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Dragonwilds:Kebbit: Difference between revisions

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Fix template calls: add DW/ prefix
 
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{{External|rs=Kebbits|os}}  
{{DW/External|rs=Kebbits|os}}  
{{Infobox Monster
{{Infobox Monster
|name = Kebbit
|name = Kebbit
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==Location==
==Location==
{{Map|Kebbit}}
{{DW/Map|Kebbit}}


==Drops==
==Drops==
===100%===
===100%===
{{DropsTableHead}}
{{DW/DropsTableHead}}
{{DropsLine|name=Coarse Animal Fur|quantity=1|rarity=Always}}
{{DW/DropsLine|name=Coarse Animal Fur|quantity=1|rarity=Always}}
{{DropsTableBottom}}
{{DW/DropsTableBottom}}


===Other===
===Other===
{{DropsTableHead}}
{{DW/DropsTableHead}}
{{DropsLine|name=Animal Hide Scraps|quantity=1|rarity=1/2}}
{{DW/DropsLine|name=Animal Hide Scraps|quantity=1|rarity=1/2}}
{{DropsTableBottom}}
{{DW/DropsTableBottom}}


==Journal==
==Journal==
{{Journal_entry|
{{Journal_entry|
Kebbits are rodent-like creatures that are hunted for their pelts. The Kebbits of Ashenmoor{{sic|Ashenfall or Brynmoor?}} are more aggressive than most, though they remain at the bottom of the food chain.
Kebbits are rodent-like creatures that are hunted for their pelts. The Kebbits of Ashenmoor{{DW/Sic|Ashenfall or Brynmoor?}} are more aggressive than most, though they remain at the bottom of the food chain.


They were first brought to the continent by [[Dragonwilds:Guthix]]ian settlers, sometime in the first age, and have thrived in their absence. The kebbits of [[Dragonwilds:Brynmoor]] seem uniquely resistant to the effects of the [[Dragonwilds:Ashenfall#Anima Twist|Anima Twist]] phenomenon.
They were first brought to the continent by [[Dragonwilds:Guthix]]ian settlers, sometime in the first age, and have thrived in their absence. The kebbits of [[Dragonwilds:Brynmoor]] seem uniquely resistant to the effects of the [[Dragonwilds:Ashenfall#Anima Twist|Anima Twist]] phenomenon.

Latest revision as of 18:42, 9 April 2026

Script error: No such module "Top icons". Template:Infobox Monster Kebbits are a Level 1 animal that resides in the Dragonwilds:Temple Woods and Dragonwilds:Bramblemead Valley, and are generally passive until you walk into them, provoking them. As these are the weakest creatures in the game, they deal very little damage; they do 15 damage to an unarmoured player.

Location

Script error: No such module "Map".

Drops

100%

Script error: No such module "DropsLine".
Item Quantity Rarity

<references group="d" />

Other

Script error: No such module "DropsLine".
Item Quantity Rarity

<references group="d" />

Journal

Template:Journal entry

Sound effects

Kebbit/Sound effects

Gallery