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Minecraft:Deep Lukewarm Ocean: Difference between revisions

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== Generation ==
== Generation ==
Deep lukewarm oceans replace [[Minecraft:deep ocean]]s at moderately high temperatures, bordering lukewarm oceans and [[Minecraft:mushroom fields]]. They are twice as deep as regular oceans, and border deep oceans near lower temperature zones, or [[Minecraft:warm ocean]]s near high temperatures.
Deep lukewarm oceans replace [[Minecraft:deep ocean]]s at moderately high temperatures, bordering lukewarm oceans and [[Minecraft:mushroom fields]]. They are twice as deep as regular oceans, and border deep oceans near lower temperature zones, or [[Minecraft:warm ocean]]s near high temperatures.
Cave biomes are relatively uncommon underground. However, [[Minecraft:lush caves]] may generate if humidity is high. [[Minecraft:Sulfur caves]] can generate if weirdness is low.


== Description ==
== Description ==
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{{Spawn row|Tropical Fish|weight=25|size=1-3|notename=Tropical Fish}}
{{Spawn row|Tropical Fish|weight=25|size=1-3|notename=Tropical Fish}}
|ambient=
|ambient=
{{Spawn row|Bat|weight=10|size=2}}
{{Spawn row|Bat|weight=10|size=8}}
}}
}}



Latest revision as of 11:11, 24 October 2026

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The deep lukewarm ocean is a variant of the Minecraft:lukewarm ocean with the seafloor twice as deep.

Generation

Deep lukewarm oceans replace Minecraft:deep oceans at moderately high temperatures, bordering lukewarm oceans and Minecraft:mushroom fields. They are twice as deep as regular oceans, and border deep oceans near lower temperature zones, or Minecraft:warm oceans near high temperatures.

Cave biomes are relatively uncommon underground. However, Minecraft:lush caves may generate if humidity is high. Minecraft:Sulfur caves can generate if weirdness is low.

Description

Since they are a deep ocean variant, they can generate Minecraft:ocean monuments and have more tall seagrass. In any other aspect, they are the same as regular lukewarm oceans, with a Minecraft:sand floor and warm Minecraft:fish.

With Minecraft:Vibrant Visuals, deep lukewarm oceans use a coolish humid Minecraft:volumetric fog setting, which slightly fades the distance in an orange tint.

Mobs

The following mobs naturally spawn here:

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Sounds

Music

These music tracks when the player is underwater in a deep lukewarm ocean:

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These music tracks play while the player is not underwater in a deep lukewarm ocean:

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Data values

ID

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Biome definition

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Achievements

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Advancements

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Videos

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History

Java Edition

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Bedrock Edition

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Legacy Console Edition

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Data history

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Issues

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Gallery

Screenshots

Historical screenshots

See also

References

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External links

Navigation

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