Minecraft:Lever: Difference between revisions
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{{Distinguish|Level}} | {{MC/Distinguish|Level}} | ||
{{Infobox block | {{Infobox block | ||
|image=Lever.png | |image=Lever.png | ||
| Line 5: | Line 5: | ||
|transparent=Yes | |transparent=Yes | ||
|light=No | |light=No | ||
| waterloggable = {{ | | waterloggable = {{MC/JEBE|No|Yes}} | ||
|tool=any | |tool=any | ||
|renewable=Yes | |renewable=Yes | ||
| Line 11: | Line 11: | ||
|flammable=No | |flammable=No | ||
|lavasusceptible=No}} | |lavasusceptible=No}} | ||
The '''lever''' is a non-solid [[Minecraft:block]] that can be [[Minecraft:Redstone components|switched]] to provide | The '''lever''' is a non-solid [[Minecraft:block]] that can be [[Minecraft:Redstone components|switched]] to provide redstone power. | ||
== Obtaining == | == Obtaining == | ||
=== Breaking === | === Breaking === | ||
No tool can accelerate the breaking process of levers. | No tool can accelerate the breaking process of levers. | ||
{{ | {{MC/Breaking row|horizontal=1|Lever}} | ||
Levers drop themselves when destroyed, and when their attachment block is moved or removed. | Levers drop themselves when destroyed, and when their attachment block is moved or removed. | ||
=== Natural generation === | === Natural generation === | ||
Three levers generate naturally in each | Three levers generate naturally in each jungle temple. They also generate in woodland mansions and ancient cities. | ||
=== Crafting === | === Crafting === | ||
| Line 31: | Line 31: | ||
== Usage == | == Usage == | ||
{{See also|Redstone circuits}} | {{MC/See also|Redstone circuits}} | ||
{{ | {{MC/In|java}}, lever can be destroyed by [[Minecraft:fluid]]s. | ||
[[File:Lever positions.png|thumb|Five of the eight possible orientations, levers off.]] | [[File:Lever positions.png|thumb|Five of the eight possible orientations, levers off.]] | ||
A lever can be used as a player-switchable redstone [[Minecraft:Redstone components#Power components|power source]]. | A lever can be used as a player-switchable redstone [[Minecraft:Redstone components#Power components|power source]]. | ||
=== Placement === | === Placement === | ||
A lever can be attached to the '''top''', '''side''', or '''bottom''' of any full solid | A lever can be attached to the '''top''', '''side''', or '''bottom''' of any full solid opaque block (stone, dirt, blocks of gold, etc.), or to the '''top''' of an upside-down [[Minecraft:slab]] or upside-down [[Minecraft:stairs]] (but not to the bottom of a right-side-up slab or stairs). When placed on the top or bottom of a block, the lever orients itself in-line with the placing player. | ||
{{ | {{MC/In|bedrock}}, it can additionally be placed on the top of a fence, stone wall or hopper, and can be placed underwater. | ||
When placed on the side of blocks, down is ''on'' and up is ''off''. On the top or bottom of blocks, ''off'' is north or west, ''on'' is south or east. | When placed on the side of blocks, down is ''on'' and up is ''off''. On the top or bottom of blocks, ''off'' is north or west, ''on'' is south or east. | ||
| Line 46: | Line 46: | ||
To activate or deactivate a lever, use the "Use Item/Place Block" control (right-click, by default). A lever can be turned on and off as fast as it can be clicked. | To activate or deactivate a lever, use the "Use Item/Place Block" control (right-click, by default). A lever can be turned on and off as fast as it can be clicked. | ||
[[Minecraft:Mob]]s cannot turn a lever on or off, except accidentally by a | [[Minecraft:Mob]]s cannot turn a lever on or off, except accidentally by a wind charge shot from a breeze. | ||
=== Behavior === | === Behavior === | ||
While active, a lever: | While active, a lever: | ||
* powers any adjacent | * powers any adjacent redstone dust (including beneath the lever) to power level 15 | ||
* powers any adjacent | * powers any adjacent redstone comparator or redstone repeater facing away from the lever to power level 15 | ||
* strongly powers its attachment block to power level 15 (only if the attachment block is a full solid opaque block) | * strongly powers its attachment block to power level 15 (only if the attachment block is a full solid opaque block) | ||
* activates any adjacent [[Minecraft:Redstone components#Mechanism components|mechanism components]], including above or below, such as [[Minecraft:piston]]s, | * activates any adjacent [[Minecraft:Redstone components#Mechanism components|mechanism components]], including above or below, such as [[Minecraft:piston]]s, redstone lamps, etc. | ||
* emits redstone particles to indicate that it is active ({{ | * emits redstone particles to indicate that it is active ({{MC/In|java}}). | ||
=== Piston interactivity === | === Piston interactivity === | ||
Lever is destroyed when the [[Minecraft:piston]] tries to push it. It can't be pulled by the | Lever is destroyed when the [[Minecraft:piston]] tries to push it. It can't be pulled by the sticky piston. | ||
== Sounds == | == Sounds == | ||
=== Generic === | === Generic === | ||
{{Sound table/Block/Lever}} | {{MC/Sound table/Block/Lever}} | ||
=== Unique === | === Unique === | ||
{{ | {{MC/El|je}}: | ||
{{SoundTable | {{SoundTable | ||
| type = java | | type = java | ||
| Line 88: | Line 88: | ||
}} | }} | ||
{{ | {{MC/Edition|bedrock}} | ||
{{SoundTable | {{SoundTable | ||
|type=bedrock | |type=bedrock | ||
| Line 109: | Line 109: | ||
== Data values == | == Data values == | ||
=== ID === | === ID === | ||
{{ | {{MC/Edition|java}}: | ||
{{ID table | {{ID table | ||
|edition=java | |edition=java | ||
| Line 119: | Line 119: | ||
|foot=1}} | |foot=1}} | ||
{{ | {{MC/Edition|bedrock}}: | ||
{{ID table | {{ID table | ||
|edition=bedrock | |edition=bedrock | ||
| Line 132: | Line 132: | ||
=== Block states === | === Block states === | ||
{{ | {{MC/See also|Block states}} | ||
{{ | {{MC/Edition|java}}: | ||
{{bst|face|wall|ceiling,floor,wall|The face of the block the lever placed on.<br>Floor is on top of a block, ceiling is on the bottom, and wall is on one of its sides.}} | {{bst|face|wall|ceiling,floor,wall|The face of the block the lever placed on.<br>Floor is on top of a block, ceiling is on the bottom, and wall is on one of its sides.}} | ||
{{bst|facing|north|east,north,south,west|The direction the lever is facing.<br>Opposite to the direction the player is facing if placed on the side of a block.}} | {{bst|facing|north|east,north,south,west|The direction the lever is facing.<br>Opposite to the direction the player is facing if placed on the side of a block.}} | ||
{{bst|powered|false|false,true|If true, the lever is currently activated.|foot=1}} | {{bst|powered|false|false,true|If true, the lever is currently activated.|foot=1}} | ||
{{ | {{MC/Edition|bedrock}}: | ||
{{bst|showaux=1|bits=0x8|open_bit|false|false,true|If the lever is currently activated.|0,1}} | {{bst|showaux=1|bits=0x8|open_bit|false|false,true|If the lever is currently activated.|0,1}} | ||
{{bst|bits=0x1,0x2,0x4|lever_direction|down_east_west | {{bst|bits=0x1,0x2,0x4|lever_direction|down_east_west | ||
| Line 152: | Line 152: | ||
== Videos == | == Videos == | ||
<div style="text-align:center">{{ | <div style="text-align:center">{{MC/Yt|sw2IV7nL5nk}}{{MC/Yt|aMit1sra8VY}}</div> | ||
== History == | == History == | ||
{{ | {{MC/More sounds|section=1|type=old|Sounds before 23w33a}} | ||
{{See asset history|type=block}} | {{MC/See asset history|type=block}} | ||
=== Development === | === Development === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far| | |{{MC/HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|Notch shows interest in adding levers.}} | ||
}} | }} | ||
=== ''Java Edition'' === | === ''Java Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java alpha}} | |{{MC/HistoryLine|java alpha}} | ||
|{{HistoryLine||v1.0.1|[[File:Wall Lever (S) JE1.png|32px]] [[File:Powered Wall Lever (S) JE1.png|32px]] Added levers. | |{{MC/HistoryLine||v1.0.1|[[File:Wall Lever (S) JE1.png|32px]] [[File:Powered Wall Lever (S) JE1.png|32px]] Added levers. | ||
|[[File:Ceiling Lever (N) JE1.png|32px]] [[File:Powered Ceiling Lever (N) JE1.png|32px]] The data values which would in future be used for ceiling levers had a large cobblestone cuboid in the middle, and floor and "ceiling" levers only existed in north- and west-facing forms.}} | |[[File:Ceiling Lever (N) JE1.png|32px]] [[File:Powered Ceiling Lever (N) JE1.png|32px]] The data values which would in future be used for ceiling levers had a large cobblestone cuboid in the middle, and floor and "ceiling" levers only existed in north- and west-facing forms.}} | ||
|{{HistoryLine|java beta}} | |{{MC/HistoryLine|java beta}} | ||
|{{HistoryLine||1.7|[[File:Wall Lever (S) JE2-L1.png|32px]] [[File:Powered Wall Lever (S) JE2-L1.png|32px]] Due to the change of the [[Minecraft:cobblestone]] texture, the texture of levers has been updated.}} | |{{MC/HistoryLine||1.7|[[File:Wall Lever (S) JE2-L1.png|32px]] [[File:Powered Wall Lever (S) JE2-L1.png|32px]] Due to the change of the [[Minecraft:cobblestone]] texture, the texture of levers has been updated.}} | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.3.1|dev=12w22a|Levers now generate in | |{{MC/HistoryLine||1.3.1|dev=12w22a|Levers now generate in jungle temples.}} | ||
|{{HistoryLine|||dev=12w24a|[[File:Ceiling Lever (N) JE3.png|32px]] [[File:Ceiling Lever (W) JE3.png|32px]] [[File:Powered Ceiling Lever (N) JE3.png|32px]] [[File:Powered Ceiling Lever (W) JE3.png|32px]] Levers can now be placed upside down (on the underside of a block), changing those data values of levers accordingly.}} | |{{MC/HistoryLine|||dev=12w24a|[[File:Ceiling Lever (N) JE3.png|32px]] [[File:Ceiling Lever (W) JE3.png|32px]] [[File:Powered Ceiling Lever (N) JE3.png|32px]] [[File:Powered Ceiling Lever (W) JE3.png|32px]] Levers can now be placed upside down (on the underside of a block), changing those data values of levers accordingly.}} | ||
|{{HistoryLine||1.5|dev=13w03a|Lever orientation is no longer random.}} | |{{MC/HistoryLine||1.5|dev=13w03a|Lever orientation is no longer random.}} | ||
|{{HistoryLine||1.8|dev=14w04a|[[File:Lever (in minecart) 14w04a.png|32px]] If a lever is set to render as the block inside of a [[Minecraft:minecart]] via commands or map editing, it now appears as this (previously it would be entirely invisible).}} | |{{MC/HistoryLine||1.8|dev=14w04a|[[File:Lever (in minecart) 14w04a.png|32px]] If a lever is set to render as the block inside of a [[Minecraft:minecart]] via commands or map editing, it now appears as this (previously it would be entirely invisible).}} | ||
|{{HistoryLine|||dev=14w10a|[[File:Wall Lever (S) JE3.png|32px]] [[File:Powered Wall Lever (S) JE3.png|32px]] Lever models have changed - the UV is now different.}} | |{{MC/HistoryLine|||dev=14w10a|[[File:Wall Lever (S) JE3.png|32px]] [[File:Powered Wall Lever (S) JE3.png|32px]] Lever models have changed - the UV is now different.}} | ||
|{{HistoryLine||1.9|dev=15w46a|Mobs no longer spawn on levers.}} | |{{MC/HistoryLine||1.9|dev=15w46a|Mobs no longer spawn on levers.}} | ||
|{{HistoryLine||1.11|dev=16w39a|Levers now generate in | |{{MC/HistoryLine||1.11|dev=16w39a|Levers now generate in woodland mansions.}} | ||
|{{HistoryLine||1.13|dev=17w47a|[[File:Floor Lever (E) JE1.png|32px]] [[File:Floor Lever (S) JE1.png|32px]] [[File:Ceiling Lever (E) JE1.png|32px]] [[File:Ceiling Lever (S) JE1.png|32px]] [[File:Powered Floor Lever (E) JE1.png|32px]] [[File:Powered Floor Lever (S) JE1.png|32px]] [[File:Powered Ceiling Lever (E) JE1.png|32px]] [[File:Powered Ceiling Lever (S) JE1.png|32px]] Floor and ceiling levers can now be placed facing east or south. This changes the texture rotation. | |{{MC/HistoryLine||1.13|dev=17w47a|[[File:Floor Lever (E) JE1.png|32px]] [[File:Floor Lever (S) JE1.png|32px]] [[File:Ceiling Lever (E) JE1.png|32px]] [[File:Ceiling Lever (S) JE1.png|32px]] [[File:Powered Floor Lever (E) JE1.png|32px]] [[File:Powered Floor Lever (S) JE1.png|32px]] [[File:Powered Ceiling Lever (E) JE1.png|32px]] [[File:Powered Ceiling Lever (S) JE1.png|32px]] Floor and ceiling levers can now be placed facing east or south. This changes the texture rotation. | ||
|Flicking a lever on now displays redstone | |Flicking a lever on now displays redstone particles. | ||
|Levers can no longer be placed on top of [[Minecraft:piston]]s.}} | |Levers can no longer be placed on top of [[Minecraft:piston]]s.}} | ||
|{{HistoryLine|||dev=pre2|The hitbox height of levers placed on the ceiling or floor has been decreased.}} | |{{MC/HistoryLine|||dev=pre2|The hitbox height of levers placed on the ceiling or floor has been decreased.}} | ||
|{{HistoryLine||1.14|dev=18w43a|[[File:Wall Lever (S) JE4.png|32px]] [[File:Powered Wall Lever (S) JE4.png|32px]] The textures used by levers have changed.}} | |{{MC/HistoryLine||1.14|dev=18w43a|[[File:Wall Lever (S) JE4.png|32px]] [[File:Powered Wall Lever (S) JE4.png|32px]] The textures used by levers have changed.}} | ||
|{{HistoryLine|||dev=18w50a|[[File:Wall Lever (S) JE5-L1.png|32px]] [[File:Powered Wall Lever (S) JE5-L1.png|32px]] The cobblestone texture has changed, changing levers as well.}} | |{{MC/HistoryLine|||dev=18w50a|[[File:Wall Lever (S) JE5-L1.png|32px]] [[File:Powered Wall Lever (S) JE5-L1.png|32px]] The cobblestone texture has changed, changing levers as well.}} | ||
|{{HistoryLine|||dev=19w03c|Levers now use correct cullface arguments, and a redundant face (internal end of the handle; visible only from within) was deleted.}} | |{{MC/HistoryLine|||dev=19w03c|Levers now use correct cullface arguments, and a redundant face (internal end of the handle; visible only from within) was deleted.}} | ||
|{{HistoryLine||1.19|dev=22w13a|Levers now generate in | |{{MC/HistoryLine||1.19|dev=22w13a|Levers now generate in ancient cities.}} | ||
|{{HistoryLine||1.20.2|dev=23w33a|Levers now use stone sounds instead of wood sounds.<ref>{{bug|MC-217628||Levers use wood sounds rather than stone|Fixed}}</ref>}} | |{{HistoryLine||1.20.2|dev=23w33a|Levers now use stone sounds instead of wood sounds.<ref>{{bug|MC-217628||Levers use wood sounds rather than stone|Fixed}}</ref>}} | ||
}} | }} | ||
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=== ''Bedrock Edition'' === | === ''Bedrock Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|pocket alpha}} | |{{MC/HistoryLine|pocket alpha}} | ||
|{{HistoryLine||v0.13.0|dev=build 1|[[File:Wall Lever (S) JE2-L2.png|32px]]{{ | |{{HistoryLine||v0.13.0|dev=build 1|[[File:Wall Lever (S) JE2-L2.png|32px]]{{MC/Verify|Was this exact model used?}} Added levers.}} | ||
|{{HistoryLine||v0.15.0|dev=build 1|Levers now generate in | |{{MC/HistoryLine||v0.15.0|dev=build 1|Levers now generate in jungle temples.}} | ||
|{{HistoryLine|pocket}} | |{{MC/HistoryLine|pocket}} | ||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Levers now generate in | |{{MC/HistoryLine||1.1.0|dev=alpha 1.1.0.0|Levers now generate in woodland mansions.}} | ||
|{{HistoryLine|bedrock}} | |{{MC/HistoryLine|bedrock}} | ||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Wall Lever (S) JE5-L3.png|32px]]{{ | |{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Wall Lever (S) JE5-L3.png|32px]]{{MC/Verify|Is this exact model used?}} The texture of levers has been changed.}} | ||
}} | }} | ||
=== Legacy Console Edition === | === Legacy Console Edition === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|console}} | |{{MC/HistoryLine|console}} | ||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Wall Lever (S) JE2-L2.png|32px]]{{ | |{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Wall Lever (S) JE2-L2.png|32px]]{{MC/Verify|Was this exact model used?}} Added levers.}} | ||
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Levers can now be placed upside down (on the underside of a [[Minecraft:block]]).}} | |{{MC/HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Levers can now be placed upside down (on the underside of a [[Minecraft:block]]).}} | ||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Levers now generate in | |{{MC/HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Levers now generate in woodland mansions.}} | ||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Wall Lever (S) JE5-L3.png|32px]]{{ | |{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Wall Lever (S) JE5-L3.png|32px]]{{MC/Verify|Was this exact model used?}} The texture of levers has been changed.}} | ||
}} | }} | ||
=== ''New Nintendo 3DS Edition'' === | === ''New Nintendo 3DS Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|new 3ds}} | |{{MC/HistoryLine|new 3ds}} | ||
|{{HistoryLine||0.1.0|[[File:Wall Lever (S) JE2-L2.png|32px]]{{ | |{{HistoryLine||0.1.0|[[File:Wall Lever (S) JE2-L2.png|32px]]{{MC/Verify|Was this exact model used?}} Added levers.}} | ||
|{{HistoryLine||1.9.19|Levers now generate in | |{{MC/HistoryLine||1.9.19|Levers now generate in woodland mansions.}} | ||
}} | }} | ||
=== Data history === | === Data history === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.13|dev=17w47a|Prior to | |{{MC/HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this block's numeral ID was 69.}} | ||
}} | }} | ||
== Issues == | == Issues == | ||
{{Issue list}} | {{MC/Issue list}} | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Alex pulls a lever.png| | File:Alex pulls a lever.png|Alex pulling a lever. | ||
File:AYIB Lever.jpeg| | File:AYIB Lever.jpeg|Kai pulling a lever. | ||
Henry lever.png|A lever in {{ | Henry lever.png|A lever in {{MC/Amcm}}. | ||
</gallery> | </gallery> | ||
== References == | == References == | ||
{{Reflist}} | {{MC/Reflist}} | ||
== External links == | == External links == | ||
| Line 238: | Line 238: | ||
== Navigation == | == Navigation == | ||
{{Navbox redstone|components}} | {{MC/Navbox redstone|components}} | ||
{{Navbox blocks|Utility}} | {{MC/Navbox blocks|Utility}} | ||
[[Category:Mechanisms]] | [[Category:Mechanisms]] | ||
| Line 246: | Line 246: | ||
[[Category:Non-solid blocks]] | [[Category:Non-solid blocks]] | ||
cs:Páka | |||
de:Hebel | |||
es:Palanca | |||
fr:Levier | |||
hu:Kar | |||
it:Leva | |||
ja:レバー | |||
ko:레버 | |||
nl:Hendel | |||
pl:Dźwignia | |||
pt:Alavanca | |||
ru:Рычаг | |||
th:คันโยก | |||
uk:Важіль | |||
zh:拉杆 | |||
Latest revision as of 20:34, 9 April 2026
Template:Hatnote Template:Infobox block The lever is a non-solid Minecraft:block that can be switched to provide redstone power.
Obtaining
Breaking
No tool can accelerate the breaking process of levers. Script error: No such module "breaking row". Levers drop themselves when destroyed, and when their attachment block is moved or removed.
Natural generation
Three levers generate naturally in each jungle temple. They also generate in woodland mansions and ancient cities.
Crafting
Usage
{{#vardefine:params|0 }}Template:Hatnote in Template:Editions, lever can be destroyed by Minecraft:fluids.
A lever can be used as a player-switchable redstone power source.
Placement
A lever can be attached to the top, side, or bottom of any full solid opaque block (stone, dirt, blocks of gold, etc.), or to the top of an upside-down Minecraft:slab or upside-down Minecraft:stairs (but not to the bottom of a right-side-up slab or stairs). When placed on the top or bottom of a block, the lever orients itself in-line with the placing player.
in Template:Editions, it can additionally be placed on the top of a fence, stone wall or hopper, and can be placed underwater.
When placed on the side of blocks, down is on and up is off. On the top or bottom of blocks, off is north or west, on is south or east.
Activation
To activate or deactivate a lever, use the "Use Item/Place Block" control (right-click, by default). A lever can be turned on and off as fast as it can be clicked.
Minecraft:Mobs cannot turn a lever on or off, except accidentally by a wind charge shot from a breeze.
Behavior
While active, a lever:
- powers any adjacent redstone dust (including beneath the lever) to power level 15
- powers any adjacent redstone comparator or redstone repeater facing away from the lever to power level 15
- strongly powers its attachment block to power level 15 (only if the attachment block is a full solid opaque block)
- activates any adjacent mechanism components, including above or below, such as Minecraft:pistons, redstone lamps, etc.
- emits redstone particles to indicate that it is active (in Template:Editions).
Piston interactivity
Lever is destroyed when the Minecraft:piston tries to push it. It can't be pulled by the sticky piston.
Sounds
Generic
Template:Edition: Template:Sound table/Block/Stone/JE
Template:Edition: Template:Sound table/Block/Lever/BE
Unique
- REDIRECT Template:Edition
Template:Rcat: Template:SoundTable
Template:!((Bedrock EditionTemplate:))! Template:SoundTable
Data values
ID
Template:!((Java EditionTemplate:))!: Template:ID table
Template:!((Bedrock EditionTemplate:))!: Template:ID table
Block states
{{#vardefine:params|0 }}Template:Hatnote
Template:!((Java EditionTemplate:))!: Template:Bst Template:Bst Template:Bst
Template:!((Bedrock EditionTemplate:))!: Template:Bst Template:Bst
Videos
History
Template:Message box Template:Hatnote
Development
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Data history
Issues
Script error: No such module "Issue list".
Gallery
-
Alex pulling a lever.
-
Kai pulling a lever.
-
A lever in
- REDIRECT Template:AMCM
References
<references group="">
</references>
External links
| |||||||
|
| |||||||
Template:Article otherTemplate:Article other
cs:Páka de:Hebel es:Palanca fr:Levier hu:Kar it:Leva ja:レバー ko:레버 nl:Hendel pl:Dźwignia pt:Alavanca ru:Рычаг th:คันโยก uk:Важіль zh:拉杆