Minecraft:Deep Lukewarm Ocean: Difference between revisions
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Latest revision as of 11:11, 24 October 2026
The deep lukewarm ocean is a variant of the Minecraft:lukewarm ocean with the seafloor twice as deep.
Generation
Deep lukewarm oceans replace Minecraft:deep oceans at moderately high temperatures, bordering lukewarm oceans and Minecraft:mushroom fields. They are twice as deep as regular oceans, and border deep oceans near lower temperature zones, or Minecraft:warm oceans near high temperatures.
Cave biomes are relatively uncommon underground. However, Minecraft:lush caves may generate if humidity is high. Minecraft:Sulfur caves can generate if weirdness is low.
Description
Since they are a deep ocean variant, they can generate Minecraft:ocean monuments and have more tall seagrass. In any other aspect, they are the same as regular lukewarm oceans, with a Minecraft:sand floor and warm Minecraft:fish.
With Minecraft:Vibrant Visuals, deep lukewarm oceans use a coolish humid Minecraft:volumetric fog setting, which slightly fades the distance in an orange tint.
Mobs
The following mobs naturally spawn here:
Sounds
Music
These music tracks when the player is underwater in a deep lukewarm ocean:
These music tracks play while the player is not underwater in a deep lukewarm ocean:
Data values
ID
Template:Edition: Template:ID table
Template:Edition: Template:ID table
Biome definition
Achievements
Advancements
Videos
History
Java Edition
Bedrock Edition
Legacy Console Edition
Data history
Issues
Gallery
Screenshots
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View of a deep lukewarm ocean
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A deep lukewarm ocean Minecraft:single biome world
Historical screenshots
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A deep lukewarm ocean Minecraft:single biome world before Minecraft:1.18
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A deep lukewarm ocean with Minecraft:ray tracing
See also
References
External links
Template:Navbox oceanTemplate:Navbox biomes
Minecraft:fr:Océan tiède profond Minecraft:pt:Oceano morno profundo Minecraft:uk:Глибокий помірний океан Minecraft:zh:温水深海