Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

ProjectGorgon:Elder Game: the reason you write clean code: Difference between revisions

From SAS Gaming Wiki
imported>BetaNotus
mNo edit summary
 
Strip ProjectGorgon: prefix from link display text
 
Line 1: Line 1:
'''This Blog Post was part of the Elder Game blog. It was posted by Srand on September 19, 2011.'''  
'''This Blog Post was part of the Elder Game blog. It was posted by Srand on September 19, 2011.'''  
: Previous Post: [[ProjectGorgon:Elder Game: A Psychologist, a Fire Mage, and a Dickweed Walk Into a Bar…]]
: Previous Post: [[ProjectGorgon:Elder Game: A Psychologist, a Fire Mage, and a Dickweed Walk Into a Bar…|Elder Game: A Psychologist, a Fire Mage, and a Dickweed Walk Into a Bar…]]
: Next Post: [[ProjectGorgon:Elder Game: The first exploiter?]]
: Next Post: [[ProjectGorgon:Elder Game: The first exploiter?|Elder Game: The first exploiter?]]
'''Additional Blog entries can be found on the [[ProjectGorgon:Developers]] page or in [[ProjectGorgon::Category:Game Blogs]] '''
'''Additional Blog entries can be found on the [[ProjectGorgon:Developers|Developers]] page or in [[ProjectGorgon::Category:Game Blogs|:Category:Game Blogs]] '''


(02:26:08) Eric Heimburg: the reason you write clean code isn’t to be awesome, it’s so that you can spend that cleanliness at the proper moment of desperation. Like at the end of Plum Mountain’s 200 hour development, I had elegant code systems, which meant I could shit all over them to glue “place any number of things that are vaguely like flowers” logic onto it, and then the Kongregate API, and then loading and saving, and now… it’s crap. But I spent it well
(02:26:08) Eric Heimburg: the reason you write clean code isn’t to be awesome, it’s so that you can spend that cleanliness at the proper moment of desperation. Like at the end of Plum Mountain’s 200 hour development, I had elegant code systems, which meant I could shit all over them to glue “place any number of things that are vaguely like flowers” logic onto it, and then the Kongregate API, and then loading and saving, and now… it’s crap. But I spent it well

Latest revision as of 22:19, 7 April 2026

This Blog Post was part of the Elder Game blog. It was posted by Srand on September 19, 2011.

Previous Post: Elder Game: A Psychologist, a Fire Mage, and a Dickweed Walk Into a Bar…
Next Post: Elder Game: The first exploiter?

Additional Blog entries can be found on the Developers page or in [[ProjectGorgon::Category:Game Blogs|:Category:Game Blogs]]

(02:26:08) Eric Heimburg: the reason you write clean code isn’t to be awesome, it’s so that you can spend that cleanliness at the proper moment of desperation. Like at the end of Plum Mountain’s 200 hour development, I had elegant code systems, which meant I could shit all over them to glue “place any number of things that are vaguely like flowers” logic onto it, and then the Kongregate API, and then loading and saving, and now… it’s crap. But I spent it well

(02:26:34) srand: You should post that.