Minecraft:Door: Difference between revisions
More actions
imported>NmF |
Sync: updated from Minecraft |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 97: | Line 97: | ||
==Sounds== | ==Sounds== | ||
{{ | === Generic === | ||
==== Normal wood ==== | |||
{{Sound table/Block/Wood}} | |||
==== Cherry wood ==== | |||
{{Sound table/Block/Cherry wood}} | |||
==== Bamboo wood ==== | |||
{{Sound table/Block/Bamboo wood}} | |||
==== Nether wood ==== | |||
{{Sound table/Block/Nether wood}} | |||
==== Iron ==== | |||
{{Sound table/Block/Iron}} | |||
==== Copper ==== | |||
{{Sound table/Block/Copper}} | |||
=== Unique === | |||
==== Copper door waxing ==== | |||
{{:Block of Copper/Sounds|a copper door}} | |||
==== Other ==== | |||
{{JE}}: | |||
{{SoundTable | |||
| type = java | |||
| {{SoundLine | |||
|sound =Wooden Door open3.ogg | |||
|sound2=Wooden Door open4.ogg | |||
|subtitle=Door creaks | |||
|source=block | |||
|description=When a wooden door opens | |||
|id=block.wooden_door.open | |||
|translationkey=subtitles.block.door.toggle | |||
|volume=0.9 | |||
|pitch=0.9-1.0 | |||
|distance=16}} | |||
| {{SoundLine | |||
|sound=Wooden Door close2.ogg | |||
|sound2=Wooden Door close5.ogg | |||
|sound3=Wooden Door close6.ogg | |||
|subtitle=Door creaks | |||
|source=block | |||
|description=When a wooden door closes | |||
|id=block.wooden_door.close | |||
|translationkey=subtitles.block.door.toggle | |||
|volume=0.9 | |||
|pitch=0.9-1.0 | |||
|distance=16}} | |||
| {{SoundLine | |||
|rowspan=2 | |||
|sound=Cherry door toggle1.ogg | |||
|sound2=Cherry door toggle2.ogg | |||
|sound3=Cherry door toggle3.ogg | |||
|sound4=Cherry door toggle4.ogg | |||
|subtitle=Door creaks | |||
|source=block | |||
|description=When a cherry wood door opens | |||
|id=block.cherry_wood_door.open | |||
|translationkey=subtitles.block.door.toggle | |||
|volume=0.9 | |||
|pitch=0.9-1.0 | |||
|distance=16}} | |||
| {{SoundLine | |||
|subtitle=Door creaks | |||
|source=block | |||
|description=When a cherry wood door closes | |||
|id=block.cherry_wood_door.close | |||
|translationkey=subtitles.block.door.toggle | |||
|volume=0.9 | |||
|pitch=0.9-1.0 | |||
|distance=16}} | |||
| {{SoundLine | |||
|rowspan=2 | |||
|sound=Bamboo Door toggle1.ogg | |||
|sound2=Bamboo Door toggle2.ogg | |||
|sound3=Bamboo Door toggle3.ogg | |||
|sound4=Bamboo Door toggle4.ogg | |||
|subtitle=Door creaks | |||
|source=block | |||
|description=When a bamboo wood door opens | |||
|id=block.bamboo_wood_door.open | |||
|translationkey=subtitles.block.door.toggle | |||
|volume=0.9 | |||
|pitch=0.9-1.0 | |||
|distance=16}} | |||
| {{SoundLine | |||
|subtitle=Door creaks | |||
|source=block | |||
|description=When a bamboo wood door closes | |||
|id=block.bamboo_wood_door.close | |||
|translationkey=subtitles.block.door.toggle | |||
|volume=0.9 | |||
|pitch=0.9-1.0 | |||
|distance=16}} | |||
| {{SoundLine | |||
|rowspan=2 | |||
|sound=Nether Door toggle1.ogg | |||
|sound2=Nether Door toggle2.ogg | |||
|sound3=Nether Door toggle3.ogg | |||
|sound4=Nether Door toggle4.ogg | |||
|subtitle=Door creaks | |||
|source=block | |||
|description=When a Nether wood door opens | |||
|id=block.nether_wood_door.open | |||
|translationkey=subtitles.block.door.toggle | |||
|volume=1.0 | |||
|pitch=0.9-1.0 | |||
|distance=16}} | |||
| {{SoundLine | |||
|subtitle=Door creaks | |||
|source=block | |||
|description=When a Nether wood door closes | |||
|id=block.nether_wood_door.close | |||
|translationkey=subtitles.block.door.toggle | |||
|volume=1.0 | |||
|pitch=0.9-1.0 | |||
|distance=16}} | |||
| {{SoundLine | |||
|sound=Iron Door open1.ogg | |||
|sound2=Iron Door open2.ogg | |||
|sound3=Iron Door open3.ogg | |||
|sound4=Iron Door open4.ogg | |||
|subtitle=Door creaks | |||
|source=block | |||
|description=When an iron door opens | |||
|id=block.iron_door.open | |||
|translationkey=subtitles.block.door.toggle | |||
|volume=0.9 | |||
|pitch=0.9-1.0 | |||
|distance=16}} | |||
| {{SoundLine | |||
|sound=Iron Door close1.ogg | |||
|sound2=Iron Door close2.ogg | |||
|sound3=Iron Door close3.ogg | |||
|sound4=Iron Door close4.ogg | |||
|subtitle=Door creaks | |||
|source=block | |||
|description=When an iron door closes | |||
|id=block.iron_door.close | |||
|translationkey=subtitles.block.door.toggle | |||
|volume=0.9 | |||
|pitch=0.9-1.0 | |||
|distance=16}} | |||
| {{SoundLine | |||
|sound =Copper Door toggle1.ogg | |||
|sound2=Copper Door toggle2.ogg | |||
|sound3=Copper Door toggle2.ogg<!--Duplicated on purpose--> | |||
|sound4=Copper Door toggle3.ogg | |||
|sound5=Copper Door toggle3.ogg | |||
|subtitle=Door creaks | |||
|source=block | |||
|description=When a copper door opens | |||
|id=block.copper_door.open | |||
|translationkey=subtitles.block.door.toggle | |||
|volume=1.0 | |||
|pitch=''Varies''<wbr><ref group=sound>0.9-1.0 for <code>toggle1</code>, the first <code>toggle2</code>, and the first <code>toggle3</code>, and 0.99-1.1 for the second <code>toggle2</code> and the second <code>toggle3</code></ref> | |||
|distance=16}} | |||
| {{SoundLine | |||
|sound=Copper Door toggle1.ogg | |||
|sound2=Copper Door toggle2.ogg | |||
|sound3=Copper Door toggle3.ogg | |||
|subtitle=Door creaks | |||
|source=block | |||
|description=When a copper door closes | |||
|id=block.copper_door.close | |||
|translationkey=subtitles.block.door.toggle | |||
|volume=1.0 | |||
|pitch=0.9-1.0 | |||
|distance=16}} | |||
| {{SoundLine | |||
|sound=Zombie hit wood1.ogg | |||
|sound2=Zombie hit wood2.ogg | |||
|sound3=Zombie hit wood3.ogg | |||
|sound4=Zombie hit wood4.ogg | |||
|subtitle=Door shakes | |||
|source=hostile | |||
|description=When a [[Minecraft:zombie]] attacks a wooden or copper<ref group=sound name=zombiesound>{{Bug|MC-270960||Zombies play wooden door breaking sounds when attacking copper doors}}</ref> door | |||
|id=entity.zombie.attack_wooden_door | |||
|translationkey=subtitles.entity.zombie.attack_wooden_door | |||
|volume=2.0 | |||
|pitch=0.8-1.2 | |||
|distance=16}} | |||
| {{SoundLine | |||
|sound=Zombie breaks door.ogg | |||
|subtitle=Door breaks | |||
|source=hostile | |||
|description=When a zombie breaks a wooden or copper<ref group=sound name=zombiesound>{{Bug|MC-270960||Zombies play wooden door breaking sounds when attacking copper doors}}</ref> door | |||
|id=entity.zombie.break_wooden_door | |||
|translationkey=subtitles.entity.zombie.break_wooden_door | |||
|volume=2.0 | |||
|pitch=0.8-1.2 | |||
| distance = 16}} | |||
| {{SoundLine | |||
|sound=Zombie hit metal1.ogg | |||
|sound2=Zombie hit metal2.ogg | |||
|sound3=Zombie hit metal3.ogg | |||
|subtitle=Block broken <ref group=sound name=ironsubtitle>{{Bug|MC-226770}}</ref> | |||
|source=Hostile Creatures | |||
|description=''Unused''<ref group=sound>{{bug|MC-218122}}</ref> | |||
|id=entity.zombie.attack_iron_door | |||
|translationkey=subtitles.block.generic.break|translationkeynote=<ref group=sound name=ironsubtitle/> | |||
|volume=''None'' | |||
|pitch=''None'' | |||
| distance = ''None'' | |||
}} | |||
}} | |||
{{BE}}: | |||
{{SoundTable | |||
| type = bedrock | |||
| {{SoundLine | |||
| sound =Wooden Door open3.ogg | |||
|sound2=Wooden Door open4.ogg | |||
|source=block | |||
|description=When a wooden door opens | |||
|id=open.wooden_door | |||
|volume=0.9 | |||
|pitch=0.9-1.0}} | |||
| {{SoundLine | |||
|sound=Wooden Door close2.ogg | |||
|sound2=Wooden Door close5.ogg | |||
|sound3=Wooden Door close6.ogg | |||
|source=block | |||
|description=When a wooden door closes | |||
|id=close.wooden_door | |||
|volume=0.9 | |||
|pitch=0.9-1.0}} | |||
| {{SoundLine | |||
|rowspan=2 | |||
|sound=Cherry door toggle1.ogg | |||
|sound2=Cherry door toggle2.ogg | |||
|sound3=Cherry door toggle3.ogg | |||
|sound4=Cherry door toggle4.ogg | |||
|source=block | |||
|description=When a cherry wood door opens | |||
|id=open.cherry_wood_door | |||
|volume=1.0 | |||
|pitch=0.9-1.0}} | |||
| {{SoundLine | |||
|source=block | |||
|description=When a cherry wood door closes | |||
|id=close.cherry_wood_door | |||
|volume=1.0 | |||
|pitch=0.9-1.0}} | |||
| {{SoundLine | |||
|rowspan=2 | |||
|sound=Bamboo Door toggle1.ogg | |||
|sound2=Bamboo Door toggle2.ogg | |||
|sound3=Bamboo Door toggle3.ogg | |||
|sound4=Bamboo Door toggle4.ogg | |||
|source=block | |||
|description=When a bamboo wood door opens | |||
|id=open.bamboo_wood_door | |||
|volume=0.9 | |||
|pitch=0.9-1.0}} | |||
| {{SoundLine | |||
|source=block | |||
|description=When a bamboo wood door closes | |||
|id=close.bamboo_wood_door | |||
|volume=0.9 | |||
|pitch=0.9-1.0}} | |||
| {{SoundLine | |||
|rowspan=2 | |||
|sound=Nether Door toggle1.ogg | |||
|sound2=Nether Door toggle2.ogg | |||
|sound3=Nether Door toggle3.ogg | |||
|sound4=Nether Door toggle4.ogg | |||
|source=block | |||
|description=When a Nether wood door opens | |||
|id=open.nether_wood_door | |||
|volume=1.0 | |||
|pitch=0.9-1.0}} | |||
| {{SoundLine | |||
|source=block | |||
|description=When a Nether wood door closes | |||
|id=close.nether_wood_door | |||
|volume=1.0 | |||
|pitch=0.9-1.0}} | |||
| {{SoundLine | |||
|sound=Iron Door open1.ogg | |||
|sound2=Iron Door open2.ogg | |||
|sound3=Iron Door open3.ogg | |||
|sound4=Iron Door open4.ogg | |||
|source=block | |||
|description=When an iron door opens | |||
|id=open.iron_door | |||
|volume=0.9 | |||
|pitch=0.9-1.0}} | |||
| {{SoundLine | |||
|sound=Iron Door close1.ogg | |||
|sound2=Iron Door close2.ogg | |||
|sound3=Iron Door close3.ogg | |||
|sound4=Iron Door close4.ogg | |||
|source=block | |||
|description=When an iron door closes | |||
|id=close.iron_door | |||
|volume=0.9 | |||
| pitch = 0.9-1.0}} | |||
| {{SoundLine | |||
| sound =Copper Door toggle1.ogg | |||
|sound2=Copper Door toggle2.ogg | |||
|sound3=Copper Door toggle3.ogg | |||
|source=block | |||
|description=When a copper door opens | |||
|id=open_door.copper | |||
|volume=1.0 | |||
|pitch=1.0-1.1}} | |||
| {{SoundLine | |||
|source=block | |||
|description=When a copper door closes | |||
|id=close_door.copper | |||
|volume=1.0 | |||
|pitch=1.0}} | |||
| {{SoundLine | |||
|sound=Zombie hit wood1.ogg | |||
|sound2=Zombie hit wood2.ogg | |||
|sound3=Zombie hit wood3.ogg | |||
|sound4=Zombie hit wood4.ogg | |||
|source=hostile | |||
|description=While a zombie is breaking a wooden or copper<ref group=sound name=zombiesound>{{Bug|MCPE-186407||Zombies play wooden door breaking sounds when attacking copper doors}}</ref> door | |||
|id=mob.zombie.wood | |||
|volume=1.0 | |||
|pitch=1.0}} | |||
| {{SoundLine | |||
|sound=Zombie breaks door.ogg | |||
|source=hostile | |||
|description=When a zombie breaks a wooden or copper<ref group=sound name=zombiesound>{{Bug|MCPE-186407||Zombies play wooden door breaking sounds when attacking copper doors}}</ref> door | |||
|id=mob.zombie.woodbreak | |||
|volume=1.0 | |||
| pitch = 1.0 | |||
}} | |||
}} | |||
Historical sounds: | |||
{|class="wikitable" | |||
!Sound | |||
!Description | |||
!From | |||
!to | |||
![[Minecraft:Resource location]] | |||
!Pitch | |||
|- | |||
|{{Sound|2=Door closing old.ogg}} | |||
|Opening | |||
|[[Minecraft:Java Edition Infdev 20100607|Infdev 20100607 ?]] | |||
|[[Minecraft:Java Edition RC1|1.0.0 RC1]] | |||
| | |||
|? | |||
|- | |||
|{{Sound|2=Door open.ogg}} | |||
|Door opening (Second Version) | |||
|[[Minecraft:Java Edition RC1|1.0.0 RC1]] | |||
|[[Minecraft:Java Edition 15w43a|15w43a]] | |||
|random.door_open{{only|bedrock|short=1}} | |||
|0.9-1.1 | |||
|- | |||
|{{Sound|2=Door opening old.ogg}} | |||
|Closing | |||
|[[Minecraft:Java Edition Infdev 20100607|Infdev 20100607 ?]] | |||
|[[Minecraft:Java Edition RC1|1.0.0 RC1]] | |||
| | |||
|? | |||
|- | |||
|{{Sound|2=Door close.ogg}} | |||
|Closing (Second Version) | |||
|[[Minecraft:Java Edition RC1|1.0.0 RC1]] | |||
|[[Minecraft:Java Edition 15w43a|15w43a]] | |||
|random.door_close{{only|bedrock|short=1}} | |||
|0.9-1.1 | |||
|} | |||
== Videos == | == Videos == | ||
Latest revision as of 11:08, 15 April 2026
|
For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
A door is a block that serves as a switchable barrier to entity movement.
Variants
Usage
Placement
Doors must be supported by a full solid block face beneath them. The bottom half of the door is placed where the player is aiming, with the top half extending one block above. If there is not enough space for the door, or not an appropriate supporting block underneath the base, no action is performed.
Facing direction
When placed, a door occupies the side of the block closest to the player, or behind the player if placed in the player's own space.
Hinge placement
When placed, a door checks the blocks to its immediate left and right and uses the following rules to determine hinge placement:
- If another matching door is adjacent, with its handle side touching the newly placed door, a double door forms. This causes the new door to have its handle touching the existing doors handle, with hinges opposite.
- If there is no other matching door present, the hinge is placed on the side with the highest number of adjacent solid block faces.
- In Java Edition, if there are no blocks adjacent, or both sides fulfill a single other rule, the hinge is placed on the side closest to the players aim.
Behavior
Minecraft:Water and Minecraft:lava flow around doors.
Minecraft:Mobs can spawn in a space occupied by a door.
The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds.
When placed using the Template:Cmd command, only one half of a door is placed, because doors are actually two separate blocks. The lower half still works, but with graphical bugs, and the upper half does not. Redstone cannot be used because it updates the half, breaking it. The upper half does not drop anything when broken, the lower half drops a normal door. This implies that the upper half is dependent on the lower.
Barrier
A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc.
Template:IN, doors provide a breathable space if placed underwater. Template:IN, doors in water source blocks are Minecraft:waterlogged and do not displace water source blocks.
Doors are 0.1875 (Template:Frac) blocks thick (0.1825 Template:In). The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door,<ref>Template:Bug</ref> in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door.
Air pockets
Doors can be used as air pockets underwater in Java Edition as doors cannot be waterlogged. This method cannot be used in Bedrock Edition as doors can be waterlogged. In both editions, doors can be used to create air pockets in Minecraft:lava. Because there is no Minecraft:air around the door, wooden doors do not Minecraft:burn.
Fuel
Similar to Minecraft:planks, wooden doors can be used as Minecraft:fuel in Minecraft:furnaces.
Overworld wooden doors (oak door, spruce door, birch door, jungle door, acacia door, dark oak door, mangrove door, bamboo door, and pale oak door) can smelt 1 Minecraft:item per door.
However, Nether wooden doors (Minecraft:crimson and Minecraft:warped) and metal doors (iron and copper) cannot be used as Minecraft:fuel.
Block states
<section begin="block states"/>Template:El: Template:Bst Template:Bst Template:Bst Template:Bst Template:Bst
Template:El:
Lower Door Block:
Template:Bst
Template:Bst
Template:Bst
Template:Bst
Upper Door Block: Template:Bst Template:Bst Template:Bst Template:Bst<section end="block states"/>
Sounds
Generic
Normal wood
Template:Sound table/Block/Wood
Cherry wood
Template:Sound table/Block/Cherry wood
Bamboo wood
Template:Sound table/Block/Bamboo wood
Nether wood
Template:Sound table/Block/Nether wood
Iron
Template:Sound table/Block/Iron
Copper
Template:Sound table/Block/Copper
Unique
Copper door waxing
Other
Template:JE: Template:SoundTable
Template:BE: Template:SoundTable
Historical sounds:
| Sound | Description | From | to | Minecraft:Resource location | Pitch |
|---|---|---|---|---|---|
| Template:Sound | Opening | Infdev 20100607 ? | 1.0.0 RC1 | ? | |
| Template:Sound | Door opening (Second Version) | 1.0.0 RC1 | 15w43a | random.door_openTemplate:Only | 0.9-1.1 |
| Template:Sound | Closing | Infdev 20100607 ? | 1.0.0 RC1 | ? | |
| Template:Sound | Closing (Second Version) | 1.0.0 RC1 | 15w43a | random.door_closeTemplate:Only | 0.9-1.1 |
Videos
History
Template:See asset history Template:Hatnote
This table lists changes that affect more than one type of door (wooden, iron, and copper).
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Issues
Gallery
-
All door types alongside their respective trapdoor counterparts.
References
See also
Template:Navbox redstone Template:Navbox blocks
Minecraft:cs:Dveře Minecraft:de:Tür Minecraft:es:Puerta Minecraft:fr:Porte Minecraft:hu:Ajtók Minecraft:it:Porta Minecraft:ja:ドア Minecraft:ko:문 Minecraft:nl:Deur Minecraft:pl:Drzwi Minecraft:pt:Porta Minecraft:ru:Дверь Minecraft:th:ประตู Minecraft:uk:Двері Minecraft:zh:门