Minecraft:Bedrock Edition Preview 1.18.30.21: Difference between revisions
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'''Beta 1.18.30.20''' (Windows, Android, Xbox) or '''Preview 1.18.30.21''' (Windows, iOS, iPadOS, Xbox) is the sixth beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.18.30]], released on March 3, 2022,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4577469770381-Minecraft-Beta-Preview-1-18-30-20-21|title=Minecraft Beta & Preview - 1.18.30.20/21|website=feedback.minecraft.net|date=March 3, 2022}}</ref> which makes changes to the | '''Beta 1.18.30.20''' (Windows, Android, Xbox) or '''Preview 1.18.30.21''' (Windows, iOS, iPadOS, Xbox) is the sixth beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.18.30]], released on March 3, 2022,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4577469770381-Minecraft-Beta-Preview-1-18-30-20-21|title=Minecraft Beta & Preview - 1.18.30.20/21|website=feedback.minecraft.net|date=March 3, 2022}}</ref> which makes changes to the sculk shrieker, nerfs [[Minecraft:armor]] protection and fixes bugs. | ||
== Changes == | == Changes == | ||
| Line 30: | Line 30: | ||
** Netherite armor will now reduce more damage than diamond armor. | ** Netherite armor will now reduce more damage than diamond armor. | ||
* Tweaked armor reduction calculation to account for toughness. | * Tweaked armor reduction calculation to account for toughness. | ||
* Armor protects less due to the new penetration system, armor points count for less as the attack strength increases: each {{hp|2}} done by the attack reduces the effective defense points by {{ | * Armor protects less due to the new penetration system, armor points count for less as the attack strength increases: each {{hp|2}} done by the attack reduces the effective defense points by {{MC/Armor|1}}, but not below 20% of the armor points. Each armor point now defends 0.8% to 4% instead of always 4%. | ||
* Lowered the amount of knockback resistance granted by | * Lowered the amount of knockback resistance granted by netherite armor. Each armor piece gives 10% of knockback reduction instead of 22.5%, so a full set reduces 40% of knockback instead of 90%. | ||
=== Gameplay === | === Gameplay === | ||
''' | '''Enchanting''' | ||
* Protection now reduces damage from negative status effects like | * Protection now reduces damage from negative status effects like Poison or Wither.<ref>{{bug|MCPE-40651}}</ref> | ||
* Protection enchantments have been nerfed to match ''[[Minecraft:Java Edition]]''. A full set of armor with Protection IV is ''not'' sufficient for a maximum amount of protection.<ref>{{bug|MCPE-113191}}</ref> | * Protection enchantments have been nerfed to match ''[[Minecraft:Java Edition]]''. A full set of armor with Protection IV is ''not'' sufficient for a maximum amount of protection.<ref>{{bug|MCPE-113191}}</ref> | ||
=== Technical === | === Technical === | ||
'''General''' | '''General''' | ||
* Removed {{ | * Removed {{MC/Cd|preventsjumpingcomponent}} from data-driven blocks. | ||
'''Graphics''' | '''Graphics''' | ||
* Testing RenderDragon on all Android, iOS, and iPadOS devices. | * Testing RenderDragon on all Android, iOS, and iPadOS devices. | ||
'''{{ | '''{{MC/Cd|JumpToBlock}} Behavior''' | ||
* {{ | * {{MC/Cd|JumpToBlock}} behavior is now correctly affected by {{MC/Cd|JumpBoost}} mob effect ({{bug|MCPE-137432}}). | ||
'''Block components''' | '''Block components''' | ||
* Fixed a case where experimental {{ | * Fixed a case where experimental {{MC/Cd|BlockCollisionComponents}} did not allow partial specification. | ||
== Experimental == | == Experimental == | ||
| Line 55: | Line 55: | ||
=== Changes === | === Changes === | ||
==== Blocks ==== | ==== Blocks ==== | ||
''' | '''Sculk shrieker''' | ||
* Now listens to the tendril clicking of the sculk sensor. | * Now listens to the tendril clicking of the sculk sensor. | ||
* The threat level that causes the warden to spawn (to be added in a future beta/preview) will now be decreased over time. | * The threat level that causes the warden to spawn (to be added in a future beta/preview) will now be decreased over time. | ||
| Line 61: | Line 61: | ||
==== Technical ==== | ==== Technical ==== | ||
'''GameTest Framework''' | '''GameTest Framework''' | ||
* {{ | * {{MC/Cd|BlockExplodeEvent}} | ||
** Removed property {{ | ** Removed property {{MC/Cd|destroyedBlockPermutation}}. | ||
* World additions for music management: | * World additions for music management: | ||
** {{ | ** {{MC/Cd|queueMusic(trackName : string, musicOptions : MusicOptions)}} | ||
** {{ | ** {{MC/Cd|playMusic(trackName : string, musicOptions : MusicOptions)}} | ||
** {{ | ** {{MC/Cd|stopMusic()}} | ||
* Added {{ | * Added {{MC/Cd|MusicOptions}} JS class with volume, {{MC/Cd|fadeSeconds}} and loop properties. | ||
* Added event {{ | * Added event {{MC/Cd|entityHurt(entityHurtEvent: EntityHurtEvent, options?: EntityEventOptions)}}, which fires when an entity takes damage. | ||
* Removed 'Minecraft' and 'GameTest' imports. | * Removed 'Minecraft' and 'GameTest' imports. | ||
** {{ | ** {{MC/Cd|mojang-minecraft}} and {{MC/Cd|mojang-gametest}} are now used. | ||
== Fixes == | == Fixes == | ||
| Line 121: | Line 121: | ||
'''Commands''' | '''Commands''' | ||
* Correct error output is now displayed when attempting to use the {{ | * Correct error output is now displayed when attempting to use the {{MC/Cmd|loot spawn}} command passing in the position of an unloaded area and there is 0 loot to drop. | ||
* Added {{ | * Added {{MC/Cmd|loot}} command insert loot and insert kill overload. | ||
* Title commands fired before a client was done joining will now show instead of being ignored.</onlyinclude> | * Title commands fired before a client was done joining will now show instead of being ignored.</onlyinclude> | ||
== References == | == References == | ||
{{Reflist}} | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox Bedrock Edition versions|1.1x}} | {{MC/Navbox Bedrock Edition versions|1.1x}} | ||
[[Category:Bedrock Edition 1.18.30 betas]] | [[Category:Bedrock Edition 1.18.30 betas]] | ||
de:Bedrock Edition beta 1.18.30.20 | |||
es:Bedrock Edition Preview 1.18.30.21 | |||
ja:Bedrock Edition Preview 1.18.30.21 | |||
pt:Edição Bedrock Preview 1.18.30.21 | |||
zh:基岩版1.18.30.20 | |||
Latest revision as of 19:16, 9 April 2026
Beta 1.18.30.20 (Windows, Android, Xbox) or Preview 1.18.30.21 (Windows, iOS, iPadOS, Xbox) is the sixth beta/Preview version for Minecraft:Bedrock Edition 1.18.30, released on March 3, 2022,<ref>Template:Cite</ref> which makes changes to the sculk shrieker, nerfs Minecraft:armor protection and fixes bugs.
Changes
Items
- Added armor toughness to minimize the effects of the new armor penetration mechanics.
- Diamond armor and netherite armor now have a toughness value of 2 and 3 respectively.
- Netherite armor will now reduce more damage than diamond armor.
- Tweaked armor reduction calculation to account for toughness.
- Armor protects less due to the new penetration system, armor points count for less as the attack strength increases: each Template:Hp done by the attack reduces the effective defense points by 1 (Template:Armorbar), but not below 20% of the armor points. Each armor point now defends 0.8% to 4% instead of always 4%.
- Lowered the amount of knockback resistance granted by netherite armor. Each armor piece gives 10% of knockback reduction instead of 22.5%, so a full set reduces 40% of knockback instead of 90%.
Gameplay
Enchanting
- Protection now reduces damage from negative status effects like Poison or Wither.<ref>Template:Bug</ref>
- Protection enchantments have been nerfed to match Minecraft:Java Edition. A full set of armor with Protection IV is not sufficient for a maximum amount of protection.<ref>Template:Bug</ref>
Technical
General
- Removed
- REDIRECT Template:Code
Template:Redr from data-driven blocks.
Graphics
- Testing RenderDragon on all Android, iOS, and iPadOS devices.
- REDIRECT Template:Code
Template:Redr Behavior
- REDIRECT Template:Code
Template:Redr behavior is now correctly affected by
- REDIRECT Template:Code
Template:Redr mob effect (Template:Bug).
Block components
- Fixed a case where experimental
- REDIRECT Template:Code
Template:Redr did not allow partial specification.
Experimental
These additions and changes are accessible by enabling the "Wild Update" and "GameTest Framework" experimental toggle.
Changes
Blocks
Sculk shrieker
- Now listens to the tendril clicking of the sculk sensor.
- The threat level that causes the warden to spawn (to be added in a future beta/preview) will now be decreased over time.
Technical
GameTest Framework
- REDIRECT Template:Code
- Removed property
- REDIRECT Template:Code
- World additions for music management:
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
- Added
- REDIRECT Template:Code
Template:Redr JS class with volume,
- REDIRECT Template:Code
Template:Redr and loop properties.
- Added event
- REDIRECT Template:Code
Template:Redr, which fires when an entity takes damage.
- Removed 'Minecraft' and 'GameTest' imports.
- REDIRECT Template:Code
Template:Redr and
- REDIRECT Template:Code
Template:Redr are now used.
Fixes
Stability and performance
- Fixed several crashes that could occur during gameplay.
- Fixed possible crashes on Android when suspending or resuming the app.
Gameplay
- Vertical field of view is no longer halved in horizontal split screen, making items such as book & quill easier to view when playing in split screen.
- Tweaked surrounding terrain for structures such as villages during world generation (Template:Bug).
- TNT no longer disappears when ignited with the 'TNT Explodes' game rule disabled and the 'Fire Spreads' game rule enabled (Template:Bug).
- Gravity affected blocks now fall on top snow when placed above it instead of hovering over it (Template:Bug).
Vanilla parity
- Players flying in Creative mode are no longer pushed by liquid current (Template:Bug).
- Farmer villagers can now use bone meal on crops and can turn excess seeds into bone meal at their composter (Template:Bug).
- Protection enchantment now properly works on most damage types (Template:Bug).
- Fixed a desync issue that could sometimes cause health to regenerate only visually.
- Landing on a stalagmite is now properly considered fall damage (Template:Bug).
- Fixed some issues in where damage invulnerability wasn't properly being applied.
- Fixed an issue where the Protection enchantments mitigated too much damage. This has been changed to match Java Edition (Template:Bug).
- Absorption hearts no longer stay yellow while under the Wither effect (Template:Bug).
- Lowered the amount of knockback resistance granted by netherite armor (Template:Bug).
- Punching deals less damage now, to better match the Java Edition (Template:Bug).
Graphical
- Fixed a bug in the glow squid's texture where the glow map in the alpha channel was incorrect, causing patches of non-glowing texture to be seen (Template:Bug).
- Fixed the crosshair disappearing when Outline Selection for blocks is disabled.
- Players that are on fire now render fire in front of the player on the inventory screen regardless of in-game camera perspective (Template:Bug).
- Fixed a highlight effect on leather armor appearing on paperdolls (Template:Bug).
Items
- Bucket of tropical fish no longer displays the incorrect name after catching a fish.
Marketplace
- The skin equip warning prompt once again appears when equipping a skin from a product page.
Mobs
- The ravager now targets and attacks the wandering trader (Template:Bug).
- Mobs spawned from a dispenser are now persistent (Template:Bug).
- Shulkers no longer like to occupy the same block as another shulker (Template:Bug).
- Shulkers now prioritize attaching to neighboring block faces before trying to teleport away.
- Shulkers now stay attached to the current attached blockface if it is valid, instead of switching to upright position.
User Interface
- Fixed text in certain languages not being correctly rendered in the new Create New World screen (Template:Bug).
Villagers
- Cartographers now always unlock Woodland Explorer Map trade (Template:Bug).
Commands
- Correct error output is now displayed when attempting to use the
- REDIRECT Template:Command
Template:Redr command passing in the position of an unloaded area and there is 0 loot to drop.
- Added
- REDIRECT Template:Command
Template:Redr command insert loot and insert kill overload.
- Title commands fired before a client was done joining will now show instead of being ignored.
References
<references group="">
</references>
de:Bedrock Edition beta 1.18.30.20 es:Bedrock Edition Preview 1.18.30.21 ja:Bedrock Edition Preview 1.18.30.21 pt:Edição Bedrock Preview 1.18.30.21 zh:基岩版1.18.30.20