Minecraft:Hot potato: Difference between revisions
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{{ | {{MC/Distinguish|Baked Potato}} | ||
{{Joke feature}} | {{MC/Joke feature}} | ||
{{Infobox item | {{Infobox item | ||
| image = Hot Potato.png | | image = Hot Potato.png | ||
| Line 7: | Line 7: | ||
| heals = {{hunger|5}} | | heals = {{hunger|5}} | ||
}} | }} | ||
A '''hot potato''' is an item which damages players who hold it in | A '''hot potato''' is an item which damages players who hold it in 24w14potato. | ||
== Obtaining == | == Obtaining == | ||
Throwing a [[Minecraft:potato]], | Throwing a [[Minecraft:potato]], poisonous potato, or a baked potato into [[Minecraft:lava]] turns it into a hot potato, which is then ejected from lava in a random direction{{MC/More info}}. The hot potato retains data from the original potato, such as its custom name, or how many times it has been lubricated. | ||
=== Crafting === | === Crafting === | ||
| Line 22: | Line 22: | ||
== Usage == | == Usage == | ||
=== Damage === | === Damage === | ||
Each hot potato stores a heat value. This value starts from 0 and goes up by 1 every tick it is in a player's inventory to a maximum of 200. Once the heat value reaches 20 and the potato is in a player's inventory, the player begins taking damage. Based on the heat value, a player takes between {{hp|1}} and {{hp|5}} damage each tick. However, due to | Each hot potato stores a heat value. This value starts from 0 and goes up by 1 every tick it is in a player's inventory to a maximum of 200. Once the heat value reaches 20 and the potato is in a player's inventory, the player begins taking damage. Based on the heat value, a player takes between {{hp|1}} and {{hp|5}} damage each tick. However, due to damage immunity, the player only actually takes damage every {{MC/Convert|10|ticks|seconds}}. | ||
Fire Resistance does not prevent the player from taking damage from happening. If there are multiple hot potatoes in a player's inventory, the effect is the same as if there was only one. Hot potatoes do not damage other entities if they hold the item. | |||
=== Food === | === Food === | ||
Eating a hot potato restores {{hunger|5}} hunger. When a hot potato is consumed, the player is set on fire for {{ | Eating a hot potato restores {{hunger|5}} hunger. When a hot potato is consumed, the player is set on fire for {{MC/Convert|1000000|tick|s}}. This value exceeds the range of the short integer type, so only the last 16 bits modulo 32768 will be saved to the player's {{MC/Nbt|short|Fire}} data. | ||
Unlike most foods, hot potatoes can be eaten even if the hunger bar is full. | Unlike most foods, hot potatoes can be eaten even if the hunger bar is full. | ||
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== Sounds == | == Sounds == | ||
{{Sound table/Entity/Food/JE}} | {{MC/Sound table/Entity/Food/JE}} | ||
== Data values == | == Data values == | ||
=== ID === | === ID === | ||
{{JE}}: | {{MC/JE}}: | ||
{{ID table | {{ID table | ||
|edition=java | |edition=java | ||
| Line 75: | Line 75: | ||
== Navigation == | == Navigation == | ||
{{Navbox items|Joke}} | {{MC/Navbox items|Joke}} | ||
{{Navbox jokes|24w14potato}} | {{MC/Navbox jokes|24w14potato}} | ||
[[Category:Joke items]] | [[Category:Joke items]] | ||
[[Category:Food]] | [[Category:Food]] | ||
ja:Hot potato | |||
zh:烫手洋芋 | |||
Latest revision as of 20:28, 9 April 2026
Template:Hatnote Template:Message boxTemplate:Article other Template:Infobox item A hot potato is an item which damages players who hold it in 24w14potato.
Obtaining
Throwing a Minecraft:potato, poisonous potato, or a baked potato into Minecraft:lava turns it into a hot potato, which is then ejected from lava in a random direction
- REDIRECT Template:Info needed
Template:Redr. The hot potato retains data from the original potato, such as its custom name, or how many times it has been lubricated.
Crafting
Usage
Damage
Each hot potato stores a heat value. This value starts from 0 and goes up by 1 every tick it is in a player's inventory to a maximum of 200. Once the heat value reaches 20 and the potato is in a player's inventory, the player begins taking damage. Based on the heat value, a player takes between Template:Hp and Template:Hp damage each tick. However, due to damage immunity, the player only actually takes damage every Script error: No such module "convert"..
Fire Resistance does not prevent the player from taking damage from happening. If there are multiple hot potatoes in a player's inventory, the effect is the same as if there was only one. Hot potatoes do not damage other entities if they hold the item.
Food
Eating a hot potato restores Template:Hunger hunger. When a hot potato is consumed, the player is set on fire for Script error: No such module "convert".. This value exceeds the range of the short integer type, so only the last 16 bits modulo 32768 will be saved to the player's Template:Nbt/sprite Fire data.
Unlike most foods, hot potatoes can be eaten even if the hunger bar is full.
Burning immunity
Hot potato can't be burned in fire or lava, like netherite items.
Hot potato item jumps in lava.
Crafting ingredient
Composting
Placing a hot potato into a Minecraft:composter has a 85% (Template:Frac) chance of raising the compost level by 1.
Sounds
Data values
ID
Issues
Template:Article otherTemplate:Article other
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ja:Hot potato zh:烫手洋芋