Minecraft:Bedrock Edition Preview 1.21.80.27: Difference between revisions
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imported>LauraFii m →Video |
Fix template calls: add MC/ prefix |
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=== World generation === | === World generation === | ||
''' | '''Trail Ruins''' | ||
*Trail ruins generate at the same location in | *Trail ruins generate at the same location in old growth birch forests between ''Java'' and ''Bedrock'' on the same world seed. | ||
=== Technical === | === Technical === | ||
''' | '''API''' | ||
:{{ | :{{MC/Cd|@minecraft/server 1.19.0}} | ||
*Moved methods {{ | *Moved methods {{MC/Cd|StructureManager.placeJigsaw}} and {{MC/Cd|StructureManager.placeJigsawStructure}} from {{MC/Cd|beta}} to {{MC/Cd|1.19.0}}. | ||
*Moved interface {{ | *Moved interface {{MC/Cd|JigsawPlaceOptions}} from {{MC/Cd|beta}} to {{MC/Cd|1.19.0}}. | ||
*Moved interface {{ | *Moved interface {{MC/Cd|JigsawStructurePlaceOptions}} from {{MC/Cd|beta}} to {{MC/Cd|1.19.0}}. | ||
*Moved error class {{ | *Moved error class {{MC/Cd|PlaceJigsawError}} from {{MC/Cd|beta}} to {{MC/Cd|1.19.0}}. | ||
'''Components''' | '''Components''' | ||
*Content errors will log missing entity references in the {{ | *Content errors will log missing entity references in the {{MC/Cd|minecraft:entity_placer}} and {{MC/Cd|minecraft:projectile}} item components. | ||
== Experimental == | == Experimental == | ||
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=== Additions === | === Additions === | ||
==== Command format ==== | ==== Command format ==== | ||
'''{{ | '''{{MC/Cmd|/controlscheme}}''' | ||
*Added the {{ | *Added the {{MC/Cmd|/controlscheme}} command for switching control schemes when the Experimental Creator Camera toggle is enabled. | ||
==== Technical ==== | ==== Technical ==== | ||
''' | '''Blocks''' | ||
*New field {{ | *New field {{MC/Cd|condition}} added to the culling rules schema. It provides more control over which neighbor blocks will trigger a face or part to be culled. | ||
**The supported values are {{ | **The supported values are {{MC/Cd|default}}, {{MC/Cd|same_culling_layer}}, {{MC/Cd|same_block}} and {{MC/Cd|same_block_permutation}}. | ||
***{{ | ***{{MC/Cd|default}} will pass the condition if the neighbor block is full and opaque. | ||
****All conditions are an extension of {{ | ****All conditions are an extension of {{MC/Cd|default}}, meaning a full and opaque neighbor will always be a passing condition, before the extended {{MC/Cd|same_*}} condition is checked. | ||
***{{ | ***{{MC/Cd|same_culling_layer}} will pass the condition if the neighbor block shares the same {{MC/Cd|culling_layer}} as the block being occluded, defined in the geometry component. | ||
****If either of the culling layers being compared is {{ | ****If either of the culling layers being compared is {{MC/Cd|minecraft:culling_layer.undefined}}, the condition will never pass. | ||
***{{ | ***{{MC/Cd|same_block}} will pass the condition if the neighbor block has the same identifier. | ||
***{{ | ***{{MC/Cd|same_block_permutation}} will pass the condition if the neighbor block has the same identifier and is the exact same permutation. | ||
**Additionally, the feature is currently only usable behind the "upcoming creator features" toggle. | **Additionally, the feature is currently only usable behind the "upcoming creator features" toggle. | ||
*New field {{ | *New field {{MC/Cd|culling_layer}} added to the block's geometry component. It allows different blocks to be grouped together when using the {{MC/Cd|same_culling_layer}} condition in a culling rules file. | ||
**When using the {{ | **When using the {{MC/Cd|minecraft}} namespace, the only allowed culling layer identifiers are: {{MC/Cd|minecraft:culling_layer.undefined}} or {{MC/Cd|minecraft:culling_layer.leaves}}. | ||
**Additionally, the feature is currently only usable behind the "upcoming creator features" toggle. | **Additionally, the feature is currently only usable behind the "upcoming creator features" toggle. | ||
''' | '''Gameplay''' | ||
*Added {{ | *Added {{MC/Cd|minecraft:replace_biomes}} component to allow for custom biomes to replace portions of vanilla biomes. To use, add to custom biome files in behavior packs. | ||
=== Changes === | === Changes === | ||
==== Technical ==== | ==== Technical ==== | ||
:{{ | :{{MC/Cd|@minecraft/server 2.0.0-beta}} | ||
*Coroutines (promises) are now flushed in early execution to allow async imports to interact with early execution APIs like custom components and custom commands. | *Coroutines (promises) are now flushed in early execution to allow async imports to interact with early execution APIs like custom components and custom commands. | ||
*Added support for custom command enums. | *Added support for custom command enums. | ||
*Added {{ | *Added {{MC/Cd|Enum}} type to {{MC/Cd|CustomCommandParamType}}. | ||
*{{ | *{{MC/Cd|spawnEntity}} method of {{MC/Cd|Dimension}} no longer supports using a spawn event inside the {{MC/Cd|identifier}} parameter. {{MC/Cd|SpawnEntityOptions}} interface now has an optional string member {{MC/Cd|spawnEvent?: string}} for specifying a spawn event to be sent to the entity when it is spawned. Please update any existing usages of spawn events inside {{MC/Cd|identifier}} to instead use this new {{MC/Cd|spawnEvent}} option. For example {{cd|spawnEntity("minecraft:horse<minecraft:ageable_grow_up>", {x:0, y:0, z:0})}} should become {{cd|spawnEntity("minecraft:horse", {x:0, y:0, z:0}, {spawnEvent: 'minecraft:ageable_grow_up'})}} | ||
*{{ | *{{MC/Cd|EntityGroundOffsetComponent}} has been removed. | ||
*{{ | *{{MC/Cd|Block}} method {{MC/Cd|getComponent}} will return {{MC/Cd|BlockCustomComponentInstance}} for custom components registered with {{MC/Cd|BlockComponentRegistry}} in {{MC/Cd|2.0.0}}. | ||
:{{ | :{{MC/Cd|@minecraft/server-ui 2.0.0-beta}} | ||
*Class {{ | *Class {{MC/Cd|ModalFormResponse}}. | ||
**Changed type for {{ | **Changed type for {{MC/Cd|formValues}} property from {{MC/Cd|(boolean | number | string)[] to (boolean | number | string | undefined)[]}}. | ||
*** New Signature: {{ | *** New Signature: {{MC/Cd|formValues?: (boolean | number | string | undefined)[]}}. | ||
*** Old Signature: {{ | *** Old Signature: {{MC/Cd|formValues?: (boolean | number | string)[]}}. | ||
**{{ | **{{MC/Cd|formValues}} array now contains entries for all the elements provided by the request. It means that labels, headers, and dividers are considered into the response with an {{MC/Cd|undefined}} value. | ||
'''Graphical''' | '''Graphical''' | ||
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== Fixes == | == Fixes == | ||
{{ | {{MC/Fixes|project=MCPE|fixedin=1.21.80.27 Preview | ||
|;old | |;old | ||
|132021|Candles don't accept PBR Textures | |132021|Candles don't accept PBR Textures | ||
| Line 107: | Line 107: | ||
*Bundle UI now correctly disappears when interacting with Inventory tabs in Pocket UI. | *Bundle UI now correctly disappears when interacting with Inventory tabs in Pocket UI. | ||
*Fixed a bug where the game would be unresponsive for a short while after leaving the bed screen. | *Fixed a bug where the game would be unresponsive for a short while after leaving the bed screen. | ||
*Fixed isotropic textures in {{ | *Fixed isotropic textures in {{MC/Cd|minecraft:material_instances}} being squashed and stretched for non-square face.</onlyinclude> | ||
== Videos == | == Videos == | ||
:'''Updates for Creators (Preview 1.21.80.27)''' | :'''Updates for Creators (Preview 1.21.80.27)''' | ||
{{ | {{MC/Yt|zMF3JPahrPQ}} | ||
== References == | == References == | ||
{{ | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox Bedrock Edition versions|1.2x}} | {{MC/Navbox Bedrock Edition versions|1.2x}} | ||
[[Category:Bedrock Edition 1.21.80 betas]] | [[Category:Bedrock Edition 1.21.80 betas]] | ||
de:Bedrock Edition beta 1.21.80.27 | |||
ja:Bedrock Edition Preview 1.21.80.27 | |||
pt:Edição Bedrock Preview 1.21.80.27 | |||
ru:Preview 1.21.80.27 (Bedrock Edition) | |||
uk:Preview 1.21.80.27 (Bedrock Edition) | |||
zh:基岩版1.21.80.27 | |||
Latest revision as of 19:24, 9 April 2026
Template:Infobox version Beta 1.21.80.27 (ChromeOS, Android) or Preview 1.21.80.27 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fifth beta/Preview version for Minecraft:Bedrock Edition 1.21.80, released on April 8, 2025,<ref>Template:Cite</ref> which fixes bugs.
Changes
Items
- Changed elytra so that while gliding, using a firework will only be used as a boost even if placed on a block.
General
- Enabled Filter Profanity toggle on Xbox and Nintendo platforms.
World generation
Trail Ruins
- Trail ruins generate at the same location in old growth birch forests between Java and Bedrock on the same world seed.
Technical
API
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- Moved methods
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- Moved interface
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- Moved interface
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- Moved error class
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Components
- Content errors will log missing entity references in the
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Template:Redr and
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Template:Redr item components.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Custom biomes" and "Experimental Creator Camera Features" experimental toggles.
Additions
Command format
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- Added the
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Template:Redr command for switching control schemes when the Experimental Creator Camera toggle is enabled.
Technical
Blocks
- New field
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Template:Redr added to the culling rules schema. It provides more control over which neighbor blocks will trigger a face or part to be culled.
- The supported values are
- REDIRECT Template:Code
- REDIRECT Template:Code
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Template:Redr and
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr will pass the condition if the neighbor block is full and opaque.
- All conditions are an extension of
- REDIRECT Template:Code
Template:Redr, meaning a full and opaque neighbor will always be a passing condition, before the extended
- REDIRECT Template:Code
Template:Redr condition is checked.
- REDIRECT Template:Code
Template:Redr will pass the condition if the neighbor block shares the same
- REDIRECT Template:Code
Template:Redr as the block being occluded, defined in the geometry component.
- If either of the culling layers being compared is
- REDIRECT Template:Code
Template:Redr, the condition will never pass.
- REDIRECT Template:Code
Template:Redr will pass the condition if the neighbor block has the same identifier.
- REDIRECT Template:Code
Template:Redr will pass the condition if the neighbor block has the same identifier and is the exact same permutation.
- Additionally, the feature is currently only usable behind the "upcoming creator features" toggle.
- New field
- REDIRECT Template:Code
Template:Redr added to the block's geometry component. It allows different blocks to be grouped together when using the
- REDIRECT Template:Code
Template:Redr condition in a culling rules file.
- When using the
- REDIRECT Template:Code
Template:Redr namespace, the only allowed culling layer identifiers are:
- REDIRECT Template:Code
- REDIRECT Template:Code
- Additionally, the feature is currently only usable behind the "upcoming creator features" toggle.
Gameplay
- Added
- REDIRECT Template:Code
Template:Redr component to allow for custom biomes to replace portions of vanilla biomes. To use, add to custom biome files in behavior packs.
Changes
Technical
- REDIRECT Template:Code
- Coroutines (promises) are now flushed in early execution to allow async imports to interact with early execution APIs like custom components and custom commands.
- Added support for custom command enums.
- Added
- REDIRECT Template:Code
Template:Redr type to
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Template:Redr method of
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Template:Redr no longer supports using a spawn event inside the
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Template:Redr parameter.
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Template:Redr interface now has an optional string member
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Template:Redr for specifying a spawn event to be sent to the entity when it is spawned. Please update any existing usages of spawn events inside
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Template:Redr to instead use this new
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Template:Redr option. For example Template:Cd should become Template:Cd
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Template:Redr has been removed.
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Template:Redr method
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Template:Redr will return
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Template:Redr for custom components registered with
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- Class
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- Changed type for
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Template:Redr property from
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- New Signature:
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- Old Signature:
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Template:Redr array now contains entries for all the elements provided by the request. It means that labels, headers, and dividers are considered into the response with an
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Template:Redr value.
Graphical
- Re-enabled local exposure on all platforms in Vibrant Visuals mode.
Fixes
Script error: No such module "fixes". Other
- Stained glass now renders with correct colors when using Vibrant Visuals.
- Bundle UI now correctly disappears when interacting with Inventory tabs in Pocket UI.
- Fixed a bug where the game would be unresponsive for a short while after leaving the bed screen.
- Fixed isotropic textures in
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Template:Redr being squashed and stretched for non-square face.
Videos
- Updates for Creators (Preview 1.21.80.27)
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References
<references group="">
</references>
de:Bedrock Edition beta 1.21.80.27 ja:Bedrock Edition Preview 1.21.80.27 pt:Edição Bedrock Preview 1.21.80.27 ru:Preview 1.21.80.27 (Bedrock Edition) uk:Preview 1.21.80.27 (Bedrock Edition) zh:基岩版1.21.80.27