Minecraft:Commands/stopsound: Difference between revisions
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imported>MinecraftBedrockPlayer7 mNo edit summary |
Fix template calls: add MC/ prefix |
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* 2 {{only|java|short=1}} | * 2 {{only|java|short=1}} | ||
* 1 {{only|bedrock|short=1}} | * 1 {{only|bedrock|short=1}} | ||
|others= | |others=Cheat only{{only|bedrock|short=1}} | ||
}} | }} | ||
Stops a given | Stops a given sound. | ||
== Syntax == | == Syntax == | ||
| Line 16: | Line 16: | ||
== Arguments == | == Arguments == | ||
{{ | {{MC/Argument|targets|entity|player: target|CommandSelector<Player>}} | ||
: Specifies the command's target. | : Specifies the command's target. | ||
: {{ | : {{MC/Arg desc|je=entity|amount=multiple|type=players|be=player}} | ||
{{ | {{MC/El|je|short=1}}: {{MC/Code|<''source''>}} | ||
: Specifies which category in the Music & Sound options the sound falls under. If it is <code>*</code>, stop sound of all category. | : Specifies which category in the Music & Sound options the sound falls under. If it is <code>*</code>, stop sound of all category. | ||
: Must be <code>master</code>, <code>music</code>, <code>record</code>, <code>weather</code>, <code>block</code>, <code>hostile</code>, <code>neutral</code>, <code>player</code>, <code>ambient</code>, <code>voice</code>, or <code>*</code>. | : Must be <code>master</code>, <code>music</code>, <code>record</code>, <code>weather</code>, <code>block</code>, <code>hostile</code>, <code>neutral</code>, <code>player</code>, <code>ambient</code>, <code>voice</code>, or <code>*</code>. | ||
{{ | {{MC/Argument|sound|resource_location|sound: string|basic_string}} | ||
: Specifies the sound to stop. If no sound is specified, stops all sounds. | : Specifies the sound to stop. If no sound is specified, stops all sounds. | ||
: {{ | : {{MC/In|bedrock}}, {{lcfirst:{{MC/Arg desc|be=string}}}} Should be a sound event defined in <samp>[[Minecraft:Sounds.json#Bedrock Edition values|sound_definitions.json]]</samp> (for example, <code>mob.pig.say</code>). | ||
: {{ | : {{MC/In|java}}, {{lcfirst:{{MC/Arg desc|je=resource_location}}}} Should be a sound event defined in <samp>[[Minecraft:Sounds.json#Sound events|sounds.json]]</samp> (for example, <code>entity.pig.ambient</code>). | ||
== Result == | == Result == | ||
| Line 40: | Line 40: | ||
== Output == | == Output == | ||
{{Output table}} | {{MC/Output table}} | ||
{{Output table|edition=je|On fail|0|0|0}} | {{MC/Output table|edition=je|On fail|0|0|0}} | ||
{{Output table|On success|1|1|the number of targeted players}} | {{MC/Output table|On success|1|1|the number of targeted players}} | ||
{{Output table|edition=be|On fail|0}} | {{MC/Output table|edition=be|On fail|0}} | ||
{{Output table|On success|the number of targeted players}} | {{MC/Output table|On success|the number of targeted players}} | ||
{{Output table}} | {{MC/Output table}} | ||
== History == | == History == | ||
=== ''Java Edition'' === | === ''Java Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.9.3|dev=pre2|Added {{ | |{{HistoryLine||1.9.3|dev=pre2|Added {{MC/Cmd|stopsound|link=none}}.}} | ||
|{{HistoryLine||1.13|dev=17w45a|<code>*</code> can now be used instead of <code>source</code> to stop all sounds with a certain name, across all sources.}} | |{{MC/HistoryLine||1.13|dev=17w45a|<code>*</code> can now be used instead of <code>source</code> to stop all sounds with a certain name, across all sources.}} | ||
}} | }} | ||
=== ''Bedrock Edition'' === | === ''Bedrock Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|pocket}} | |{{MC/HistoryLine|pocket}} | ||
|{{HistoryLine||1.0.5|dev=alpha 1.0.5.0|Added {{ | |{{HistoryLine||1.0.5|dev=alpha 1.0.5.0|Added {{MC/Cmd|stopsound|link=none}}.}} | ||
}} | }} | ||
== See also == | == See also == | ||
* {{Cmd|playsound}} – plays a sound | * {{MC/Cmd|playsound}} – plays a sound | ||
== External links == | == External links == | ||
| Line 69: | Line 69: | ||
== Navigation == | == Navigation == | ||
{{Navbox commands}} | {{MC/Navbox commands}} | ||
de:Befehl/stopsound | |||
es:Comandos/stopsound | |||
ja:コマンド/stopsound | |||
pt:Comandos/stopsound | |||
ru:Команды консоли/stopsound | |||
uk:Команди консолі/stopsound | |||
zh:命令/stopsound | |||
Latest revision as of 20:14, 9 April 2026
Stops a given sound.
Syntax
- Java Edition
stopsound <targets> [<source>] [<sound>]
- Bedrock Edition
stopsound <player: target> [sound: string]
Arguments
Template:El: <targets>: entity
Template:El: player: target: CommandSelector<Player>
- Specifies the command's target.
- {{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|entity}}{{#vardefine:be-arg|entity}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
- REDIRECT Template:Edition
Template:Rcat: <source>
- Specifies which category in the Music & Sound options the sound falls under. If it is
*, stop sound of all category. - Must be
master,music,record,weather,block,hostile,neutral,player,ambient,voice, or*.
Template:El: <sound>: resource_location
Template:El: sound: string: basic_string
- Specifies the sound to stop. If no sound is specified, stops all sounds.
- in Template:Editions, {{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|string}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}} Should be a sound event defined in sound_definitions.json (for example,
mob.pig.say). - in Template:Editions, {{#vardefine:onlyje|}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|resource_location}}{{#vardefine:be-arg|}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}} Should be a sound event defined in sounds.json (for example,
entity.pig.ambient).
Result
Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table
Output
{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-table-lines|-2}}{{#vardefine:output-table-lines-now|}}{{#vardefine:command-num-now|}}{{#vardefine:command-line-now|}}{{#vardefine:commands-num|}}{{#vardefine:output-edition-num-now|}}{{#vardefine:output-edition-line-now|}}{{#vardefine:output-editions-num|}}{{#vardefine:je-outputs-dis|}}
{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On fail}}{{#vardefine:output1-{{#var:output-table-lines}}|0}}{{#vardefine:output2-{{#var:output-table-lines}}|0}}{{#vardefine:output3-{{#var:output-table-lines}}|0}}{{#vardefine:command-row-{{#var:commands-num}}|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-editions-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-edition-{{#var:output-editions-num}}|je}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|1}} {{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On success}}{{#vardefine:output1-{{#var:output-table-lines}}|1}}{{#vardefine:output2-{{#var:output-table-lines}}|1}}{{#vardefine:output3-{{#var:output-table-lines}}|the number of targeted players}}{{#vardefine:command-row-{{#var:commands-num}}|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}} {{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On fail}}{{#vardefine:output1-{{#var:output-table-lines}}|0}}{{#vardefine:output2-{{#var:output-table-lines}}|N/A}}{{#vardefine:output3-{{#var:output-table-lines}}|N/A}}{{#vardefine:command-row-{{#var:commands-num}}|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-editions-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-edition-{{#var:output-editions-num}}|be}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|1}} {{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On success}}{{#vardefine:output1-{{#var:output-table-lines}}|the number of targeted players}}{{#vardefine:output2-{{#var:output-table-lines}}|N/A}}{{#vardefine:output3-{{#var:output-table-lines}}|N/A}}{{#vardefine:command-row-{{#var:commands-num}}|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}}
{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-table-lines|-2}}{{#vardefine:output-table-lines-now|}}{{#vardefine:command-num-now|}}{{#vardefine:command-line-now|}}{{#vardefine:commands-num|}}{{#vardefine:output-edition-num-now|}}{{#vardefine:output-edition-line-now|}}{{#vardefine:output-editions-num|}}{{#vardefine:je-outputs-dis|}}
History
Java Edition
Bedrock Edition
See also
- REDIRECT Template:Command
Template:Redr – plays a sound
External links
de:Befehl/stopsound es:Comandos/stopsound ja:コマンド/stopsound pt:Comandos/stopsound ru:Команды консоли/stopsound uk:Команди консолі/stopsound zh:命令/stopsound