Minecraft:Bedrock Edition Preview 1.21.90.21: Difference between revisions
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'''[[Minecraft:Sand]], [[Minecraft:Red Sand]], [[Minecraft:Terracotta]]''' | '''[[Minecraft:Sand]], [[Minecraft:Red Sand]], [[Minecraft:Terracotta]]''' | ||
*Ambient sand sounds no longer requires | *Ambient sand sounds no longer requires sky access to play. | ||
*Ambient sand sounds now have a slightly decreased chance to play. | *Ambient sand sounds now have a slightly decreased chance to play. | ||
*Ambient sand sounds can now play in all biomes. | *Ambient sand sounds can now play in all biomes. | ||
**The frequency and conditions for the sounds are now completely independent of the biome the blocks are in. | **The frequency and conditions for the sounds are now completely independent of the biome the blocks are in. | ||
*Sand, red sand, and terracotta blocks no longer make ambient wind sounds ({{ | *Sand, red sand, and terracotta blocks no longer make ambient wind sounds ({{MC/Code|block.sand.wind}}). | ||
**They still make sand sounds ({{ | **They still make sand sounds ({{MC/Code|block.sand.idle}}). | ||
'''[[Minecraft:Short Dry Grass]] and [[Minecraft:Tall Dry Grass]]''' | '''[[Minecraft:Short Dry Grass]] and [[Minecraft:Tall Dry Grass]]''' | ||
*Short dry grass and tall dry grass can now make ambient wind sounds ({{ | *Short dry grass and tall dry grass can now make ambient wind sounds ({{MC/Code|block.sand.wind}}) when above 2 sand, red sand, or terracotta blocks. | ||
=== Items === | === Items === | ||
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=== Mobs === | === Mobs === | ||
''' | '''Blaze''' | ||
*Increased blaze attack sound distance to 32 to match {{JE}}. | *Increased blaze attack sound distance to 32 to match {{MC/JE}}. | ||
*Blaze's attack distance has been increased from 16 to 48 blocks to match its target detection range. | *Blaze's attack distance has been increased from 16 to 48 blocks to match its target detection range. | ||
''' | '''Ghastling''' | ||
*Ghastlings can now follow happy ghasts. | *Ghastlings can now follow happy ghasts. | ||
'''[[Minecraft:Piglin]]''' | '''[[Minecraft:Piglin]]''' | ||
*Piglins can now give dried ghast blocks when | *Piglins can now give dried ghast blocks when bartered with. | ||
''' | '''Zoglin''' | ||
*Decreased zoglin speed when chasing the player to match {{JE}}. | *Decreased zoglin speed when chasing the player to match {{MC/JE}}. | ||
''' | '''Zombified Piglin''' | ||
*Baby zombified piglins can no longer have golden swords equipped. | *Baby zombified piglins can no longer have golden swords equipped. | ||
*Decreased the speed of zombified piglins when chasing the player to match {{JE}}. | *Decreased the speed of zombified piglins when chasing the player to match {{MC/JE}}. | ||
=== Gameplay === | === Gameplay === | ||
''' | '''Accessibility''' | ||
*Text to speech will select an appropriate voice if available when changing in-game language on Android, iOS, and Windows 10/11. | *Text to speech will select an appropriate voice if available when changing in-game language on Android, iOS, and Windows 10/11. | ||
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=== Technical === | === Technical === | ||
''' | '''API''' | ||
:{{ | :{{MC/Cd|@minecraft/server 2.0.0}} | ||
*Added {{ | *Added {{MC/Cd|isValid}} property on {{MC/Cd|Camera}} from {{MC/Cd|beta}} to {{MC/Cd|stable}}. | ||
*Moved {{ | *Moved {{MC/Cd|TicksPerDay}} from {{MC/Cd|beta}} to {{MC/Cd|stable}}. | ||
*Moved enum {{ | *Moved enum {{MC/Cd|ScriptTintMethod}} from {{MC/Cd|beta}} to {{MC/Cd|stable}}. | ||
*Moved enum {{ | *Moved enum {{MC/Cd|ScriptBlockMapColorComponent}} from {{MC/Cd|beta}} to {{MC/Cd|stable}}. | ||
'''[[Minecraft:Block]]s''' | '''[[Minecraft:Block]]s''' | ||
*Replaced {{ | *Replaced {{MC/Cd|emitter_intensity}} with {{MC/Cd|emitter_particle_count}} in {{MC/Cd|block_destruction.json}} and {{MC/Cd|block_slide.json}}. This is to go in line with the particle count field in the {{MC/Cd|BlockDestructionParticlesComponent}}. {{MC/Cd|emitter_intensity}} will still be used in the previous versions of these files. | ||
'''Components''' | '''Components''' | ||
*The {{ | *The {{MC/Cd|minecraft:input_air_controlled}} component no longer requires {{MC/Cd|use_beta_features}}. | ||
== Experimental == | == Experimental == | ||
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==== Technical ==== | ==== Technical ==== | ||
'''API''' | '''API''' | ||
:{{ | :{{MC/Cd|@minecraft/server 2.1.0-beta}} | ||
*Added enum {{ | *Added enum {{MC/Cd|LiquidSettings}} in {{MC/Cd|beta}}. | ||
*Added optional property {{ | *Added optional property {{MC/Cd|liquidSettings}} to scripting interfaces {{MC/Cd|JigsawPlaceOptions}} and {{MC/Cd|JigsawStructurePlaceOptions}} in {{MC/Cd|beta}}. Defaults to {{MC/Cd|ApplyWaterlogging}}. | ||
*New {{ | *New {{MC/Cd|cheatsRequired}} property on {{MC/Cd|CustomCommand}} interface. | ||
**If undefined or {{ | **If undefined or {{MC/Cd|true}} (default is {{MC/Cd|true}}), custom command execution requires that cheats are enabled. If {{MC/Cd|false}}, then the custom command can execute without cheats enabled. | ||
*Removed {{ | *Removed {{MC/Cd|Player.isOp()}}. | ||
*Added read-only property {{ | *Added read-only property {{MC/Cd|layerPermissionLevel}} to {{MC/Cd|Player}}. | ||
*Added property {{ | *Added property {{MC/Cd|commandPermissionLevel}} to {{MC/Cd|Player}}. | ||
*Added {{ | *Added {{MC/Cd|PlayerPermissionLevel}} enum with {{MC/Cd|Visitor}}, {{MC/Cd|Member}}, {{MC/Cd|Operator}} values. | ||
'''Block Components''' | '''Block Components''' | ||
*Added field {{ | *Added field {{MC/Cd|uv_lock}} to {{MC/Cd|minecraft:geometry}} block component behind Upcoming Creator Features experiment. | ||
**UV locking will allow faces to have the same texture orientations as the default geometry state, regardless of how {{ | **UV locking will allow faces to have the same texture orientations as the default geometry state, regardless of how {{MC/Cd|minecraft:transformation}} component rotates the geometry. | ||
'''[[Minecraft:Commands]]''' | '''[[Minecraft:Commands]]''' | ||
*Added optional property {{ | *Added optional property {{MC/Cd|liquidSettings}} to {{MC/Cmd|place structure}} and {{MC/Cmd|place jigsaw}} commands. Defaults to {{MC/Cd|apply_waterlogging}}. | ||
'''Components''' | '''Components''' | ||
*The {{ | *The {{MC/Cd|BlockDestructionParticles}} component has a new field allowing creators to determine the amount of particles that are generated on the destruction of the block. | ||
''' | '''Jigsaw''' | ||
*Added optional property {{ | *Added optional property {{MC/Cd|liquid_settings}} to {{MC/Cd|minecraft:jigsaw}} JSON to allow control over handling liquids when placing structures. Defaults to {{MC/Cd|apply_waterlogging}}. | ||
=== Changes === | === Changes === | ||
==== Gameplay ==== | ==== Gameplay ==== | ||
''' | '''Locator Bar''' | ||
*The distance of players now modifies the size of the locator bar player dot instead of the opacity. | *The distance of players now modifies the size of the locator bar player dot instead of the opacity. | ||
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*Mobs will no longer clip through blocks sometimes when viewing them at a distance when they auto step up a block. | *Mobs will no longer clip through blocks sometimes when viewing them at a distance when they auto step up a block. | ||
*Pigs saddled by hand no longer drop two saddles when killed. (All pigs saddled by hand between 1.21.70 and now will still drop their duplicated saddles on death.) | *Pigs saddled by hand no longer drop two saddles when killed. (All pigs saddled by hand between 1.21.70 and now will still drop their duplicated saddles on death.) | ||
*Fixed a bug with the {{ | *Fixed a bug with the {{MC/Cd|minecraft:geometry}} component where the full block geometry identifier {{MC/Cd|minecraft:geometry.full_block}} was being ignored for several behaviors, including: | ||
**Mob spawning (mobs with custom spawn rules can now spawn on blocks using full block geometry) | **Mob spawning (mobs with custom spawn rules can now spawn on blocks using full block geometry) | ||
**Chest obstruction (blocks with full block geometry will now obstruct Chests) | **Chest obstruction (blocks with full block geometry will now obstruct Chests) | ||
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**Vine growth (Vines will now spread to blocks using full block geometry) | **Vine growth (Vines will now spread to blocks using full block geometry) | ||
**Breathability (Mobs and actors can no longer breathe in blocks using full block geometry) | **Breathability (Mobs and actors can no longer breathe in blocks using full block geometry) | ||
*Fixed incorrect warning for using valid entity with event identifier in {{ | *Fixed incorrect warning for using valid entity with event identifier in {{MC/Cd|minecraft:entity_placer}} component. | ||
*Fixed {{ | *Fixed {{MC/Cd|query.health}} to work for the Wither to properly reflect the elapsed ticks since it started dying. | ||
*Jigsaw structures being placed in water no longer replace water incorrectly.</onlyinclude> | *Jigsaw structures being placed in water no longer replace water incorrectly.</onlyinclude> | ||
== References == | == References == | ||
{{ | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox Bedrock Edition versions|1.2x}} | {{MC/Navbox Bedrock Edition versions|1.2x}} | ||
[[Category:Bedrock Edition 1.21.90 betas]] | [[Category:Bedrock Edition 1.21.90 betas]] | ||
de:Bedrock Edition beta 1.21.90.21 | |||
ja:Bedrock Edition Preview 1.21.90.21 | |||
pt:Edição Bedrock Preview 1.21.90.21 | |||
ru:Preview 1.21.90.21 (Bedrock Edition) | |||
uk:Preview 1.21.90.21 (Bedrock Edition) | |||
zh:基岩版1.21.90.21 | |||
Latest revision as of 19:24, 9 April 2026
Template:Infobox version Beta 1.21.90.21 (ChromeOS, Android), or Preview 1.21.90.21 (Windows, Xbox, PlayStation), or Preview 1.21.90.22 (iOS, iPadOS), is the second beta/Preview version for Minecraft:Bedrock Edition 1.21.90, released on April 29, 2025,<ref>Template:Cite</ref> which fixes bugs.
Changes
Blocks
- Maximum beacon beam height is now 2048.
- Dead bush ambient sounds now have a slightly increased chance of playing.
- The recipe for the dried ghast block has been updated to now require a soul sand block rather than a bone block.
Minecraft:Sand, Minecraft:Red Sand, Minecraft:Terracotta
- Ambient sand sounds no longer requires sky access to play.
- Ambient sand sounds now have a slightly decreased chance to play.
- Ambient sand sounds can now play in all biomes.
- The frequency and conditions for the sounds are now completely independent of the biome the blocks are in.
- Sand, red sand, and terracotta blocks no longer make ambient wind sounds (
block.sand.wind).- They still make sand sounds (
block.sand.idle).
- They still make sand sounds (
Minecraft:Short Dry Grass and Minecraft:Tall Dry Grass
- Short dry grass and tall dry grass can now make ambient wind sounds (
block.sand.wind) when above 2 sand, red sand, or terracotta blocks.
Items
- The Minecraft:slimeball in the recipe has been replaced with a string.
Mobs
Blaze
- Increased blaze attack sound distance to 32 to match Java Edition.
- Blaze's attack distance has been increased from 16 to 48 blocks to match its target detection range.
Ghastling
- Ghastlings can now follow happy ghasts.
- Piglins can now give dried ghast blocks when bartered with.
Zoglin
- Decreased zoglin speed when chasing the player to match Java Edition.
Zombified Piglin
- Baby zombified piglins can no longer have golden swords equipped.
- Decreased the speed of zombified piglins when chasing the player to match Java Edition.
Gameplay
Accessibility
- Text to speech will select an appropriate voice if available when changing in-game language on Android, iOS, and Windows 10/11.
General
- Gamertags are used on all platforms to identify players in cross-platform multiplayer games.
Graphics
- The local player's vehicle will now always be eligible for rendering, no matter the orientation of the model compared to the render bounding box.
Technical
API
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Template:Redr property on
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- Moved
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- Moved enum
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Template:Redr from
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- Moved enum
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- Replaced
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Template:Redr with
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Template:Redr and
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Template:Redr. This is to go in line with the particle count field in the
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Template:Redr will still be used in the previous versions of these files.
Components
- The
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Template:Redr component no longer requires
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Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features" and "Locator Bar" experimental toggles.
Additions
Technical
API
- REDIRECT Template:Code
- Added enum
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- Added optional property
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Template:Redr to scripting interfaces
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Template:Redr and
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Template:Redr. Defaults to
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- New
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Template:Redr property on
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Template:Redr interface.
- If undefined or
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Template:Redr (default is
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Template:Redr), custom command execution requires that cheats are enabled. If
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Template:Redr, then the custom command can execute without cheats enabled.
- Removed
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- Added read-only property
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- Added property
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- Added
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Template:Redr enum with
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Template:Redr values.
Block Components
- Added field
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Template:Redr block component behind Upcoming Creator Features experiment.
- UV locking will allow faces to have the same texture orientations as the default geometry state, regardless of how
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Template:Redr component rotates the geometry.
- Added optional property
- REDIRECT Template:Code
- REDIRECT Template:Command
Template:Redr and
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Template:Redr commands. Defaults to
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Components
- The
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Template:Redr component has a new field allowing creators to determine the amount of particles that are generated on the destruction of the block.
Jigsaw
- Added optional property
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Template:Redr JSON to allow control over handling liquids when placing structures. Defaults to
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Changes
Gameplay
Locator Bar
- The distance of players now modifies the size of the locator bar player dot instead of the opacity.
Fixes
Template:Fixes Other
- Dispensing a lava bucket on a waterlogged Dried Ghast no longer duplicates the Dried Ghast.
- Fixed an issue where swapping item slots during an attack against a mob would re-select the original item slot used during the attack instead of staying on the new inventory slot item.
- Fixed a bug in Vibrant Visuals where materials with certain properties rendered black.
- Mobs will no longer clip through blocks sometimes when viewing them at a distance when they auto step up a block.
- Pigs saddled by hand no longer drop two saddles when killed. (All pigs saddled by hand between 1.21.70 and now will still drop their duplicated saddles on death.)
- Fixed a bug with the
- REDIRECT Template:Code
Template:Redr component where the full block geometry identifier
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Template:Redr was being ignored for several behaviors, including:
- Mob spawning (mobs with custom spawn rules can now spawn on blocks using full block geometry)
- Chest obstruction (blocks with full block geometry will now obstruct Chests)
- Grass and Farmland survival (Grass and Farmland will turn into Dirt with a block using full block geometry above them)
- Nylium survival (Nylium will turn into Netherrack with a block using full block geometry above it)
- Vine growth (Vines will now spread to blocks using full block geometry)
- Breathability (Mobs and actors can no longer breathe in blocks using full block geometry)
- Fixed incorrect warning for using valid entity with event identifier in
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Template:Redr component.
- Fixed
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Template:Redr to work for the Wither to properly reflect the elapsed ticks since it started dying.
- Jigsaw structures being placed in water no longer replace water incorrectly.
References
<references group="">
</references>
de:Bedrock Edition beta 1.21.90.21 ja:Bedrock Edition Preview 1.21.90.21 pt:Edição Bedrock Preview 1.21.90.21 ru:Preview 1.21.90.21 (Bedrock Edition) uk:Preview 1.21.90.21 (Bedrock Edition) zh:基岩版1.21.90.21