Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Bedrock Edition Preview 1.21.70.22: Difference between revisions

From SAS Gaming Wiki
imported>ProBot
 
SyncBot (talk | contribs)
Fix template calls: add MC/ prefix
 
(One intermediate revision by the same user not shown)
Line 21: Line 21:
| nextparent = 1.21.71
| nextparent = 1.21.71
}}<onlyinclude>
}}<onlyinclude>
'''Beta 1.21.70.22''' (ChromeOS, Android) or '''Preview 1.21.70.22''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.21.70]], released on February 5, 2025,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/34063162910093-Minecraft-Beta-Preview-1-21-70-22|title=Minecraft Beta & Preview - 1.21.70.22|website=Minecraft Feedback|date=February 5, 2025}}</ref> which adds new [[Minecraft:chicken]] variants, [[Minecraft:Cactus Flower|cacti flowers]], [[Minecraft:Short Dry Grass|short]] and [[Minecraft:tall dry grass]], and fixes bugs.
'''Beta 1.21.70.22''' (ChromeOS, Android) or '''Preview 1.21.70.22''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.21.70]], released on February 5, 2025,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/34063162910093-Minecraft-Beta-Preview-1-21-70-22|title=Minecraft Beta & Preview - 1.21.70.22|website=Minecraft Feedback|date=February 5, 2025}}</ref> which adds new chicken variants, [[Minecraft:Cactus Flower|cacti flowers]], [[Minecraft:Short Dry Grass|short]] and tall dry grass, and fixes bugs.


== Changes ==
== Changes ==
Line 42: Line 42:
=== Technical ===
=== Technical ===
'''API'''
'''API'''
*Component {{cd|minecraft:fluidContainer}} has been renamed to {{cd|minecraft:fluid_container}} in V2.
*Component {{MC/Cd|minecraft:fluidContainer}} has been renamed to {{MC/Cd|minecraft:fluid_container}} in V2.


'''Commands'''
'''Commands'''
*Moved the {{cd|place feature}} and {{cd|place featurerule}} subcommands out of the Upcoming Creator Features experiment.
*Moved the {{MC/Cd|place feature}} and {{MC/Cd|place featurerule}} subcommands out of the Upcoming Creator Features experiment.


'''Components'''
'''Components'''
*Added the {{cd|minecraft:is_collidable}} component
*Added the {{MC/Cd|minecraft:is_collidable}} component
**This component allows other mobs to have vertical and horizontal collisions with the component's owner.
**This component allows other mobs to have vertical and horizontal collisions with the component's owner.
***For a collision to occur, both mobs must have a {{cd|minecraft:collision_box}} component.
***For a collision to occur, both mobs must have a {{MC/Cd|minecraft:collision_box}} component.
***This component can only be used on mobs and enables collisions exclusively between mobs.
***This component can only be used on mobs and enables collisions exclusively between mobs.
**Please note that this type of collision is unreliable for moving mobs.
**Please note that this type of collision is unreliable for moving mobs.
***It is recommended to use this component only in scenarios where the mob remains stationary.
***It is recommended to use this component only in scenarios where the mob remains stationary.
**Collidable behavior is closely related to stackable behavior.
**Collidable behavior is closely related to stackable behavior.
***While the {{cd|minecraft:is_collidable}} component governs how other mobs interact with the component's owner, the {{cd|minecraft:is_stackable}} component describes how an entity interacts with others of its own kind.
***While the {{MC/Cd|minecraft:is_collidable}} component governs how other mobs interact with the component's owner, the {{MC/Cd|minecraft:is_stackable}} component describes how an entity interacts with others of its own kind.
*The {{cd|entity_sensor}} component now has two additional fields:  
*The {{MC/Cd|entity_sensor}} component now has two additional fields:  
**{{cd|y_offset}}, applies a vertical offset to the entity's position when calculating distances to other entities.
**{{MC/Cd|y_offset}}, applies a vertical offset to the entity's position when calculating distances to other entities.
**{{cd|find_players_only}}, restricts the search to Players only, affecting all subsensors.
**{{MC/Cd|find_players_only}}, restricts the search to Players only, affecting all subsensors.
*Added the {{cd|minecraft:body_rotation_axis_aligned}} component, that causes the entity's body to automatically rotate to align with the nearest cardinal direction based on its current facing direction.
*Added the {{MC/Cd|minecraft:body_rotation_axis_aligned}} component, that causes the entity's body to automatically rotate to align with the nearest cardinal direction based on its current facing direction.
**Combining this with the {{cd|minecraft:body_rotation_blocked}} component will cause the entity to align to the nearest cardinal direction and remain fixed in that orientation, regardless of future changes in its facing direction.
**Combining this with the {{MC/Cd|minecraft:body_rotation_blocked}} component will cause the entity to align to the nearest cardinal direction and remain fixed in that orientation, regardless of future changes in its facing direction.


'''Entity Components'''
'''Entity Components'''
*Added {{cd|on_spawn}} trigger to {{cd|spawn_chance}} on {{cd|hit}} sub-component, triggered on the newly spawned entity with other set to the owning entity.
*Added {{MC/Cd|on_spawn}} trigger to {{MC/Cd|spawn_chance}} on {{MC/Cd|hit}} sub-component, triggered on the newly spawned entity with other set to the owning entity.
*Added {{cd|particle_item_name}} map to {{cd|particle_on_hit}} on {{cd|hit}} sub-component, maps an item name to an actor filter to determine what the name of the item used in the particle should be. Falls back to the name of the entity itself as before.
*Added {{MC/Cd|particle_item_name}} map to {{MC/Cd|particle_on_hit}} on {{MC/Cd|hit}} sub-component, maps an item name to an actor filter to determine what the name of the item used in the particle should be. Falls back to the name of the entity itself as before.


'''Goals'''
'''Goals'''
*{{cd|minecraft:behavior.float_wander}} AI goal will now restrict mobs to their home position if they have the {{cd|minecraft:home}} component.
*{{MC/Cd|minecraft:behavior.float_wander}} AI goal will now restrict mobs to their home position if they have the {{MC/Cd|minecraft:home}} component.


'''Mobs'''
'''Mobs'''
*Added maximum value of {{cd|100000000.0}} and minimum value of {{cd|-100000000.0}} to {{cd|minecraft:collision_box}} component.
*Added maximum value of {{MC/Cd|100000000.0}} and minimum value of {{MC/Cd|-100000000.0}} to {{MC/Cd|minecraft:collision_box}} component.


'''Network Protocol'''
'''Network Protocol'''
*Added {{cd|ActorFlags::COLLIDABLE}}.
*Added {{MC/Cd|ActorFlags::COLLIDABLE}}.
*Added {{cd|ActorFlags::BODY_ROTATION_AXIS_ALIGNED}}.
*Added {{MC/Cd|ActorFlags::BODY_ROTATION_AXIS_ALIGNED}}.


'''Sounds'''
'''Sounds'''
*Sound effects found in animations and animation controllers can now include an optional {{cd|locator}} field similar to particle effects allowing them to originate from the locator on the entity rather than the origin.
*Sound effects found in animations and animation controllers can now include an optional {{MC/Cd|locator}} field similar to particle effects allowing them to originate from the locator on the entity rather than the origin.


== Experimental ==
== Experimental ==
Line 84: Line 84:
==== Blocks ====
==== Blocks ====
'''[[File:Cactus Flower JE1.png|32px]] [[Minecraft:Cactus Flower]]'''
'''[[File:Cactus Flower JE1.png|32px]] [[Minecraft:Cactus Flower]]'''
* A new type of flower which has a chance of generating on cactuses in [[Minecraft:desert]]s and [[Minecraft:badland]]s.
* A new type of flower which has a chance of generating on cactuses in deserts and badlands.
* Can be placed on cactus blocks or any block which has center support at the top of the block.
* Can be placed on cactus blocks or any block which has center support at the top of the block.
* Has a chance of growing on cactus blocks.
* Has a chance of growing on cactus blocks.
Line 91: Line 91:
** Cactus flowers will only grow if they have space on all four sides.
** Cactus flowers will only grow if they have space on all four sides.
* Can be used in the [[Minecraft:composter]].
* Can be used in the [[Minecraft:composter]].
* Can be used to craft 1 [[Minecraft:pink dye]].
* Can be used to craft 1 pink dye.


'''[[File:Short Dry Grass.png|32px]] [[Minecraft:Short Dry Grass]]'''  
'''[[File:Short Dry Grass.png|32px]] [[Minecraft:Short Dry Grass]]'''  
* Is one block high.
* Is one block high.
* Generates in the [[Minecraft:desert]] and [[Minecraft:badlands]].
* Generates in the desert and badlands.
* Can be placed on types of [[Minecraft:sand]], [[Minecraft:terracotta]] and [[Minecraft:dirt block]]s like the [[Minecraft:dead bush]].
* Can be placed on types of [[Minecraft:sand]], [[Minecraft:terracotta]] and dirt blocks like the dead bush.
* Can be bone mealed.
* Can be bone mealed.
* Using [[Minecraft:bone meal]] on short dry grass grows it into a tall dry grass.
* Using bone meal on short dry grass grows it into a tall dry grass.
* Can be used in the [[Minecraft:composter]].
* Can be used in the [[Minecraft:composter]].
* Sheep can eat short dry grass to regrow its wool.
* Sheep can eat short dry grass to regrow its wool.
Line 105: Line 105:
'''[[File:Tall Dry Grass.png|32px]] [[Minecraft:Tall Dry Grass]]'''
'''[[File:Tall Dry Grass.png|32px]] [[Minecraft:Tall Dry Grass]]'''
* Is one block high.
* Is one block high.
* Generates in the [[Minecraft:desert]] and [[Minecraft:badlands]].
* Generates in the desert and badlands.
* Can be placed on types of [[Minecraft:sand]], [[Minecraft:terracotta]] and [[Minecraft:dirt block]]s like the [[Minecraft:dead bush]].
* Can be placed on types of [[Minecraft:sand]], [[Minecraft:terracotta]] and dirt blocks like the dead bush.
* Can be bone mealed.
* Can be bone mealed.
* Using [[Minecraft:bone meal]] on tall dry grass places a neighbouring short dry grass next to the block if possible.
* Using bone meal on tall dry grass places a neighbouring short dry grass next to the block if possible.
* Can be used in the [[Minecraft:composter]].
* Can be used in the [[Minecraft:composter]].
* Sheep can eat tall dry grass to regrow its wool.
* Sheep can eat tall dry grass to regrow its wool.
Line 114: Line 114:


==== Items ====
==== Items ====
'''[[File:Blue Egg.png|32px]] [[Minecraft:Blue Egg]]'''
'''[[File:Blue Egg.png|32px]] Blue Egg'''
* A variant of the [[Minecraft:egg]] laid by the cold chicken variant.
* A variant of the [[Minecraft:egg]] laid by the cold chicken variant.
* Spawns the cold chicken variant when hatched.
* Spawns the cold chicken variant when hatched.


'''[[File:Brown Egg.png|32px]] [[Minecraft:Brown Egg]]'''
'''[[File:Brown Egg.png|32px]] Brown Egg'''
* A variant of the [[Minecraft:egg]] laid by the warm chicken variant.
* A variant of the [[Minecraft:egg]] laid by the warm chicken variant.
* Spawns the warm chicken variant when hatched.
* Spawns the warm chicken variant when hatched.


==== Mobs ====
==== Mobs ====
'''{{Animate|Chicken JE2 BE2.png; Cold Chicken.png; Warm Chicken.png|32px}} [[Minecraft:Chicken]]'''
'''{{MC/Animate|Chicken JE2 BE2.png; Cold Chicken.png; Warm Chicken.png|32px}} Chicken'''
* New Chicken variants have been added.
* New Chicken variants have been added.
**{{EntityLink|Chicken|Temperate Chicken}}: The pre-existing chicken variant.
**{{MC/Entitylink|Chicken|Temperate Chicken}}: The pre-existing chicken variant.
***Spawns by default where the cold and warm chicken variants do not spawn.
***Spawns by default where the cold and warm chicken variants do not spawn.
**{{EntityLink|Cold Chicken}}: A variant that spawns in the following biomes:
**{{MC/Entitylink|Cold Chicken}}: A variant that spawns in the following biomes:
*** {{BiomeLink|Old Growth Pine Taiga}}
*** {{MC/Biomelink|Old Growth Pine Taiga}}
*** {{BiomeLink|Old Growth Spruce Taiga}}
*** {{MC/Biomelink|Old Growth Spruce Taiga}}
*** {{BiomeLink|Taiga}}
*** {{MC/Biomelink|Taiga}}
*** {{BiomeLink|Snowy Taiga}}
*** {{MC/Biomelink|Snowy Taiga}}
*** {{BiomeLink|Windswept Hills}}
*** {{MC/Biomelink|Windswept Hills}}
*** {{BiomeLink|Windswept Gravelly Hills}}
*** {{MC/Biomelink|Windswept Gravelly Hills}}
*** {{BiomeLink|Windswept Forest}}
*** {{MC/Biomelink|Windswept Forest}}
**{{EntityLink|Warm Chicken|Warm Chicken}}: A variant that spawns in the following biomes:
**{{MC/Entitylink|Warm Chicken|Warm Chicken}}: A variant that spawns in the following biomes:
*** {{BiomeLink|Savanna Plateau}}
*** {{MC/Biomelink|Savanna Plateau}}
*** {{BiomeLink|Windswept Savanna}}
*** {{MC/Biomelink|Windswept Savanna}}
*** {{BiomeLink|Jungle}}
*** {{MC/Biomelink|Jungle}}
*** {{BiomeLink|Sparse Jungle}}
*** {{MC/Biomelink|Sparse Jungle}}
*** {{BiomeLink|Bamboo Jungle}}
*** {{MC/Biomelink|Bamboo Jungle}}
*** {{BiomeLink|Eroded Badlands}}
*** {{MC/Biomelink|Eroded Badlands}}
*** {{BiomeLink|Wooded Badlands}}
*** {{MC/Biomelink|Wooded Badlands}}
*** {{BiomeLink|Badlands}}
*** {{MC/Biomelink|Badlands}}
* Rotated the torso 90°.<ref>{{bug|MCPE-190396}}</ref>
* Rotated the torso 90°.<ref>{{bug|MCPE-190396}}</ref>


==== Technical ====
==== Technical ====
'''API'''
'''API'''
*{{cd|World}}
*{{MC/Cd|World}}
**Added {{cd|getDifficulty(): Difficulty}} method to {{cd|beta}}. This method gets the worlds current game difficulty.
**Added {{MC/Cd|getDifficulty(): Difficulty}} method to {{MC/Cd|beta}}. This method gets the worlds current game difficulty.
**Added {{cd|setDifficulty(difficulty: Difficulty): void}} method to {{cd|beta}}. This method sets the worlds current game difficulty.  
**Added {{MC/Cd|setDifficulty(difficulty: Difficulty): void}} method to {{MC/Cd|beta}}. This method sets the worlds current game difficulty.  
*{{cd|ActionFormData}}
*{{MC/Cd|ActionFormData}}
**Added method {{cd|header(text: minecraftserver.RawMessage): ActionFormData;}}. It adds a header into the form.
**Added method {{MC/Cd|header(text: minecraftserver.RawMessage): ActionFormData;}}. It adds a header into the form.
**Added method {{cd|label(text: minecraftserver.RawMessage): ActionFormData;}}. It adds a label into the form.
**Added method {{MC/Cd|label(text: minecraftserver.RawMessage): ActionFormData;}}. It adds a label into the form.
*{{cd|ModalFormData}}
*{{MC/Cd|ModalFormData}}
**Added method {{cd|header(text: minecraftserver.RawMessage): ModalFormData;}}. It adds a header into the form.
**Added method {{MC/Cd|header(text: minecraftserver.RawMessage): ModalFormData;}}. It adds a header into the form.
**Added method {{cd|label(text: minecraftserver.RawMessage): ModalFormData;}}. It adds a label into the form.
**Added method {{MC/Cd|label(text: minecraftserver.RawMessage): ModalFormData;}}. It adds a label into the form.
*Added new script module {{cd|@minecraft/diagnostics}} version {{cd|1.0.0-beta}}. This module is dedicated server only for now and allows script modules to connect their script packs to Sentry. This enables remote error tracking and monitoring for script packs.
*Added new script module {{MC/Cd|@minecraft/diagnostics}} version {{MC/Cd|1.0.0-beta}}. This module is dedicated server only for now and allows script modules to connect their script packs to Sentry. This enables remote error tracking and monitoring for script packs.


=== Changes ===
=== Changes ===
Line 172: Line 172:
*Applied the warm and cold animal variant tags to all appropriate biomes, so that animals spawned in these biomes by spawn eggs or commands are an appropriate variant even if they still do not spawn in the biome naturally
*Applied the warm and cold animal variant tags to all appropriate biomes, so that animals spawned in these biomes by spawn eggs or commands are an appropriate variant even if they still do not spawn in the biome naturally
*Cold farm animal biomes:
*Cold farm animal biomes:
{{columns-list|colwidth=15em|**{{BiomeLink|Deep Frozen Ocean}}
{{columns-list|colwidth=15em|**{{MC/Biomelink|Deep Frozen Ocean}}
**{{BiomeLink|Frozen Ocean}}
**{{MC/Biomelink|Frozen Ocean}}
**{{BiomeLink|Frozen Peaks}}
**{{MC/Biomelink|Frozen Peaks}}
**{{BiomeLink|Frozen River}}
**{{MC/Biomelink|Frozen River}}
**{{BiomeLink|Grove}}
**{{MC/Biomelink|Grove}}
**{{BiomeLink|Ice Spikes}}
**{{MC/Biomelink|Ice Spikes}}
**{{BiomeLink|Jagged Peaks}}
**{{MC/Biomelink|Jagged Peaks}}
**{{BiomeLink|Snowy Beach}}
**{{MC/Biomelink|Snowy Beach}}
**{{BiomeLink|Snowy Plains}}
**{{MC/Biomelink|Snowy Plains}}
**{{BiomeLink|Snowy Slopes}}
**{{MC/Biomelink|Snowy Slopes}}
**{{BiomeLink|Snowy Taiga}}
**{{MC/Biomelink|Snowy Taiga}}
**{{BiomeLink|The End|link=The End (biome)}}
**{{MC/Biomelink|The End|link=The End (biome)}}
**{{BiomeLink|Cold Ocean}}
**{{MC/Biomelink|Cold Ocean}}
**{{BiomeLink|Deep Cold Ocean}}
**{{MC/Biomelink|Deep Cold Ocean}}
**{{BiomeLink|Deep Dark}}
**{{MC/Biomelink|Deep Dark}}
**{{BiomeLink|Stony Peaks}}
**{{MC/Biomelink|Stony Peaks}}
**{{BiomeLink|Old Growth Pine Taiga}}
**{{MC/Biomelink|Old Growth Pine Taiga}}
**{{BiomeLink|Old Growth Spruce Taiga}}
**{{MC/Biomelink|Old Growth Spruce Taiga}}
**{{BiomeLink|Taiga}}
**{{MC/Biomelink|Taiga}}
**{{BiomeLink|Windswept Forest}}
**{{MC/Biomelink|Windswept Forest}}
**{{BiomeLink|Windswept Gravelly Hills}}
**{{MC/Biomelink|Windswept Gravelly Hills}}
**{{BiomeLink|Windswept Hills}}}}
**{{MC/Biomelink|Windswept Hills}}}}
*Warm farm animal biomes:
*Warm farm animal biomes:
{{columns-list|colwidth=15em|**{{BiomeLink|Mangrove Swamp}}
{{columns-list|colwidth=15em|**{{MC/Biomelink|Mangrove Swamp}}
**{{BiomeLink|Badlands}}
**{{MC/Biomelink|Badlands}}
**{{BiomeLink|Bamboo Jungle}}
**{{MC/Biomelink|Bamboo Jungle}}
**{{BiomeLink|Basalt Deltas}}
**{{MC/Biomelink|Basalt Deltas}}
**{{BiomeLink|Crimson Forest}}
**{{MC/Biomelink|Crimson Forest}}
**{{BiomeLink|Desert}}
**{{MC/Biomelink|Desert}}
**{{BiomeLink|Eroded Badlands}}
**{{MC/Biomelink|Eroded Badlands}}
**{{BiomeLink|Jungle}}
**{{MC/Biomelink|Jungle}}
**{{BiomeLink|Nether Wastes}}
**{{MC/Biomelink|Nether Wastes}}
**{{BiomeLink|Savanna Plateau}}
**{{MC/Biomelink|Savanna Plateau}}
**{{BiomeLink|Savanna}}
**{{MC/Biomelink|Savanna}}
**{{BiomeLink|Soul Sand Valley}}
**{{MC/Biomelink|Soul Sand Valley}}
**{{BiomeLink|Sparse Jungle}}
**{{MC/Biomelink|Sparse Jungle}}
**{{BiomeLink|Warm Ocean}}
**{{MC/Biomelink|Warm Ocean}}
**{{BiomeLink|Warped Forest}}
**{{MC/Biomelink|Warped Forest}}
**{{BiomeLink|Windswept Savanna}}
**{{MC/Biomelink|Windswept Savanna}}
**{{BiomeLink|Wooded Badlands}}
**{{MC/Biomelink|Wooded Badlands}}
**{{BiomeLink|Deep Lukewarm Ocean}}
**{{MC/Biomelink|Deep Lukewarm Ocean}}
**{{BiomeLink|Lukewarm Ocean}}}}
**{{MC/Biomelink|Lukewarm Ocean}}}}
*Temperate farm animal biomes:
*Temperate farm animal biomes:
{{columns-list|colwidth=15em|**{{BiomeLink|Swamp}}
{{columns-list|colwidth=15em|**{{MC/Biomelink|Swamp}}
**{{BiomeLink|Beach}}
**{{MC/Biomelink|Beach}}
**{{BiomeLink|Birch Forest}}
**{{MC/Biomelink|Birch Forest}}
**{{BiomeLink|Cherry Grove}}
**{{MC/Biomelink|Cherry Grove}}
**{{BiomeLink|Dark Forest}}
**{{MC/Biomelink|Dark Forest}}
**{{BiomeLink|Dripstone Caves}}
**{{MC/Biomelink|Dripstone Caves}}
**{{BiomeLink|Flower Forest}}
**{{MC/Biomelink|Flower Forest}}
**{{BiomeLink|Forest}}
**{{MC/Biomelink|Forest}}
**{{BiomeLink|Lush Caves}}
**{{MC/Biomelink|Lush Caves}}
**{{BiomeLink|Meadow}}
**{{MC/Biomelink|Meadow}}
**{{BiomeLink|Mushroom Fields}}
**{{MC/Biomelink|Mushroom Fields}}
**{{BiomeLink|Ocean}}
**{{MC/Biomelink|Ocean}}
**{{BiomeLink|Old Growth Birch Forest}}
**{{MC/Biomelink|Old Growth Birch Forest}}
**{{BiomeLink|Plains}}
**{{MC/Biomelink|Plains}}
**{{BiomeLink|River}}
**{{MC/Biomelink|River}}
**{{BiomeLink|Stony Shore}}
**{{MC/Biomelink|Stony Shore}}
**{{BiomeLink|Sunflower Plains}}
**{{MC/Biomelink|Sunflower Plains}}
**{{BiomeLink|Lukewarm Ocean}}
**{{MC/Biomelink|Lukewarm Ocean}}
**{{BiomeLink|Pale Garden}}}}
**{{MC/Biomelink|Pale Garden}}}}


==== Technical ====
==== Technical ====
'''General'''
'''General'''
*In Server Authoritative movement, the Player will not constantly bop up and down if flying state change during small loss of connection with the server.  
*In Server Authoritative movement, the Player will not constantly bop up and down if flying state change during small loss of connection with the server.  
*Removing experimental files {{cd|cold_taiga}}, {{cd|cold_taiga_hills}}, and {{cd|cold_taiga_mutated}} from behavior packs. These files were only loaded with the custom biomes experiment enabled, and this change does not remove the biomes themselves.  
*Removing experimental files {{MC/Cd|cold_taiga}}, {{MC/Cd|cold_taiga_hills}}, and {{MC/Cd|cold_taiga_mutated}} from behavior packs. These files were only loaded with the custom biomes experiment enabled, and this change does not remove the biomes themselves.  


== Fixes ==
== Fixes ==
Line 245: Line 245:
|147815|Spaces before the command prevent the command from being executed
|147815|Spaces before the command prevent the command from being executed
|186358|Minecraft Encyclopedia uses outdated info/wording (English)
|186358|Minecraft Encyclopedia uses outdated info/wording (English)
|188401|Blocks with {{cd|item_specific_speeds}} cannot be destroyed
|188401|Blocks with {{MC/Cd|item_specific_speeds}} cannot be destroyed
|187461|The phrase "Chat e Comandos" on Minecraft is starting with small letter
|187461|The phrase "Chat e Comandos" on Minecraft is starting with small letter
|188795|Riptide does not go as far vertically as previously.
|188795|Riptide does not go as far vertically as previously.
Line 260: Line 260:
*Fixed Leaf Litter step sound being in the block audio category not player.
*Fixed Leaf Litter step sound being in the block audio category not player.
*Fixed a crash that would sometimes happen when entities with an excessively large hitbox entered liquid.
*Fixed a crash that would sometimes happen when entities with an excessively large hitbox entered liquid.
*Fixed placement of Jigsaw structures that contain blocks with {{cd|minecraft:tick}} component.
*Fixed placement of Jigsaw structures that contain blocks with {{MC/Cd|minecraft:tick}} component.
*Fixed a bug that caused water to render through the bottom of boats in the Deferred Technical Preview.  
*Fixed a bug that caused water to render through the bottom of boats in the Deferred Technical Preview.  
*Fixed a bug that caused weather (rain, snow, etc...) to appear brighter than it should be at night in the Deferred Technical Preview.</onlyinclude>
*Fixed a bug that caused weather (rain, snow, etc...) to appear brighter than it should be at night in the Deferred Technical Preview.</onlyinclude>


== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
{{MC/Navbox Bedrock Edition versions|1.2x}}


[[Category:Bedrock Edition 1.21.70 betas]]
[[Category:Bedrock Edition 1.21.70 betas]]


[[Minecraft:de:Bedrock Edition beta 1.21.70.22]]
de:Bedrock Edition beta 1.21.70.22
[[Minecraft:pt:Edição Bedrock Preview 1.21.70.22]]
pt:Edição Bedrock Preview 1.21.70.22
[[Minecraft:ru:Preview 1.21.70.22 (Bedrock Edition)]]
ru:Preview 1.21.70.22 (Bedrock Edition)
[[Minecraft:uk:Preview 1.21.70.22 (Bedrock Edition)]]
uk:Preview 1.21.70.22 (Bedrock Edition)
[[Minecraft:zh:基岩版1.21.70.22]]
zh:基岩版1.21.70.22

Latest revision as of 19:23, 9 April 2026

Template:Infobox version Beta 1.21.70.22 (ChromeOS, Android) or Preview 1.21.70.22 (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/Preview version for Minecraft:Bedrock Edition 1.21.70, released on February 5, 2025,<ref>Template:Cite</ref> which adds new chicken variants, cacti flowers, short and tall dry grass, and fixes bugs.

Changes

General

UI

  • Screen Safe Area Settings: Disables Horizontal and Vertical Screen Position sliders if the Safe area is set to 100%
  • Stops Screen Position from displaying -0.0 due to a rounding error.
  • Long splash texts on the start screen will break into two lines to be more readable.
  • The invite button on the pause screen is moved up a bit and now has an icon.
  • Scaled and moved the title logo to make room for the friends drawer button.
  • Added new loading tips for creative mode.

Template:Cite

  • The Player Permissions screen has been upgraded to the new Ore UI, bringing a fresh look and a more intuitive and user friendly experience.
File:New UI - Player Permissions Screen Menu (Bedrock Preview 1.21.70.22).png
New Player Permissions Screen.

Template:Cite

  • Players can now also find the Friends Drawer in the Main Menu and Game Menu, in addition to the Play Screen, in the top right of the screen.

Technical

API

  • Component
  1. REDIRECT Template:Code

Template:Redr has been renamed to

  1. REDIRECT Template:Code

Template:Redr in V2.

Commands

  • Moved the
  1. REDIRECT Template:Code

Template:Redr and

  1. REDIRECT Template:Code

Template:Redr subcommands out of the Upcoming Creator Features experiment.

Components

  • Added the
  1. REDIRECT Template:Code

Template:Redr component

    • This component allows other mobs to have vertical and horizontal collisions with the component's owner.
      • For a collision to occur, both mobs must have a
  1. REDIRECT Template:Code

Template:Redr component.

      • This component can only be used on mobs and enables collisions exclusively between mobs.
    • Please note that this type of collision is unreliable for moving mobs.
      • It is recommended to use this component only in scenarios where the mob remains stationary.
    • Collidable behavior is closely related to stackable behavior.
      • While the
  1. REDIRECT Template:Code

Template:Redr component governs how other mobs interact with the component's owner, the

  1. REDIRECT Template:Code

Template:Redr component describes how an entity interacts with others of its own kind.

  • The
  1. REDIRECT Template:Code

Template:Redr component now has two additional fields:

  1. REDIRECT Template:Code

Template:Redr, applies a vertical offset to the entity's position when calculating distances to other entities.

  1. REDIRECT Template:Code

Template:Redr, restricts the search to Players only, affecting all subsensors.

  • Added the
  1. REDIRECT Template:Code

Template:Redr component, that causes the entity's body to automatically rotate to align with the nearest cardinal direction based on its current facing direction.

    • Combining this with the
  1. REDIRECT Template:Code

Template:Redr component will cause the entity to align to the nearest cardinal direction and remain fixed in that orientation, regardless of future changes in its facing direction.

Entity Components

  • Added
  1. REDIRECT Template:Code

Template:Redr trigger to

  1. REDIRECT Template:Code

Template:Redr on

  1. REDIRECT Template:Code

Template:Redr sub-component, triggered on the newly spawned entity with other set to the owning entity.

  • Added
  1. REDIRECT Template:Code

Template:Redr map to

  1. REDIRECT Template:Code

Template:Redr on

  1. REDIRECT Template:Code

Template:Redr sub-component, maps an item name to an actor filter to determine what the name of the item used in the particle should be. Falls back to the name of the entity itself as before.

Goals

  1. REDIRECT Template:Code

Template:Redr AI goal will now restrict mobs to their home position if they have the

  1. REDIRECT Template:Code

Template:Redr component.

Mobs

  • Added maximum value of
  1. REDIRECT Template:Code

Template:Redr and minimum value of

  1. REDIRECT Template:Code

Template:Redr to

  1. REDIRECT Template:Code

Template:Redr component.

Network Protocol

  • Added
  1. REDIRECT Template:Code

Template:Redr.

  • Added
  1. REDIRECT Template:Code

Template:Redr.

Sounds

  • Sound effects found in animations and animation controllers can now include an optional
  1. REDIRECT Template:Code

Template:Redr field similar to particle effects allowing them to originate from the locator on the entity rather than the origin.

Experimental

These additions and changes are accessible by enabling the "Beta APIs" and "Drop 1 2025" experimental toggles.

Additions

Blocks

File:Cactus Flower JE1.png Minecraft:Cactus Flower

  • A new type of flower which has a chance of generating on cactuses in deserts and badlands.
  • Can be placed on cactus blocks or any block which has center support at the top of the block.
  • Has a chance of growing on cactus blocks.
    • If a cactus is one or two blocks high the flower has a 10% chance to grow instead of the cactus getting higher.
    • If a cactus is three blocks or higher the flower has a 25% chance to grow.
    • Cactus flowers will only grow if they have space on all four sides.
  • Can be used in the Minecraft:composter.
  • Can be used to craft 1 pink dye.

File:Short Dry Grass.png Minecraft:Short Dry Grass

  • Is one block high.
  • Generates in the desert and badlands.
  • Can be placed on types of Minecraft:sand, Minecraft:terracotta and dirt blocks like the dead bush.
  • Can be bone mealed.
  • Using bone meal on short dry grass grows it into a tall dry grass.
  • Can be used in the Minecraft:composter.
  • Sheep can eat short dry grass to regrow its wool.
  • Can be used as fuel for smelting.

File:Tall Dry Grass.png Minecraft:Tall Dry Grass

  • Is one block high.
  • Generates in the desert and badlands.
  • Can be placed on types of Minecraft:sand, Minecraft:terracotta and dirt blocks like the dead bush.
  • Can be bone mealed.
  • Using bone meal on tall dry grass places a neighbouring short dry grass next to the block if possible.
  • Can be used in the Minecraft:composter.
  • Sheep can eat tall dry grass to regrow its wool.
  • Can be used as fuel for smelting.

Items

File:Blue Egg.png Blue Egg

  • A variant of the Minecraft:egg laid by the cold chicken variant.
  • Spawns the cold chicken variant when hatched.

File:Brown Egg.png Brown Egg

  • A variant of the Minecraft:egg laid by the warm chicken variant.
  • Spawns the warm chicken variant when hatched.

Mobs

Script error: No such module "animate". Chicken

  • New Chicken variants have been added.
  1. REDIRECT Template:EntityLink: The pre-existing chicken variant.
      • Spawns by default where the cold and warm chicken variants do not spawn.
  1. REDIRECT Template:EntityLink: A variant that spawns in the following biomes:
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:EntityLink: A variant that spawns in the following biomes:
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink

Technical

API

  1. REDIRECT Template:Code

Template:Redr

    • Added
  1. REDIRECT Template:Code

Template:Redr method to

  1. REDIRECT Template:Code

Template:Redr. This method gets the worlds current game difficulty.

    • Added
  1. REDIRECT Template:Code

Template:Redr method to

  1. REDIRECT Template:Code

Template:Redr. This method sets the worlds current game difficulty.

  1. REDIRECT Template:Code

Template:Redr

    • Added method
  1. REDIRECT Template:Code

Template:Redr. It adds a header into the form.

    • Added method
  1. REDIRECT Template:Code

Template:Redr. It adds a label into the form.

  1. REDIRECT Template:Code

Template:Redr

    • Added method
  1. REDIRECT Template:Code

Template:Redr. It adds a header into the form.

    • Added method
  1. REDIRECT Template:Code

Template:Redr. It adds a label into the form.

  • Added new script module
  1. REDIRECT Template:Code

Template:Redr version

  1. REDIRECT Template:Code

Template:Redr. This module is dedicated server only for now and allows script modules to connect their script packs to Sentry. This enables remote error tracking and monitoring for script packs.

Changes

Blocks

Minecraft:Firefly Bush

  • Added ambient sounds to the firefly bush that will play when the moon is visible to the block.

Minecraft:Leaf Litter

  • Leaf litter can now be placed on any block which provides center support.
  • Changed leaf litter map colour to be brown.

Mobs

Animal Variants

  • Applied the warm and cold animal variant tags to all appropriate biomes, so that animals spawned in these biomes by spawn eggs or commands are an appropriate variant even if they still do not spawn in the biome naturally
  • Cold farm animal biomes:

Template:Columns-list

  • Warm farm animal biomes:

Template:Columns-list

  • Temperate farm animal biomes:

Template:Columns-list

Technical

General

  • In Server Authoritative movement, the Player will not constantly bop up and down if flying state change during small loss of connection with the server.
  • Removing experimental files
  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr, and

  1. REDIRECT Template:Code

Template:Redr from behavior packs. These files were only loaded with the custom biomes experiment enabled, and this change does not remove the biomes themselves.

Fixes

Template:Fixes Other

  • Fixed Leaf Litter step sound being in the block audio category not player.
  • Fixed a crash that would sometimes happen when entities with an excessively large hitbox entered liquid.
  • Fixed placement of Jigsaw structures that contain blocks with
  1. REDIRECT Template:Code

Template:Redr component.

  • Fixed a bug that caused water to render through the bottom of boats in the Deferred Technical Preview.
  • Fixed a bug that caused weather (rain, snow, etc...) to appear brighter than it should be at night in the Deferred Technical Preview.

References

<references group="">

 </references>

Navigation

Template:BlockSprite Demo
(Guide)
Template:BlockSprite 0.1
(Guide)
Template:FileLink 0.2
(Guide)
Template:BlockSprite 0.3
(Guide)
Template:BlockSprite 0.4
(Guide)
Template:BlockSprite 0.5
(Guide)
Template:ItemSprite 0.6
(Guide)
Template:ItemSprite 0.7
(Guide)
v0.7.0
Template:LegacyItemSprite 0.8
(Guide)
v0.8.0
Template:LegacyBlockSprite 0.9
(Guide)
v0.9.0
Template:EnvSprite 0.10
(Guide)
v0.10.0
Template:ItemSprite 0.11
(Guide)
v0.11.0
Template:EnvSprite 0.12
(Guide)
v0.12.1
Template:ItemSprite 0.13
(Guide)
v0.13.0
Template:ItemSprite Overworld Update
(Guide)
v0.14.0
Template:EntitySprite Friendly Update
(Guide)
v0.15.0
Realms
v0.15.1
Template:ItemSprite Boss Update
(Guide)
v0.16.0
Template:EntitySprite Ender Update
(Guide)
1.0.0
1.0.3
1.0.4
1.0.5
1.0.6
Template:ItemSprite Discovery Update
(Guide)
1.1.0
1.1.1
1.1.3
Template:FileLink Better Together Update
(Guide)
1.2.0
1.2.3
1.2.5
1.2.6
1.2.10
1.2.13
Template:ItemSprite Update Aquatic (Phase One)
(Guide)
1.4.0
Template:BlockSprite Update Aquatic (Phase Two)
(Guide)
1.5.0
Template:EntitySprite 1.6
(Guide)
1.6.0
Template:BlockSprite 1.7
(Guide)
1.7.0
Template:EntitySprite 1.8
(Guide)
1.8.0
Template:EntitySprite 1.9
(Guide)
1.9.0
Template:BlockSprite Texture Update
(Guide)
1.10.0
Template:EffectSprite Village & Pillage
(Guide)
1.11.0
Template:BlockSprite 1.12
(Guide)
1.12.0
Template:EntitySprite 1.13
(Guide)
1.13.0
Template:EntitySprite Buzzy Bees
(Guide)
1.14.0
1.14.1
1.14.20
1.14.30
Template:ItemSprite Nether Update
(Guide)
1.16.0
1.16.20
1.16.100
1.16.200
RTX Beta
1.16.210
1.16.220
Template:BlockSprite Caves & Cliffs: Part I
(Guide)
1.17.0
1.17.10
1.17.30
1.17.40
Template:BlockSprite Caves & Cliffs: Part II
(Guide)
1.18.0
1.18.10
1.18.30
Template:BlockSprite The Wild Update
(Guide)
1.19.0
1.19.10
1.19.20
1.19.30
1.19.40
1.19.50
1.19.60
1.19.70
1.19.80
Template:ItemSprite Trails & Tales
(Guide)
1.20.0
1.20.10
1.20.30
1.20.40
Template:EntitySprite Bats and Pots
(Guide)
1.20.50
1.20.60
1.20.70
Template:EntitySprite Armored Paws
(Guide)
1.20.80
Template:ItemSprite Tricky Trials
(Guide)
1.21.0
1.21.20
1.21.30
Template:ItemSprite Bundles of Bravery
(Guide)
1.21.40
Template:BlockSprite The Garden Awakens
(Guide)
1.21.50
1.21.60
Template:BlockSprite Spring to Life
(Guide)
1.21.70
1.21.80
Template:EntitySprite Chase the Skies
(Guide)
1.21.90
1.21.100
Template:EntitySprite The Copper Age
(Guide)
1.21.111*
1.21.120
Template:ItemSprite Mounts of Mayhem
(Guide)
1.21.130
26.0
Template:Nowrap

Template:Article other

de:Bedrock Edition beta 1.21.70.22 pt:Edição Bedrock Preview 1.21.70.22 ru:Preview 1.21.70.22 (Bedrock Edition) uk:Preview 1.21.70.22 (Bedrock Edition) zh:基岩版1.21.70.22