Dragonwilds:Abyssal Whip: Difference between revisions
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|release = 15 April 2025 | |release = 15 April 2025 | ||
|update = RuneScape: Dragonwilds is out! | |update = RuneScape: Dragonwilds is out! | ||
| | |item_type = Melee Weapon | ||
|weight = 4.5 | |weight = 4.5 | ||
|repaircost = 1 [[Dragonwilds:Abyssal Spine]] | |repaircost = 1 [[Dragonwilds:Abyssal Spine]] | ||
|description = A brutal weapon crafted from the spine of a terrifying Abyssal Demon. | |description = A brutal weapon crafted from the spine of a terrifying Abyssal Demon. | ||
}} | }} | ||
The '''Abyssal Whip''' is a [[Dragonwilds:Power level|Power Level]] 4 one-handed [[Dragonwilds:Masterwork]] melee weapon that can be created at a [[Dragonwilds: | The '''Abyssal Whip''' is a [[Dragonwilds:Power level|Power Level]] 4 one-handed [[Dragonwilds:Masterwork]] melee weapon that can be created at a [[Dragonwilds:Blacksmith's Bench]]. The recipe can be acquired from the [[Dragonwilds:Kletterbuja Kara]] [[Dragonwilds:vault]] by interacting with a dragonkin statue clutching a blue orb, and hidden within a concealed alcove on the upper floor, near the ledge-jumping path, provided players have the [[Dragonwilds:Abyssal Spine]] that is dropped by an [[Dragonwilds:Abyssal Demon]] in the player's inventory. | ||
Its special attack is the Abyssal Snare, which sends out a slow-moving purple projectile that homes in on nearby enemies and explodes in a small radius after colliding into an enemy, wall, or after about 2 seconds, and causes a stagger to most foes that lasts roughly 3 seconds. It cannot travel up or down ledges, but the explosion can still affect foes close to the ledge where it collided. It can be very useful for initiating fights from a distance, keeping the enemy (or multiple enemies) on the floor while the player makes their approach, or as a combo extender or interruption by forcing them down when they attempt to retaliate. Due to the homing and explosion radius, it can also be effective in a bind when surrounded, as without aiming, they can be immediately disrupted, allowing players to escape. The special attack is unaffected by both [[Dragonwilds:Enchant Weapon: Fire]] and [[Dragonwilds:Enchant Weapon: Air|Air]]. | Its special attack is the Abyssal Snare, which sends out a slow-moving purple projectile that homes in on nearby enemies and explodes in a small radius after colliding into an enemy, wall, or after about 2 seconds, and causes a stagger to most foes that lasts roughly 3 seconds. It cannot travel up or down ledges, but the explosion can still affect foes close to the ledge where it collided. It can be very useful for initiating fights from a distance, keeping the enemy (or multiple enemies) on the floor while the player makes their approach, or as a combo extender or interruption by forcing them down when they attempt to retaliate. Due to the homing and explosion radius, it can also be effective in a bind when surrounded, as without aiming, they can be immediately disrupted, allowing players to escape. The special attack is unaffected by both [[Dragonwilds:Enchant Weapon: Fire]] and [[Dragonwilds:Enchant Weapon: Air|Air]]. | ||
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[[File:Abyssal Whip (recipe location).png|thumb|right|400px|The location of the orb at the [[Kletterbuja Kara]] vault.]] | [[File:Abyssal Whip (recipe location).png|thumb|right|400px|The location of the orb at the [[Kletterbuja Kara]] vault.]] | ||
{{Recipe | {{Recipe | ||
|facility = | |facility = Blacksmith's Bench | ||
|skill = Artisan | |skill = Artisan | ||
|skillxp = 100 | |skillxp = 100 | ||
| Line 51: | Line 51: | ||
|mat4qty = 6 | |mat4qty = 6 | ||
|mat5 = Vault Shard | |mat5 = Vault Shard | ||
|mat5qty=12 | |mat5qty = 12 | ||
|mat6=Vault Core | |mat6 = Vault Core | ||
|mat6qty=1 | |mat6qty = 1 | ||
|output1 = Abyssal Whip | |output1 = Abyssal Whip | ||
|output1qty = 1 | |||
}} | }} | ||
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==Journal== | ==Journal== | ||
{{Journal entry| | {{Journal entry| | ||
[[Dragonwilds:Abyssal demon]]s are foul beasts. A single specimen can massacre a village before the warning bell can even sound. Crafting a weapon from their remains symbolises triumph against adversity or, perhaps, just hubris in its purest form. | [[Dragonwilds:Abyssal demon]]s are foul beasts. A single specimen can massacre a village before the warning bell can even sound. Crafting a weapon from their remains symbolises triumph against adversity or, perhaps, just hubris in its purest form.<br><br>Infused with the hate of the demon, each whip crack generates unbearable pain. Victims find themselves overcome with suffering as the agony seeps into the wounds the whips leave behind.<br><br>It is said that the whip even feeds on that misery, growing stronger with each strike, each life taken. The hate imbues the weapon with a desire to inflict more pain, and it grows stronger each time such a wish is granted. Or, so the legends say.<br><br>Only one [[Dragonwilds:Wild Knight]] has ever chosen to wield the whip in vengeance against a demon for a fallen sibling. Her name is dust in the wind of history, but there are still creatures that hide in the shadows, afraid of the crack of her whip. | ||
Infused with the hate of the demon, each whip crack generates unbearable pain. Victims find themselves overcome with suffering as the agony seeps into the wounds the whips leave behind. | |||
It is said that the whip even feeds on that misery, growing stronger with each strike, each life taken. The hate imbues the weapon with a desire to inflict more pain, and it grows stronger each time such a wish is granted. Or, so the legends say. | |||
Only one [[Dragonwilds:Wild Knight]] has ever chosen to wield the whip in vengeance against a demon for a fallen sibling. Her name is dust in the wind of history, but there are still creatures that hide in the shadows, afraid of the crack of her whip. | |||
}} | }} | ||
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==Update history== | ==Update history== | ||
{{UH| | {{UH| | ||
{{UL | |||
|type = update | |||
|date = [[Dragonwilds:23 June]] [[Dragonwilds:2026]] | |||
|ver = Eye on Ashenfall - 0.12.0 | |||
|update = | |||
* Item is now created at the Blacksmith's Bench, as the Smithing Anvil has been removed from the game. | |||
}} | |||
{{UL | {{UL | ||
|type = update | |type = update | ||
Latest revision as of 11:00, 20 July 2026
Template:External Template:Infobox Item The Abyssal Whip is a Power Level 4 one-handed Dragonwilds:Masterwork melee weapon that can be created at a Dragonwilds:Blacksmith's Bench. The recipe can be acquired from the Dragonwilds:Kletterbuja Kara Dragonwilds:vault by interacting with a dragonkin statue clutching a blue orb, and hidden within a concealed alcove on the upper floor, near the ledge-jumping path, provided players have the Dragonwilds:Abyssal Spine that is dropped by an Dragonwilds:Abyssal Demon in the player's inventory.
Its special attack is the Abyssal Snare, which sends out a slow-moving purple projectile that homes in on nearby enemies and explodes in a small radius after colliding into an enemy, wall, or after about 2 seconds, and causes a stagger to most foes that lasts roughly 3 seconds. It cannot travel up or down ledges, but the explosion can still affect foes close to the ledge where it collided. It can be very useful for initiating fights from a distance, keeping the enemy (or multiple enemies) on the floor while the player makes their approach, or as a combo extender or interruption by forcing them down when they attempt to retaliate. Due to the homing and explosion radius, it can also be effective in a bind when surrounded, as without aiming, they can be immediately disrupted, allowing players to escape. The special attack is unaffected by both Dragonwilds:Enchant Weapon: Fire and Air.
Stats
The Abyssal Whip's secondary ability requires 16 Dragonwilds:stamina points.
- The special attack activation animation takes 0.8s to cast, plus travel time to the target.
- After the cast completes, there is a 1s attack delay + 0.15s animation delay, where the player must finish the animation. This rewards casting further away from the enemy, so that the player can take more advantage of the stagger.
- See Dragonwilds:Stamina for dodge animation cancelling.
- By performing the entire 5-attack combo cycle, the player would incur roughly 0.22 procs/s, or 1 proc/4.55s, of bleed (See Dragonwilds:Combat).
Recipe
To unlock this recipe below, bring the Abyssal Spine to the Dragonkin Effigy at the Dragonwilds:Kletterbuja Kara vault:
Recipe: {{{1}}}
Recipe tree
Journal
Gallery
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Abyssal Whip equipped by a player.