ProjectGorgon:Stringed Instruments: Difference between revisions
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Skill in performing with stringed instruments such as harps, lutes, and guitars. | Skill in performing with stringed instruments such as harps, lutes, and guitars. | ||
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== {{ | == {{FULLPAGENAME}} Overview== | ||
[[ProjectGorgon:Stringed Instruments|Stringed Instruments]] is one of three musical instrument Sub-skills of [[ProjectGorgon:Performance|Performance]]. | [[ProjectGorgon:Stringed Instruments|Stringed Instruments]] is one of three musical instrument Sub-skills of [[ProjectGorgon:Performance|Performance]]. | ||
=== In-Game Description === | === In-Game Description === | ||
Skill in performing with stringed instruments such as harps, lutes, and guitars. | Skill in performing with stringed instruments such as harps, lutes, and guitars. | ||
=== Training {{ | === Training {{FULLPAGENAME}} === | ||
* [[ProjectGorgon:Stringed Instruments|Stringed Instruments]] is unlocked when an instrument associated with the skill that has a Level requirement of 0 is equipped | * [[ProjectGorgon:Stringed Instruments|Stringed Instruments]] is unlocked when an instrument associated with the skill that has a Level requirement of 0 is equipped | ||
* {{Item|Classic Lute}} unlocks the skill at Level 0. | * {{Item|Classic Lute}} unlocks the skill at Level 0. | ||
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There are no Bonus [[ProjectGorgon:Synergy Levels|Synergy Levels]] for [[ProjectGorgon:Stringed Instruments|Stringed Instruments]]. | There are no Bonus [[ProjectGorgon:Synergy Levels|Synergy Levels]] for [[ProjectGorgon:Stringed Instruments|Stringed Instruments]]. | ||
{{:{{ | {{:{{FULLPAGENAME}}/Abilities}} | ||
== {{ | == {{FULLPAGENAME}} Mechanics == | ||
=== Music === | === Music === | ||
Playing music grants buffs which can boost combat experience gained, out-of-combat armor regeneration, and sometimes other effects if a group of players gathers. | Playing music grants buffs which can boost combat experience gained, out-of-combat armor regeneration, and sometimes other effects if a group of players gathers. | ||
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{{:{{ | {{:{{FULLPAGENAME}}/Level Up Rewards}} | ||
== Stringed Instruments Experience Table == | == Stringed Instruments Experience Table == | ||
{{Spoiler|Click Expand to view the Experience Table for Stringed Instruments| | {{Spoiler|Click Expand to view the Experience Table for Stringed Instruments| | ||
Latest revision as of 06:35, 8 April 2026
| Stringed Instruments
| |
|---|---|
Skill in performing with stringed instruments such as harps, lutes, and guitars.
| |
| Skill Type: | Other Skill
|
| Max Level: | 20
|
| Requirements: | N/A
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| Skill Trainers: | N/A
|
"Skill in performing with stringed instruments such as harps, lutes, and guitars.
ProjectGorgon:Stringed Instruments Overview
Stringed Instruments is one of three musical instrument Sub-skills of Performance.
In-Game Description
Skill in performing with stringed instruments such as harps, lutes, and guitars.
Training ProjectGorgon:Stringed Instruments
- Stringed Instruments is unlocked when an instrument associated with the skill that has a Level requirement of 0 is equipped
- unlocks the skill at Level 0.
- unlocks Level 11-20 abilities.
Connected Skills
Sub-Skills:
- None
Secondary Skills:
- Performance - Performance is the parent skill of Stringed Instruments.
Related Skills:
- Percussion Instruments - Skill in performing with percussion instruments such as drums, bells, and dulcimers.
- Wind Instruments - Skill in performing with brass and woodwind instruments such as trumpets, ocarinas, and flutes.
- Interpretive Dance - Skill in dancing to music in a way that entertains or moves others.
Synergy Levels:
There are no Bonus Synergy Levels for Stringed Instruments.
Stringed Instruments Complete Ability List
| Icon | Level | Name | Description | Special | Effects | Stats | Source |
|---|---|---|---|---|---|---|---|
| 1 | Lute 1 | Play a lute. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
| 2 | Lute 2 | Play a lute. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
| 4 | Lute 3 | Play a lute. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
| 6 | Lute 4 | Play a lute. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
| 8 | Lute 5 | Play a lute. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
| 10 | Lute 6 | Play a lute. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
| 11 | Harp 1 | Play a harp. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
| 12 | Harp 2 | Play a harp. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
| 14 | Harp 3 | Play a harp. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
| 16 | Harp 4 | Play a harp. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
| 18 | Harp 5 | Play a harp. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling | |||
| 20 | Harp 6 | Play a harp. | Power Cost: 0 Range: 1 Cooldown: 3 |
Leveling |
ProjectGorgon:Stringed Instruments Mechanics
Music
Playing music grants buffs which can boost combat experience gained, out-of-combat armor regeneration, and sometimes other effects if a group of players gathers.
Gardening
Playing music while Gardening can increase the chances for a larger crop harvest.
Finding Instruments
- - Purchased from Marna.
- - Found as a drop from Bosses in Kur Tower and Necromancer's Courtyard.
Equipment
Stringed Instruments Level Up Rewards
| Level | Reward |
|---|---|
| 1 | +1 to Performance Gain Ability: Lute 1 |
| 2 | Gain Ability: Lute 2 |
| 4 | Gain Ability: Lute 3 |
| 6 | Gain Ability: Lute 4 |
| 8 | Gain Ability: Lute 5 |
| 10 | +1 to Performance Gain Ability: Lute 6 |
| 11 | Gain Ability: Harp 1 |
| 12 | Gain Ability: Harp 2 |
| 14 | Gain Ability: Harp 3 |
| 15 | +1 to Performance |
| 16 | Gain Ability: Harp 4 |
| 18 | Gain Ability: Harp 5 |
| 20 | +1 to Performance Gain Ability: Harp 6 |
Stringed Instruments Experience Table
Click Expand to view the Experience Table for Stringed Instruments
Trivia
- Stringed Instruments was the first of the Performance skills.