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Minecraft:Spawn event/Upstream: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Sync: upstream version from Minecraft
 
SyncBot (talk | contribs)
Fix template calls: add MC/ prefix
 
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{{Exclusive|bedrock}}
{{MC/Exclusive|bedrock}}
{{Work in progress}}
{{MC/Work in progress}}


A '''spawn event''', also known as a '''mob event''', is a way to spawn [[Minecraft:entity|entities]] under certain event conditions. They are defined under the <code>events</code> object in the entity's behavior file. Spawn events are used in commands such as {{cmd|summon}} and {{cmd|event}}.
A '''spawn event''', also known as a '''mob event''', is a way to spawn entities under certain event conditions. They are defined under the <code>events</code> object in the entity's behavior file. Spawn events are used in commands such as {{MC/Cmd|summon}} and {{MC/Cmd|event}}.


== List of spawn events ==
== List of spawn events ==
Line 8: Line 8:
! Event !! class="unsortable" | Explanation !! Can be applied to
! Event !! class="unsortable" | Explanation !! Can be applied to
|-
|-
| {{cd|abort_sheltering}}
| {{MC/Cd|abort_sheltering}}
| Entity is no longer seeking shelter.
| Entity is no longer seeking shelter.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Bee}}
* {{MC/Entitylink|Bee}}
}}
}}
|-
|-
| {{cd|admire_item_started_event}}
| {{MC/Cd|admire_item_started_event}}
| Entity starts admiring item.
| Entity starts admiring item.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Piglin}}
* {{MC/Entitylink|Piglin}}
}}
}}
|-
|-
| {{cd|admire_item_stopped_event}}
| {{MC/Cd|admire_item_stopped_event}}
| Entity stops admiring item.
| Entity stops admiring item.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Piglin}}
* {{MC/Entitylink|Piglin}}
}}
}}
|-
|-
| {{cd|ageable_grow_up}}
| {{MC/Cd|ageable_grow_up}}
| Entity grows up.
| Entity grows up.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Dolphin}}
* {{MC/Entitylink|Dolphin}}
* {{EntityLink|Tadpole}}
* {{MC/Entitylink|Tadpole}}
}}
}}
|-
|-
| {{cd|attack_cooldown_complete_event}}
| {{MC/Cd|attack_cooldown_complete_event}}
| Entity has completed attack cooldown.
| Entity has completed attack cooldown.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Axolotl}}
* {{MC/Entitylink|Axolotl}}
* {{EntityLink|Goat}}
* {{MC/Entitylink|Goat}}
* {{EntityLink|Hoglin}}
* {{MC/Entitylink|Hoglin}}
* {{EntityLink|Piglin}}
* {{MC/Entitylink|Piglin}}
}}
}}
|-
|-
| {{cd|attacked}}
| {{MC/Cd|attacked}}
| Entity is attacked.
| Entity is attacked.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Bee}}
* {{MC/Entitylink|Bee}}
}}
}}
|-
|-
|<code>be_sheared</code>
|<code>be_sheared</code>
|Entity is sheared.
|Entity is sheared.
|{{Flatlist|* {{EntityLink|Bogged}}}}
|{{Flatlist|* {{MC/Entitylink|Bogged}}}}
|-
|-
| {{cd|become_angry}}
| {{MC/Cd|become_angry}}
| Entity has become angry.
| Entity has become angry.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Dolphin}}
* {{MC/Entitylink|Dolphin}}
}}
}}
|-
|-
| {{cd|become_angry_event}}
| {{MC/Cd|become_angry_event}}
| Entity has become angry.
| Entity has become angry.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Hoglin}}
* {{MC/Entitylink|Hoglin}}
* {{EntityLink|Piglin}}
* {{MC/Entitylink|Piglin}}
* {{EntityLink|Piglin Brute}}
* {{MC/Entitylink|Piglin Brute}}
* {{EntityLink|Zoglin}}
* {{MC/Entitylink|Zoglin}}
}}
}}
|-
|-
| {{cd|become_calm_event}}
| {{MC/Cd|become_calm_event}}
| Entity has become calm.
| Entity has become calm.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Hoglin}}
* {{MC/Entitylink|Hoglin}}
* {{EntityLink|Piglin}}
* {{MC/Entitylink|Piglin}}
* {{EntityLink|Piglin Brute}}
* {{MC/Entitylink|Piglin Brute}}
* {{EntityLink|Zoglin}}
* {{MC/Entitylink|Zoglin}}
}}
}}
|-
|-
| {{cd|become_cow}}
| {{MC/Cd|become_cow}}
| Entity becomes a cow.
| Entity becomes a cow.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Mooshroom}}
* {{MC/Entitylink|Mooshroom}}
}}
}}
|-
|-
| {{cd|become_pregnant}}
| {{MC/Cd|become_pregnant}}
| Entity becomes pregnant.
| Entity becomes pregnant.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Frog}}
* {{MC/Entitylink|Frog}}
}}
}}
|-
|-
| {{cd|become_stray_event}}
| {{MC/Cd|become_stray_event}}
| Entity becomes a stray.
| Entity becomes a stray.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Skeleton}}
* {{MC/Entitylink|Skeleton}}
}}
}}
|-
|-
| {{cd|become_witch}}
| {{MC/Cd|become_witch}}
| Entity becomes a witch.
| Entity becomes a witch.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
}}
}}
|-
|-
| {{cd|become_zombie}}
| {{MC/Cd|become_zombie}}
| Entity becomes the zombie variant of it.
| Entity becomes the zombie variant of it.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Pig}}
* {{MC/Entitylink|Pig}}
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
}}
}}
|-
|-
| {{cd|become_zombie_event}}
| {{MC/Cd|become_zombie_event}}
| Entity is transforming into the zombified counterpart.
| Entity is transforming into the zombified counterpart.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Hoglin}}
* {{MC/Entitylink|Hoglin}}
* {{EntityLink|Piglin}}
* {{MC/Entitylink|Piglin}}
* {{EntityLink|Piglin Brute}}
* {{MC/Entitylink|Piglin Brute}}
}}
}}
|-
|-
| {{cd|calmed_down}}
| {{MC/Cd|calmed_down}}
| Entity has calmed down.
| Entity has calmed down.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Bee}}
* {{MC/Entitylink|Bee}}
}}
}}
|-
|-
| {{cd|change_to_skeleton}}
| {{MC/Cd|change_to_skeleton}}
| Entity starts transforming into a skeleton.
| Entity starts transforming into a skeleton.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Stray}}
* {{MC/Entitylink|Stray}}
}}
}}
|-
|-
| {{cd|collected_nectar}}
| {{MC/Cd|collected_nectar}}
| Entity has collected nectar.
| Entity has collected nectar.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Bee}}
* {{MC/Entitylink|Bee}}
}}
}}
|-
|-
| {{cd|countdown_to_perish_event}}
| {{MC/Cd|countdown_to_perish_event}}
| Countdown to entity perishing.
| Countdown to entity perishing.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Bee}}
* {{MC/Entitylink|Bee}}
}}
}}
|-
|-
| {{cd|dried_out}}
| {{MC/Cd|dried_out}}
| Entity has dried out.
| Entity has dried out.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Axolotl}}
* {{MC/Entitylink|Axolotl}}
* {{EntityLink|Dolphin}}
* {{MC/Entitylink|Dolphin}}
}}
}}
|-
|-
| {{cd|enter_water}}
| {{MC/Cd|enter_water}}
| Entity has entered water
| Entity has entered water
|{{flatlist|
|{{flatlist|
* {{EntityLink|Axolotl}}
* {{MC/Entitylink|Axolotl}}
}}
}}
|-
|-
| {{cd|escaped_event}}
| {{MC/Cd|escaped_event}}
| Entity has escaped.
| Entity has escaped.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Hoglin}}
* {{MC/Entitylink|Hoglin}}
}}
}}
|-
|-
|<code>fed_open_eyeblossom</code>
|<code>fed_open_eyeblossom</code>
|Entity has been fed an open eyeblossom.
|Entity has been fed an open eyeblossom.
|{{Flatlist|* {{EntityLink|Bee}}}}
|{{Flatlist|* {{MC/Entitylink|Bee}}}}
|-
|-
|<code>fed_wither_rose</code>
|<code>fed_wither_rose</code>
|Entity has been fed a wither rose.
|Entity has been fed a wither rose.
|{{Flatlist|* {{EntityLink|Bee}}}}
|{{Flatlist|* {{MC/Entitylink|Bee}}}}
|-
|-
| {{cd|find_flower_timeout}}
| {{MC/Cd|find_flower_timeout}}
| Timeout for entity finding flower.
| Timeout for entity finding flower.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Bee}}
* {{MC/Entitylink|Bee}}
}}
}}
|-
|-
| {{cd|find_hive_event}}
| {{MC/Cd|find_hive_event}}
| Entity has found hive.
| Entity has found hive.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Bee}}
* {{MC/Entitylink|Bee}}
}}
}}
|-
|-
| {{cd|find_hive_timeout}}
| {{MC/Cd|find_hive_timeout}}
| Timeout for entity finding hive.
| Timeout for entity finding hive.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Bee}}
* {{MC/Entitylink|Bee}}
}}
}}
|-
|-
| {{cd|from_explosion}}
| {{MC/Cd|from_explosion}}
| The entity got triggered by an explosion.
| The entity got triggered by an explosion.
|{{flatlist|
|{{flatlist|
* {{EntityLink|TNT}}
* {{MC/Entitylink|TNT}}
}}
}}
|-
|-
| {{cd|from_village}}
| {{MC/Cd|from_village}}
| Entity has spawned from an abandoned village.
| Entity has spawned from an abandoned village.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Zombie Villager}}
* {{MC/Entitylink|Zombie Villager}}
}}
}}
|-
|-
| {{cd|go_back_to_spawn_failed}}
| {{MC/Cd|go_back_to_spawn_failed}}
| Entity fails to go back to its spawn point.
| Entity fails to go back to its spawn point.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Piglin Brute}}
* {{MC/Entitylink|Piglin Brute}}
}}
}}
|-
|-
| {{cd|got_in_powder_snow}}
| {{MC/Cd|got_in_powder_snow}}
| Entity is in powder snow.
| Entity is in powder snow.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Skeleton}}
* {{MC/Entitylink|Skeleton}}
}}
}}
|-
|-
| {{cd|got_out_of_powder_snow}}
| {{MC/Cd|got_out_of_powder_snow}}
| Entity is out of powder snow.
| Entity is out of powder snow.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Skeleton}}
* {{MC/Entitylink|Skeleton}}
}}
}}
|-
|-
| {{cd|grow_up}}
| {{MC/Cd|grow_up}}
| Entity becomes an adult.
| Entity becomes an adult.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Rabbit}}
* {{MC/Entitylink|Rabbit}}
}}
}}
|-
|-
| {{cd|hive_destroyed}}
| {{MC/Cd|hive_destroyed}}
| Entity's hive has been destroyed.
| Entity's hive has been destroyed.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Bee}}
* {{MC/Entitylink|Bee}}
}}
}}
|-
|-
| {{cd|important_block_destroyed_event}}
| {{MC/Cd|important_block_destroyed_event}}
| Entity has noticed an important block has been destroyed, and becomes hostile to players.
| Entity has noticed an important block has been destroyed, and becomes hostile to players.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Piglin}}
* {{MC/Entitylink|Piglin}}
* {{EntityLink|Piglin Brute}}
* {{MC/Entitylink|Piglin Brute}}
}}
}}
|-
|-
| {{cd|in_desert}}
| {{MC/Cd|in_desert}}
| Entity has a desert skin.
| Entity has a desert skin.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Rabbit}}
* {{MC/Entitylink|Rabbit}}
}}
}}
|-
|-
| {{cd|in_snow}}
| {{MC/Cd|in_snow}}
| Entity has a snow skin.
| Entity has a snow skin.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Rabbit}}
* {{MC/Entitylink|Rabbit}}
}}
}}
|-
|-
| {{cd|killed_enemy_event}}
| {{MC/Cd|killed_enemy_event}}
| Entity has killed an enemy.
| Entity has killed an enemy.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Axolotl}}
* {{MC/Entitylink|Axolotl}}
}}
}}
|-
|-
| {{cd|laid_egg}}
| {{MC/Cd|laid_egg}}
| Entity has laid an egg.
| Entity has laid an egg.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Frog}}
* {{MC/Entitylink|Frog}}
}}
}}
|-
|-
| {{cd|minecraft:add_attributes}}
| {{MC/Cd|minecraft:add_attributes}}
| Entity's color and strength are randomized. (Works with {{cmd|event}}; bugged with {{cmd|summon}})  
| Entity's color and strength are randomized. (Works with {{MC/Cmd|event}}; bugged with {{MC/Cmd|summon}})  
|{{flatlist|
|{{flatlist|
* {{EntityLink|Llama}}
* {{MC/Entitylink|Llama}}
* {{EntityLink|Trader Llama}}
* {{MC/Entitylink|Trader Llama}}
}}
}}
|-
|-
| {{cd|minecraft:add_biome_and_skin}}
| {{MC/Cd|minecraft:add_biome_and_skin}}
| Entity gets a variant depending on the biome.
| Entity gets a variant depending on the biome.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Zombie Villager}}
* {{MC/Entitylink|Zombie Villager}}
}}
}}
|-
|-
|{{cd|minecraft:add_can_ride}}
|{{MC/Cd|minecraft:add_can_ride}}
| Entity has the ability to be ridden.
| Entity has the ability to be ridden.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Boat}}
* {{MC/Entitylink|Boat}}
* {{EntityLink|Boat with Chest}}
* {{MC/Entitylink|Boat with Chest}}
}}
}}
|-
|-
|<code>minecraft:add_damage_timer</code>
|<code>minecraft:add_damage_timer</code>
|A [[Minecraft:Vex#Behavior|countdown of random length]] starts, at the end of which the entity begins taking damage.
|A countdown of random length starts, at the end of which the entity begins taking damage.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Vex}}
* {{MC/Entitylink|Vex}}
}}
}}
|-
|-
Line 286: Line 286:
|Entity begins taking periodic damage.
|Entity begins taking periodic damage.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Vex}}
* {{MC/Entitylink|Vex}}
}}
}}
|-
|-
| {{cd|minecraft:ageable_grow_up}}
| {{MC/Cd|minecraft:ageable_grow_up}}
| Entity grows up from a baby into an adult.
| Entity grows up from a baby into an adult.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Armadillo}}
* {{MC/Entitylink|Armadillo}}
* {{EntityLink|Axolotl}}
* {{MC/Entitylink|Axolotl}}
* {{EntityLink|Bee}}
* {{MC/Entitylink|Bee}}
* {{EntityLink|Camel}}
* {{MC/Entitylink|Camel}}
* {{EntityLink|Cat}}
* {{MC/Entitylink|Cat}}
* {{EntityLink|Chicken}}
* {{MC/Entitylink|Chicken}}
* {{EntityLink|Cow}}
* {{MC/Entitylink|Cow}}
* {{EntityLink|Donkey}}
* {{MC/Entitylink|Donkey}}
* {{EntityLink|Fox}}
* {{MC/Entitylink|Fox}}
* {{EntityLink|Goat}}
* {{MC/Entitylink|Goat}}
* {{EntityLink|Hoglin}}
* {{MC/Entitylink|Hoglin}}
* {{EntityLink|Horse}}
* {{MC/Entitylink|Horse}}
* {{EntityLink|Llama}}
* {{MC/Entitylink|Llama}}
* {{EntityLink|Mooshroom}}
* {{MC/Entitylink|Mooshroom}}
* {{EntityLink|Mule}}
* {{MC/Entitylink|Mule}}
* {{EntityLink|Ocelot}}
* {{MC/Entitylink|Ocelot}}
* {{EntityLink|Panda}}
* {{MC/Entitylink|Panda}}
* {{EntityLink|Pig}}
* {{MC/Entitylink|Pig}}
* {{EntityLink|Polar Bear}}
* {{MC/Entitylink|Polar Bear}}
* {{EntityLink|Sheep}}
* {{MC/Entitylink|Sheep}}
* {{EntityLink|Sniffer}}
* {{MC/Entitylink|Sniffer}}
* {{EntityLink|Strider}}
* {{MC/Entitylink|Strider}}
* {{EntityLink|Trader Llama}}
* {{MC/Entitylink|Trader Llama}}
* {{EntityLink|Turtle}}
* {{MC/Entitylink|Turtle}}
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
* {{EntityLink|Zombie Horse}}
* {{MC/Entitylink|Zombie Horse}}
}}
}}
|-
|-
| {{cd|minecraft:ageable_set_baby}}
| {{MC/Cd|minecraft:ageable_set_baby}}
| Entity turns from an adult to a baby.
| Entity turns from an adult to a baby.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
}}
}}
|-
|-
| {{cd|minecraft:ambient_night}}
| {{MC/Cd|minecraft:ambient_night}}
| Entity is displaying behavior for ambient sleep.
| Entity is displaying behavior for ambient sleep.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Fox}}
* {{MC/Entitylink|Fox}}
}}
}}
|-
|-
| {{cd|minecraft:ambient_normal}}
| {{MC/Cd|minecraft:ambient_normal}}
| Entity is displaying behavior for ambient normal.
| Entity is displaying behavior for ambient normal.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Fox}}
* {{MC/Entitylink|Fox}}
}}
}}
|-
|-
| {{cd|minecraft:ambient_sleep}}
| {{MC/Cd|minecraft:ambient_sleep}}
| Entity is displaying behavior for ambient sleep.
| Entity is displaying behavior for ambient sleep.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Fox}}
* {{MC/Entitylink|Fox}}
}}
}}
|-
|-
| {{cd|minecraft:as_adult}}
| {{MC/Cd|minecraft:as_adult}}
| Entity spawns as an adult.
| Entity spawns as an adult.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Drowned}}
* {{MC/Entitylink|Drowned}}
* {{EntityLink|Husk}}
* {{MC/Entitylink|Husk}}
* {{EntityLink|Zoglin}}
* {{MC/Entitylink|Zoglin}}
* {{EntityLink|Zombie}}
* {{MC/Entitylink|Zombie}}
}}
}}
|-
|-
| {{cd|minecraft:as_baby}}
| {{MC/Cd|minecraft:as_baby}}
| Entity spawns as a baby.
| Entity spawns as a baby.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Drowned}}
* {{MC/Entitylink|Drowned}}
* {{EntityLink|Husk}}
* {{MC/Entitylink|Husk}}
* {{EntityLink|Zoglin}}
* {{MC/Entitylink|Zoglin}}
* {{EntityLink|Zombie}}
* {{MC/Entitylink|Zombie}}
* {{EntityLink|Zombie Villager}}
* {{MC/Entitylink|Zombie Villager}}
* {{EntityLink|Zombified Piglin}}
* {{MC/Entitylink|Zombified Piglin}}
}}
}}
|-
|-
| {{cd|minecraft:as_baby_jockey}}
| {{MC/Cd|minecraft:as_baby_jockey}}
| Entity spawns as a baby that can find mounts and become a jockey.
| Entity spawns as a baby that can find mounts and become a jockey.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Drowned}}
* {{MC/Entitylink|Drowned}}
* {{EntityLink|Husk}}
* {{MC/Entitylink|Husk}}
* {{EntityLink|Zombie}}
* {{MC/Entitylink|Zombie}}
}}
}}
|-
|-
| {{cd|minecraft:as_ranged_adult}}
| {{MC/Cd|minecraft:as_ranged_adult}}
| Entity spawns as an adult with a trident.
| Entity spawns as an adult with a trident.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Drowned}}
* {{MC/Entitylink|Drowned}}
}}
}}
|-
|-
| {{cd|minecraft:as_ranged_baby}}
| {{MC/Cd|minecraft:as_ranged_baby}}
| Entity spawns as a baby with a trident.
| Entity spawns as a baby with a trident.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Drowned}}
* {{MC/Entitylink|Drowned}}
}}
}}
|-
|-
| {{cd|minecraft:as_ranged_baby_jockey}}
| {{MC/Cd|minecraft:as_ranged_baby_jockey}}
| Entity spawns as a baby that is a jockey that can find mounts holding a trident.
| Entity spawns as a baby that is a jockey that can find mounts holding a trident.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Drowned}}
* {{MC/Entitylink|Drowned}}
}}
}}
|-
|-
| {{cd|minecraft:as_rider}}
| {{MC/Cd|minecraft:as_rider}}
| Entity spawns as an adult holding a trident riding a [[Minecraft:zombie nautilus]].
| Entity spawns as an adult holding a trident riding a zombie nautilus.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Drowned}}
* {{MC/Entitylink|Drowned}}
}}
}}
|-
|-
| {{cd|minecraft:ate_allium}}
| {{MC/Cd|minecraft:ate_allium}}
|Entity is fed an allium.
|Entity is fed an allium.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Mooshroom}}
* {{MC/Entitylink|Mooshroom}}
}}
}}
|-
|-
| {{cd|minecraft:ate_bluet}}
| {{MC/Cd|minecraft:ate_bluet}}
|Entity is fed a bluet.
|Entity is fed a bluet.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Mooshroom}}
* {{MC/Entitylink|Mooshroom}}
}}
}}
|-
|-
|{{cd|minecraft:ate_closed_eyeblossom}}
|{{MC/Cd|minecraft:ate_closed_eyeblossom}}
|Entity is fed a closed eyeblossom.
|Entity is fed a closed eyeblossom.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Mooshroom}}
* {{MC/Entitylink|Mooshroom}}
}}
}}
|-
|-
| {{cd|minecraft:ate_cornflower}}
| {{MC/Cd|minecraft:ate_cornflower}}
| Entity is fed a cornflower.
| Entity is fed a cornflower.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Mooshroom}}
* {{MC/Entitylink|Mooshroom}}
}}
}}
|-
|-
| {{cd|minecraft:ate_daisy}}
| {{MC/Cd|minecraft:ate_daisy}}
| Entity is fed a daisy.
| Entity is fed a daisy.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Mooshroom}}
* {{MC/Entitylink|Mooshroom}}
}}
}}
|-
|-
| {{cd|minecraft:ate_dandelion}}
| {{MC/Cd|minecraft:ate_dandelion}}
| Entity is fed a dandelion.
| Entity is fed a dandelion.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Mooshroom}}
* {{MC/Entitylink|Mooshroom}}
}}
}}
|-
|-
| {{cd|minecraft:ate_lily}}
| {{MC/Cd|minecraft:ate_lily}}
| Entity is fed a lily.
| Entity is fed a lily.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Mooshroom}}
* {{MC/Entitylink|Mooshroom}}
}}
}}
|-
|-
|{{cd|minecraft:ate_open_eyeblossom}}
|{{MC/Cd|minecraft:ate_open_eyeblossom}}
|Entity is fed an open eyeblossom.
|Entity is fed an open eyeblossom.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Mooshroom}}
* {{MC/Entitylink|Mooshroom}}
}}
}}
|-
|-
| {{cd|minecraft:ate_orchid}}
| {{MC/Cd|minecraft:ate_orchid}}
| Entity is fed an orchid.
| Entity is fed an orchid.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Mooshroom}}
* {{MC/Entitylink|Mooshroom}}
}}
}}
|-
|-
| {{cd|minecraft:ate_poppy}}
| {{MC/Cd|minecraft:ate_poppy}}
| Entity is fed a poppy.
| Entity is fed a poppy.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Mooshroom}}
* {{MC/Entitylink|Mooshroom}}
}}
}}
|-
|-
| {{cd|minecraft:ate_rose}}
| {{MC/Cd|minecraft:ate_rose}}
| Entity is fed a rose.
| Entity is fed a rose.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Mooshroom}}
* {{MC/Entitylink|Mooshroom}}
}}
}}
|-
|-
|{{cd|minecraft:ate_torchflower}}
|{{MC/Cd|minecraft:ate_torchflower}}
|Entity is fed a torchflower.
|Entity is fed a torchflower.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Mooshroom}}
* {{MC/Entitylink|Mooshroom}}
}}
}}
|-
|-
| {{cd|minecraft:ate_tulip}}
| {{MC/Cd|minecraft:ate_tulip}}
| Entity is fed a tulip.
| Entity is fed a tulip.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Mooshroom}}
* {{MC/Entitylink|Mooshroom}}
}}
}}
|-
|-
| {{cd|minecraft:baby_on_calm}}
| {{MC/Cd|minecraft:baby_on_calm}}
| Entity becomes calm. Only executable on the baby variant.
| Entity becomes calm. Only executable on the baby variant.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Panda}}
* {{MC/Entitylink|Panda}}
* {{EntityLink|Polar Bear}}
* {{MC/Entitylink|Polar Bear}}
}}
}}
|-
|-
| {{cd|minecraft:become_aggressive}}
| {{MC/Cd|minecraft:become_aggressive}}
| Entity becomes aggressive.
| Entity becomes aggressive.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Magma Cube}}
* {{MC/Entitylink|Magma Cube}}
* {{EntityLink|Slime}}
* {{MC/Entitylink|Slime}}
}}
}}
|-
|-
| {{cd|minecraft:become_aggro}}
| {{MC/Cd|minecraft:become_aggro}}
| Entity becomes aggro.
| Entity becomes aggro.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Vindicator}}
* {{MC/Entitylink|Vindicator}}
}}
}}
|-
|-
| {{cd|minecraft:become_anenonme}}
| {{MC/Cd|minecraft:become_anenonme}}
| Entity becomes an anenonme.
| Entity becomes an anenonme.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Tropical Fish}}
* {{MC/Entitylink|Tropical Fish}}
}}
}}
|-
|-
| {{cd|minecraft:become_angry}}
| {{MC/Cd|minecraft:become_angry}}
| Entity has become angry. If it's applied to a nautilus, wolf, or zombie nautilus, they can no longer be leashed.
| Entity has become angry. If it's applied to a nautilus, wolf, or zombie nautilus, they can no longer be leashed.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Cave Spider}}
* {{MC/Entitylink|Cave Spider}}
* {{EntityLink|Enderman}}
* {{MC/Entitylink|Enderman}}
* {{EntityLink|Llama}}
* {{MC/Entitylink|Llama}}
* {{EntityLink|Nautilus}}
* {{MC/Entitylink|Nautilus}}
* {{EntityLink|Panda}}
* {{MC/Entitylink|Panda}}
* {{EntityLink|Silverfish}}
* {{MC/Entitylink|Silverfish}}
* {{EntityLink|Spider}}
* {{MC/Entitylink|Spider}}
* {{EntityLink|Trader Llama}}
* {{MC/Entitylink|Trader Llama}}
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
* {{EntityLink|Zombie Nautilus}}
* {{MC/Entitylink|Zombie Nautilus}}
* {{EntityLink|Zombified Piglin}}
* {{MC/Entitylink|Zombified Piglin}}
}}
}}
|-
|-
|{{cd|minecraft:become_armorable}}
|{{MC/Cd|minecraft:become_armorable}}
| Entity becomes capable to equip [[Minecraft:wolf armor]].
| Entity becomes capable to equip wolf armor.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
}}
}}
|-
|-
| {{cd|minecraft:become_armorer}}
| {{MC/Cd|minecraft:become_armorer}}
| Entity becomes an armorer.
| Entity becomes an armorer.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
}}
}}
|-
|-
| {{cd|minecraft:become_black_tang}}
| {{MC/Cd|minecraft:become_black_tang}}
| Entity becomes a black tang.
| Entity becomes a black tang.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Tropical Fish}}
* {{MC/Entitylink|Tropical Fish}}
}}
}}
|-
|-
| {{cd|minecraft:become_blue_dory}}
| {{MC/Cd|minecraft:become_blue_dory}}
| Entity becomes a blue dory.
| Entity becomes a blue dory.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Tropical Fish}}
* {{MC/Entitylink|Tropical Fish}}
}}
}}
|-
|-
| {{cd|minecraft:become_brown}}
| {{MC/Cd|minecraft:become_brown}}
| Entity becomes brown.
| Entity becomes brown.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Mooshroom}}
* {{MC/Entitylink|Mooshroom}}
}}
}}
|-
|-
| {{cd|minecraft:become_brown_adult}}
| {{MC/Cd|minecraft:become_brown_adult}}
| Entity becomes brown.
| Entity becomes brown.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Mooshroom}}
* {{MC/Entitylink|Mooshroom}}
}}
}}
|-
|-
| {{cd|minecraft:become_butcher}}
| {{MC/Cd|minecraft:become_butcher}}
| Entity becomes a butcher.
| Entity becomes a butcher.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
}}
}}
|-
|-
| {{cd|minecraft:become_butterfly_fish}}
| {{MC/Cd|minecraft:become_butterfly_fish}}
| Entity becomes a butterfly fish.
| Entity becomes a butterfly fish.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Tropical Fish}}
* {{MC/Entitylink|Tropical Fish}}
}}
}}
|-
|-
| {{cd|minecraft:become_calm}}
| {{MC/Cd|minecraft:become_calm}}
| Entity becomes calm.
| Entity becomes calm.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Magma Cube}}
* {{MC/Entitylink|Magma Cube}}
* {{EntityLink|Slime}}
* {{MC/Entitylink|Slime}}
* {{EntityLink|Spider}}
* {{MC/Entitylink|Spider}}
* {{EntityLink|Wandering Trader}}
* {{MC/Entitylink|Wandering Trader}}
}}
}}
|-
|-
| {{cd|minecraft:become_cartographer}}
| {{MC/Cd|minecraft:become_cartographer}}
| Entity becomes a cartographer.
| Entity becomes a cartographer.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
}}
}}
|-
|-
| {{cd|minecraft:become_cc_betta}}
| {{MC/Cd|minecraft:become_cc_betta}}
| Entity becomes a cotton candy betta.
| Entity becomes a cotton candy betta.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Tropical Fish}}
* {{MC/Entitylink|Tropical Fish}}
}}
}}
|-
|-
| {{cd|minecraft:become_charged}}
| {{MC/Cd|minecraft:become_charged}}
| Entity has become charged.
| Entity has become charged.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Creeper}}
* {{MC/Entitylink|Creeper}}
}}
}}
|-
|-
| {{cd|minecraft:become_cichlid}}
| {{MC/Cd|minecraft:become_cichlid}}
| Entity becomes a cichlid.
| Entity becomes a cichlid.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Tropical Fish}}
* {{MC/Entitylink|Tropical Fish}}
}}
}}
|-
|-
| {{cd|minecraft:become_cleric}}
| {{MC/Cd|minecraft:become_cleric}}
| Entity becomes a cleric.
| Entity becomes a cleric.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
* {{EntityLink|Zombie Villager}}
* {{MC/Entitylink|Zombie Villager}}
}}
}}
|-
|-
| {{cd|minecraft:become_clownfish}}
| {{MC/Cd|minecraft:become_clownfish}}
| Entity becomes a clownfish.
| Entity becomes a clownfish.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Tropical Fish}}
* {{MC/Entitylink|Tropical Fish}}
}}
}}
|-
|-
| {{cd|minecraft:become_dog_fish}}
| {{MC/Cd|minecraft:become_dog_fish}}
| Entity becomes a dog fish.
| Entity becomes a dog fish.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Tropical Fish}}
* {{MC/Entitylink|Tropical Fish}}
}}
}}
|-
|-
| {{cd|minecraft:become_e_red_snapper}}
| {{MC/Cd|minecraft:become_e_red_snapper}}
| Entity becomes an emperor red snapper.
| Entity becomes an emperor red snapper.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Tropical Fish}}
* {{MC/Entitylink|Tropical Fish}}
}}
}}
|-
|-
| {{cd|minecraft:become_farmer}}
| {{MC/Cd|minecraft:become_farmer}}
| Entity becomes a farmer.
| Entity becomes a farmer.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
}}
}}
|-
|-
| {{cd|minecraft:become_fisherman}}
| {{MC/Cd|minecraft:become_fisherman}}
| Entity becomes a fisherman.
| Entity becomes a fisherman.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
}}
}}
|-
|-
| {{cd|minecraft:become_fletcher}}
| {{MC/Cd|minecraft:become_fletcher}}
| Entity becomes a fletcher.
| Entity becomes a fletcher.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
}}
}}
|-
|-
| {{cd|minecraft:become_goat_fish}}
| {{MC/Cd|minecraft:become_goat_fish}}
| Entity becomes a goat fish.
| Entity becomes a goat fish.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Tropical Fish}}
* {{MC/Entitylink|Tropical Fish}}
}}
}}
|-
|-
| {{cd|minecraft:become_hostile}}
| {{MC/Cd|minecraft:become_hostile}}
| Entity is becoming hostile.
| Entity is becoming hostile.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Cave Spider}}
* {{MC/Entitylink|Cave Spider}}
* {{EntityLink|Creaking}}
* {{MC/Entitylink|Creaking}}
* {{EntityLink|Spider}}
* {{MC/Entitylink|Spider}}
}}
}}
|-
|-
| {{cd|minecraft:become_leatherworker}}
| {{MC/Cd|minecraft:become_leatherworker}}
| Entity becomes a leatherworker.
| Entity becomes a leatherworker.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
}}
}}
|-
|-
| {{cd|minecraft:become_librarian}}
| {{MC/Cd|minecraft:become_librarian}}
| Entity becomes a librarian.
| Entity becomes a librarian.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
}}
}}
|-
|-
| {{cd|minecraft:become_mason}}
| {{MC/Cd|minecraft:become_mason}}
| Entity becomes a mason.
| Entity becomes a mason.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
}}
}}
|-
|-
| {{cd|minecraft:become_moorish_idol}}
| {{MC/Cd|minecraft:become_moorish_idol}}
| Entity becomes a moorish idol.
| Entity becomes a moorish idol.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Tropical Fish}}
* {{MC/Entitylink|Tropical Fish}}
}}
}}
|-
|-
| {{cd|minecraft:become_neutral}}
| {{MC/Cd|minecraft:become_neutral}}
| Entity is becoming neutral.
| Entity is becoming neutral.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Cave Spider}}
* {{MC/Entitylink|Cave Spider}}
* {{EntityLink|Creaking}}
* {{MC/Entitylink|Creaking}}
* {{EntityLink|Spider}}
* {{MC/Entitylink|Spider}}
}}
}}
|-
|-
| {{cd|minecraft:become_ornate_butterfly}}
| {{MC/Cd|minecraft:become_ornate_butterfly}}
| Entity becomes an ornate butterfly.
| Entity becomes an ornate butterfly.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Tropical Fish}}
* {{MC/Entitylink|Tropical Fish}}
}}
}}
|-
|-
| {{cd|minecraft:become_parrot_fish}}
| {{MC/Cd|minecraft:become_parrot_fish}}
| Entity becomes a parrot fish.
| Entity becomes a parrot fish.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Tropical Fish}}
* {{MC/Entitylink|Tropical Fish}}
}}
}}
|-
|-
| {{cd|minecraft:become_pregnant}}
| {{MC/Cd|minecraft:become_pregnant}}
| Entity becomes pregnant.
| Entity becomes pregnant.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Turtle}}
* {{MC/Entitylink|Turtle}}
}}
}}
|-
|-
| {{cd|minecraft:become_queen_angel_fish}}
| {{MC/Cd|minecraft:become_queen_angel_fish}}
| Entity becomes a queen angel fish.
| Entity becomes a queen angel fish.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Tropical Fish}}
* {{MC/Entitylink|Tropical Fish}}
}}
}}
|-
|-
| {{cd|minecraft:become_red}}
| {{MC/Cd|minecraft:become_red}}
| Entity becomes red.
| Entity becomes red.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Mooshroom}}
* {{MC/Entitylink|Mooshroom}}
}}
}}
|-
|-
| {{cd|minecraft:become_red_adult}}
| {{MC/Cd|minecraft:become_red_adult}}
| Entity becomes a red adult.
| Entity becomes a red adult.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Mooshroom}}
* {{MC/Entitylink|Mooshroom}}
}}
}}
|-
|-
| {{cd|minecraft:become_red_cichlid}}
| {{MC/Cd|minecraft:become_red_cichlid}}
| Entity becomes a red cichlid.
| Entity becomes a red cichlid.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Tropical Fish}}
* {{MC/Entitylink|Tropical Fish}}
}}
}}
|-
|-
| {{cd|minecraft:become_red_lipped_benny}}
| {{MC/Cd|minecraft:become_red_lipped_benny}}
| Entity becomes a red lipped benny.
| Entity becomes a red lipped benny.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Tropical Fish}}
* {{MC/Entitylink|Tropical Fish}}
}}
}}
|-
|-
| {{cd|minecraft:become_red_snapper}}
| {{MC/Cd|minecraft:become_red_snapper}}
| Entity becomes a red snapper.
| Entity becomes a red snapper.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Tropical Fish}}
* {{MC/Entitylink|Tropical Fish}}
}}
}}
|-
|-
| {{cd|minecraft:become_scared}}
| {{MC/Cd|minecraft:become_scared}}
| Entity becomes scared.
| Entity becomes scared.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Wandering Trader}}
* {{MC/Entitylink|Wandering Trader}}
}}
}}
|-
|-
| {{cd|minecraft:become_sheperd}}{{sic}}
| {{MC/Cd|minecraft:become_sheperd}}{{sic}}
| Entity becomes a shepherd.
| Entity becomes a shepherd.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
}}
}}
|-
|-
| {{cd|minecraft:become_stunned}}
| {{MC/Cd|minecraft:become_stunned}}
| Entity becomes stunned.
| Entity becomes stunned.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Ravager}}
* {{MC/Entitylink|Ravager}}
}}
}}
|-
|-
| {{cd|minecraft:become_threadfin}}
| {{MC/Cd|minecraft:become_threadfin}}
| Entity becomes a threadfin.
| Entity becomes a threadfin.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Tropical Fish}}
* {{MC/Entitylink|Tropical Fish}}
}}
}}
|-
|-
| {{cd|minecraft:become_tomato_clown}}
| {{MC/Cd|minecraft:become_tomato_clown}}
| Entity becomes a tomato clown.
| Entity becomes a tomato clown.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Tropical Fish}}
* {{MC/Entitylink|Tropical Fish}}
}}
}}
|-
|-
| {{cd|minecraft:become_toolsmith}}
| {{MC/Cd|minecraft:become_toolsmith}}
| Entity becomes a toolsmith.
| Entity becomes a toolsmith.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
}}
}}
|-
|-
| {{cd|minecraft:become_triggerfish}}
| {{MC/Cd|minecraft:become_triggerfish}}
| Entity becomes a triggerfish.
| Entity becomes a triggerfish.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Tropical Fish}}
* {{MC/Entitylink|Tropical Fish}}
}}
}}
|-
|-
| {{cd|minecraft:become_unskilled}}
| {{MC/Cd|minecraft:become_unskilled}}
| Entity becomes unskilled (loses its profession).
| Entity becomes unskilled (loses its profession).
|{{flatlist|
|{{flatlist|
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
}}
}}
|-
|-
| {{cd|minecraft:become_weaponsmith}}
| {{MC/Cd|minecraft:become_weaponsmith}}
| Entity becomes a weaponsmith.
| Entity becomes a weaponsmith.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
}}
}}
|-
|-
| {{cd|minecraft:become_yellow_tail_parrot}}
| {{MC/Cd|minecraft:become_yellow_tail_parrot}}
| Entity becomes a yellow tail parrot.
| Entity becomes a yellow tail parrot.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Tropical Fish}}
* {{MC/Entitylink|Tropical Fish}}
}}
}}
|-
|-
| {{cd|minecraft:become_yellow_tang}}
| {{MC/Cd|minecraft:become_yellow_tang}}
| Entity becomes a yellow tang.
| Entity becomes a yellow tang.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Tropical Fish}}
* {{MC/Entitylink|Tropical Fish}}
}}
}}
|-
|-
| {{cd|minecraft:born_default}}
| {{MC/Cd|minecraft:born_default}}
| Entity spawns as a normal goat.
| Entity spawns as a normal goat.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Goat}}
* {{MC/Entitylink|Goat}}
}}
}}
|-
|-
| {{cd|minecraft:born_screamer}}
| {{MC/Cd|minecraft:born_screamer}}
| Entity spawns as a screamer goat.
| Entity spawns as a screamer goat.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Goat}}
* {{MC/Entitylink|Goat}}
}}
}}
|-
|-
| {{cd|minecraft:calm}}
| {{MC/Cd|minecraft:calm}}
| Entity stops attacking.
| Entity stops attacking.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Pillager}}
* {{MC/Entitylink|Pillager}}
}}
}}
|-
|-
Line 828: Line 828:
|Entity becomes saddled.
|Entity becomes saddled.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Camel}}
* {{MC/Entitylink|Camel}}
}}
}}
|-
|-
Line 834: Line 834:
|Entity becomes unsaddled.
|Entity becomes unsaddled.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Camel}}
* {{MC/Entitylink|Camel}}
}}
}}
|-
|-
| {{cd|minecraft:cat_gifted_owner}}
| {{MC/Cd|minecraft:cat_gifted_owner}}
| Entity has gifted the owner.
| Entity has gifted the owner.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Cat}}
* {{MC/Entitylink|Cat}}
}}
}}
|-
|-
Line 846: Line 846:
| Entity gets Bad Omen effect removed.
| Entity gets Bad Omen effect removed.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Player}}
* {{MC/Entitylink|Player}}
}}
}}
|-
|-
Line 852: Line 852:
|Entity is dyed a cold color.
|Entity is dyed a cold color.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Sheep}}
* {{MC/Entitylink|Sheep}}
}}
}}
|-
|-
| {{cd|minecraft:command_block_activate}}
| {{MC/Cd|minecraft:command_block_activate}}
| Activates the command block from entity.
| Activates the command block from entity.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Minecart with Command Block}}
* {{MC/Entitylink|Minecart with Command Block}}
}}
}}
|-
|-
| {{cd|minecraft:command_block_deactivate}}
| {{MC/Cd|minecraft:command_block_deactivate}}
| Deactivates the command block from entity.
| Deactivates the command block from entity.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Minecart with Command Block}}
* {{MC/Entitylink|Minecart with Command Block}}
}}
}}
|-
|-
| {{cd|minecraft:convert_to_drowned}}
| {{MC/Cd|minecraft:convert_to_drowned}}
| Starts to transform the entity to a drowned.
| Starts to transform the entity to a drowned.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Zombie}}
* {{MC/Entitylink|Zombie}}
}}
}}
|-
|-
| {{cd|minecraft:convert_to_zombie}}
| {{MC/Cd|minecraft:convert_to_zombie}}
| Starts to transform the entity to a zombie.
| Starts to transform the entity to a zombie.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Husk}}
* {{MC/Entitylink|Husk}}
}}
}}
|-
|-
Line 882: Line 882:
|Entity crumbles.
|Entity crumbles.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Creaking}}
* {{MC/Entitylink|Creaking}}
}}
}}
|-
|-
Line 888: Line 888:
|Entity crumbles.
|Entity crumbles.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Creaking}}
* {{MC/Entitylink|Creaking}}
}}
}}
|-
|-
| {{cd|minecraft:crystal_explode}}
| {{MC/Cd|minecraft:crystal_explode}}
| Entity explodes.
| Entity explodes.
|{{flatlist|
|{{flatlist|
* {{EntityLink|End Crystal}}
* {{MC/Entitylink|End Crystal}}
}}
}}
|-
|-
Line 900: Line 900:
|Entity is hit by an entity.
|Entity is hit by an entity.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Creaking}}
* {{MC/Entitylink|Creaking}}
}}
}}
|-
|-
Line 906: Line 906:
|Entity is hit by a player.
|Entity is hit by a player.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Creaking}}
* {{MC/Entitylink|Creaking}}
}}
}}
|-
|-
| {{cd|minecraft:defend_wandering_trader}}
| {{MC/Cd|minecraft:defend_wandering_trader}}
| Entity defends a wandering trader.
| Entity defends a wandering trader.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Trader Llama}}
* {{MC/Entitylink|Trader Llama}}
}}
}}
|-
|-
| {{cd|minecraft:donkey_saddled}}
| {{MC/Cd|minecraft:donkey_saddled}}
| Entity becomes saddled.
| Entity becomes saddled.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Donkey}}
* {{MC/Entitylink|Donkey}}
}}
}}
|-
|-
| {{cd|minecraft:donkey_unsaddled}}
| {{MC/Cd|minecraft:donkey_unsaddled}}
| Entity becomes unsaddled.
| Entity becomes unsaddled.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Donkey}}
* {{MC/Entitylink|Donkey}}
}}
}}
|-
|-
| {{cd|minecraft:emerged}}
| {{MC/Cd|minecraft:emerged}}
| Entity has finished emerging.
| Entity has finished emerging.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Warden}}
* {{MC/Entitylink|Warden}}
}}
}}
|-
|-
| {{cd|minecraft:end_roar}}
| {{MC/Cd|minecraft:end_roar}}
| Entity ends its roar.
| Entity ends its roar.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Ravager}}
* {{MC/Entitylink|Ravager}}
}}
}}
|-
|-
| {{cd|minecraft:entered_bubble_column_down}}
| {{MC/Cd|minecraft:entered_bubble_column_down}}
| Entity shakes as though it has entered a downward bubble column.
| Entity shakes as though it has entered a downward bubble column.
|{{flatlist|
|{{flatlist|
* {{EntityLink|id=oak boat|Boat}}
* {{MC/Entitylink|id=oak boat|Boat}}
* {{EntityLink|id=oak boat with chest|Boat with Chest}}
* {{MC/Entitylink|id=oak boat with chest|Boat with Chest}}
}}
}}
|-
|-
| {{cd|minecraft:entered_bubble_column_up}}
| {{MC/Cd|minecraft:entered_bubble_column_up}}
| Entity shakes as though it has entered an upward bubble column.
| Entity shakes as though it has entered an upward bubble column.
|{{flatlist|
|{{flatlist|
* {{EntityLink|id=oak boat|Boat}}
* {{MC/Entitylink|id=oak boat|Boat}}
* {{EntityLink|id=oak boat with chest|Boat with Chest}}
* {{MC/Entitylink|id=oak boat with chest|Boat with Chest}}
}}
}}
|-
|-
| {{cd|minecraft:entity_born}}
| {{MC/Cd|minecraft:entity_born}}
| Entity has been born (as a baby) as a result from [[Minecraft:breeding]], or from {{control|using}} a spawn egg on a mob with a baby variant. If it is an axolotl that is being summoned, it turns blue.
| Entity has been born (as a baby) as a result from breeding, or from {{MC/Control|using}} a spawn egg on a mob with a baby variant. If it is an axolotl that is being summoned, it turns blue.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Armadillo}}
* {{MC/Entitylink|Armadillo}}
* {{EntityLink|Axolotl}}
* {{MC/Entitylink|Axolotl}}
* {{EntityLink|Bee}}
* {{MC/Entitylink|Bee}}
* {{EntityLink|Camel}}
* {{MC/Entitylink|Camel}}
* {{EntityLink|Cat}}
* {{MC/Entitylink|Cat}}
* {{EntityLink|Chicken}}
* {{MC/Entitylink|Chicken}}
* {{EntityLink|Cow}}
* {{MC/Entitylink|Cow}}
* {{EntityLink|Dolphin}}
* {{MC/Entitylink|Dolphin}}
* {{EntityLink|Donkey}}
* {{MC/Entitylink|Donkey}}
* {{EntityLink|Drowned}}
* {{MC/Entitylink|Drowned}}
* {{EntityLink|Fox}}
* {{MC/Entitylink|Fox}}
* {{EntityLink|Glow Squid}}
* {{MC/Entitylink|Glow Squid}}
* {{EntityLink|Goat}}
* {{MC/Entitylink|Goat}}
* {{EntityLink|Happy Ghast}}
* {{MC/Entitylink|Happy Ghast}}
* {{EntityLink|Hoglin}}
* {{MC/Entitylink|Hoglin}}
* {{EntityLink|Horse}}
* {{MC/Entitylink|Horse}}
* {{EntityLink|Husk}}
* {{MC/Entitylink|Husk}}
* {{EntityLink|Llama}}
* {{MC/Entitylink|Llama}}
* {{EntityLink|Mooshroom}}
* {{MC/Entitylink|Mooshroom}}
* {{EntityLink|Mule}}
* {{MC/Entitylink|Mule}}
* {{EntityLink|Nautilus}}
* {{MC/Entitylink|Nautilus}}
* {{EntityLink|Ocelot}}
* {{MC/Entitylink|Ocelot}}
* {{EntityLink|Panda}}
* {{MC/Entitylink|Panda}}
* {{EntityLink|Pig}}
* {{MC/Entitylink|Pig}}
* {{EntityLink|Piglin}}
* {{MC/Entitylink|Piglin}}
* {{EntityLink|Polar Bear}}
* {{MC/Entitylink|Polar Bear}}
* {{EntityLink|Rabbit}}
* {{MC/Entitylink|Rabbit}}
* {{EntityLink|Sheep}}
* {{MC/Entitylink|Sheep}}
* {{EntityLink|Skeleton Horse}}
* {{MC/Entitylink|Skeleton Horse}}
* {{EntityLink|Sniffer}}
* {{MC/Entitylink|Sniffer}}
* {{EntityLink|Squid}}
* {{MC/Entitylink|Squid}}
* {{EntityLink|Strider}}
* {{MC/Entitylink|Strider}}
* {{EntityLink|Trader Llama}}
* {{MC/Entitylink|Trader Llama}}
* {{EntityLink|Turtle}}
* {{MC/Entitylink|Turtle}}
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
* {{EntityLink|Zoglin}}
* {{MC/Entitylink|Zoglin}}
* {{EntityLink|Zombie}}
* {{MC/Entitylink|Zombie}}
* {{EntityLink|Zombie Horse}}
* {{MC/Entitylink|Zombie Horse}}
* {{EntityLink|Zombie Villager}}
* {{MC/Entitylink|Zombie Villager}}
* {{EntityLink|Zombified Piglin}}
* {{MC/Entitylink|Zombified Piglin}}
}}
}}
|-
|-
| {{cd|minecraft:entity_born_wild}}
| {{MC/Cd|minecraft:entity_born_wild}}
| Entity is born wild.
| Entity is born wild.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Ocelot}}
* {{MC/Entitylink|Ocelot}}
}}
}}
|-
|-
| {{cd|minecraft:entity_spawned}}
| {{MC/Cd|minecraft:entity_spawned}}
| Entity has spawned like it does in survival naturally, or when spawned by a spawn egg. Some entities may change skin. If it is an ocelot, it may duplicate.
| Entity has spawned like it does in survival naturally, or when spawned by a spawn egg. Some entities may change skin. If it is an ocelot, it may duplicate.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Allay}}
* {{MC/Entitylink|Allay}}
* {{EntityLink|Armadillo}}
* {{MC/Entitylink|Armadillo}}
* {{EntityLink|Arrow|Shot Arrow}}
* {{MC/Entitylink|Arrow|Shot Arrow}}
* {{EntityLink|Axolotl}}
* {{MC/Entitylink|Axolotl}}
* {{EntityLink|Bee}}
* {{MC/Entitylink|Bee}}
* {{EntityLink|Blaze}}
* {{MC/Entitylink|Blaze}}
* {{EntityLink|Boat}}
* {{MC/Entitylink|Boat}}
* {{EntityLink|Boat with Chest}}
* {{MC/Entitylink|Boat with Chest}}
* {{EntityLink|Bogged}}
* {{MC/Entitylink|Bogged}}
* {{EntityLink|Camel}}
* {{MC/Entitylink|Camel}}
* {{EntityLink|Cat}}
* {{MC/Entitylink|Cat}}
* {{EntityLink|Cave Spider}}
* {{MC/Entitylink|Cave Spider}}
* {{EntityLink|Chicken}}
* {{MC/Entitylink|Chicken}}
* {{EntityLink|Cow}}
* {{MC/Entitylink|Cow}}
* {{EntityLink|Creaking}}
* {{MC/Entitylink|Creaking}}
* {{EntityLink|Dolphin}}
* {{MC/Entitylink|Dolphin}}
* {{EntityLink|Donkey}}
* {{MC/Entitylink|Donkey}}
* {{EntityLink|Drowned}}
* {{MC/Entitylink|Drowned}}
* {{EntityLink|Ender Dragon}}
* {{MC/Entitylink|Ender Dragon}}
* {{ItemLink|Ender Pearl|Thrown Ender Pearl}}
* {{MC/Itemlink|Ender Pearl|Thrown Ender Pearl}}
* {{EntityLink|Enderman}}
* {{MC/Entitylink|Enderman}}
* {{EntityLink|link=Fishing Rod|Fishing Bobber}}
* {{MC/Entitylink|link=Fishing Rod|Fishing Bobber}}
* {{EntityLink|Fox}}
* {{MC/Entitylink|Fox}}
* {{EntityLink|Frog}}
* {{MC/Entitylink|Frog}}
* {{EntityLink|Glow Squid}}
* {{MC/Entitylink|Glow Squid}}
* {{EntityLink|Goat}}
* {{MC/Entitylink|Goat}}
* {{EntityLink|Hoglin}}
* {{MC/Entitylink|Hoglin}}
* {{EntityLink|Horse}}
* {{MC/Entitylink|Horse}}
* {{EntityLink|Husk}}
* {{MC/Entitylink|Husk}}
* {{EntityLink|Llama}}
* {{MC/Entitylink|Llama}}
* {{EntityLink|Magma Cube}}
* {{MC/Entitylink|Magma Cube}}
* {{EntityLink|Minecart with Command Block}}
* {{MC/Entitylink|Minecart with Command Block}}
* {{EntityLink|Minecart with Hopper}}
* {{MC/Entitylink|Minecart with Hopper}}
* {{EntityLink|Minecart with TNT}}
* {{MC/Entitylink|Minecart with TNT}}
* {{EntityLink|Mooshroom}}
* {{MC/Entitylink|Mooshroom}}
* {{EntityLink|Mule}}
* {{MC/Entitylink|Mule}}
* {{EntityLink|Ocelot}}
* {{MC/Entitylink|Ocelot}}
* {{EntityLink|Panda}}
* {{MC/Entitylink|Panda}}
* {{EntityLink|Parrot}}
* {{MC/Entitylink|Parrot}}
* {{EntityLink|Pig}}
* {{MC/Entitylink|Pig}}
* {{EntityLink|Piglin}}
* {{MC/Entitylink|Piglin}}
* {{EntityLink|Piglin Brute}}
* {{MC/Entitylink|Piglin Brute}}
* {{EntityLink|Pillager}}
* {{MC/Entitylink|Pillager}}
* {{EntityLink|Polar Bear}}
* {{MC/Entitylink|Polar Bear}}
* {{EntityLink|Pufferfish}}
* {{MC/Entitylink|Pufferfish}}
* {{EntityLink|Rabbit}}
* {{MC/Entitylink|Rabbit}}
* {{EntityLink|Ravager}}
* {{MC/Entitylink|Ravager}}
* {{EntityLink|Salmon}}
* {{MC/Entitylink|Salmon}}
* {{EntityLink|Sheep}}
* {{MC/Entitylink|Sheep}}
* {{EntityLink|Shulker}}
* {{MC/Entitylink|Shulker}}
* {{EntityLink|Silverfish}}
* {{MC/Entitylink|Silverfish}}
* {{EntityLink|Skeleton}}
* {{MC/Entitylink|Skeleton}}
* {{EntityLink|Skeleton Horse}}
* {{MC/Entitylink|Skeleton Horse}}
* {{EntityLink|Slime}}
* {{MC/Entitylink|Slime}}
* {{EntityLink|Sniffer}}
* {{MC/Entitylink|Sniffer}}
* {{EntityLink|Spider}}
* {{MC/Entitylink|Spider}}
* {{EntityLink|Squid}}
* {{MC/Entitylink|Squid}}
* {{EntityLink|Stray}}
* {{MC/Entitylink|Stray}}
* {{EntityLink|Strider}}
* {{MC/Entitylink|Strider}}
* {{EntityLink|Trader Llama}}
* {{MC/Entitylink|Trader Llama}}
* {{EntityLink|Tropical Fish}}
* {{MC/Entitylink|Tropical Fish}}
* {{EntityLink|Turtle}}
* {{MC/Entitylink|Turtle}}
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
* {{EntityLink|Vindicator}}
* {{MC/Entitylink|Vindicator}}
* {{EntityLink|Warden}}
* {{MC/Entitylink|Warden}}
* {{EntityLink|Wither}}
* {{MC/Entitylink|Wither}}
* {{EntityLink|Wither Skeleton}}
* {{MC/Entitylink|Wither Skeleton}}
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
* {{EntityLink|Zoglin}}
* {{MC/Entitylink|Zoglin}}
* {{EntityLink|Zombie}}
* {{MC/Entitylink|Zombie}}
* {{EntityLink|Zombie Horse}}
* {{MC/Entitylink|Zombie Horse}}
* {{EntityLink|Zombified Piglin}}
* {{MC/Entitylink|Zombified Piglin}}
* {{EntityLink|Zombie Villager}}
* {{MC/Entitylink|Zombie Villager}}
}}
}}
|-
|-
| {{cd|minecraft:entity_spawned_with_default_jockey}}
| {{MC/Cd|minecraft:entity_spawned_with_default_jockey}}
| Entity spawns with a skeleton rider if it's nighttime or underground.
| Entity spawns with a skeleton rider if it's nighttime or underground.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Cave Spider}}
* {{MC/Entitylink|Cave Spider}}
* {{EntityLink|Spider}}
* {{MC/Entitylink|Spider}}
}}
}}
|-
|-
| {{cd|minecraft:entity_spawned_with_biome_specific_jockey}}
| {{MC/Cd|minecraft:entity_spawned_with_biome_specific_jockey}}
| Entity spawns with a rider depending on the biome they're in. If executed in a swamp or mangrove swamp biome during nighttime, entity has a bogged rider. If executed in a desert biome during nighttime, entity has a parched rider.  If executed in a snowy biome during nighttime, entity has a stray rider. If executed in The Nether, entity has a wither skeleton rider.
| Entity spawns with a rider depending on the biome they're in. If executed in a swamp or mangrove swamp biome during nighttime, entity has a bogged rider. If executed in a desert biome during nighttime, entity has a parched rider.  If executed in a snowy biome during nighttime, entity has a stray rider. If executed in The Nether, entity has a wither skeleton rider.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Cave Spider}}
* {{MC/Entitylink|Cave Spider}}
* {{EntityLink|Spider}}
* {{MC/Entitylink|Spider}}
}}
}}
|-
|-
Line 1,100: Line 1,100:
| style="text-align:center;" | &ndash;
| style="text-align:center;" | &ndash;
|{{flatlist|
|{{flatlist|
* {{EntityLink|Creaking}}
* {{MC/Entitylink|Creaking}}
}}
}}
|-
|-
| {{cd|minecraft:entity_transformed}}
| {{MC/Cd|minecraft:entity_transformed}}
| Entity has transformed.
| Entity has transformed.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Cow}}
* {{MC/Entitylink|Cow}}
* {{EntityLink|Frog}}
* {{MC/Entitylink|Frog}}
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
* {{EntityLink|Zoglin}}
* {{MC/Entitylink|Zoglin}}
* {{EntityLink|Zombified Piglin}}
* {{MC/Entitylink|Zombified Piglin}}
* {{EntityLink|Zombie Villager}}
* {{MC/Entitylink|Zombie Villager}}
}}
}}
|-
|-
| {{cd|minecraft:exited_bubble_column}}
| {{MC/Cd|minecraft:exited_bubble_column}}
| style="text-align:center;" | &ndash;
| style="text-align:center;" | &ndash;
|{{flatlist|
|{{flatlist|
* {{EntityLink|Boat}}
* {{MC/Entitylink|Boat}}
* {{EntityLink|Boat with Chest}}
* {{MC/Entitylink|Boat with Chest}}
}}
}}
|-
|-
| {{cd|minecraft:exited_disturbed_hive}}
| {{MC/Cd|minecraft:exited_disturbed_hive}}
| Entity has exited a disturbed hive.
| Entity has exited a disturbed hive.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Bee}}
* {{MC/Entitylink|Bee}}
}}
}}
|-
|-
| {{cd|minecraft:exited_hive}}
| {{MC/Cd|minecraft:exited_hive}}
| Entity has exited hive.
| Entity has exited hive.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Bee}}
* {{MC/Entitylink|Bee}}
}}
}}
|-
|-
| {{cd|minecraft:exited_hive_on_fire}}
| {{MC/Cd|minecraft:exited_hive_on_fire}}
| Entity has exited hive that is on fire.
| Entity has exited hive that is on fire.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Bee}}
* {{MC/Entitylink|Bee}}
}}
}}
|-
|-
| {{cd|minecraft:explode}}
| {{MC/Cd|minecraft:explode}}
| Exploding entity.
| Exploding entity.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Fireball}}
* {{MC/Entitylink|Fireball}}
* {{EntitySprite|Wither Skull|link=Wither#Wither skull}} {{EntityLink|id=Dangerous Wither Skull|Wither#Wither skull|Wither Skull}}
* {{MC/EntitySprite|Wither Skull|link=Wither#Wither skull}} {{MC/Entitylink|id=Dangerous Wither Skull|Wither#Wither skull|Wither Skull}}
}}
}}
|-
|-
| {{cd|minecraft:flowerless}}
| {{MC/Cd|minecraft:flowerless}}
| Entity has not been fed any flower.
| Entity has not been fed any flower.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Mooshroom}}
* {{MC/Entitylink|Mooshroom}}
}}
}}
|-
|-
| {{cd|minecraft:fox_configure_day}}
| {{MC/Cd|minecraft:fox_configure_day}}
| Entity has day behavior.
| Entity has day behavior.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Fox}}
* {{MC/Entitylink|Fox}}
}}
}}
|-
|-
| {{cd|minecraft:fox_configure_defending}}
| {{MC/Cd|minecraft:fox_configure_defending}}
| Entity is defending.
| Entity is defending.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Fox}}
* {{MC/Entitylink|Fox}}
}}
}}
|-
|-
| {{cd|minecraft:fox_configure_docile_day}}
| {{MC/Cd|minecraft:fox_configure_docile_day}}
| Entity is docile (day).
| Entity is docile (day).
|{{flatlist|
|{{flatlist|
* {{EntityLink|Fox}}
* {{MC/Entitylink|Fox}}
}}
}}
|-
|-
| {{cd|minecraft:fox_configure_docile_night}}
| {{MC/Cd|minecraft:fox_configure_docile_night}}
| Entity is docile (night).
| Entity is docile (night).
|{{flatlist|
|{{flatlist|
* {{EntityLink|Fox}}
* {{MC/Entitylink|Fox}}
}}
}}
|-
|-
| {{cd|minecraft:fox_configure_night}}
| {{MC/Cd|minecraft:fox_configure_night}}
| Entity has night behavior.
| Entity has night behavior.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Fox}}
* {{MC/Entitylink|Fox}}
}}
}}
|-
|-
| {{cd|minecraft:fox_configure_thunderstorm}}
| {{MC/Cd|minecraft:fox_configure_thunderstorm}}
| Entity has thunderstorm behavior.
| Entity has thunderstorm behavior.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Fox}}
* {{MC/Entitylink|Fox}}
}}
}}
|-
|-
| {{cd|minecraft:from_full_puff}}
| {{MC/Cd|minecraft:from_full_puff}}
| style="text-align:center;" | &ndash;
| style="text-align:center;" | &ndash;
|{{flatlist|
|{{flatlist|
* {{EntityLink|Pufferfish}}
* {{MC/Entitylink|Pufferfish}}
}}
}}
|-
|-
| {{cd|minecraft:from_player}}
| {{MC/Cd|minecraft:from_player}}
| Entity is from a player.
| Entity is from a player.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Iron Golem}}
* {{MC/Entitylink|Iron Golem}}
}}
}}
|-
|-
| {{cd|minecraft:from_village}}
| {{MC/Cd|minecraft:from_village}}
| Entity is from a village.
| Entity is from a village.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Iron Golem}}
* {{MC/Entitylink|Iron Golem}}
}}
}}
|-
|-
| {{cd|minecraft:from_wandering_trader}}
| {{MC/Cd|minecraft:from_wandering_trader}}
| Entity is from a wandering trader.
| Entity is from a wandering trader.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Trader Llama}}
* {{MC/Entitylink|Trader Llama}}
}}
}}
|-
|-
| {{cd|minecraft:gain_raid_omen}}
| {{MC/Cd|minecraft:gain_raid_omen}}
| Entity gains raid omen.
| Entity gains raid omen.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Player}}
* {{MC/Entitylink|Player}}
}}
}}
|-
|-
| {{cd|minecraft:go_lay_egg}}
| {{MC/Cd|minecraft:go_lay_egg}}
| Entity goes to lay an egg.
| Entity goes to lay an egg.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Turtle}}
* {{MC/Entitylink|Turtle}}
}}
}}
|-
|-
| {{cd|minecraft:has_target}}
| {{MC/Cd|minecraft:has_target}}
| Entity has a target.
| Entity has a target.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Drowned}}
* {{MC/Entitylink|Drowned}}
}}
}}
|-
|-
|{{cd|minecraft:hatch_cold}}
|{{MC/Cd|minecraft:hatch_cold}}
|Entity become cold variant.
|Entity become cold variant.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Chicken}}
* {{MC/Entitylink|Chicken}}
}}
}}
|-
|-
|{{cd|minecraft:hatch_warm}}
|{{MC/Cd|minecraft:hatch_warm}}
|Entity become warm variant.
|Entity become warm variant.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Chicken}}
* {{MC/Entitylink|Chicken}}
}}
}}
|-
|-
| {{cd|minecraft:hive_full}}
| {{MC/Cd|minecraft:hive_full}}
| Entity's hive is full
| Entity's hive is full
|{{flatlist|
|{{flatlist|
* {{EntityLink|Bee}}
* {{MC/Entitylink|Bee}}
}}
}}
|-
|-
| {{cd|minecraft:hopper_activate}}
| {{MC/Cd|minecraft:hopper_activate}}
| Entity spawns with an activated hopper.
| Entity spawns with an activated hopper.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Minecart with Hopper}}
* {{MC/Entitylink|Minecart with Hopper}}
}}
}}
|-
|-
| {{cd|minecraft:hopper_deactivate}}
| {{MC/Cd|minecraft:hopper_deactivate}}
| Entity spawns with a deactivated hopper.
| Entity spawns with a deactivated hopper.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Minecart with Hopper}}
* {{MC/Entitylink|Minecart with Hopper}}
}}
}}
|-
|-
| {{cd|minecraft:horse_saddled}}
| {{MC/Cd|minecraft:horse_saddled}}
| Entity becomes saddled.
| Entity becomes saddled.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Horse}}
* {{MC/Entitylink|Horse}}
}}
}}
|-
|-
| {{cd|minecraft:horse_unsaddled}}
| {{MC/Cd|minecraft:horse_unsaddled}}
| Entity becomes unsaddled.
| Entity becomes unsaddled.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Horse}}
* {{MC/Entitylink|Horse}}
}}
}}
|-
|-
Line 1,275: Line 1,275:
| style="text-align:center;" | &ndash;
| style="text-align:center;" | &ndash;
|{{flatlist|
|{{flatlist|
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
}}
}}
|-
|-
Line 1,281: Line 1,281:
| style="text-align:center;" | &ndash;
| style="text-align:center;" | &ndash;
|{{flatlist|
|{{flatlist|
* {{EntityLink|Creaking}}
* {{MC/Entitylink|Creaking}}
}}
}}
|-
|-
| {{cd|minecraft:join_caravan}}
| {{MC/Cd|minecraft:join_caravan}}
| Entity joins a caravan.
| Entity joins a caravan.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Llama}}
* {{MC/Entitylink|Llama}}
* {{EntityLink|Trader Llama}}
* {{MC/Entitylink|Trader Llama}}
}}
}}
|-
|-
| {{cd|minecraft:laid_egg}}
| {{MC/Cd|minecraft:laid_egg}}
| Entity laid an egg.
| Entity laid an egg.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Turtle}}
* {{MC/Entitylink|Turtle}}
}}
}}
|-
|-
| {{cd|minecraft:leave_caravan}}
| {{MC/Cd|minecraft:leave_caravan}}
| Entity leaves a caravan.
| Entity leaves a caravan.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Llama}}
* {{MC/Entitylink|Llama}}
* {{EntityLink|Trader Llama}}
* {{MC/Entitylink|Trader Llama}}
}}
}}
|-
|-
| {{cd|minecraft:lost_target}}
| {{MC/Cd|minecraft:lost_target}}
| Entity lost the target.
| Entity lost the target.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Drowned}}
* {{MC/Entitylink|Drowned}}
}}
}}
|-
|-
| {{cd|minecraft:mad_at_wolf}}
| {{MC/Cd|minecraft:mad_at_wolf}}
| Entity is mad at a wolf.
| Entity is mad at a wolf.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Llama}}
* {{MC/Entitylink|Llama}}
* {{EntityLink|Trader Llama}}
* {{MC/Entitylink|Trader Llama}}
}}
}}
|-
|-
| {{cd|minecraft:make_black}}
| {{MC/Cd|minecraft:make_black}}
| Makes the entity a black color.
| Makes the entity a black color.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Horse}}
* {{MC/Entitylink|Horse}}
}}
}}
|-
|-
| {{cd|minecraft:make_brown}}
| {{MC/Cd|minecraft:make_brown}}
| Makes the entity a brown color.
| Makes the entity a brown color.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Horse}}
* {{MC/Entitylink|Horse}}
}}
}}
|-
|-
| {{cd|minecraft:make_chestnut}}
| {{MC/Cd|minecraft:make_chestnut}}
| Makes the entity a chestnut color.
| Makes the entity a chestnut color.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Horse}}
* {{MC/Entitylink|Horse}}
}}
}}
|-
|-
| {{cd|minecraft:make_creamy}}
| {{MC/Cd|minecraft:make_creamy}}
| Makes the entity a creamy color.
| Makes the entity a creamy color.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Horse}}
* {{MC/Entitylink|Horse}}
}}
}}
|-
|-
| {{cd|minecraft:make_darkbrown}}
| {{MC/Cd|minecraft:make_darkbrown}}
| Makes the entity a darkbrown color.
| Makes the entity a darkbrown color.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Horse}}
* {{MC/Entitylink|Horse}}
}}
}}
|-
|-
| {{cd|minecraft:make_gray}}
| {{MC/Cd|minecraft:make_gray}}
| Makes the entity a gray color.
| Makes the entity a gray color.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Horse}}
* {{MC/Entitylink|Horse}}
}}
}}
|-
|-
| {{cd|minecraft:make_white}}
| {{MC/Cd|minecraft:make_white}}
| Makes the entity a white color.
| Makes the entity a white color.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Horse}}
* {{MC/Entitylink|Horse}}
}}
}}
|-
|-
| {{cd|minecraft:melee_mode}}
| {{MC/Cd|minecraft:melee_mode}}
| Entity goes into melee mode.
| Entity goes into melee mode.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Bogged}}
* {{MC/Entitylink|Bogged}}
* {{EntityLink|Parched}}
* {{MC/Entitylink|Parched}}
* {{EntityLink|Pillager}}
* {{MC/Entitylink|Pillager}}
* {{EntityLink|Skeleton}}
* {{MC/Entitylink|Skeleton}}
* {{EntityLink|Stray}}
* {{MC/Entitylink|Stray}}
}}
}}
|-
|-
| {{cd|minecraft:mule_saddled}}
| {{MC/Cd|minecraft:mule_saddled}}
| Entity becomes saddled.
| Entity becomes saddled.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Mule}}
* {{MC/Entitylink|Mule}}
}}
}}
|-
|-
| {{cd|minecraft:mule_unsaddled}}
| {{MC/Cd|minecraft:mule_unsaddled}}
| Entity becomes unsaddled.
| Entity becomes unsaddled.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Mule}}
* {{MC/Entitylink|Mule}}
}}
}}
|-
|-
Line 1,384: Line 1,384:
| style="text-align:center;" | &ndash;
| style="text-align:center;" | &ndash;
|{{flatlist|
|{{flatlist|
* {{EntityLink|Armadillo}}
* {{MC/Entitylink|Armadillo}}
}}
}}
|-
|-
| {{cd|minecraft:on_anger}}
| {{MC/Cd|minecraft:on_anger}}
| style="text-align:center;" | &ndash;
| style="text-align:center;" | &ndash;
|{{flatlist|
|{{flatlist|
* {{EntityLink|Polar Bear}}
* {{MC/Entitylink|Polar Bear}}
}}
}}
|-
|-
| {{cd|minecraft:on_calm}}
| {{MC/Cd|minecraft:on_calm}}
| Entity is calm.
| Entity is calm.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Cave Spider}}
* {{MC/Entitylink|Cave Spider}}
* {{EntityLink|Enderman}}
* {{MC/Entitylink|Enderman}}
* {{EntityLink|Llama}}
* {{MC/Entitylink|Llama}}
* {{EntityLink|Panda}}
* {{MC/Entitylink|Panda}}
* {{EntityLink|Polar Bear}}
* {{MC/Entitylink|Polar Bear}}
* {{EntityLink|Silverfish}}
* {{MC/Entitylink|Silverfish}}
* {{EntityLink|Trader Llama}}
* {{MC/Entitylink|Trader Llama}}
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
* {{EntityLink|Zombified Piglin}}
* {{MC/Entitylink|Zombified Piglin}}
}}
}}
|-
|-
| {{cd|minecraft:on_chest}}
| {{MC/Cd|minecraft:on_chest}}
| Entity is wearing a chest.
| Entity is wearing a chest.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Donkey}}
* {{MC/Entitylink|Donkey}}
* {{EntityLink|Llama}}
* {{MC/Entitylink|Llama}}
* {{EntityLink|Mule}}
* {{MC/Entitylink|Mule}}
* {{EntityLink|Trader Llama}}
* {{MC/Entitylink|Trader Llama}}
}}
}}
|-
|-
| {{cd|minecraft:on_deflate}}
| {{MC/Cd|minecraft:on_deflate}}
| Entity gets deflated.
| Entity gets deflated.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Pufferfish}}
* {{MC/Entitylink|Pufferfish}}
}}
}}
|-
|-
| {{cd|minecraft:on_dismount}}
| {{MC/Cd|minecraft:on_dismount}}
| Entity is dismounted, and triggers {{cd|minecraft:switch_to_ai_controlled}}.
| Entity is dismounted, and triggers {{MC/Cd|minecraft:switch_to_ai_controlled}}.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Nautilus}}
* {{MC/Entitylink|Nautilus}}
}}
}}
|-
|-
| {{cd|minecraft:on_eat_block}}
| {{MC/Cd|minecraft:on_eat_block}}
| Entity eats a block.
| Entity eats a block.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Sheep}}
* {{MC/Entitylink|Sheep}}
}}
}}
|-
|-
| {{cd|minecraft:on_full_puff}}
| {{MC/Cd|minecraft:on_full_puff}}
| style="text-align:center;" | &ndash;
| style="text-align:center;" | &ndash;
|{{flatlist|
|{{flatlist|
* {{EntityLink|Pufferfish}}
* {{MC/Entitylink|Pufferfish}}
}}
}}
|-
|-
| {{cd|minecraft:on_half_puff}}
| {{MC/Cd|minecraft:on_half_puff}}
| Entity puffs halfway.
| Entity puffs halfway.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Pufferfish}}
* {{MC/Entitylink|Pufferfish}}
}}
}}
|-
|-
| {{cd|minecraft:on_hurt_event}}
| {{MC/Cd|minecraft:on_hurt_event}}
| style="text-align:center;" | &ndash;
| style="text-align:center;" | &ndash;
|{{flatlist|
|{{flatlist|
* {{EntityLink|Blaze}}
* {{MC/Entitylink|Blaze}}
}}
}}
|-
|-
| {{cd|minecraft:on_instant_prime}}
| {{MC/Cd|minecraft:on_instant_prime}}
| Entity spawns instantly primed and detonates.
| Entity spawns instantly primed and detonates.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Minecart with TNT}}
* {{MC/Entitylink|Minecart with TNT}}
}}
}}
|-
|-
| {{cd|minecraft:on_leash}}
| {{MC/Cd|minecraft:on_leash}}
| Entity is leashed.
| Entity is leashed.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Ocelot}}
* {{MC/Entitylink|Ocelot}}
}}
}}
|-
|-
| {{cd|minecraft:on_mount}}
| {{MC/Cd|minecraft:on_mount}}
| Entity is mounted, and triggers {{cd|minecraft:switch_to_player_controlled}}. Only executed if entity is saddled.
| Entity is mounted, and triggers {{MC/Cd|minecraft:switch_to_player_controlled}}. Only executed if entity is saddled.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Nautilus}}
* {{MC/Entitylink|Nautilus}}
}}
}}
|-
|-
| {{cd|minecraft:on_normal_puff}}
| {{MC/Cd|minecraft:on_normal_puff}}
| If aggravated, entity puffs halfway.
| If aggravated, entity puffs halfway.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Pufferfish}}
* {{MC/Entitylink|Pufferfish}}
}}
}}
|-
|-
| {{cd|minecraft:on_not_riding_player}}
| {{MC/Cd|minecraft:on_not_riding_player}}
| Entity is not riding a player.
| Entity is not riding a player.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Parrot}}
* {{MC/Entitylink|Parrot}}
}}
}}
|-
|-
| {{cd|minecraft:on_prime}}
| {{MC/Cd|minecraft:on_prime}}
| Entity spawns primed.
| Entity spawns primed.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Minecart with TNT}}
* {{MC/Entitylink|Minecart with TNT}}
}}
}}
|-
|-
| {{cd|minecraft:on_riding_player}}
| {{MC/Cd|minecraft:on_riding_player}}
| Entity is riding on a player.
| Entity is riding on a player.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Parrot}}
* {{MC/Entitylink|Parrot}}
}}
}}
|-
|-
| {{cd|minecraft:on_saddled}}
| {{MC/Cd|minecraft:on_saddled}}
| Entity is saddled.
| Entity is saddled.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Nautilus}}
* {{MC/Entitylink|Nautilus}}
* {{EntityLink|Pig}}
* {{MC/Entitylink|Pig}}
* {{EntityLink|Strider}}
* {{MC/Entitylink|Strider}}
* {{EntityLink|Zombie Nautilus}}
* {{MC/Entitylink|Zombie Nautilus}}
}}
}}
|-
|-
| {{cd|minecraft:on_saddled_in_water}}
| {{MC/Cd|minecraft:on_saddled_in_water}}
| Entity is in water, and starts effecting players riding it with [[Minecraft:Breath of the Nautilus]]. Only executed if entity is saddled.
| Entity is in water, and starts effecting players riding it with Breath of the Nautilus. Only executed if entity is saddled.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Nautilus}}
* {{MC/Entitylink|Nautilus}}
* {{EntityLink|Zombie Nautilus}}
* {{MC/Entitylink|Zombie Nautilus}}
}}
}}
|-
|-
| {{cd|minecraft:on_saddled_on_ground}}
| {{MC/Cd|minecraft:on_saddled_on_ground}}
| Entity is out of water, and stops effecting players riding it with [[Minecraft:Breath of the Nautilus]]. Only executed if entity is saddled.
| Entity is out of water, and stops effecting players riding it with Breath of the Nautilus. Only executed if entity is saddled.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Nautilus}}
* {{MC/Entitylink|Nautilus}}
* {{EntityLink|Zombie Nautilus}}
* {{MC/Entitylink|Zombie Nautilus}}
}}
}}
|-
|-
| {{cd|minecraft:on_scared}}
| {{MC/Cd|minecraft:on_scared}}
| Entity is scared.
| Entity is scared.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Panda}}
* {{MC/Entitylink|Panda}}
* {{EntityLink|Polar Bear}}
* {{MC/Entitylink|Polar Bear}}
}}
}}
|-
|-
| {{cd|minecraft:on_sheared}}
| {{MC/Cd|minecraft:on_sheared}}
| Entity is sheared.
| Entity is sheared.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Sheep}}
* {{MC/Entitylink|Sheep}}
* {{EntityLink|id=sheared-snow-golem|Snow Golem}}
* {{MC/Entitylink|id=sheared-snow-golem|Snow Golem}}
}}
}}
|-
|-
| {{cd|minecraft:on_tame}}
| {{MC/Cd|minecraft:on_tame}}
| Entity is tamed.
| Entity is tamed.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Cat}}
* {{MC/Entitylink|Cat}}
* {{EntityLink|Donkey}}
* {{MC/Entitylink|Donkey}}
* {{EntityLink|Horse}}
* {{MC/Entitylink|Horse}}
* {{EntityLink|Llama}}
* {{MC/Entitylink|Llama}}
* {{EntityLink|Mule}}
* {{MC/Entitylink|Mule}}
* {{EntityLink|Parrot}}
* {{MC/Entitylink|Parrot}}
* {{EntityLink|Trader Llama}}
* {{MC/Entitylink|Trader Llama}}
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
}}
}}
|-
|-
| {{cd|minecraft:on_take_flower}}
| {{MC/Cd|minecraft:on_take_flower}}
| Entity takes flower.
| Entity takes flower.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Copper Golem}}
* {{MC/Entitylink|Copper Golem}}
|-
|-
|<code>minecraft:on_target_start_looking</code>
|<code>minecraft:on_target_start_looking</code>
| Entity stops moving.
| Entity stops moving.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Creaking}}
* {{MC/Entitylink|Creaking}}
}}
}}
|-
|-
Line 1,558: Line 1,558:
| Entity starts moving.
| Entity starts moving.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Creaking}}
* {{MC/Entitylink|Creaking}}
}}
}}
|-
|-
| {{cd|minecraft:on_trust}}
| {{MC/Cd|minecraft:on_trust}}
| Entity is trusting.
| Entity is trusting.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Ocelot}}
* {{MC/Entitylink|Ocelot}}
}}
}}
|-
|-
| {{cd|minecraft:on_unleash}}
| {{MC/Cd|minecraft:on_unleash}}
| Entity is unleashed.
| Entity is unleashed.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Ocelot}}
* {{MC/Entitylink|Ocelot}}
}}
}}
|-
|-
| {{cd|minecraft:on_unsaddled}}
| {{MC/Cd|minecraft:on_unsaddled}}
| Entity becomes unsaddled.
| Entity becomes unsaddled.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Nautilus}}
* {{MC/Entitylink|Nautilus}}
* {{EntityLink|Pig}}
* {{MC/Entitylink|Pig}}
* {{EntityLink|Strider}}
* {{MC/Entitylink|Strider}}
* {{EntityLink|Zombie Nautilus}}
* {{MC/Entitylink|Zombie Nautilus}}
}}
}}
|-
|-
| {{cd|minecraft:panda_aggressive}}
| {{MC/Cd|minecraft:panda_aggressive}}
| Entity is aggressive.
| Entity is aggressive.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Panda}}
* {{MC/Entitylink|Panda}}
}}
}}
|-
|-
| {{cd|minecraft:panda_brown}}
| {{MC/Cd|minecraft:panda_brown}}
| Entity is brown.
| Entity is brown.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Panda}}
* {{MC/Entitylink|Panda}}
}}
}}
|-
|-
| {{cd|minecraft:panda_lazy}}
| {{MC/Cd|minecraft:panda_lazy}}
| Entity is lazy.
| Entity is lazy.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Panda}}
* {{MC/Entitylink|Panda}}
}}
}}
|-
|-
| {{cd|minecraft:panda_playful}}
| {{MC/Cd|minecraft:panda_playful}}
| Entity is playful.
| Entity is playful.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Panda}}
* {{MC/Entitylink|Panda}}
}}
}}
|-
|-
| {{cd|minecraft:panda_weak}}
| {{MC/Cd|minecraft:panda_weak}}
| Entity is weak.
| Entity is weak.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Panda}}
* {{MC/Entitylink|Panda}}
}}
}}
|-
|-
| {{cd|minecraft:panda_worried}}
| {{MC/Cd|minecraft:panda_worried}}
| Entity is worried.
| Entity is worried.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Panda}}
* {{MC/Entitylink|Panda}}
}}
}}
|-
|-
| {{cd|minecraft:pet_slept_with_owner}}
| {{MC/Cd|minecraft:pet_slept_with_owner}}
| Entity has slept with owner.
| Entity has slept with owner.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Cat}}
* {{MC/Entitylink|Cat}}
}}
}}
|-
|-
| {{cd|minecraft:promote_to_illager_captain}}
| {{MC/Cd|minecraft:promote_to_illager_captain}}
| Entity gets promoted to an illager captain.
| Entity gets promoted to an illager captain.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Pillager}}
* {{MC/Entitylink|Pillager}}
* {{EntityLink|Vindicator}}
* {{MC/Entitylink|Vindicator}}
}}
}}
|-
|-
| {{cd|minecraft:promote_to_patrol_captain}}
| {{MC/Cd|minecraft:promote_to_patrol_captain}}
| Entity gets promoted to a patrol captain.
| Entity gets promoted to a patrol captain.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Pillager}}
* {{MC/Entitylink|Pillager}}
* {{EntityLink|Vindicator}}
* {{MC/Entitylink|Vindicator}}
}}
}}
|-
|-
| {{cd|minecraft:raid_expired}}
| {{MC/Cd|minecraft:raid_expired}}
| Entity's raid has expired.
| Entity's raid has expired.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Evoker}}
* {{MC/Entitylink|Evoker}}
* {{EntityLink|Pillager}}
* {{MC/Entitylink|Pillager}}
* {{EntityLink|Ravager}}
* {{MC/Entitylink|Ravager}}
* {{EntityLink|Vindicator}}
* {{MC/Entitylink|Vindicator}}
* {{EntityLink|Witch}}
* {{MC/Entitylink|Witch}}
}}
}}
|-
|-
Line 1,651: Line 1,651:
|Entity's sound variant is randomized.
|Entity's sound variant is randomized.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
}}
}}
|-
|-
| {{cd|minecraft:ranged_mode}}
| {{MC/Cd|minecraft:ranged_mode}}
| Entity goes into ranged mode.
| Entity goes into ranged mode.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Bogged}}
* {{MC/Entitylink|Bogged}}
* {{EntityLink|Parched}}
* {{MC/Entitylink|Parched}}
* {{EntityLink|Pillager}}
* {{MC/Entitylink|Pillager}}
* {{EntityLink|Skeleton}}
* {{MC/Entitylink|Skeleton}}
* {{EntityLink|Stray}}
* {{MC/Entitylink|Stray}}
}}
}}
|-
|-
| {{cd|minecraft:remove_persistence}}
| {{MC/Cd|minecraft:remove_persistence}}
| Entity's persistence gets removed.
| Entity's persistence gets removed.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Trader Llama}}
* {{MC/Entitylink|Trader Llama}}
}}
}}
|-
|-
| {{cd|minecraft:remove_raid_trigger}}
| {{MC/Cd|minecraft:remove_raid_trigger}}
| The "trigger raid" event gets removed from the entity.
| The "trigger raid" event gets removed from the entity.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Player}}
* {{MC/Entitylink|Player}}
}}
}}
|-
|-
Line 1,679: Line 1,679:
| style="text-align:center;" | Entity resets swaying ticks.
| style="text-align:center;" | Entity resets swaying ticks.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Creaking}}
* {{MC/Entitylink|Creaking}}
}}
}}
|-
|-
| {{cd|minecraft:resupply_trades}}
| {{MC/Cd|minecraft:resupply_trades}}
| Entity resupplies its trades.
| Entity resupplies its trades.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
}}
}}
|-
|-
Line 1,691: Line 1,691:
|Entity enters its shell.
|Entity enters its shell.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Armadillo}}
* {{MC/Entitylink|Armadillo}}
}}
}}
|-
|-
| {{cd|minecraft:schedule_bed_villager}}
| {{MC/Cd|minecraft:schedule_bed_villager}}
| Entity schedules a bed villager.
| Entity schedules a bed villager.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
}}
}}
|-
|-
| {{cd|minecraft:schedule_gather_villager}}
| {{MC/Cd|minecraft:schedule_gather_villager}}
| The entity schedules a gather villager.
| The entity schedules a gather villager.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
}}
}}
|-
|-
| {{cd|minecraft:schedule_home_villager}}
| {{MC/Cd|minecraft:schedule_home_villager}}
| Entity schedules a home villager.
| Entity schedules a home villager.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
}}
}}
|-
|-
| {{cd|minecraft:schedule_play_villager}}
| {{MC/Cd|minecraft:schedule_play_villager}}
| Entity schedules a play villager.
| Entity schedules a play villager.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
}}
}}
|-
|-
| {{cd|minecraft:schedule_wander_villager}}
| {{MC/Cd|minecraft:schedule_wander_villager}}
| Entity schedules a wander villager.
| Entity schedules a wander villager.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
}}
}}
|-
|-
| {{cd|minecraft:schedule_work_farmer}}
| {{MC/Cd|minecraft:schedule_work_farmer}}
| Entity schedules a work farmer villager.
| Entity schedules a work farmer villager.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
}}
}}
|-
|-
| {{cd|minecraft:schedule_work_fisher}}
| {{MC/Cd|minecraft:schedule_work_fisher}}
| Entity schedules a work fisher.
| Entity schedules a work fisher.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
}}
}}
|-
|-
| {{cd|minecraft:schedule_work_librarian}}
| {{MC/Cd|minecraft:schedule_work_librarian}}
| Entity schedules a work librarian.
| Entity schedules a work librarian.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
}}
}}
|-
|-
| {{cd|minecraft:schedule_work_pro_villager}}
| {{MC/Cd|minecraft:schedule_work_pro_villager}}
| Entity schedules a work pro villager.
| Entity schedules a work pro villager.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
}}
}}
|-
|-
| {{cd|minecraft:scheduled}}
| {{MC/Cd|minecraft:scheduled}}
| Entity schedules.
| Entity schedules.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Wandering Trader}}
* {{MC/Entitylink|Wandering Trader}}
}}
}}
|-
|-
| {{cd|minecraft:set_trap}}
| {{MC/Cd|minecraft:set_trap}}
| Entity sets a trap.
| Entity sets a trap.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Skeleton Horse}}
* {{MC/Entitylink|Skeleton Horse}}
}}
}}
|-
|-
| {{cd|minecraft:sink}}
| {{MC/Cd|minecraft:sink}}
| Entity sinks.
| Entity sinks.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Boat}}
* {{MC/Entitylink|Boat}}
* {{EntityLink|Boat with Chest}}
* {{MC/Entitylink|Boat with Chest}}
}}
}}
|-
|-
| {{cd|minecraft:spawn_adult}}
| {{MC/Cd|minecraft:spawn_adult}}
| Entity spawns as an adult.
| Entity spawns as an adult.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Armadillo}}
* {{MC/Entitylink|Armadillo}}
* {{EntityLink|Bee}}
* {{MC/Entitylink|Bee}}
* {{EntityLink|Camel}}
* {{MC/Entitylink|Camel}}
* {{EntityLink|Chicken}}
* {{MC/Entitylink|Chicken}}
* {{EntityLink|Cow}}
* {{MC/Entitylink|Cow}}
* {{EntityLink|Horse}}
* {{MC/Entitylink|Horse}}
* {{EntityLink|Llama}}
* {{MC/Entitylink|Llama}}
* {{EntityLink|Pig}}
* {{MC/Entitylink|Pig}}
* {{EntityLink|Sniffer}}
* {{MC/Entitylink|Sniffer}}
* {{EntityLink|Trader Llama}}
* {{MC/Entitylink|Trader Llama}}
* {{EntityLink|Zombie Horse}}
* {{MC/Entitylink|Zombie Horse}}
}}
}}
|-
|-
| {{cd|minecraft:spawn_armorer}}
| {{MC/Cd|minecraft:spawn_armorer}}
| Entity spawns as an armorer, a toolsmith, or a weaponsmith.
| Entity spawns as an armorer, a toolsmith, or a weaponsmith.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
}}
}}
|-
|-
| {{cd|minecraft:spawn_as_illager_captain}}
| {{MC/Cd|minecraft:spawn_as_illager_captain}}
| Entity spawns as an illager captain.
| Entity spawns as an illager captain.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Pillager}}
* {{MC/Entitylink|Pillager}}
* {{EntityLink|Vindicator}}
* {{MC/Entitylink|Vindicator}}
}}
}}
|-
|-
| {{cd|minecraft:spawn_as_patrol_follower}}
| {{MC/Cd|minecraft:spawn_as_patrol_follower}}
| Entity spawns as a patrol follower.
| Entity spawns as a patrol follower.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Pillager}}
* {{MC/Entitylink|Pillager}}
* {{EntityLink|Vindicator}}
* {{MC/Entitylink|Vindicator}}
}}
}}
|-
|-
| {{cd|minecraft:spawn_as_strider_jockey}}
| {{MC/Cd|minecraft:spawn_as_strider_jockey}}
| Entity spawns with a [[Minecraft:warped fungus on a stick]].
| Entity spawns with a warped fungus on a stick.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Zombified Piglin}}
* {{MC/Entitylink|Zombified Piglin}}
}}
}}
|-
|-
| {{cd|minecraft:spawn_baby}}
| {{MC/Cd|minecraft:spawn_baby}}
| Entity spawns as a baby.
| Entity spawns as a baby.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Armadillo}}
* {{MC/Entitylink|Armadillo}}
* {{EntityLink|Llama}}
* {{MC/Entitylink|Llama}}
* {{EntityLink|Trader Llama}}
* {{MC/Entitylink|Trader Llama}}
* {{EntityLink|Happy Ghast}}
* {{MC/Entitylink|Happy Ghast}}
}}
}}
|-
|-
Line 1,821: Line 1,821:
|Entity becomes a baby.
|Entity becomes a baby.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Strider}}
* {{MC/Entitylink|Strider}}
}}
}}
|-
|-
| {{cd|minecraft:spawn_butcher}}
| {{MC/Cd|minecraft:spawn_butcher}}
| Entity spawns as a butcher or a leatherworker.
| Entity spawns as a butcher or a leatherworker.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
}}
}}
|-
|-
| {{cd|minecraft:spawn_cleric}}
| {{MC/Cd|minecraft:spawn_cleric}}
| Entity spawns as a cleric.
| Entity spawns as a cleric.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
}}
}}
|-
|-
Line 1,839: Line 1,839:
| Entity spawns as the cold variant.
| Entity spawns as the cold variant.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Egg}}
* {{MC/Entitylink|Egg}}
}}
}}
|-
|-
| {{cd|minecraft:spawn_emerging}}
| {{MC/Cd|minecraft:spawn_emerging}}
| Entity emerges from the ground. This event is applied to wardens when they are summoned by [[Minecraft:sculk shrieker]]s.
| Entity emerges from the ground. This event is applied to wardens when they are summoned by sculk shriekers.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Warden}}
* {{MC/Entitylink|Warden}}
}}
}}
|-
|-
| {{cd|minecraft:spawn_farmer}}
| {{MC/Cd|minecraft:spawn_farmer}}
| Entity spawns as a farmer, a fisherman, a shepherd, a fletcher, or a mason.
| Entity spawns as a farmer, a fisherman, a shepherd, a fletcher, or a mason.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
}}
}}
|-
|-
| {{cd|minecraft:spawn_for_raid}}
| {{MC/Cd|minecraft:spawn_for_raid}}
| Entity has spawned for a raid. This event is applied when the following mobs spawn during a [[Minecraft:raid]].
| Entity has spawned for a raid. This event is applied when the following mobs spawn during a raid.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Evoker}}
* {{MC/Entitylink|Evoker}}
* {{EntityLink|Pillager}}
* {{MC/Entitylink|Pillager}}
* {{EntityLink|Ravager}}
* {{MC/Entitylink|Ravager}}
* {{EntityLink|Vindicator}}
* {{MC/Entitylink|Vindicator}}
* {{EntityLink|Witch}}
* {{MC/Entitylink|Witch}}
}}
}}
|-
|-
| {{cd|minecraft:spawn_for_raid_with_evoker_rider}}
| {{MC/Cd|minecraft:spawn_for_raid_with_evoker_rider}}
| Entity spawns for a raid with an evoker rider. This event is applied when [[Minecraft:ravager]]s spawn during a [[Minecraft:raid]].
| Entity spawns for a raid with an evoker rider. This event is applied when ravagers spawn during a raid.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Ravager}}
* {{MC/Entitylink|Ravager}}
}}
}}
|-
|-
| {{cd|minecraft:spawn_for_raid_with_pillager_rider}}
| {{MC/Cd|minecraft:spawn_for_raid_with_pillager_rider}}
| Entity spawns for a raid with a pillager rider. This event is applied when [[Minecraft:ravager]]s spawn during a [[Minecraft:raid]].
| Entity spawns for a raid with a pillager rider. This event is applied when ravagers spawn during a raid.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Ravager}}
* {{MC/Entitylink|Ravager}}
}}
}}
|-
|-
| {{cd|minecraft:spawn_from_village}}
| {{MC/Cd|minecraft:spawn_from_village}}
| Entity has spawned from a village.
| Entity has spawned from a village.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Cat}}
* {{MC/Entitylink|Cat}}
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
}}
}}
|-
|-
| {{cd|minecraft:spawn_librarian}}
| {{MC/Cd|minecraft:spawn_librarian}}
| Entity spawns as a librarian or a cartographer.
| Entity spawns as a librarian or a cartographer.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
}}
}}
|-
|-
| {{cd|minecraft:spawn_midnight_cat}}
| {{MC/Cd|minecraft:spawn_midnight_cat}}
| Entity has spawned black in color.
| Entity has spawned black in color.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Cat}}
* {{MC/Entitylink|Cat}}
}}
}}
|-
|-
| {{cd|minecraft:spawn_skilled_adult}}
| {{MC/Cd|minecraft:spawn_skilled_adult}}
| Entity spawns as a skilled adult.
| Entity spawns as a skilled adult.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Zombie Villager}}
* {{MC/Entitylink|Zombie Villager}}
}}
}}
|-
|-
|{{cd|minecraft:spawn_tame_adult}}
|{{MC/Cd|minecraft:spawn_tame_adult}}
|Entity becomes tamed. Affected llamas get a random skin. Affected baby cats become incorrectly sized adults.
|Entity becomes tamed. Affected llamas get a random skin. Affected baby cats become incorrectly sized adults.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Cat}}
* {{MC/Entitylink|Cat}}
* {{EntityLink|Horse}}
* {{MC/Entitylink|Horse}}
* {{EntityLink|Llama}}
* {{MC/Entitylink|Llama}}
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
}}
}}
|-
|-
Line 1,913: Line 1,913:
|Entity becomes tamed and a baby.
|Entity becomes tamed and a baby.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Cat}}
* {{MC/Entitylink|Cat}}
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
}}
}}
|-
|-
Line 1,920: Line 1,920:
|Entity spawns as the temperate variant.
|Entity spawns as the temperate variant.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Egg}}
* {{MC/Entitylink|Egg}}
}}
}}
|-
|-
Line 1,926: Line 1,926:
| Entity spawns as the warm variant.
| Entity spawns as the warm variant.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Egg}}
* {{MC/Entitylink|Egg}}
}}
}}
|-
|-
| {{cd|minecraft:spawn_wild_adult}}
| {{MC/Cd|minecraft:spawn_wild_adult}}
| Entity spawns untamed and is an adult.
| Entity spawns untamed and is an adult.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Cat}}
* {{MC/Entitylink|Cat}}
* {{EntityLink|Nautilus}}
* {{MC/Entitylink|Nautilus}}
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
}}
}}
|-
|-
Line 1,940: Line 1,940:
|Entity becomes ashen variant.
|Entity becomes ashen variant.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
}}
}}
|-
|-
| {{cd|minecraft:spawn_wild_baby}}
| {{MC/Cd|minecraft:spawn_wild_baby}}
| Entity spawns untamed and is a baby.
| Entity spawns untamed and is a baby.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Cat}}
* {{MC/Entitylink|Cat}}
* {{EntityLink|Nautilus}}
* {{MC/Entitylink|Nautilus}}
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
}}
}}
|-
|-
Line 1,954: Line 1,954:
| Entity has a 95% chance to spawn as an adult or 5% chance as a baby.
| Entity has a 95% chance to spawn as an adult or 5% chance as a baby.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
}}
}}
|-
|-
Line 1,960: Line 1,960:
|Entity becomes black variant.
|Entity becomes black variant.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
}}
}}
|-
|-
Line 1,966: Line 1,966:
|Entity becomes chestnut variant.
|Entity becomes chestnut variant.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
}}
}}
|-
|-
Line 1,972: Line 1,972:
|Entity becomes pale variant.
|Entity becomes pale variant.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
}}
}}
|-
|-
Line 1,978: Line 1,978:
|Entity becomes rusty variant.
|Entity becomes rusty variant.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
}}
}}
|-
|-
Line 1,984: Line 1,984:
|Entity becomes snowy variant.
|Entity becomes snowy variant.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
}}
}}
|-
|-
Line 1,990: Line 1,990:
|Entity becomes spotted variant.
|Entity becomes spotted variant.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
}}
}}
|-
|-
Line 1,996: Line 1,996:
|Entity becomes striped variant.
|Entity becomes striped variant.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
}}
}}
|-
|-
Line 2,002: Line 2,002:
|Entity becomes woods variant.
|Entity becomes woods variant.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
}}
}}
|-
|-
| {{cd|minecraft:spawn_with_pillager_captain_rider}}
| {{MC/Cd|minecraft:spawn_with_pillager_captain_rider}}
| Entity spawns with a pillager captain rider.
| Entity spawns with a pillager captain rider.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Ravager}}
* {{MC/Entitylink|Ravager}}
}}
}}
|-
|-
| {{cd|minecraft:spawn_with_pillager_rider}}
| {{MC/Cd|minecraft:spawn_with_pillager_rider}}
| Entity spawns with a pillager rider.
| Entity spawns with a pillager rider.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Ravager}}
* {{MC/Entitylink|Ravager}}
}}
}}
|-
|-
| {{cd|minecraft:spawn_with_vindicator_captain_rider}}
| {{MC/Cd|minecraft:spawn_with_vindicator_captain_rider}}
| Entity spawns with a vindicator captain rider.
| Entity spawns with a vindicator captain rider.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Ravager}}
* {{MC/Entitylink|Ravager}}
}}
}}
|-
|-
| {{cd|minecraft:spawn_with_vindicator_rider}}
| {{MC/Cd|minecraft:spawn_with_vindicator_rider}}
| Entity spawns with a vindicator rider.
| Entity spawns with a vindicator rider.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Ravager}}
* {{MC/Entitylink|Ravager}}
}}
}}
|-
|-
| {{cd|minecraft:spring_trap}}
| {{MC/Cd|minecraft:spring_trap}}
| Entity becomes immune to lightning damage.
| Entity becomes immune to lightning damage.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Skeleton}}
* {{MC/Entitylink|Skeleton}}
* {{EntityLink|Skeleton Horse}}
* {{MC/Entitylink|Skeleton Horse}}
}}
}}
|-
|-
| {{cd|minecraft:start_celebrating}}
| {{MC/Cd|minecraft:start_celebrating}}
| Entity starts celebrating. If an illager, dances; if a villager, sets off fireworks.
| Entity starts celebrating. If an illager, dances; if a villager, sets off fireworks.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Evoker}}
* {{MC/Entitylink|Evoker}}
* {{EntityLink|Pillager}}
* {{MC/Entitylink|Pillager}}
* {{EntityLink|Ravager}}
* {{MC/Entitylink|Ravager}}
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
* {{EntityLink|Vindicator}}
* {{MC/Entitylink|Vindicator}}
* {{EntityLink|Witch}}
* {{MC/Entitylink|Witch}}
}}
}}
|-
|-
| {{cd|minecraft:start_death}}
| {{MC/Cd|minecraft:start_death}}
| Entity initiates death behavior.
| Entity initiates death behavior.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Ender Dragon}}
* {{MC/Entitylink|Ender Dragon}}
}}
}}
|-
|-
| {{cd|minecraft:start_despawn}}
| {{MC/Cd|minecraft:start_despawn}}
| Entity starts despawning.
| Entity starts despawning.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Wandering Trader}}
* {{MC/Entitylink|Wandering Trader}}
}}
}}
|-
|-
| {{cd|minecraft:start_exploding}}
| {{MC/Cd|minecraft:start_exploding}}
| Entity has started to explode.
| Entity has started to explode.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Creeper}}
* {{MC/Entitylink|Creeper}}
}}
}}
|-
|-
| {{cd|minecraft:start_exploding_forced}}
| {{MC/Cd|minecraft:start_exploding_forced}}
| Entity has started to force explode.
| Entity has started to force explode.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Creeper}}
* {{MC/Entitylink|Creeper}}
}}
}}
|-
|-
| {{cd|minecraft:start_fly}}
| {{MC/Cd|minecraft:start_fly}}
| Entity is starting to fly.
| Entity is starting to fly.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Ender Dragon}}
* {{MC/Entitylink|Ender Dragon}}
}}
}}
|-
|-
| {{cd|minecraft:start_full_puff}}
| {{MC/Cd|minecraft:start_full_puff}}
| Entity puffs fully.
| Entity puffs fully.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Pufferfish}}
* {{MC/Entitylink|Pufferfish}}
}}
}}
|-
|-
| {{cd|minecraft:start_half_puff}}
| {{MC/Cd|minecraft:start_half_puff}}
| Entity puffs halfway.
| Entity puffs halfway.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Pufferfish}}
* {{MC/Entitylink|Pufferfish}}
}}
}}
|-
|-
| {{cd|minecraft:start_johnny}}
| {{MC/Cd|minecraft:start_johnny}}
| Entity starts being johnny.
| Entity starts being johnny.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Vindicator}}
* {{MC/Entitylink|Vindicator}}
}}
}}
|-
|-
| {{cd|minecraft:start_land}}
| {{MC/Cd|minecraft:start_land}}
| Entity is starting to land.
| Entity is starting to land.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Ender Dragon}}
* {{MC/Entitylink|Ender Dragon}}
}}
}}
|-
|-
Line 2,104: Line 2,104:
|Entity starts peeking.
|Entity starts peeking.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Armadillo}}
* {{MC/Entitylink|Armadillo}}
}}
}}
|-
|-
Line 2,110: Line 2,110:
| style="text-align:center;" | &ndash;
| style="text-align:center;" | &ndash;
|{{flatlist|
|{{flatlist|
* {{EntityLink|Breeze}}
* {{MC/Entitylink|Breeze}}
}}
}}
|-
|-
| {{cd|minecraft:start_roar}}
| {{MC/Cd|minecraft:start_roar}}
| Entity starts its roar.
| Entity starts its roar.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Ravager}}
* {{MC/Entitylink|Ravager}}
}}
}}
|-
|-
Line 2,122: Line 2,122:
| Entity starts sitting.
| Entity starts sitting.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Camel}}
* {{MC/Entitylink|Camel}}
}}
}}
|-
|-
| {{cd|minecraft:start_transforming}}
| {{MC/Cd|minecraft:start_transforming}}
| Starts to transform the entity.
| Starts to transform the entity.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Husk}}
* {{MC/Entitylink|Husk}}
* {{EntityLink|Zombie}}
* {{MC/Entitylink|Zombie}}
}}
}}
|-
|-
Line 2,135: Line 2,135:
|Entity starts twitching, then dies.
|Entity starts twitching, then dies.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Creaking}}
* {{MC/Entitylink|Creaking}}
}}
}}
|-
|-
Line 2,141: Line 2,141:
| Entity starts unrolling.
| Entity starts unrolling.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Armadillo}}
* {{MC/Entitylink|Armadillo}}
}}
}}
|-
|-
Line 2,147: Line 2,147:
| Entity starts riding. (Entity stops teleporting.)
| Entity starts riding. (Entity stops teleporting.)
|{{flatlist|
|{{flatlist|
* {{EntityLink|Enderman}}
* {{MC/Entitylink|Enderman}}
}}
}}
|-
|-
| {{cd|minecraft:stop_aggro}}
| {{MC/Cd|minecraft:stop_aggro}}
| Entity stops being aggro.
| Entity stops being aggro.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Vindicator}}
* {{MC/Entitylink|Vindicator}}
}}
}}
|-
|-
| {{cd|minecraft:stop_celebrating}}
| {{MC/Cd|minecraft:stop_celebrating}}
| Entity stops celebrating.
| Entity stops celebrating.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Evoker}}
* {{MC/Entitylink|Evoker}}
* {{EntityLink|Pillager}}
* {{MC/Entitylink|Pillager}}
* {{EntityLink|Ravager}}
* {{MC/Entitylink|Ravager}}
* {{EntityLink|Villager}}
* {{MC/Entitylink|Villager}}
* {{EntityLink|Vindicator}}
* {{MC/Entitylink|Vindicator}}
* {{EntityLink|Witch}}
* {{MC/Entitylink|Witch}}
}}
}}
|-
|-
| {{cd|minecraft:stop_exploding}}
| {{MC/Cd|minecraft:stop_exploding}}
| Entity has stopped exploding.
| Entity has stopped exploding.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Creeper}}
* {{MC/Entitylink|Creeper}}
}}
}}
|-
|-
| {{cd|minecraft:stop_johnny}}
| {{MC/Cd|minecraft:stop_johnny}}
| The entity stops being johnny.
| The entity stops being johnny.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Vindicator}}
* {{MC/Entitylink|Vindicator}}
}}
}}
|-
|-
Line 2,182: Line 2,182:
| style="text-align:center;" | &ndash;
| style="text-align:center;" | &ndash;
|{{flatlist|
|{{flatlist|
* {{EntityLink|Armadillo}}
* {{MC/Entitylink|Armadillo}}
}}
}}
|-
|-
Line 2,188: Line 2,188:
| style="text-align:center;" | &ndash;
| style="text-align:center;" | &ndash;
|{{flatlist|
|{{flatlist|
* {{EntityLink|Breeze}}
* {{MC/Entitylink|Breeze}}
}}
}}
|-
|-
Line 2,194: Line 2,194:
| Entity stands up.
| Entity stands up.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Camel}}
* {{MC/Entitylink|Camel}}
}}
}}
|-
|-
| {{cd|minecraft:stop_transforming}}
| {{MC/Cd|minecraft:stop_transforming}}
| Stops transforming the entity.
| Stops transforming the entity.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Husk}}
* {{MC/Entitylink|Husk}}
* {{EntityLink|Zombie}}
* {{MC/Entitylink|Zombie}}
}}
}}
|-
|-
Line 2,207: Line 2,207:
| Entity stops riding. (Entity starts teleporting.)
| Entity stops riding. (Entity starts teleporting.)
|{{flatlist|
|{{flatlist|
* {{EntityLink|Enderman}}
* {{MC/Entitylink|Enderman}}
}}
}}
|-
|-
| {{cd|minecraft:switch_to_ai_controlled}}
| {{MC/Cd|minecraft:switch_to_ai_controlled}}
| Entity is no longer controlled by its player passenger, and goes back to its regular speed.
| Entity is no longer controlled by its player passenger, and goes back to its regular speed.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Nautilus}}
* {{MC/Entitylink|Nautilus}}
* {{EntityLink|Zombie Nautilus}}
* {{MC/Entitylink|Zombie Nautilus}}
}}
}}
|-
|-
| {{cd|minecraft:switch_to_melee}}
| {{MC/Cd|minecraft:switch_to_melee}}
| Entity switches to melee.
| Entity switches to melee.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Drowned}}
* {{MC/Entitylink|Drowned}}
}}
}}
|-
|-
| {{cd|minecraft:switch_to_player_controlled}}
| {{MC/Cd|minecraft:switch_to_player_controlled}}
| Entity is becomed controlled by its player passenger, and becomes slightly slower.
| Entity is becomed controlled by its player passenger, and becomes slightly slower.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Nautilus}}
* {{MC/Entitylink|Nautilus}}
* {{EntityLink|Zombie Nautilus}}
* {{MC/Entitylink|Zombie Nautilus}}
}}
}}
|-
|-
| {{cd|minecraft:switch_to_ranged}}
| {{MC/Cd|minecraft:switch_to_ranged}}
| Entity switches to ranged.
| Entity switches to ranged.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Drowned}}
* {{MC/Entitylink|Drowned}}
}}
}}
|-
|-
| {{cd|minecraft:target_far_enough}}
| {{MC/Cd|minecraft:target_far_enough}}
| The target is far enough for the entity.
| The target is far enough for the entity.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Guardian}}
* {{MC/Entitylink|Guardian}}
}}
}}
|-
|-
| {{cd|minecraft:target_too_close}}
| {{MC/Cd|minecraft:target_too_close}}
| The target is too close for the entity.
| The target is too close for the entity.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Guardian}}
* {{MC/Entitylink|Guardian}}
}}
}}
|-
|-
Line 2,251: Line 2,251:
|Entity is dyed a temperate color.
|Entity is dyed a temperate color.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Sheep}}
* {{MC/Entitylink|Sheep}}
}}
}}
|-
|-
Line 2,257: Line 2,257:
|Entity detects a threat and hides.
|Entity detects a threat and hides.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Armadillo}}
* {{MC/Entitylink|Armadillo}}
}}
}}
|-
|-
| {{cd|minecraft:to_full_puff}}
| {{MC/Cd|minecraft:to_full_puff}}
| Entity puffs fully.
| Entity puffs fully.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Pufferfish}}
* {{MC/Entitylink|Pufferfish}}
}}
}}
|-
|-
| {{cd|minecraft:trigger_raid}}
| {{MC/Cd|minecraft:trigger_raid}}
| Entity triggers a raid.
| Entity triggers a raid.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Player}}
* {{MC/Entitylink|Player}}
}}
}}
|-
|-
| {{cd|minecraft:turn_black}}
| {{MC/Cd|minecraft:turn_black}}
| Entity turns black.
| Entity turns black.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Shulker}}
* {{MC/Entitylink|Shulker}}
}}
}}
|-
|-
| {{cd|minecraft:turn_blue}}
| {{MC/Cd|minecraft:turn_blue}}
| Entity turns blue.
| Entity turns blue.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Shulker}}
* {{MC/Entitylink|Shulker}}
}}
}}
|-
|-
| {{cd|minecraft:turn_brown}}
| {{MC/Cd|minecraft:turn_brown}}
| Entity turns brown.
| Entity turns brown.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Shulker}}
* {{MC/Entitylink|Shulker}}
}}
}}
|-
|-
| {{cd|minecraft:turn_cyan}}
| {{MC/Cd|minecraft:turn_cyan}}
| Entity turns cyan.
| Entity turns cyan.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Shulker}}
* {{MC/Entitylink|Shulker}}
}}
}}
|-
|-
| {{cd|minecraft:turn_gray}}
| {{MC/Cd|minecraft:turn_gray}}
| Entity turns gray.
| Entity turns gray.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Shulker}}
* {{MC/Entitylink|Shulker}}
}}
}}
|-
|-
| {{cd|minecraft:turn_green}}
| {{MC/Cd|minecraft:turn_green}}
| Entity turns green.
| Entity turns green.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Shulker}}
* {{MC/Entitylink|Shulker}}
}}
}}
|-
|-
| {{cd|minecraft:turn_light_blue}}
| {{MC/Cd|minecraft:turn_light_blue}}
| Entity turns light blue.
| Entity turns light blue.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Shulker}}
* {{MC/Entitylink|Shulker}}
}}
}}
|-
|-
| {{cd|minecraft:turn_lime}}
| {{MC/Cd|minecraft:turn_lime}}
| Entity turns lime.
| Entity turns lime.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Shulker}}
* {{MC/Entitylink|Shulker}}
}}
}}
|-
|-
| {{cd|minecraft:turn_magenta}}
| {{MC/Cd|minecraft:turn_magenta}}
| Entity turns magenta.
| Entity turns magenta.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Shulker}}
* {{MC/Entitylink|Shulker}}
}}
}}
|-
|-
| {{cd|minecraft:turn_orange}}
| {{MC/Cd|minecraft:turn_orange}}
| Entity turns orange.
| Entity turns orange.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Shulker}}
* {{MC/Entitylink|Shulker}}
}}
}}
|-
|-
| {{cd|minecraft:turn_pink}}
| {{MC/Cd|minecraft:turn_pink}}
| Entity turns pink.
| Entity turns pink.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Shulker}}
* {{MC/Entitylink|Shulker}}
}}
}}
|-
|-
| {{cd|minecraft:turn_purple}}
| {{MC/Cd|minecraft:turn_purple}}
| Entity turns purple.
| Entity turns purple.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Shulker}}
* {{MC/Entitylink|Shulker}}
}}
}}
|-
|-
| {{cd|minecraft:turn_red}}
| {{MC/Cd|minecraft:turn_red}}
| Entity turns red.
| Entity turns red.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Shulker}}
* {{MC/Entitylink|Shulker}}
}}
}}
|-
|-
| {{cd|minecraft:turn_silver}}
| {{MC/Cd|minecraft:turn_silver}}
| Entity turns silver.
| Entity turns silver.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Shulker}}
* {{MC/Entitylink|Shulker}}
}}
}}
|-
|-
| {{cd|minecraft:turn_white}}
| {{MC/Cd|minecraft:turn_white}}
| Entity turns white.
| Entity turns white.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Shulker}}
* {{MC/Entitylink|Shulker}}
}}
}}
|-
|-
| {{cd|minecraft:turn_yellow}}
| {{MC/Cd|minecraft:turn_yellow}}
| Entity turns yellow.
| Entity turns yellow.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Shulker}}
* {{MC/Entitylink|Shulker}}
}}
}}
|-
|-
Line 2,371: Line 2,371:
|Entity unrolls.
|Entity unrolls.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Armadillo}}
* {{MC/Entitylink|Armadillo}}
}}
}}
|-
|-
Line 2,377: Line 2,377:
|Entity is dyed a warm color.
|Entity is dyed a warm color.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Sheep}}
* {{MC/Entitylink|Sheep}}
}}
}}
|-
|-
| {{cd|navigation_off_land}}
| {{MC/Cd|navigation_off_land}}
| Entity is navigating off land.
| Entity is navigating off land.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Dolphin}}
* {{MC/Entitylink|Dolphin}}
}}
}}
|-
|-
| {{cd|navigation_on_land}}
| {{MC/Cd|navigation_on_land}}
| Entity is navigating on land.
| Entity is navigating on land.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Dolphin}}
* {{MC/Entitylink|Dolphin}}
}}
}}
|-
|-
| {{cd|on_calm}}
| {{MC/Cd|on_calm}}
| Entity has become calm.
| Entity has become calm.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Dolphin}}
* {{MC/Entitylink|Dolphin}}
}}
}}
|-
|-
| {{cd|on_digging_event}}
| {{MC/Cd|on_digging_event}}
| Entity despawns by digging.
| Entity despawns by digging.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Warden}}
* {{MC/Entitylink|Warden}}
}}
}}
|-
|-
Line 2,407: Line 2,407:
| style="text-align:center;" | &ndash;
| style="text-align:center;" | &ndash;
|{{flatlist|
|{{flatlist|
* {{EntityLink|Sniffer}}
* {{MC/Entitylink|Sniffer}}
}}
}}
|-
|-
Line 2,413: Line 2,413:
| Entity has spawned an egg.
| Entity has spawned an egg.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Sniffer}}
* {{MC/Entitylink|Sniffer}}
}}
}}
|-
|-
Line 2,419: Line 2,419:
|Entity briefly sits down.
|Entity briefly sits down.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Sniffer}}
* {{MC/Entitylink|Sniffer}}
}}
}}
|-
|-
Line 2,425: Line 2,425:
| style="text-align:center;" | &ndash;
| style="text-align:center;" | &ndash;
|{{flatlist|
|{{flatlist|
* {{EntityLink|Sniffer}}
* {{MC/Entitylink|Sniffer}}
}}
}}
|-
|-
Line 2,431: Line 2,431:
| style="text-align:center;" | &ndash;
| style="text-align:center;" | &ndash;
|{{flatlist|
|{{flatlist|
* {{EntityLink|Sniffer}}
* {{MC/Entitylink|Sniffer}}
}}
}}
|-
|-
Line 2,437: Line 2,437:
|Entity dances.
|Entity dances.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Sniffer}}
* {{MC/Entitylink|Sniffer}}
}}
}}
|-
|-
Line 2,443: Line 2,443:
| Entity isn't riding a parent.
| Entity isn't riding a parent.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Strider}}
* {{MC/Entitylink|Strider}}
}}
}}
|-
|-
Line 2,449: Line 2,449:
| style="text-align:center;" | &ndash;
| style="text-align:center;" | &ndash;
|{{flatlist|
|{{flatlist|
* {{EntityLink|Bee}}
* {{MC/Entitylink|Bee}}
}}
}}
|-
|-
Line 2,455: Line 2,455:
| Entity is pregnant.
| Entity is pregnant.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Sniffer}}
* {{MC/Entitylink|Sniffer}}
}}
}}
|-
|-
Line 2,461: Line 2,461:
| style="text-align:center;" | &ndash;
| style="text-align:center;" | &ndash;
|{{flatlist|
|{{flatlist|
* {{EntityLink|Sniffer}}
* {{MC/Entitylink|Sniffer}}
}}
}}
|-
|-
Line 2,467: Line 2,467:
| style="text-align:center;" | &ndash;
| style="text-align:center;" | &ndash;
|{{flatlist|
|{{flatlist|
* {{EntityLink|Sniffer}}
* {{MC/Entitylink|Sniffer}}
}}
}}
|-
|-
Line 2,473: Line 2,473:
|Entity briefly sits down.
|Entity briefly sits down.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Sniffer}}
* {{MC/Entitylink|Sniffer}}
}}
}}
|-
|-
Line 2,479: Line 2,479:
| style="text-align:center;" | &ndash;
| style="text-align:center;" | &ndash;
|{{flatlist|
|{{flatlist|
* {{EntityLink|Bee}}
* {{MC/Entitylink|Bee}}
}}
}}
|-
|-
| {{cd|perish_event}}
| {{MC/Cd|perish_event}}
| Entity is perishing.
| Entity is perishing.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Bee}}
* {{MC/Entitylink|Bee}}
}}
}}
|-
|-
| {{cd|pickup_item_delay}}
| {{MC/Cd|pickup_item_delay}}
| style="text-align:center;" | &ndash;
| style="text-align:center;" | &ndash;
|{{flatlist|
|{{flatlist|
* {{EntityLink|Allay}}
* {{MC/Entitylink|Allay}}
}}
}}
|-
|-
| {{cd|pickup_item_delay_complete}}
| {{MC/Cd|pickup_item_delay_complete}}
| style="text-align:center;" | &ndash;
| style="text-align:center;" | &ndash;
|{{flatlist|
|{{flatlist|
* {{EntityLink|Allay}}
* {{MC/Entitylink|Allay}}
}}
}}
|-
|-
| {{cd|recover_after_dried_out}}
| {{MC/Cd|recover_after_dried_out}}
| Entity recovers after drying out.
| Entity recovers after drying out.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Axolotl}}
* {{MC/Entitylink|Axolotl}}
* {{EntityLink|Dolphin}}
* {{MC/Entitylink|Dolphin}}
}}
}}
|-
|-
| {{cd|seek_shelter}}
| {{MC/Cd|seek_shelter}}
| Entity is seeking shelter.
| Entity is seeking shelter.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Bee}}
* {{MC/Entitylink|Bee}}
}}
}}
|-
|-
| {{cd|spawn_adult}}
| {{MC/Cd|spawn_adult}}
| Entity spawns as an adult.
| Entity spawns as an adult.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Hoglin}}
* {{MC/Entitylink|Hoglin}}
* {{EntityLink|Piglin}}
* {{MC/Entitylink|Piglin}}
* {{EntityLink|Sheep}}
* {{MC/Entitylink|Sheep}}
* {{EntityLink|Strider}}
* {{MC/Entitylink|Strider}}
* {{EntityLink|Zombified Piglin}}
* {{MC/Entitylink|Zombified Piglin}}
}}
}}
|-
|-
| {{cd|spawn_adult_melee}}
| {{MC/Cd|spawn_adult_melee}}
| Entity spawns as adult in melee mode.
| Entity spawns as adult in melee mode.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Piglin}}
* {{MC/Entitylink|Piglin}}
}}
}}
|-
|-
| {{cd|spawn_adult_melee_no_hunting}}
| {{MC/Cd|spawn_adult_melee_no_hunting}}
| Entity spawns as adult in melee mode that won't hunt. This event is applied when [[Minecraft:piglin]]s spawn at bastion remnants.
| Entity spawns as adult in melee mode that won't hunt. This event is applied when [[Minecraft:piglin]]s spawn at bastion remnants.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Piglin}}
* {{MC/Entitylink|Piglin}}
}}
}}
|-
|-
| {{cd|spawn_adult_no_hunting}}
| {{MC/Cd|spawn_adult_no_hunting}}
| Entity spawns that won't hunt. This event is applied when [[Minecraft:piglin]]s spawn at bastion remnants.
| Entity spawns that won't hunt. This event is applied when [[Minecraft:piglin]]s spawn at bastion remnants.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Piglin}}
* {{MC/Entitylink|Piglin}}
}}
}}
|-
|-
| {{cd|spawn_adult_parent_jockey}}
| {{MC/Cd|spawn_adult_parent_jockey}}
| Entity is spawned as an adult. A baby strider is spawned riding it.
| Entity is spawned as an adult. A baby strider is spawned riding it.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Strider}}
* {{MC/Entitylink|Strider}}
}}
}}
|-
|-
| {{cd|spawn_adult_piglin_jockey}}
| {{MC/Cd|spawn_adult_piglin_jockey}}
| Entity is spawned as an adult with a zombified piglin riding it.
| Entity is spawned as an adult with a zombified piglin riding it.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Strider}}
* {{MC/Entitylink|Strider}}
}}
}}
|-
|-
| {{cd|spawn_adult_ranged}}
| {{MC/Cd|spawn_adult_ranged}}
| Entity spawn as adult in ranged mode.
| Entity spawn as adult in ranged mode.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Piglin}}
* {{MC/Entitylink|Piglin}}
}}
}}
|-
|-
| {{cd|spawn_adult_ranged_no_hunting}}
| {{MC/Cd|spawn_adult_ranged_no_hunting}}
| Entity spawns as adult in ranged mode that won't hunt. This event is applied when [[Minecraft:piglin]]s spawn at bastion remnants.
| Entity spawns as adult in ranged mode that won't hunt. This event is applied when [[Minecraft:piglin]]s spawn at bastion remnants.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Piglin}}
* {{MC/Entitylink|Piglin}}
}}
}}
|-
|-
| {{cd|spawn_adult_unhuntable}}
| {{MC/Cd|spawn_adult_unhuntable}}
| Entity spawn as an unhuntable adult. This event is applied when [[Minecraft:hoglin]]s spawn at bastion remnants.
| Entity spawn as an unhuntable adult. This event is applied when hoglins spawn at bastion remnants.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Hoglin}}
* {{MC/Entitylink|Hoglin}}
}}
}}
|-
|-
| {{cd|spawn_baby}}
| {{MC/Cd|spawn_baby}}
| Entity spawns as a baby.
| Entity spawns as a baby.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Hoglin}}
* {{MC/Entitylink|Hoglin}}
* {{EntityLink|Piglin}}
* {{MC/Entitylink|Piglin}}
* {{EntityLink|Sheep}}
* {{MC/Entitylink|Sheep}}
* {{EntityLink|Strider}}
* {{MC/Entitylink|Strider}}
* {{EntityLink|Zombified Piglin}}
* {{MC/Entitylink|Zombified Piglin}}
}}
}}
|-
|-
| {{cd|spawn_baby_jockey}}
| {{MC/Cd|spawn_baby_jockey}}
| Entity is supposed to spawn as a baby that is a jockey that finds mounts, but does not as this event does not exist.
| Entity is supposed to spawn as a baby that is a jockey that finds mounts, but does not as this event does not exist.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Zombified Piglin}}
* {{MC/Entitylink|Zombified Piglin}}
}}
}}
|-
|-
| {{cd|spawn_cold}}
| {{MC/Cd|spawn_cold}}
| Entity becomes cold variant.
| Entity becomes cold variant.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Frog}}  
* {{MC/Entitylink|Frog}}  
}}
}}
|-
|-
| {{cd|spawn_large}}
| {{MC/Cd|spawn_large}}
| Entity becomes large.
| Entity becomes large.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Magma Cube}}
* {{MC/Entitylink|Magma Cube}}
* {{EntityLink|Slime}}
* {{MC/Entitylink|Slime}}
}}
}}
|-
|-
| {{cd|spawn_medium}}
| {{MC/Cd|spawn_medium}}
| Entity becomes medium-sized.
| Entity becomes medium-sized.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Magma Cube}}
* {{MC/Entitylink|Magma Cube}}
* {{EntityLink|Slime}}
* {{MC/Entitylink|Slime}}
}}
}}
|-
|-
| {{cd|spawn_small}}
| {{MC/Cd|spawn_small}}
| Entity becomes small.
| Entity becomes small.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Magma Cube}}
* {{MC/Entitylink|Magma Cube}}
* {{EntityLink|Slime}}
* {{MC/Entitylink|Slime}}
}}
}}
|-
|-
| {{cd|spawn_temperate}}
| {{MC/Cd|spawn_temperate}}
| Entity becomes temperate variant.
| Entity becomes temperate variant.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Frog}}  
* {{MC/Entitylink|Frog}}  
}}
}}
|-
|-
| {{cd|spawn_warm}}
| {{MC/Cd|spawn_warm}}
| Entity becomes warm variant.
| Entity becomes warm variant.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Frog}} }}
* {{MC/Entitylink|Frog}} }}
|-
|-
| {{cd|start_drying_out}}
| {{MC/Cd|start_drying_out}}
| Entity starts drying out.
| Entity starts drying out.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Axolotl}}
* {{MC/Entitylink|Axolotl}}
}}
}}
|-
|-
| {{cd|start_dryingout}}
| {{MC/Cd|start_dryingout}}
| Entity is starting to dry out.
| Entity is starting to dry out.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Dolphin}}
* {{MC/Entitylink|Dolphin}}
}}
}}
|-
|-
| {{cd|start_event}}
| {{MC/Cd|start_event}}
| Entity starts event.
| Entity starts event.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Goat}}
* {{MC/Entitylink|Goat}}
}}
}}
|-
|-
| {{cd|start_suffocating}}
| {{MC/Cd|start_suffocating}}
| Entity starts suffocating.
| Entity starts suffocating.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Strider}}
* {{MC/Entitylink|Strider}}
}}
}}
|-
|-
| {{cd|start_zombification_event}}
| {{MC/Cd|start_zombification_event}}
| Entity starts zombification.
| Entity starts zombification.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Hoglin}}
* {{MC/Entitylink|Hoglin}}
* {{EntityLink|Piglin}}
* {{MC/Entitylink|Piglin}}
* {{EntityLink|Piglin Brute}}
* {{MC/Entitylink|Piglin Brute}}
}}
}}
|-
|-
| {{cd|stop_drying_out}}
| {{MC/Cd|stop_drying_out}}
| Entity stops drying out.
| Entity stops drying out.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Axolotl}}
* {{MC/Entitylink|Axolotl}}
}}
}}
|-
|-
| {{cd|stop_dryingout}}
| {{MC/Cd|stop_dryingout}}
| Entity is stopping to dry out.
| Entity is stopping to dry out.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Dolphin}}
* {{MC/Entitylink|Dolphin}}
}}
}}
|-
|-
| {{cd|stop_panicking_after_fire}}
| {{MC/Cd|stop_panicking_after_fire}}
| Entity has stopped panicking after fire.
| Entity has stopped panicking after fire.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Bee}}
* {{MC/Entitylink|Bee}}
}}
}}
|-
|-
| {{cd|stop_suffocating}}
| {{MC/Cd|stop_suffocating}}
| Entity stops suffocating.
| Entity stops suffocating.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Strider}}
* {{MC/Entitylink|Strider}}
}}
}}
|-
|-
| {{cd|stop_zombification_event}}
| {{MC/Cd|stop_zombification_event}}
| Entity stops zombification.
| Entity stops zombification.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Hoglin}}
* {{MC/Entitylink|Hoglin}}
* {{EntityLink|Piglin}}
* {{MC/Entitylink|Piglin}}
* {{EntityLink|Piglin Brute}}
* {{MC/Entitylink|Piglin Brute}}
}}
}}
|-
|-
| {{cd|switch_to_melee}}
| {{MC/Cd|switch_to_melee}}
| Entity switches to melee mode.
| Entity switches to melee mode.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Blaze}}
* {{MC/Entitylink|Blaze}}
}}
}}
|-
|-
| {{cd|switch_to_ranged}}
| {{MC/Cd|switch_to_ranged}}
| Entity switches to ranged mode.
| Entity switches to ranged mode.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Blaze}}
* {{MC/Entitylink|Blaze}}
}}
}}
|-
|-
| {{cd|villager_converted}}
| {{MC/Cd|villager_converted}}
| Entity gets converted to a villager.
| Entity gets converted to a villager.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Zombie Villager}}
* {{MC/Entitylink|Zombie Villager}}
}}
}}
|-
|-
| {{cd|wololo}}
| {{MC/Cd|wololo}}
| Entity spawns red.
| Entity spawns red.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Sheep}}
* {{MC/Entitylink|Sheep}}
}}
}}
|}
|}
Line 2,718: Line 2,718:
! Event !! class="unsortable" | Explanation !! Could be applied to !! Reason for removal/replacement
! Event !! class="unsortable" | Explanation !! Could be applied to !! Reason for removal/replacement
|-
|-
|{{cd|from_egg}}
|{{MC/Cd|from_egg}}
|Entity is from an egg, and becomes a baby.
|Entity is from an egg, and becomes a baby.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Chicken}}
* {{MC/Entitylink|Chicken}}
}}
}}
| To upgrade to {{cd|minecraft:spawn_temperate}}, {{cd|minecraft:spawn_warm}}, and {{cd|minecraft:spawn_cold}} since [[Minecraft:Spring to Life]].
| To upgrade to {{MC/Cd|minecraft:spawn_temperate}}, {{MC/Cd|minecraft:spawn_warm}}, and {{MC/Cd|minecraft:spawn_cold}} since [[Minecraft:Spring to Life]].
|-
|-
|{{cd|minecraft:clear_add_bad_omen}}
|{{MC/Cd|minecraft:clear_add_bad_omen}}
|Entity stops getting bad omen.
|Entity stops getting bad omen.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Player}}
* {{MC/Entitylink|Player}}
}}
}}
|-
|-
|{{cd|minecraft:gain_bad_omen}}
|{{MC/Cd|minecraft:gain_bad_omen}}
|Entity gains bad omen.
|Entity gains bad omen.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Player}}
* {{MC/Entitylink|Player}}
}}
}}
|-
|-
| {{cd|minecraft:set_ashen_variant}}
| {{MC/Cd|minecraft:set_ashen_variant}}
| The entity's skin turns into an ashen variant.
| The entity's skin turns into an ashen variant.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
}}
}}
| rowspan=9|To fix {{bug|MCPE-179414}}.
| rowspan=9|To fix {{bug|MCPE-179414}}.
|-
|-
|{{cd|minecraft:set_black_variant}}
|{{MC/Cd|minecraft:set_black_variant}}
|The entity's skin turns into a black variant.
|The entity's skin turns into a black variant.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
}}
}}
|-
|-
|{{cd|minecraft:set_chestnut_variant}}
|{{MC/Cd|minecraft:set_chestnut_variant}}
|The entity's skin turns into a chestnut variant.
|The entity's skin turns into a chestnut variant.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
}}
}}
|-
|-
|{{cd|minecraft:set_pale_variant}}
|{{MC/Cd|minecraft:set_pale_variant}}
|The entity's skin turns into a pale variant.
|The entity's skin turns into a pale variant.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
}}
}}
|-
|-
|{{cd|minecraft:set_rusty_variant}}
|{{MC/Cd|minecraft:set_rusty_variant}}
|The entity's skin turns into a rusty variant.
|The entity's skin turns into a rusty variant.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
}}
}}
|-
|-
|{{cd|minecraft:set_snowy_variant}}
|{{MC/Cd|minecraft:set_snowy_variant}}
|The entity's skin turns into a snowy variant.
|The entity's skin turns into a snowy variant.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
}}
}}
|-
|-
|{{cd|minecraft:set_spotted_variant}}
|{{MC/Cd|minecraft:set_spotted_variant}}
|The entity's skin turns into a spotted variant.
|The entity's skin turns into a spotted variant.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
}}
}}
|-
|-
|{{cd|minecraft:set_striped_variant}}
|{{MC/Cd|minecraft:set_striped_variant}}
|The entity's skin turns into a striped variant.
|The entity's skin turns into a striped variant.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
}}
}}
|-
|-
|{{cd|minecraft:set_woods_variant}}
|{{MC/Cd|minecraft:set_woods_variant}}
|The entity's skin turns into a woods variant.
|The entity's skin turns into a woods variant.
|{{flatlist|
|{{flatlist|
* {{EntityLink|Wolf}}
* {{MC/Entitylink|Wolf}}
}}
}}
|}
|}


==Issues==
==Issues==
{{Issue list|projects=mcpe}}
{{MC/Issue list|projects=mcpe}}


== Navigation ==
== Navigation ==
{{Navbox Bedrock Edition}}
{{MC/Navbox Bedrock Edition}}


[[Category:Data driven id lists in Bedrock Edition]]
[[Category:Data driven id lists in Bedrock Edition]]


[[Minecraft:ja:スポーンイベント]]
ja:スポーンイベント
[[Minecraft:pt:Evento de geração]]
pt:Evento de geração
[[Minecraft:zh:生成事件]]
zh:生成事件

Latest revision as of 20:58, 9 April 2026

Script error: No such module "Exclusive". Template:Message box

A spawn event, also known as a mob event, is a way to spawn entities under certain event conditions. They are defined under the events object in the entity's behavior file. Spawn events are used in commands such as

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List of spawn events

Event Explanation Can be applied to
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Entity is no longer seeking shelter. Template:Flatlist
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Entity starts admiring item. Template:Flatlist
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Entity stops admiring item. Template:Flatlist
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Entity grows up. Template:Flatlist
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Entity has completed attack cooldown. Template:Flatlist
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Entity is attacked. Template:Flatlist
be_sheared Entity is sheared. Template:Flatlist
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Entity has become angry. Template:Flatlist
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Entity has become angry. Template:Flatlist
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Entity has become calm. Template:Flatlist
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Entity becomes a cow. Template:Flatlist
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Entity becomes pregnant. Template:Flatlist
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Entity becomes a stray. Template:Flatlist
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Entity becomes a witch. Template:Flatlist
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Entity becomes the zombie variant of it. Template:Flatlist
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Entity is transforming into the zombified counterpart. Template:Flatlist
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Entity has calmed down. Template:Flatlist
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Entity starts transforming into a skeleton. Template:Flatlist
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Entity has collected nectar. Template:Flatlist
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Countdown to entity perishing. Template:Flatlist
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Entity has dried out. Template:Flatlist
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Entity has entered water Template:Flatlist
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Entity has escaped. Template:Flatlist
fed_open_eyeblossom Entity has been fed an open eyeblossom. Template:Flatlist
fed_wither_rose Entity has been fed a wither rose. Template:Flatlist
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Timeout for entity finding flower. Template:Flatlist
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Entity has found hive. Template:Flatlist
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Timeout for entity finding hive. Template:Flatlist
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The entity got triggered by an explosion. Template:Flatlist
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Entity has spawned from an abandoned village. Template:Flatlist
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Entity fails to go back to its spawn point. Template:Flatlist
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Entity is in powder snow. Template:Flatlist
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Entity is out of powder snow. Template:Flatlist
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Entity becomes an adult. Template:Flatlist
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Entity's hive has been destroyed. Template:Flatlist
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Entity has noticed an important block has been destroyed, and becomes hostile to players. Template:Flatlist
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Entity has a desert skin. Template:Flatlist
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Entity has a snow skin. Template:Flatlist
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Entity has killed an enemy. Template:Flatlist
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Entity has laid an egg. Template:Flatlist
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Entity's color and strength are randomized. (Works with
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Entity gets a variant depending on the biome. Template:Flatlist
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Entity has the ability to be ridden. Template:Flatlist
minecraft:add_damage_timer A countdown of random length starts, at the end of which the entity begins taking damage. Template:Flatlist
minecraft:add_periodic_damage Entity begins taking periodic damage. Template:Flatlist
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Entity grows up from a baby into an adult. Template:Flatlist
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Entity turns from an adult to a baby. Template:Flatlist
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Entity is displaying behavior for ambient sleep. Template:Flatlist
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Entity is displaying behavior for ambient normal. Template:Flatlist
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Entity is displaying behavior for ambient sleep. Template:Flatlist
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Entity spawns as an adult. Template:Flatlist
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Entity spawns as a baby. Template:Flatlist
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Entity spawns as a baby that can find mounts and become a jockey. Template:Flatlist
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Entity spawns as an adult with a trident. Template:Flatlist
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Entity spawns as a baby with a trident. Template:Flatlist
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Entity spawns as a baby that is a jockey that can find mounts holding a trident. Template:Flatlist
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Entity spawns as an adult holding a trident riding a zombie nautilus. Template:Flatlist
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Entity is fed an allium. Template:Flatlist
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Entity is fed a bluet. Template:Flatlist
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Entity is fed a closed eyeblossom. Template:Flatlist
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Entity is fed a cornflower. Template:Flatlist
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Entity is fed a daisy. Template:Flatlist
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Entity is fed a dandelion. Template:Flatlist
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Entity is fed a lily. Template:Flatlist
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Entity is fed an open eyeblossom. Template:Flatlist
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Entity is fed an orchid. Template:Flatlist
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Entity is fed a poppy. Template:Flatlist
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Entity is fed a rose. Template:Flatlist
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Entity is fed a torchflower. Template:Flatlist
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Entity is fed a tulip. Template:Flatlist
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Entity becomes calm. Only executable on the baby variant. Template:Flatlist
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Entity becomes aggressive. Template:Flatlist
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Entity becomes aggro. Template:Flatlist
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Entity becomes an anenonme. Template:Flatlist
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Entity has become angry. If it's applied to a nautilus, wolf, or zombie nautilus, they can no longer be leashed. Template:Flatlist
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Entity becomes capable to equip wolf armor. Template:Flatlist
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Entity becomes an armorer. Template:Flatlist
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Entity becomes a black tang. Template:Flatlist
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Entity becomes a blue dory. Template:Flatlist
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Entity becomes brown. Template:Flatlist
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Entity becomes brown. Template:Flatlist
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Entity becomes a butcher. Template:Flatlist
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Entity becomes a butterfly fish. Template:Flatlist
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Entity becomes calm. Template:Flatlist
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Entity becomes a cartographer. Template:Flatlist
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Entity becomes a cotton candy betta. Template:Flatlist
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Entity has become charged. Template:Flatlist
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Entity becomes a cichlid. Template:Flatlist
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Entity becomes a cleric. Template:Flatlist
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Entity becomes a clownfish. Template:Flatlist
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Entity becomes a dog fish. Template:Flatlist
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Entity becomes an emperor red snapper. Template:Flatlist
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Entity becomes a farmer. Template:Flatlist
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Entity becomes a fisherman. Template:Flatlist
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Entity becomes a fletcher. Template:Flatlist
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Entity becomes a goat fish. Template:Flatlist
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Entity is becoming hostile. Template:Flatlist
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Entity becomes a leatherworker. Template:Flatlist
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Entity becomes a librarian. Template:Flatlist
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Entity becomes a mason. Template:Flatlist
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Entity becomes a moorish idol. Template:Flatlist
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Entity is becoming neutral. Template:Flatlist
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Entity becomes an ornate butterfly. Template:Flatlist
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Entity becomes a parrot fish. Template:Flatlist
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Entity becomes pregnant. Template:Flatlist
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Entity becomes a queen angel fish. Template:Flatlist
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Entity becomes red. Template:Flatlist
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Entity becomes a red adult. Template:Flatlist
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Entity becomes a red cichlid. Template:Flatlist
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Entity becomes a red lipped benny. Template:Flatlist
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Entity becomes a red snapper. Template:Flatlist
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Entity becomes scared. Template:Flatlist
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Entity becomes a shepherd. Template:Flatlist
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Entity becomes stunned. Template:Flatlist
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Entity becomes a threadfin. Template:Flatlist
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Entity becomes a tomato clown. Template:Flatlist
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Entity becomes a toolsmith. Template:Flatlist
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Entity becomes a triggerfish. Template:Flatlist
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Entity becomes unskilled (loses its profession). Template:Flatlist
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Entity becomes a weaponsmith. Template:Flatlist
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Entity becomes a yellow tail parrot. Template:Flatlist
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Entity becomes a yellow tang. Template:Flatlist
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Entity spawns as a normal goat. Template:Flatlist
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Entity spawns as a screamer goat. Template:Flatlist
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Entity stops attacking. Template:Flatlist
minecraft:camel_saddled Entity becomes saddled. Template:Flatlist
minecraft:camel_unsaddled Entity becomes unsaddled. Template:Flatlist
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Entity has gifted the owner. Template:Flatlist
minecraft:clear_add_raid_omen Entity gets Bad Omen effect removed. Template:Flatlist
minecraft:cold_color Entity is dyed a cold color. Template:Flatlist
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Activates the command block from entity. Template:Flatlist
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Deactivates the command block from entity. Template:Flatlist
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Starts to transform the entity to a drowned. Template:Flatlist
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Starts to transform the entity to a zombie. Template:Flatlist
minecraft:crumble Entity crumbles. Template:Flatlist
minecraft:crumble_and_notify_creaking_heart Entity crumbles. Template:Flatlist
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Entity explodes. Template:Flatlist
minecraft:damaged_by_entity Entity is hit by an entity. Template:Flatlist
minecraft:damaged_by_player Entity is hit by a player. Template:Flatlist
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Entity defends a wandering trader. Template:Flatlist
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Entity becomes saddled. Template:Flatlist
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Entity becomes unsaddled. Template:Flatlist
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Entity has finished emerging. Template:Flatlist
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Entity ends its roar. Template:Flatlist
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Entity shakes as though it has entered a downward bubble column. Template:Flatlist
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Entity shakes as though it has entered an upward bubble column. Template:Flatlist
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right click on mouse or left trigger on gamepad }}using a spawn egg on a mob with a baby variant. If it is an axolotl that is being summoned, it turns blue. Template:Flatlist
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Entity is born wild. Template:Flatlist
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Entity has spawned like it does in survival naturally, or when spawned by a spawn egg. Some entities may change skin. If it is an ocelot, it may duplicate. Template:Flatlist
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Entity spawns with a skeleton rider if it's nighttime or underground. Template:Flatlist
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Entity spawns with a rider depending on the biome they're in. If executed in a swamp or mangrove swamp biome during nighttime, entity has a bogged rider. If executed in a desert biome during nighttime, entity has a parched rider. If executed in a snowy biome during nighttime, entity has a stray rider. If executed in The Nether, entity has a wither skeleton rider. Template:Flatlist
minecraft:entity_spawned_by_creaking_heart Template:Flatlist
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Entity has transformed. Template:Flatlist
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Entity has exited a disturbed hive. Template:Flatlist
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Entity has exited hive. Template:Flatlist
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Entity has exited hive that is on fire. Template:Flatlist
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Exploding entity. Template:Flatlist
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Entity has not been fed any flower. Template:Flatlist
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Entity has day behavior. Template:Flatlist
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Entity is defending. Template:Flatlist
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Entity is docile (day). Template:Flatlist
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Entity is docile (night). Template:Flatlist
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Entity has night behavior. Template:Flatlist
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Entity has thunderstorm behavior. Template:Flatlist
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Entity is from a player. Template:Flatlist
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Entity is from a village. Template:Flatlist
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Entity is from a wandering trader. Template:Flatlist
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Entity gains raid omen. Template:Flatlist
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Entity goes to lay an egg. Template:Flatlist
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Entity has a target. Template:Flatlist
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Entity become cold variant. Template:Flatlist
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Entity become warm variant. Template:Flatlist
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Entity's hive is full Template:Flatlist
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Entity spawns with an activated hopper. Template:Flatlist
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Entity spawns with a deactivated hopper. Template:Flatlist
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Entity becomes saddled. Template:Flatlist
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Entity becomes unsaddled. Template:Flatlist
minecraft:increase_max_health Template:Flatlist
minecraft:increment_swaying_ticks Template:Flatlist
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Entity joins a caravan. Template:Flatlist
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Entity laid an egg. Template:Flatlist
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Entity leaves a caravan. Template:Flatlist
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Entity lost the target. Template:Flatlist
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Entity is mad at a wolf. Template:Flatlist
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Makes the entity a black color. Template:Flatlist
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Makes the entity a brown color. Template:Flatlist
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Makes the entity a chestnut color. Template:Flatlist
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Makes the entity a creamy color. Template:Flatlist
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Makes the entity a darkbrown color. Template:Flatlist
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Makes the entity a gray color. Template:Flatlist
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Makes the entity a white color. Template:Flatlist
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Entity goes into melee mode. Template:Flatlist
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Entity becomes saddled. Template:Flatlist
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Entity becomes unsaddled. Template:Flatlist
minecraft:no_threat_detected Template:Flatlist
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Entity is calm. Template:Flatlist
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Entity is wearing a chest. Template:Flatlist
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Entity gets deflated. Template:Flatlist
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Entity is dismounted, and triggers
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Entity eats a block. Template:Flatlist
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Entity puffs halfway. Template:Flatlist
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Entity spawns instantly primed and detonates. Template:Flatlist
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Entity is leashed. Template:Flatlist
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Entity is mounted, and triggers
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If aggravated, entity puffs halfway. Template:Flatlist
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Entity is not riding a player. Template:Flatlist
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Entity spawns primed. Template:Flatlist
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Entity is riding on a player. Template:Flatlist
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Entity is saddled. Template:Flatlist
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Entity is in water, and starts effecting players riding it with Breath of the Nautilus. Only executed if entity is saddled. Template:Flatlist
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Entity is out of water, and stops effecting players riding it with Breath of the Nautilus. Only executed if entity is saddled. Template:Flatlist
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Entity is scared. Template:Flatlist
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Entity is sheared. Template:Flatlist
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Entity is tamed. Template:Flatlist
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Entity takes flower.
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minecraft:on_target_start_looking Entity stops moving. Template:Flatlist
minecraft:on_target_stop_looking Entity starts moving. Template:Flatlist
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Entity is trusting. Template:Flatlist
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Entity is unleashed. Template:Flatlist
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Entity becomes unsaddled. Template:Flatlist
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Entity is aggressive. Template:Flatlist
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Entity is brown. Template:Flatlist
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Template:Redr

Entity is lazy. Template:Flatlist
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Template:Redr

Entity is playful. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity is weak. Template:Flatlist
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Template:Redr

Entity is worried. Template:Flatlist
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Template:Redr

Entity has slept with owner. Template:Flatlist
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Template:Redr

Entity gets promoted to an illager captain. Template:Flatlist
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Template:Redr

Entity gets promoted to a patrol captain. Template:Flatlist
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Template:Redr

Entity's raid has expired. Template:Flatlist
minecraft:randomize_sound_variant Entity's sound variant is randomized. Template:Flatlist
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Template:Redr

Entity goes into ranged mode. Template:Flatlist
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Template:Redr

Entity's persistence gets removed. Template:Flatlist
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Template:Redr

The "trigger raid" event gets removed from the entity. Template:Flatlist
minecraft:reset_swaying_ticks Entity resets swaying ticks. Template:Flatlist
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Template:Redr

Entity resupplies its trades. Template:Flatlist
minecraft:roll_up Entity enters its shell. Template:Flatlist
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Template:Redr

Entity schedules a bed villager. Template:Flatlist
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Template:Redr

The entity schedules a gather villager. Template:Flatlist
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Template:Redr

Entity schedules a home villager. Template:Flatlist
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Template:Redr

Entity schedules a play villager. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity schedules a wander villager. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity schedules a work farmer villager. Template:Flatlist
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Template:Redr

Entity schedules a work fisher. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity schedules a work librarian. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity schedules a work pro villager. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity schedules. Template:Flatlist
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Template:Redr

Entity sets a trap. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity sinks. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity spawns as an adult. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity spawns as an armorer, a toolsmith, or a weaponsmith. Template:Flatlist
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Template:Redr

Entity spawns as an illager captain. Template:Flatlist
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Template:Redr

Entity spawns as a patrol follower. Template:Flatlist
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Template:Redr

Entity spawns with a warped fungus on a stick. Template:Flatlist
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Template:Redr

Entity spawns as a baby. Template:Flatlist
minecraft:spawn_baby_strider_jockey Entity becomes a baby. Template:Flatlist
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Template:Redr

Entity spawns as a butcher or a leatherworker. Template:Flatlist
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Template:Redr

Entity spawns as a cleric. Template:Flatlist
minecraft:spawn_cold Entity spawns as the cold variant. Template:Flatlist
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Template:Redr

Entity emerges from the ground. This event is applied to wardens when they are summoned by sculk shriekers. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity spawns as a farmer, a fisherman, a shepherd, a fletcher, or a mason. Template:Flatlist
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Template:Redr

Entity has spawned for a raid. This event is applied when the following mobs spawn during a raid. Template:Flatlist
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Template:Redr

Entity spawns for a raid with an evoker rider. This event is applied when ravagers spawn during a raid. Template:Flatlist
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Template:Redr

Entity spawns for a raid with a pillager rider. This event is applied when ravagers spawn during a raid. Template:Flatlist
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Template:Redr

Entity has spawned from a village. Template:Flatlist
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Template:Redr

Entity spawns as a librarian or a cartographer. Template:Flatlist
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Template:Redr

Entity has spawned black in color. Template:Flatlist
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Template:Redr

Entity spawns as a skilled adult. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity becomes tamed. Affected llamas get a random skin. Affected baby cats become incorrectly sized adults. Template:Flatlist
minecraft:spawn_tame_baby Entity becomes tamed and a baby. Template:Flatlist
minecraft:spawn_temperate Entity spawns as the temperate variant. Template:Flatlist
minecraft:spawn_warm Entity spawns as the warm variant. Template:Flatlist
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Template:Redr

Entity spawns untamed and is an adult. Template:Flatlist
minecraft:spawn_wild_ashen Entity becomes ashen variant. Template:Flatlist
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Template:Redr

Entity spawns untamed and is a baby. Template:Flatlist
minecraft:spawn_wild_baby_or_adult Entity has a 95% chance to spawn as an adult or 5% chance as a baby. Template:Flatlist
minecraft:spawn_wild_black Entity becomes black variant. Template:Flatlist
minecraft:spawn_wild_chestnut Entity becomes chestnut variant. Template:Flatlist
minecraft:spawn_wild_pale Entity becomes pale variant. Template:Flatlist
minecraft:spawn_wild_rusty Entity becomes rusty variant. Template:Flatlist
minecraft:spawn_wild_snowy Entity becomes snowy variant. Template:Flatlist
minecraft:spawn_wild_spotted Entity becomes spotted variant. Template:Flatlist
minecraft:spawn_wild_striped Entity becomes striped variant. Template:Flatlist
minecraft:spawn_wild_woods Entity becomes woods variant. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity spawns with a pillager captain rider. Template:Flatlist
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Template:Redr

Entity spawns with a pillager rider. Template:Flatlist
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Template:Redr

Entity spawns with a vindicator captain rider. Template:Flatlist
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Template:Redr

Entity spawns with a vindicator rider. Template:Flatlist
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Template:Redr

Entity becomes immune to lightning damage. Template:Flatlist
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Template:Redr

Entity starts celebrating. If an illager, dances; if a villager, sets off fireworks. Template:Flatlist
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Template:Redr

Entity initiates death behavior. Template:Flatlist
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Template:Redr

Entity starts despawning. Template:Flatlist
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Template:Redr

Entity has started to explode. Template:Flatlist
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Template:Redr

Entity has started to force explode. Template:Flatlist
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Template:Redr

Entity is starting to fly. Template:Flatlist
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Template:Redr

Entity puffs fully. Template:Flatlist
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Template:Redr

Entity puffs halfway. Template:Flatlist
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Template:Redr

Entity starts being johnny. Template:Flatlist
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Template:Redr

Entity is starting to land. Template:Flatlist
minecraft:start_peeking Entity starts peeking. Template:Flatlist
minecraft:start_playing_idle_ground_sound Template:Flatlist
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Template:Redr

Entity starts its roar. Template:Flatlist
minecraft:start_sitting Entity starts sitting. Template:Flatlist
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Template:Redr

Starts to transform the entity. Template:Flatlist
minecraft:start_twitching Entity starts twitching, then dies. Template:Flatlist
minecraft:start_unrolling Entity starts unrolling. Template:Flatlist
minecraft:started_riding Entity starts riding. (Entity stops teleporting.) Template:Flatlist
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Template:Redr

Entity stops being aggro. Template:Flatlist
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Template:Redr

Entity stops celebrating. Template:Flatlist
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Template:Redr

Entity has stopped exploding. Template:Flatlist
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Template:Redr

The entity stops being johnny. Template:Flatlist
minecraft:stop_peeking Template:Flatlist
minecraft:stop_playing_idle_ground_sound Template:Flatlist
minecraft:stop_sitting Entity stands up. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Stops transforming the entity. Template:Flatlist
minecraft:stopped_riding Entity stops riding. (Entity starts teleporting.) Template:Flatlist
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Template:Redr

Entity is no longer controlled by its player passenger, and goes back to its regular speed. Template:Flatlist
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Template:Redr

Entity switches to melee. Template:Flatlist
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Template:Redr

Entity is becomed controlled by its player passenger, and becomes slightly slower. Template:Flatlist
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Template:Redr

Entity switches to ranged. Template:Flatlist
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Template:Redr

The target is far enough for the entity. Template:Flatlist
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Template:Redr

The target is too close for the entity. Template:Flatlist
minecraft:temperate_color Entity is dyed a temperate color. Template:Flatlist
minecraft:threat_detected Entity detects a threat and hides. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity puffs fully. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity triggers a raid. Template:Flatlist
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Template:Redr

Entity turns black. Template:Flatlist
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Template:Redr

Entity turns blue. Template:Flatlist
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Template:Redr

Entity turns brown. Template:Flatlist
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Template:Redr

Entity turns cyan. Template:Flatlist
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Template:Redr

Entity turns gray. Template:Flatlist
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Template:Redr

Entity turns green. Template:Flatlist
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Template:Redr

Entity turns light blue. Template:Flatlist
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Template:Redr

Entity turns lime. Template:Flatlist
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Template:Redr

Entity turns magenta. Template:Flatlist
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Template:Redr

Entity turns orange. Template:Flatlist
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Template:Redr

Entity turns pink. Template:Flatlist
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Template:Redr

Entity turns purple. Template:Flatlist
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Template:Redr

Entity turns red. Template:Flatlist
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Template:Redr

Entity turns silver. Template:Flatlist
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Template:Redr

Entity turns white. Template:Flatlist
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Template:Redr

Entity turns yellow. Template:Flatlist
minecraft:unroll Entity unrolls. Template:Flatlist
minecraft:warm_color Entity is dyed a warm color. Template:Flatlist
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Template:Redr

Entity is navigating off land. Template:Flatlist
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Template:Redr

Entity is navigating on land. Template:Flatlist
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Template:Redr

Entity has become calm. Template:Flatlist
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Template:Redr

Entity despawns by digging. Template:Flatlist
on_digging_start Template:Flatlist
on_egg_spawned Entity has spawned an egg. Template:Flatlist
on_fail_during_digging Entity briefly sits down. Template:Flatlist
on_fail_during_searching Template:Flatlist
on_feeling_happy_end Template:Flatlist
on_item_found Entity dances. Template:Flatlist
on_not_riding_parent Entity isn't riding a parent. Template:Flatlist
on_poison_effect_added Template:Flatlist
on_pregnant Entity is pregnant. Template:Flatlist
on_rising_end Template:Flatlist
on_scenting_success Template:Flatlist
on_search_and_digging_success Entity briefly sits down. Template:Flatlist
on_wither_effect_added Template:Flatlist
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Template:Redr

Entity is perishing. Template:Flatlist
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Template:Redr

Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity recovers after drying out. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity is seeking shelter. Template:Flatlist
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Template:Redr

Entity spawns as an adult. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity spawns as adult in melee mode. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity spawns as adult in melee mode that won't hunt. This event is applied when Minecraft:piglins spawn at bastion remnants. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity spawns that won't hunt. This event is applied when Minecraft:piglins spawn at bastion remnants. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity is spawned as an adult. A baby strider is spawned riding it. Template:Flatlist
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Template:Redr

Entity is spawned as an adult with a zombified piglin riding it. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity spawn as adult in ranged mode. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity spawns as adult in ranged mode that won't hunt. This event is applied when Minecraft:piglins spawn at bastion remnants. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity spawn as an unhuntable adult. This event is applied when hoglins spawn at bastion remnants. Template:Flatlist
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Template:Redr

Entity spawns as a baby. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity is supposed to spawn as a baby that is a jockey that finds mounts, but does not as this event does not exist. Template:Flatlist
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Template:Redr

Entity becomes cold variant. Template:Flatlist
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Template:Redr

Entity becomes large. Template:Flatlist
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Template:Redr

Entity becomes medium-sized. Template:Flatlist
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Template:Redr

Entity becomes small. Template:Flatlist
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Template:Redr

Entity becomes temperate variant. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity becomes warm variant. Template:Flatlist
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Template:Redr

Entity starts drying out. Template:Flatlist
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Template:Redr

Entity is starting to dry out. Template:Flatlist
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Template:Redr

Entity starts event. Template:Flatlist
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Template:Redr

Entity starts suffocating. Template:Flatlist
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Template:Redr

Entity starts zombification. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity stops drying out. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity is stopping to dry out. Template:Flatlist
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Template:Redr

Entity has stopped panicking after fire. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity stops suffocating. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity stops zombification. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity switches to melee mode. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity switches to ranged mode. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity gets converted to a villager. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity spawns red. Template:Flatlist

List of removed/replaced spawn events

Event Explanation Could be applied to Reason for removal/replacement
  1. REDIRECT Template:Code

Template:Redr

Entity is from an egg, and becomes a baby. Template:Flatlist To upgrade to
  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr, and

  1. REDIRECT Template:Code

Template:Redr since Minecraft:Spring to Life.

  1. REDIRECT Template:Code

Template:Redr

Entity stops getting bad omen. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

Entity gains bad omen. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

The entity's skin turns into an ashen variant. Template:Flatlist To fix Template:Bug.
  1. REDIRECT Template:Code

Template:Redr

The entity's skin turns into a black variant. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

The entity's skin turns into a chestnut variant. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

The entity's skin turns into a pale variant. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

The entity's skin turns into a rusty variant. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

The entity's skin turns into a snowy variant. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

The entity's skin turns into a spotted variant. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

The entity's skin turns into a striped variant. Template:Flatlist
  1. REDIRECT Template:Code

Template:Redr

The entity's skin turns into a woods variant. Template:Flatlist

Issues

Script error: No such module "Issue list".

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ja:スポーンイベント pt:Evento de geração zh:生成事件