Minecraft:Bedrock Edition Preview 1.21.40.23: Difference between revisions
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== Changes == | == Changes == | ||
=== General === | === General === | ||
''' | '''Accessibility''' | ||
*Added text-to-speech voiceover for items in [[Minecraft:Marketplace Pass]] content tab and | *Added text-to-speech voiceover for items in [[Minecraft:Marketplace Pass]] content tab and Realms content tab. | ||
''' | '''Experiments''' | ||
*Removed the "Bundles" experimental toggle. | *Removed the "Bundles" experimental toggle. | ||
| Line 39: | Line 39: | ||
'''[[Minecraft:Bundle]]s''' | '''[[Minecraft:Bundle]]s''' | ||
*They have been de-experimentified and are now available during normal gameplay. | *They have been de-experimentified and are now available during normal gameplay. | ||
*Bundle icon now matches {{JE}}. | *Bundle icon now matches {{MC/JE}}. | ||
=== Technical === | === Technical === | ||
'''Components''' | '''Components''' | ||
*The {{ | *The {{MC/Cd|minecraft:damage_sensor}} component's {{MC/Cd|deals_damage}} field now supports three values: | ||
**{{ | **{{MC/Cd|yes}}, received damage is applied to the entity. | ||
**{{ | **{{MC/Cd|no}}, received damage is not applied to the entity. | ||
**{{ | **{{MC/Cd|no_but_side_effects_apply}}, received damage is not applied to the entity, but the side effects of the attack are. | ||
***This means that the attacker's weapon loses durability, enchantment side effects are applied, etc. | ***This means that the attacker's weapon loses durability, enchantment side effects are applied, etc. | ||
**Pre-existing content will be automatically updated to maintain its original behavior. | **Pre-existing content will be automatically updated to maintain its original behavior. | ||
'''Items''' | '''Items''' | ||
*The {{ | *The {{MC/Cd|minecraft:bundle_interaction}}, and {{MC/Cd|minecraft:bundle_interaction}} item components have been de-experimentified. | ||
== Experimental == | == Experimental == | ||
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==== Technical ==== | ==== Technical ==== | ||
'''Add-Ons and Script Engine''' | '''Add-Ons and Script Engine''' | ||
*Added {{ | *Added {{MC/Cd|replace_block_item}} field to the {{MC/Cd|minecraft:block_placer}} item component. This field allows player to specify that this item should replace the default item created for the data-driven block it places. To use this field, the identifier of the item must match the identifier of the block it places. This field is optional and defaults to {{MC/Cd|false}}. | ||
'''[[Minecraft:Commands/camera|Cameras]]''' | '''[[Minecraft:Commands/camera|Cameras]]''' | ||
*Added horizontal and vertical rotation limits to the Focus Target Camera experimental toggle. | *Added horizontal and vertical rotation limits to the Focus Target Camera experimental toggle. | ||
*Added {{ | *Added {{MC/Cd|continue_targeting}} bool to the Focus Target Camera experimental toggle for tracking entities outside of set rotation limits. | ||
'''Graphical''' | '''Graphical''' | ||
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=== Changes === | === Changes === | ||
==== Technical ==== | ==== Technical ==== | ||
''' | '''Behavior Packs''' | ||
*Updated references to old block names in remaining behavior pack files. | *Updated references to old block names in remaining behavior pack files. | ||
'''Graphical''' | '''Graphical''' | ||
*Made a breaking schema change to JSON files associated with the Deferred Technical Preview to hoist the {{ | *Made a breaking schema change to JSON files associated with the Deferred Technical Preview to hoist the {{MC/Cd|format_version}} field out to the root level. The following files are affected: | ||
**{{ | **{{MC/Cd|atmospherics/atmospherics.json}} | ||
**{{ | **{{MC/Cd|color_grading/color_grading.json}} | ||
**{{ | **{{MC/Cd|lighting/global.json}} | ||
**{{ | **{{MC/Cd|pbr/global.json}} | ||
**{{ | **{{MC/Cd|point_lights/global.json}} | ||
**{{ | **{{MC/Cd|water/water.json}} | ||
*For example, the previous schema for {{ | *For example, the previous schema for {{MC/Cd|lighting/global.json}} was: | ||
<pre>{ | <pre>{ | ||
"minecraft:lighting_settings": { | "minecraft:lighting_settings": { | ||
| Line 96: | Line 96: | ||
'''Stability and Performance''' | '''Stability and Performance''' | ||
*Worlds created with Experimental Custom Biomes before | *Worlds created with Experimental Custom Biomes before Caves & Cliffs update will have their Custom Biomes in Chunks replaced with a default Biome (Ocean for Overworld) | ||
== Fixes == | == Fixes == | ||
{{ | {{MC/Fixes|project=MCPE|fixedin=1.21.40.23 Preview | ||
|;old | |;old | ||
|185132|Shields, spyglass, trident, crossbow and bow glitch out when a photo is taken using the photograph button on the pause screen | |185132|Shields, spyglass, trident, crossbow and bow glitch out when a photo is taken using the photograph button on the pause screen | ||
| Line 114: | Line 114: | ||
*Bundle dye recipes are now unlocked when getting dye instead of undyed variant. | *Bundle dye recipes are now unlocked when getting dye instead of undyed variant. | ||
*Issue where some commands did not recognize certain block or item names has been fixed. | *Issue where some commands did not recognize certain block or item names has been fixed. | ||
*New Beta options in {{ | *New Beta options in {{MC/Cd|minecraft:looked_at}} and {{MC/Cd|minecraft:home}} entity components now properly require that {{MC/Cd|use_beta_features}} is specified in the root JSON object. | ||
*Fixed a crash that could occur with {{ | *Fixed a crash that could occur with {{MC/Cd|getDimension}} when called within {{MC/Cd|onBeforeActorRemove}} on an entity that was invalid. | ||
*Custom biome ids are now assigned with values starting at 30,000 and are stored in {{ | *Custom biome ids are now assigned with values starting at 30,000 and are stored in {{MC/Cd|BiomeIdsTable}} in world data so their id assignments persist for the duration of the world. | ||
*Fixed a bug with point light shadows that would cause circles to appear on nearby surfaces. As a consequence, the edges of point light shadows are now jagged. This will be resolved in a later update.</onlyinclude> | *Fixed a bug with point light shadows that would cause circles to appear on nearby surfaces. As a consequence, the edges of point light shadows are now jagged. This will be resolved in a later update.</onlyinclude> | ||
== References == | == References == | ||
{{ | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox Bedrock Edition versions|1.2x}} | {{MC/Navbox Bedrock Edition versions|1.2x}} | ||
[[Category:Bedrock Edition 1.21.40 betas]] | [[Category:Bedrock Edition 1.21.40 betas]] | ||
de:Bedrock Edition beta 1.21.40.23 | |||
pt:Edição Bedrock Preview 1.21.40.23 | |||
uk:Preview 1.21.40.23 (Bedrock Edition) | |||
zh:基岩版1.21.40.23 | |||
Latest revision as of 19:23, 9 April 2026
Template:Infobox version Beta 1.21.40.23 (ChromeOS, Android) or Preview 1.21.40.23 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta/Preview version for Minecraft:Bedrock Edition 1.21.40, released on September 25, 2024,<ref>Template:Cite</ref> which fixes bugs.
Changes
General
Accessibility
- Added text-to-speech voiceover for items in Minecraft:Marketplace Pass content tab and Realms content tab.
Experiments
- Removed the "Bundles" experimental toggle.
UI
- Added support for unread Minecraft:Realms Stories badge notifications on the new play screen (Preview Only).
- Added the possibility to edit the thumbnail of a world in the new OreUI edit world screen.
Items
- They have been de-experimentified and are now available during normal gameplay.
- Bundle icon now matches Java Edition.
Technical
Components
- The
- REDIRECT Template:Code
Template:Redr component's
- REDIRECT Template:Code
Template:Redr field now supports three values:
- REDIRECT Template:Code
Template:Redr, received damage is applied to the entity.
- REDIRECT Template:Code
Template:Redr, received damage is not applied to the entity.
- REDIRECT Template:Code
Template:Redr, received damage is not applied to the entity, but the side effects of the attack are.
- This means that the attacker's weapon loses durability, enchantment side effects are applied, etc.
- Pre-existing content will be automatically updated to maintain its original behavior.
Items
- The
- REDIRECT Template:Code
Template:Redr, and
- REDIRECT Template:Code
Template:Redr item components have been de-experimentified.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", and "Focus Target Camera" experimental toggles.
Additions
Technical
Add-Ons and Script Engine
- Added
- REDIRECT Template:Code
Template:Redr field to the
- REDIRECT Template:Code
Template:Redr item component. This field allows player to specify that this item should replace the default item created for the data-driven block it places. To use this field, the identifier of the item must match the identifier of the block it places. This field is optional and defaults to
- REDIRECT Template:Code
- Added horizontal and vertical rotation limits to the Focus Target Camera experimental toggle.
- Added
- REDIRECT Template:Code
Template:Redr bool to the Focus Target Camera experimental toggle for tracking entities outside of set rotation limits.
Graphical
- Added the ability to data-drive the ambient light in the Deferred Technical Preview. The ambient light is used as the indirect specular contribution when SSR and IBL are not available or when they are insufficient to illuminate metal objects in low light conditions. It is also used as the minimum value that ambient contribution can have, thus avoiding scenes from being completely black if no light sources are present. See updated documentation on the Creator portal for more information.
Changes
Technical
Behavior Packs
- Updated references to old block names in remaining behavior pack files.
Graphical
- Made a breaking schema change to JSON files associated with the Deferred Technical Preview to hoist the
- REDIRECT Template:Code
Template:Redr field out to the root level. The following files are affected:
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
- For example, the previous schema for
- REDIRECT Template:Code
Template:Redr was:
{
"minecraft:lighting_settings": {
"format_version": "1.21.40",
...
}
}
- But should now be written as:
{
"format_version": "1.21.40",
"minecraft:lighting_settings": {
...
}
}
Stability and Performance
- Worlds created with Experimental Custom Biomes before Caves & Cliffs update will have their Custom Biomes in Chunks replaced with a default Biome (Ocean for Overworld)
Fixes
Script error: No such module "fixes". Other
- Bundle dye recipes are now unlocked when getting dye instead of undyed variant.
- Issue where some commands did not recognize certain block or item names has been fixed.
- New Beta options in
- REDIRECT Template:Code
Template:Redr and
- REDIRECT Template:Code
Template:Redr entity components now properly require that
- REDIRECT Template:Code
Template:Redr is specified in the root JSON object.
- Fixed a crash that could occur with
- REDIRECT Template:Code
Template:Redr when called within
- REDIRECT Template:Code
Template:Redr on an entity that was invalid.
- Custom biome ids are now assigned with values starting at 30,000 and are stored in
- REDIRECT Template:Code
Template:Redr in world data so their id assignments persist for the duration of the world.
- Fixed a bug with point light shadows that would cause circles to appear on nearby surfaces. As a consequence, the edges of point light shadows are now jagged. This will be resolved in a later update.
References
<references group="">
</references>
de:Bedrock Edition beta 1.21.40.23 pt:Edição Bedrock Preview 1.21.40.23 uk:Preview 1.21.40.23 (Bedrock Edition) zh:基岩版1.21.40.23