Minecraft:Bedrock Edition Preview 1.21.50.26: Difference between revisions
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*Eyeblossoms now play sounds when opening and closing. | *Eyeblossoms now play sounds when opening and closing. | ||
*Open eyeblossoms now emit ambient sounds when placed on a pale moss block. | *Open eyeblossoms now emit ambient sounds when placed on a pale moss block. | ||
*Eyeblossoms placed in world and in | *Eyeblossoms placed in world and in flower pots now emit a particle when opening/closing. | ||
*Open and closed eyeblossoms can now be used on mooshrooms to obtain their respective suspicious stews when milking. | *Open and closed eyeblossoms can now be used on mooshrooms to obtain their respective suspicious stews when milking. | ||
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*Glow lichen now play their step sound when on top of a block an actor is walking on. | *Glow lichen now play their step sound when on top of a block an actor is walking on. | ||
''' | '''Jigsaw''' | ||
*Dimension padding is now taken into account when placing the start piece of a jigsaw structure. | *Dimension padding is now taken into account when placing the start piece of a jigsaw structure. | ||
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*They can now be ignited by lava. | *They can now be ignited by lava. | ||
''' | '''Pale Oak Leaves''' | ||
*They now emit falling leaf particles. | *They now emit falling leaf particles. | ||
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*Some trial spawners did not have an extra breeze out at once when ominous. | *Some trial spawners did not have an extra breeze out at once when ominous. | ||
''' | '''Vine, Cave Vines, [[Minecraft:Twisting Vines]], and [[Minecraft:Weeping Vines]]''' | ||
*They now play their correct sounds instead of the | *They now play their correct sounds instead of the nether wart sound. | ||
=== General === | === General === | ||
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*Enables selecting disabled buttons on the "join friends" menu while crossplay is turned off. | *Enables selecting disabled buttons on the "join friends" menu while crossplay is turned off. | ||
*Dualsense gamepads now have correct tooltip icons on mobile devices. | *Dualsense gamepads now have correct tooltip icons on mobile devices. | ||
*Added an option to enable a " | *Added an option to enable a "pick block" button for touch controls in Creative mode. | ||
''' | '''Title screen''' | ||
*The | *The panorama was changed to showcase pale gardens. | ||
=== Sounds === | === Sounds === | ||
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=== Mobs === | === Mobs === | ||
''' | '''Creaking''' | ||
* The volume and pitch of the creaking's step sounds have been adjusted. | * The volume and pitch of the creaking's step sounds have been adjusted. | ||
* The attenuation drop-off rate for some of the creaking's sounds is now linear, allowing them to be heard from greater distances. | * The attenuation drop-off rate for some of the creaking's sounds is now linear, allowing them to be heard from greater distances. | ||
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* The creaking's attack animation has been smoothed out for a more natural motion. | * The creaking's attack animation has been smoothed out for a more natural motion. | ||
''' | '''Wandering Trader''' | ||
* Can now sell | * Can now sell pale oak saplings, open eyeblossoms, pale moss blocks, and pale hanging moss. | ||
=== World generation === | === World generation === | ||
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*Tall grass generates properly with its top part in the lush caves biome. | *Tall grass generates properly with its top part in the lush caves biome. | ||
''' | '''Trees''' | ||
* All trees can now grow through leaves, with the exception of cherry trees, which cannot grow through their own leaves. | * All trees can now grow through leaves, with the exception of cherry trees, which cannot grow through their own leaves. | ||
* All trees can grow on dirt-like blocks | * All trees can grow on dirt-like blocks | ||
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=== Technical === | === Technical === | ||
'''API''' | '''API''' | ||
*Vanilla trial spawner NBT {{ | *Vanilla trial spawner NBT {{MC/Cd|normalConfig}} and {{MC/Cd|ominousConfig}} tags values now support references to common configurations as an alternative to inline configuration. | ||
''' | '''Audio''' | ||
*Per-biome ambient sounds are now defined in {{ | *Per-biome ambient sounds are now defined in {{MC/Cd|client_biome}} JSON components | ||
**This uses the new {{ | **This uses the new {{MC/Cd|minecraft:ambient_sounds}} component | ||
**Named sounds must be defined in {{ | **Named sounds must be defined in {{MC/Cd|individual_named_sounds}} in {{MC/Cd|sounds.json}} files. | ||
'''[[Minecraft:Biome]]s''' | '''[[Minecraft:Biome]]s''' | ||
*Client biome JSON files now support a {{ | *Client biome JSON files now support a {{MC/Cd|minecraft:biome_music}} component with a {{MC/Cd|volume_multiplier}} field which will gradually affect music volume when the audio listener is inside the corresponding biome. | ||
**The gradual volume change will take roughly ten seconds and will linearly increase but exponentially decrease. | **The gradual volume change will take roughly ten seconds and will linearly increase but exponentially decrease. | ||
'''[[Minecraft:Block]]s''' | '''[[Minecraft:Block]]s''' | ||
*Added the {{ | *Added the {{MC/Cd|minecraft:liquid_detection}} component which controls the basic liquid detection properties of a block, such as liquidlogging, liquid blocking, and being broken or popped by liquid spread. The only liquid currently supported by the component is water. | ||
*Using the {{ | *Using the {{MC/Cd|minecraft:block_placer}} item component to render the referenced block as the item icon no longer requires the "Upcoming Creator Features" toggle. | ||
'''Entity Components''' | '''Entity Components''' | ||
*The {{ | *The {{MC/Cd|minecraft:looked_at}} component's {{MC/Cd|look_at_locations}} field now accepts a list of objects as a parameter, each containing two fields | ||
**{{ | **{{MC/Cd|location}}, the location of the entity that must be visible | ||
***Valid values: {{ | ***Valid values: {{MC/Cd|head}}, {{MC/Cd|body}}, {{MC/Cd|feet}} | ||
**{{ | **{{MC/Cd|vertical_offset}}, an optional vertical offset applied to the entity's location | ||
'''[[Minecraft:Molang]]''' | '''[[Minecraft:Molang]]''' | ||
*Moved {{ | *Moved {{MC/Cd|query.client_memory_tier}} to {{MC/Cd|stable}}. | ||
**Removed {{ | **Removed {{MC/Cd|Undetermined}}. It returns a number representing the client RAM memory tier, 0 = {{MC/Cd|SuperLow}}, 1 = {{MC/Cd|Low}}, 2 = {{MC/Cd|Mid}}, 3 = {{MC/Cd|High}}, or 4 = {{MC/Cd|SuperHigh}}. Available on the Client (Resource Packs) only. | ||
*Moved {{ | *Moved {{MC/Cd|query.server_memory_tier}} to {{MC/Cd|stable}}. | ||
**Removed {{ | **Removed {{MC/Cd|Undetermined}}. It returns a number representing the server RAM memory tier, 0 = {{MC/Cd|SuperLow}}, 1 = {{MC/Cd|Low}}, 2 = {{MC/Cd|Mid}}, 3 = {{MC/Cd|High}}, or 4 = {{MC/Cd|SuperHigh}}. Available on the server side (Behavior Packs) only. | ||
*Moved {{ | *Moved {{MC/Cd|query.client_max_render_distance}} to {{MC/Cd|stable}}. | ||
'''Network Protocol''' | '''Network Protocol''' | ||
*New level sound events added: {{ | *New level sound events added: {{MC/Cd|Open}}, {{MC/Cd|OpenLong}}, {{MC/Cd|Close}}, and {{MC/Cd|CloseLong}} | ||
*New Particle Type added: {{ | *New Particle Type added: {{MC/Cd|EyeblossomOpen}} | ||
*New Particle Type added: {{ | *New Particle Type added: {{MC/Cd|EyeblossomClose}} | ||
*New particle type added: {{ | *New particle type added: {{MC/Cd|PaleOakLeaves}} | ||
'''Scripting API''' | '''Scripting API''' | ||
*Moved {{ | *Moved {{MC/Cd|ClientSystemInfo}} from {{MC/Cd|beta}} to {{MC/Cd|1.16.0}}. | ||
*Moved {{ | *Moved {{MC/Cd|MemoryTier}} from {{MC/Cd|beta}} to {{MC/Cd|1.16.0}}. | ||
*Moved {{ | *Moved {{MC/Cd|PlatformType}} from {{MC/Cd|beta}} to {{MC/Cd|1.16.0}}. | ||
*Moved {{ | *Moved {{MC/Cd|SystemInfo}} from {{MC/Cd|beta}} to {{MC/Cd|1.16.0}}. | ||
*Enum {{ | *Enum {{MC/Cd|MemoryTier}}. | ||
**Removed {{ | **Removed {{MC/Cd|Undetermined}} entry. | ||
'''Stability and Performance''' | '''Stability and Performance''' | ||
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=== Additions === | === Additions === | ||
==== Command format ==== | ==== Command format ==== | ||
'''{{ | '''{{MC/Cmd|place}}''' | ||
*Added {{ | *Added {{MC/Cmd|place|link=none}}. | ||
==== Technical ==== | ==== Technical ==== | ||
'''Blocks''' | '''Blocks''' | ||
*Added {{ | *Added {{MC/Cd|minecraft:item_visual}} block component. This component takes nested {{MC/Cd|minecraft:geometry}} and {{MC/Cd|minecraft:material_instances}} components to configure the item representation of a block | ||
**{{ | **{{MC/Cd|geometry}} and {{MC/Cd|material_instances}} fields are required. They utilize the same fields/requirements as {{MC/Cd|minecraft:geometry}} and {{MC/Cd|minecraft:material_instances}} respectively | ||
**Block must include {{ | **Block must include {{MC/Cd|minecraft:geometry}} and {{MC/Cd|minecraft:material_instances}} components alongside the {{MC/Cd|minecraft:item_visual}} component | ||
**Requires the "Upcoming Creator Features" toggle | **Requires the "Upcoming Creator Features" toggle | ||
*Cobwebs now obey {{ | *Cobwebs now obey {{MC/Cd|blockshape}} and {{MC/Cd|textures}} properties set in {{MC/Cd|blocks.json}} | ||
**Requires the "Upcoming Creator Features" toggle | **Requires the "Upcoming Creator Features" toggle | ||
'''API''' | '''API''' | ||
*Added access to the composting chance for existing Vanilla items via the {{ | *Added access to the composting chance for existing Vanilla items via the {{MC/Cd|ItemStack}} API | ||
*Added access to the composting chance for items with {{ | *Added access to the composting chance for items with {{MC/Cd|CompostableItemComponent}} via the Item Component API | ||
'''Camera''' | '''Camera''' | ||
*Added the rotation to the camera command for the {{ | *Added the rotation to the camera command for the {{MC/Cd|fixed_boom}} camera | ||
'''Component''' | '''Component''' | ||
*Added the {{ | *Added the {{MC/Cd|minecraft:compostable}} item component to Upcoming Creator Features experimental toggle | ||
'''Scripting''' | '''Scripting''' | ||
*Added support for input glyph replacement for server forms ({{ | *Added support for input glyph replacement for server forms ({{MC/Cd|ActionFormData}}, {{MC/Cd|MessageFormData}}, and {{MC/Cd|ModalFormData}}). | ||
'''Structures''' | '''Structures''' | ||
*Expose "Data-Driven | *Expose "Data-Driven Jigsaw Structures" experiment toggle to Creators | ||
**Creators will be able to modify structure generation rules around placement (location and frequency), layout (how structure pieces are placed relative to one another), and customization (how blocks within a structure piece are modified or replaced). | **Creators will be able to modify structure generation rules around placement (location and frequency), layout (how structure pieces are placed relative to one another), and customization (how blocks within a structure piece are modified or replaced). | ||
**There are 4 new JSON files comprising Jigsaw Structure data: | **There are 4 new JSON files comprising Jigsaw Structure data: | ||
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|90625|Sky color transitions abruptly between biomes | |90625|Sky color transitions abruptly between biomes | ||
|112420|Blocks sometimes disappear when placed | |112420|Blocks sometimes disappear when placed | ||
|171001|{{ | |171001|{{MC/Cd|rawtext %%%%1}} cannot be escaped correctly | ||
|178520|Crash with crafting recipe mod | |178520|Crash with crafting recipe mod | ||
|180725|Cherry Leaves count as custom blocks | |180725|Cherry Leaves count as custom blocks | ||
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|185354|Jumping when falling onto a slime block no longer cancels the bounce effect | |185354|Jumping when falling onto a slime block no longer cancels the bounce effect | ||
|;previous | |;previous | ||
|186963|Wrong effect seconds is displayed when using {{ | |186963|Wrong effect seconds is displayed when using {{MC/Cmd|/effect}} | ||
|187301|Pale oak leaves stop any sapling but pale oak saplings from growing up | |187301|Pale oak leaves stop any sapling but pale oak saplings from growing up | ||
|187302|Some tree leaves stop pale oak saplings from growing up | |187302|Some tree leaves stop pale oak saplings from growing up | ||
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== References == | == References == | ||
{{ | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox Bedrock Edition versions|1.2x}} | {{MC/Navbox Bedrock Edition versions|1.2x}} | ||
[[Category:Bedrock Edition 1.21.50 betas]] | [[Category:Bedrock Edition 1.21.50 betas]] | ||
de:Bedrock Edition beta 1.21.50.26 | |||
pt:Edição Bedrock Preview 1.21.50.26 | |||
uk:Preview 1.21.50.26 (Bedrock Edition) | |||
zh:基岩版1.21.50.26 | |||
Latest revision as of 19:23, 9 April 2026
Beta 1.21.50.26 (ChromeOS, Android) or Preview 1.21.50.26 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fifth beta and fourth Preview version for Minecraft:Bedrock Edition 1.21.50, released on October 30, 2024,<ref>Template:Cite</ref> which fixes bugs.
Changes
Blocks
- Reduced the distance by which the creaking heart can spread resin clumps by one block.
- Resin clumps can now only spread onto pale oak log, stripped pale oak log, pale oak wood, and stripped pale oak wood.
- Eyeblossoms now play sounds when opening and closing.
- Open eyeblossoms now emit ambient sounds when placed on a pale moss block.
- Eyeblossoms placed in world and in flower pots now emit a particle when opening/closing.
- Open and closed eyeblossoms can now be used on mooshrooms to obtain their respective suspicious stews when milking.
- Glow lichen now play their step sound when on top of a block an actor is walking on.
Jigsaw
- Dimension padding is now taken into account when placing the start piece of a jigsaw structure.
Minecraft:Pale Moss Block, Minecraft:Pale Moss Carpet, and Minecraft:Pale Hanging Moss
- They now burn more quickly but take longer to catch on fire.
- They can now be ignited by lava.
Pale Oak Leaves
- They now emit falling leaf particles.
- Recipes for resin brick slabs, stairs, and walls now give the same amount of blocks as the nether brick ones.
- Mobs now correctly pathfind over resin clumps.
- Resin clumps now play their step sound when on top of a block an actor is walking on.
- Sneaking while landing on a slime block no longer causes fall damage.
- Some trial spawners did not have an extra breeze out at once when ominous.
Vine, Cave Vines, Minecraft:Twisting Vines, and Minecraft:Weeping Vines
- They now play their correct sounds instead of the nether wart sound.
General
UI
- Enables selecting disabled buttons on the "join friends" menu while crossplay is turned off.
- Dualsense gamepads now have correct tooltip icons on mobile devices.
- Added an option to enable a "pick block" button for touch controls in Creative mode.
Title screen
- The panorama was changed to showcase pale gardens.
Sounds
- Music volume now gradually lowers to zero when entering a Pale Garden and gradually resumes when leaving it.
Mobs
Creaking
- The volume and pitch of the creaking's step sounds have been adjusted.
- The attenuation drop-off rate for some of the creaking's sounds is now linear, allowing them to be heard from greater distances.
- Reduced the speed of non-hostile creakings.
- Tamed wolves' attacks no longer prevent creakings from attacking the player.
- Creakings can no longer move when only their feet are observed, and their feet are in soul sand or mud.
- Creakings can now approach a player which is looking downward, stopping only once they enter the player's field of view.
- The creaking now sways when hit by a projectile.
- The creaking's attack animation has been smoothed out for a more natural motion.
Wandering Trader
- Can now sell pale oak saplings, open eyeblossoms, pale moss blocks, and pale hanging moss.
World generation
- Tall grass generates properly with its top part in the pale garden biome.
- Tall grass generates properly with its top part in the lush caves biome.
Trees
- All trees can now grow through leaves, with the exception of cherry trees, which cannot grow through their own leaves.
- All trees can grow on dirt-like blocks
Technical
API
- Vanilla trial spawner NBT
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Template:Redr and
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Template:Redr tags values now support references to common configurations as an alternative to inline configuration.
Audio
- Per-biome ambient sounds are now defined in
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Template:Redr JSON components
- This uses the new
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Template:Redr component
- Named sounds must be defined in
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Template:Redr files.
- Client biome JSON files now support a
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Template:Redr component with a
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Template:Redr field which will gradually affect music volume when the audio listener is inside the corresponding biome.
- The gradual volume change will take roughly ten seconds and will linearly increase but exponentially decrease.
- Added the
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Template:Redr component which controls the basic liquid detection properties of a block, such as liquidlogging, liquid blocking, and being broken or popped by liquid spread. The only liquid currently supported by the component is water.
- Using the
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Template:Redr item component to render the referenced block as the item icon no longer requires the "Upcoming Creator Features" toggle.
Entity Components
- The
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Template:Redr component's
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Template:Redr field now accepts a list of objects as a parameter, each containing two fields
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Template:Redr, the location of the entity that must be visible
- Valid values:
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Template:Redr, an optional vertical offset applied to the entity's location
- Moved
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- Removed
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Template:Redr. It returns a number representing the client RAM memory tier, 0 =
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Template:Redr, 1 =
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Template:Redr, 2 =
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Template:Redr, 3 =
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Template:Redr, or 4 =
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Template:Redr. Available on the Client (Resource Packs) only.
- Moved
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- Removed
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Template:Redr. It returns a number representing the server RAM memory tier, 0 =
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Template:Redr, 1 =
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Template:Redr, 2 =
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Template:Redr, 3 =
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Template:Redr, or 4 =
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Template:Redr. Available on the server side (Behavior Packs) only.
- Moved
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Network Protocol
- New level sound events added:
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Template:Redr, and
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- New Particle Type added:
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- New Particle Type added:
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- New particle type added:
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Scripting API
- Moved
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Template:Redr from
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- Moved
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Template:Redr from
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- Moved
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Template:Redr from
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- Moved
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- Enum
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- Removed
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Template:Redr entry.
Stability and Performance
- Some stats for packs discovered on launch are stored locally to enable faster future launches on some platforms.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Data-Driven Jigsaw Structures", and "Aim Assist" experimental toggles.
Additions
Command format
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- Added
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Technical
Blocks
- Added
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Template:Redr block component. This component takes nested
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Template:Redr and
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Template:Redr components to configure the item representation of a block
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Template:Redr and
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Template:Redr fields are required. They utilize the same fields/requirements as
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Template:Redr and
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Template:Redr respectively
- Block must include
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Template:Redr and
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Template:Redr components alongside the
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Template:Redr component
- Requires the "Upcoming Creator Features" toggle
- Cobwebs now obey
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Template:Redr and
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Template:Redr properties set in
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- Requires the "Upcoming Creator Features" toggle
API
- Added access to the composting chance for existing Vanilla items via the
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Template:Redr API
- Added access to the composting chance for items with
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Template:Redr via the Item Component API
Camera
- Added the rotation to the camera command for the
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Template:Redr camera
Component
- Added the
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Template:Redr item component to Upcoming Creator Features experimental toggle
Scripting
- Added support for input glyph replacement for server forms (
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Template:Redr, and
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Structures
- Expose "Data-Driven Jigsaw Structures" experiment toggle to Creators
- Creators will be able to modify structure generation rules around placement (location and frequency), layout (how structure pieces are placed relative to one another), and customization (how blocks within a structure piece are modified or replaced).
- There are 4 new JSON files comprising Jigsaw Structure data:
- Jigsaw Structures: These are structures that can be constructed throughout the world with various structure pieces. The connection block is a jigsaw block.
- Processors: A processor can add custom behaviors to the structure that affects how it looks.
- Structure Sets: Structure sets are JSON that indicate where and how a structure is placed throughout the world.
- Template Pools: A template pool contains the structure pieces that make up a structure.
Fixes
Template:Fixes Other
- Resin clump and resin brick items no longer float in the player's hand in 3rd person view.
- Fixed a bug where loading screens while loading a realm were not showing Realms UI elements.
- Improved game loading stability.
- Fixed spacing on Realms Stories and Timeline pages.
- Fixed a bug where the death screen and new bed screen would sometimes have incorrect textures applied when resource packs were used.
References
<references group="">
</references>
de:Bedrock Edition beta 1.21.50.26 pt:Edição Bedrock Preview 1.21.50.26 uk:Preview 1.21.50.26 (Bedrock Edition) zh:基岩版1.21.50.26