Dragonwilds:Spike Trap: Difference between revisions
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'''Spike traps''' are found within [[Dragonwilds:Dragonkin Vault]]s and are placed to impede the player's progress through the vault. Spike traps glow yellow briefly before activating; if a player is on the highlighted tiles when the spikes deploy, they will continually take damage to their [[Dragonwilds:Health]] | '''Spike traps''' are found within [[Dragonwilds:Dragonkin Vault]]s and are placed to impede the player's progress through the vault. Spike traps glow yellow briefly before activating; if a player is on the highlighted tiles when the spikes deploy, they will continually take damage to their [[Dragonwilds:Health]]. | ||
Other monsters can also take damage from the traps, which can be used to the player's advantage. Most spike traps can be easily bypassed with the use of [[Dragonwilds:Windstep]] or properly spaced and timed dodge rolls. | Other monsters can also take damage from the traps, which can be used to the player's advantage. Most spike traps can be easily bypassed with the use of [[Dragonwilds:Windstep]] or properly spaced and timed dodge rolls. | ||
{{Dragonkin Vaults}} | {{Dragonkin Vaults}} | ||
Latest revision as of 11:11, 27 June 2026
Template:External Template:Infobox Scenery Spike traps are found within Dragonwilds:Dragonkin Vaults and are placed to impede the player's progress through the vault. Spike traps glow yellow briefly before activating; if a player is on the highlighted tiles when the spikes deploy, they will continually take damage to their Dragonwilds:Health.
Other monsters can also take damage from the traps, which can be used to the player's advantage. Most spike traps can be easily bypassed with the use of Dragonwilds:Windstep or properly spaced and timed dodge rolls.