ProjectGorgon:Combat Refresh: Difference between revisions
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[[ProjectGorgon:Combat Refresh]] is the system used to restore armor, health, and power while [[ProjectGorgon:Combat|in-combat]]. (It will not auto refill in-combat.)<br/> | [[ProjectGorgon:Combat Refresh|Combat Refresh]] is the system used to restore armor, health, and power while [[ProjectGorgon:Combat|in-combat]]. (It will not auto refill in-combat.)<br/> | ||
Activating a skill's [[ProjectGorgon:Basic Attack]] will activate this, on a 15 second cool down, not all skills have basic attacks that will activate this, however. | Activating a skill's [[ProjectGorgon:Basic Attack|Basic Attack]] will activate this, on a 15 second cool down, not all skills have basic attacks that will activate this, however. | ||
*Wearing different types of [[ProjectGorgon:Armor|armor]] will boost the effects that combat refresh can give. | *Wearing different types of [[ProjectGorgon:Armor|armor]] will boost the effects that combat refresh can give. | ||
**[[ProjectGorgon::Category:Items/MetalArmor|Metal]] ⇒ Armor and Power | **[[ProjectGorgon::Category:Items/MetalArmor|Metal]] ⇒ Armor and Power | ||
Latest revision as of 22:02, 7 April 2026
Combat Refresh is the system used to restore armor, health, and power while in-combat. (It will not auto refill in-combat.)
Activating a skill's Basic Attack will activate this, on a 15 second cool down, not all skills have basic attacks that will activate this, however.
- Wearing different types of armor will boost the effects that combat refresh can give.
- [[ProjectGorgon::Category:Items/MetalArmor|Metal]] ⇒ Armor and Power
- [[ProjectGorgon::Category:Items/LeatherArmor|Leather]] ⇒ Health, Armor, and Power
- [[ProjectGorgon::Category:Items/ClothArmor|Cloth]] ⇒ Health and Power
- Organic (crafted) ⇒ a small amount of Armor, Power, and Health.