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StarCitizen:Icache: Difference between revisions

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'''iCache''', or '''item cache''', is a highly distributed and fault-tolerant storage/query engine used by [[StarCitizen:Star Citizen|''Star Citizen'']] that greatly out-performs the legacy [[StarCitizen:pCache]].<ref name=":1">{{Cite RSI|url=https://robertsspaceindustries.com/en/comm-link/transmission/17036-Star-Citizen-Monthly-Report-March-2019|text=Star Citizen Monthly Report: March 2019|accessdate=2019-04-12}}</ref>
'''iCache''', or '''item cache''', is a highly distributed and fault-tolerant storage/query engine used by [[StarCitizen:Star Citizen|''Star Citizen'']] that greatly out-performs the legacy [[StarCitizen:pCache]].<ref name=":1">{{SC/Cite RSI|url=https://robertsspaceindustries.com/en/comm-link/transmission/17036-Star-Citizen-Monthly-Report-March-2019|text=Star Citizen Monthly Report: March 2019|accessdate=2019-04-12}}</ref>


It uses a proliferated fleet of services to optimize querying in a scalable fashion, while using best practices for fault tolerance and recovery so for example all nodes have their data replicated in the network so even if one goes down, only partial data response is briefly lost and quickly a new one is rebuilt in it's place, so automatic regeneration.<ref name=":0">{{Cite RSI|url=https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/where-is-icache-and-physicalised-inventory-at-now/3033094|text=Spectrum comment by Chad McKinney|accessdate=2020-05-18}}</ref>
It uses a proliferated fleet of services to optimize querying in a scalable fashion, while using best practices for fault tolerance and recovery so for example all nodes have their data replicated in the network so even if one goes down, only partial data response is briefly lost and quickly a new one is rebuilt in it's place, so automatic regeneration.<ref name=":0">{{SC/Cite RSI|url=https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/where-is-icache-and-physicalised-inventory-at-now/3033094|text=Spectrum comment by Chad McKinney|accessdate=2020-05-18}}</ref>


The new icache is also being built with gameplay systems in mind and understanding of how data needs to be queried from game servers. At this point [[StarCitizen:Cloud Imperium Games Ltd.|Cloud Imperium Games]] has a much better idea of how ''Star Citizen'' works than when the legacy pCache was created, so they can design their item data and query schema to make this new system efficient and minimal, which will also help with stability and scalability.<ref name=":0" />
The new icache is also being built with gameplay systems in mind and understanding of how data needs to be queried from game servers. At this point [[StarCitizen:Cloud Imperium Games Ltd.|Cloud Imperium Games]] has a much better idea of how ''Star Citizen'' works than when the legacy pCache was created, so they can design their item data and query schema to make this new system efficient and minimal, which will also help with stability and scalability.<ref name=":0" />
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== References ==
== References ==


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Latest revision as of 22:14, 9 April 2026

iCache, or item cache, is a highly distributed and fault-tolerant storage/query engine used by Star Citizen that greatly out-performs the legacy StarCitizen:pCache.<ref name=":1">Script error: No such module "Cite RSI".</ref>

It uses a proliferated fleet of services to optimize querying in a scalable fashion, while using best practices for fault tolerance and recovery so for example all nodes have their data replicated in the network so even if one goes down, only partial data response is briefly lost and quickly a new one is rebuilt in it's place, so automatic regeneration.<ref name=":0">Script error: No such module "Cite RSI".</ref>

The new icache is also being built with gameplay systems in mind and understanding of how data needs to be queried from game servers. At this point Cloud Imperium Games has a much better idea of how Star Citizen works than when the legacy pCache was created, so they can design their item data and query schema to make this new system efficient and minimal, which will also help with stability and scalability.<ref name=":0" />

This system is important, particularly as the StarCitizen:Persistent Universe sees greater volumes of players and StarCitizen:server meshing comes online.<ref name=":1" />

References

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