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Minecraft:Animation names: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Remove broken links to missing pages
SyncBot (talk | contribs)
Fix template calls: add MC/ prefix
 
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{{exclusive|bedrock|education}}
{{MC/Exclusive|bedrock|education}}
{{Stub|The files can be downloaded at {{slink|Add-on|Templates}}, under the Animations folder.}}
{{Stub|The files can be downloaded at {{slink|Add-on|Templates}}, under the Animations folder.}}


This page is a list of vanilla animation names for use with the {{cmd|playanimation}} command. These can be found in the vanilla resource pack folder under animations.  
This page is a list of vanilla animation names for use with the {{MC/Cmd|playanimation}} command. These can be found in the vanilla resource pack folder under animations.  


== List of vanilla animations ==
== List of vanilla animations ==
{{columns-list|
{{columns-list|
* {{cd|animation.actor.billboard}}
* {{MC/Cd|animation.actor.billboard}}
* {{cd|animation.agent.move}}
* {{MC/Cd|animation.agent.move}}
* {{cd|animation.agent.swing_arms}}
* {{MC/Cd|animation.agent.swing_arms}}
* {{cd|animation.armor.boots.offset}}
* {{MC/Cd|animation.armor.boots.offset}}
* {{cd|animation.armor_stand.athena_pose}}
* {{MC/Cd|animation.armor_stand.athena_pose}}
* {{cd|animation.armor_stand.brandish_pose}}
* {{MC/Cd|animation.armor_stand.brandish_pose}}
* {{cd|animation.armor_stand.cancan_a_pose}}
* {{MC/Cd|animation.armor_stand.cancan_a_pose}}
* {{cd|animation.armor_stand.cancan_b_pose}}
* {{MC/Cd|animation.armor_stand.cancan_b_pose}}
* {{cd|animation.armor_stand.default_pose}}
* {{MC/Cd|animation.armor_stand.default_pose}}
* {{cd|animation.armor_stand.entertain_pose}}
* {{MC/Cd|animation.armor_stand.entertain_pose}}
* {{cd|animation.armor_stand.hero_pose}}
* {{MC/Cd|animation.armor_stand.hero_pose}}
* {{cd|animation.armor_stand.honor_pose}}
* {{MC/Cd|animation.armor_stand.honor_pose}}
* {{cd|animation.armor_stand.no_pose}}
* {{MC/Cd|animation.armor_stand.no_pose}}
* {{cd|animation.armor_stand.riposte_pose}}
* {{MC/Cd|animation.armor_stand.riposte_pose}}
* {{cd|animation.armor_stand.salute_pose}}
* {{MC/Cd|animation.armor_stand.salute_pose}}
* {{cd|animation.armor_stand.solemn_pose}}
* {{MC/Cd|animation.armor_stand.solemn_pose}}
* {{cd|animation.armor_stand.wiggle}}
* {{MC/Cd|animation.armor_stand.wiggle}}
* {{cd|animation.armor_stand.zombie_pose}}
* {{MC/Cd|animation.armor_stand.zombie_pose}}
* {{cd|animation.arrow.move}}
* {{MC/Cd|animation.arrow.move}}
* {{cd|animation.axolotl.idle_underwater}}
* {{MC/Cd|animation.axolotl.idle_underwater}}
* {{cd|animation.axolotl.idle_floor}}
* {{MC/Cd|animation.axolotl.idle_floor}}
* {{cd|animation.axolotl.idle_floor_underwater}}
* {{MC/Cd|animation.axolotl.idle_floor_underwater}}
* {{cd|animation.axolotl.swim}}
* {{MC/Cd|animation.axolotl.swim}}
* {{cd|animation.axolotl.walk_floor}}
* {{MC/Cd|animation.axolotl.walk_floor}}
* {{cd|animation.axolotl.walk_floor_underwater}}
* {{MC/Cd|animation.axolotl.walk_floor_underwater}}
* {{cd|animation.axolotl.play_dead}}
* {{MC/Cd|animation.axolotl.play_dead}}
* {{cd|animation.axolotl.swim_angle}}
* {{MC/Cd|animation.axolotl.swim_angle}}
* {{cd|animation.bat.flying}}
* {{MC/Cd|animation.bat.flying}}
* {{cd|animation.bat.resting}}
* {{MC/Cd|animation.bat.resting}}
* {{cd|animation.bee.flying}}
* {{MC/Cd|animation.bee.flying}}
* {{cd|animation.bee.sting}}
* {{MC/Cd|animation.bee.sting}}
* {{cd|animation.bee.no_stinger}}
* {{MC/Cd|animation.bee.no_stinger}}
* {{cd|animation.bee.fly.bobbing}}
* {{MC/Cd|animation.bee.fly.bobbing}}
* {{cd|animation.blaze.move}}
* {{MC/Cd|animation.blaze.move}}
* {{cd|animation.bow.wield}}
* {{MC/Cd|animation.bow.wield}}
* {{cd|animation.bow.wield_first_person_pull}}
* {{MC/Cd|animation.bow.wield_first_person_pull}}
* {{cd|animation.camel.sit}}
* {{MC/Cd|animation.camel.sit}}
* {{cd|animation.cat.baby_transform}}
* {{MC/Cd|animation.cat.baby_transform}}
* {{cd|animation.cat.lie_down}}
* {{MC/Cd|animation.cat.lie_down}}
* {{cd|animation.cat.sit}}
* {{MC/Cd|animation.cat.sit}}
* {{cd|animation.cat.sneak}}
* {{MC/Cd|animation.cat.sneak}}
* {{cd|animation.cat.sprint}}
* {{MC/Cd|animation.cat.sprint}}
* {{cd|animation.cat.walk}}
* {{MC/Cd|animation.cat.walk}}
* {{cd|animation.chicken.general.v1.0}}
* {{MC/Cd|animation.chicken.general.v1.0}}
* {{cd|animation.chicken.baby_transform}}
* {{MC/Cd|animation.chicken.baby_transform}}
* {{cd|animation.chicken.general}}
* {{MC/Cd|animation.chicken.general}}
* {{cd|animation.chicken.move}}
* {{MC/Cd|animation.chicken.move}}
* {{cd|animation.cod.flop}}
* {{MC/Cd|animation.cod.flop}}
* {{cd|animation.cod.swim}}
* {{MC/Cd|animation.cod.swim}}
* {{cd|animation.common.look_at_target}}
* {{MC/Cd|animation.common.look_at_target}}
* {{cd|animation.cow.baby_transform}}
* {{MC/Cd|animation.cow.baby_transform}}
* {{cd|animation.cow.setup}}
* {{MC/Cd|animation.cow.setup}}
* {{cd|animation.cow.setup.v1.0}}
* {{MC/Cd|animation.cow.setup.v1.0}}
* {{cd|animation.creaking.attack}}
* {{MC/Cd|animation.creaking.attack}}
* {{cd|animation.creaking.sway}}
* {{MC/Cd|animation.creaking.sway}}
* {{cd|animation.creaking.twitch}}
* {{MC/Cd|animation.creaking.twitch}}
* {{cd|animation.creaking.walk}}
* {{MC/Cd|animation.creaking.walk}}
* {{cd|animation.creeper.legs}}
* {{MC/Cd|animation.creeper.legs}}
* {{cd|animation.creeper.swelling}}
* {{MC/Cd|animation.creeper.swelling}}
* {{cd|animation.crossbow.wield}}
* {{MC/Cd|animation.crossbow.wield}}
* {{cd|animation.dolphin.move}}
* {{MC/Cd|animation.dolphin.move}}
* {{cd|animation.drowned.attack.rotations}}
* {{MC/Cd|animation.drowned.attack.rotations}}
* {{cd|animation.drowned.attack.rotations.v1.0}}
* {{MC/Cd|animation.drowned.attack.rotations.v1.0}}
* {{cd|animation.drowned.swimming.v1.0}}
* {{MC/Cd|animation.drowned.swimming.v1.0}}
* {{cd|animation.elytra.default}}
* {{MC/Cd|animation.elytra.default}}
* {{cd|animation.elytra.gliding}}
* {{MC/Cd|animation.elytra.gliding}}
* {{cd|animation.elytra.sneaking}}
* {{MC/Cd|animation.elytra.sneaking}}
* {{cd|animation.elytra.sleeping}}
* {{MC/Cd|animation.elytra.sleeping}}
* {{cd|animation.elytra.swimming}}
* {{MC/Cd|animation.elytra.swimming}}
* {{cd|animation.ender_crystal.move}}
* {{MC/Cd|animation.ender_crystal.move}}
* {{cd|animation.ender_dragon.setup}}
* {{MC/Cd|animation.ender_dragon.setup}}
* {{cd|animation.ender_dragon.jaw_movement}}
* {{MC/Cd|animation.ender_dragon.jaw_movement}}
* {{cd|animation.ender_dragon.neck_head_movement}}
* {{MC/Cd|animation.ender_dragon.neck_head_movement}}
* {{cd|animation.ender_dragon.wings_limbs_movement}}
* {{MC/Cd|animation.ender_dragon.wings_limbs_movement}}
* {{cd|animation.ender_dragon.tail_movement}}
* {{MC/Cd|animation.ender_dragon.tail_movement}}
* {{cd|animation.enderman.arms_legs}}
* {{MC/Cd|animation.enderman.arms_legs}}
* {{cd|animation.enderman.base_pose}}
* {{MC/Cd|animation.enderman.base_pose}}
* {{cd|animation.enderman.carrying}}
* {{MC/Cd|animation.enderman.carrying}}
* {{cd|animation.enderman.scary_face}}
* {{MC/Cd|animation.enderman.scary_face}}
* {{cd|animation.enderman.base_pose_v1.0}}
* {{MC/Cd|animation.enderman.base_pose_v1.0}}
* {{cd|animation.enderman.scary_face_v1.0}}
* {{MC/Cd|animation.enderman.scary_face_v1.0}}
* {{cd|animation.endermite.move}}
* {{MC/Cd|animation.endermite.move}}
* {{cd|animation.evocation_fang.bite}}
* {{MC/Cd|animation.evocation_fang.bite}}
* {{cd|animation.evoker.casting}}
* {{MC/Cd|animation.evoker.casting}}
* {{cd|animation.evoker.casting.v1.0}}
* {{MC/Cd|animation.evoker.casting.v1.0}}
* {{cd|animation.evoker.general}}
* {{MC/Cd|animation.evoker.general}}
* {{cd|animation.evoker.general.v1.0}}
* {{MC/Cd|animation.evoker.general.v1.0}}
* {{cd|animation.fireworks_rocket.move}}
* {{MC/Cd|animation.fireworks_rocket.move}}
* {{cd|animation.fox.baby_transform}}
* {{MC/Cd|animation.fox.baby_transform}}
* {{cd|animation.fox.crouch}}
* {{MC/Cd|animation.fox.crouch}}
* {{cd|animation.fox.pounce}}
* {{MC/Cd|animation.fox.pounce}}
* {{cd|animation.fox.setup}}
* {{MC/Cd|animation.fox.setup}}
* {{cd|animation.fox.sit}}
* {{MC/Cd|animation.fox.sit}}
* {{cd|animation.fox.sleep}}
* {{MC/Cd|animation.fox.sleep}}
* {{cd|animation.fox.stuck}}
* {{MC/Cd|animation.fox.stuck}}
* {{cd|animation.fox.wiggle}}
* {{MC/Cd|animation.fox.wiggle}}
* {{cd|animation.frog.croak}}
* {{MC/Cd|animation.frog.croak}}
* {{cd|animation.frog.jump}}
* {{MC/Cd|animation.frog.jump}}
* {{cd|animation.frog.tongue}}
* {{MC/Cd|animation.frog.tongue}}
* {{cd|animation.frog.walk}}
* {{MC/Cd|animation.frog.walk}}
* {{cd|animation.ghast.move}}
* {{MC/Cd|animation.ghast.move}}
* {{cd|animation.ghast.scale}}
* {{MC/Cd|animation.ghast.scale}}
* {{cd|animation.goat.baby_scaling}}
* {{MC/Cd|animation.goat.baby_scaling}}
* {{cd|animation.goat.look_at_target}}
* {{MC/Cd|animation.goat.look_at_target}}
* {{cd|animation.goat.walk}}
* {{MC/Cd|animation.goat.walk}}
* {{cd|animation.goat.attack}}
* {{MC/Cd|animation.goat.attack}}
* {{cd|animation.goat.ram_attack}}
* {{MC/Cd|animation.goat.ram_attack}}
* {{cd|animation.guardian.move_eye}}
* {{MC/Cd|animation.guardian.move_eye}}
* {{cd|animation.guardian.setup}}
* {{MC/Cd|animation.guardian.setup}}
* {{cd|animation.guardian.spikes}}
* {{MC/Cd|animation.guardian.spikes}}
* {{cd|animation.guardian.swim}}
* {{MC/Cd|animation.guardian.swim}}
* {{cd|animation.guardian.move_eye.v1.0}}
* {{MC/Cd|animation.guardian.move_eye.v1.0}}
* {{cd|animation.guardian.spikes.v1.0}}
* {{MC/Cd|animation.guardian.spikes.v1.0}}
* {{cd|animation.hoglin.baby_scaling}}
* {{MC/Cd|animation.hoglin.baby_scaling}}
* {{cd|animation.hoglin.look_at_target}}
* {{MC/Cd|animation.hoglin.look_at_target}}
* {{cd|animation.hoglin.walk}}
* {{MC/Cd|animation.hoglin.walk}}
* {{cd|animation.hoglin.attack}}
* {{MC/Cd|animation.hoglin.attack}}
* {{cd|animation.horse.baby_transform}}
* {{MC/Cd|animation.horse.baby_transform}}
* {{cd|animation.horse.eat}}
* {{MC/Cd|animation.horse.eat}}
* {{cd|animation.horse.look_at_player}}
* {{MC/Cd|animation.horse.look_at_player}}
* {{cd|animation.horse.mouth}}
* {{MC/Cd|animation.horse.mouth}}
* {{cd|animation.horse.setup}}
* {{MC/Cd|animation.horse.setup}}
* {{cd|animation.horse.shake_tail}}
* {{MC/Cd|animation.horse.shake_tail}}
* {{cd|animation.horse.stand}}
* {{MC/Cd|animation.horse.stand}}
* {{cd|animation.horse.walk}}
* {{MC/Cd|animation.horse.walk}}
* {{cd|animation.horse.v2.baby_transform}}
* {{MC/Cd|animation.horse.v2.baby_transform}}
* {{cd|animation.horse.v2.eat}}
* {{MC/Cd|animation.horse.v2.eat}}
* {{cd|animation.horse.v2.setup}}
* {{MC/Cd|animation.horse.v2.setup}}
* {{cd|animation.horse.v2.stand}}
* {{MC/Cd|animation.horse.v2.stand}}
* {{cd|animation.horse.v2.tail}}
* {{MC/Cd|animation.horse.v2.tail}}
* {{cd|animation.horse.v2.walk}}
* {{MC/Cd|animation.horse.v2.walk}}
* {{cd|animation.horse.v3.baby_transform}}
* {{MC/Cd|animation.horse.v3.baby_transform}}
* {{cd|animation.horse.v3.eat}}
* {{MC/Cd|animation.horse.v3.eat}}
* {{cd|animation.horse.v3.look_at_player}}
* {{MC/Cd|animation.horse.v3.look_at_player}}
* {{cd|animation.horse.v3.rear}}
* {{MC/Cd|animation.horse.v3.rear}}
* {{cd|animation.horse.v3.tail}}
* {{MC/Cd|animation.horse.v3.tail}}
* {{cd|animation.horse.v3.walk}}
* {{MC/Cd|animation.horse.v3.walk}}
* {{cd|animation.humanoid.attack.rotations}}
* {{MC/Cd|animation.humanoid.attack.rotations}}
* {{cd|animation.humanoid.base_pose}}
* {{MC/Cd|animation.humanoid.base_pose}}
* {{cd|animation.humanoid.big_head}}
* {{MC/Cd|animation.humanoid.big_head}}
* {{cd|animation.humanoid.bob}}
* {{MC/Cd|animation.humanoid.bob}}
* {{cd|animation.humanoid.bow_and_arrow}}
* {{MC/Cd|animation.humanoid.bow_and_arrow}}
* {{cd|animation.humanoid.brandish_spear}}
* {{MC/Cd|animation.humanoid.brandish_spear}}
* {{cd|animation.humanoid.holding_spyglass}}
* {{MC/Cd|animation.humanoid.holding_spyglass}}
* {{cd|animation.humanoid.celebrating}}
* {{MC/Cd|animation.humanoid.celebrating}}
* {{cd|animation.humanoid.charging}}
* {{MC/Cd|animation.humanoid.charging}}
* {{cd|animation.humanoid.damage_nearby_mobs}}
* {{MC/Cd|animation.humanoid.damage_nearby_mobs}}
* {{cd|animation.humanoid.holding}}
* {{MC/Cd|animation.humanoid.holding}}
* {{cd|animation.humanoid.look_at_target.default}}
* {{MC/Cd|animation.humanoid.look_at_target.default}}
* {{cd|animation.humanoid.look_at_target.gliding}}
* {{MC/Cd|animation.humanoid.look_at_target.gliding}}
* {{cd|animation.humanoid.look_at_target.swimming}}
* {{MC/Cd|animation.humanoid.look_at_target.swimming}}
* {{cd|animation.humanoid.move}}
* {{MC/Cd|animation.humanoid.move}}
* {{cd|animation.humanoid.riding.arms}}
* {{MC/Cd|animation.humanoid.riding.arms}}
* {{cd|animation.humanoid.riding.legs}}
* {{MC/Cd|animation.humanoid.riding.legs}}
* {{cd|animation.humanoid.sneaking}}
* {{MC/Cd|animation.humanoid.sneaking}}
* {{cd|animation.humanoid.swimming}}
* {{MC/Cd|animation.humanoid.swimming}}
* {{cd|animation.humanoid.use_item_progress}}
* {{MC/Cd|animation.humanoid.use_item_progress}}
* {{cd|animation.humanoid.attack.rotations.v1.0}}
* {{MC/Cd|animation.humanoid.attack.rotations.v1.0}}
* {{cd|animation.humanoid.base_pose.v1.0}}
* {{MC/Cd|animation.humanoid.base_pose.v1.0}}
* {{cd|animation.humanoid.big_head.v1.0}}
* {{MC/Cd|animation.humanoid.big_head.v1.0}}
* {{cd|animation.humanoid.bob.v1.0}}
* {{MC/Cd|animation.humanoid.bob.v1.0}}
* {{cd|animation.humanoid.bow_and_arrow.v1.0}}
* {{MC/Cd|animation.humanoid.bow_and_arrow.v1.0}}
* {{cd|animation.humanoid.brandish_spear.v1.0}}
* {{MC/Cd|animation.humanoid.brandish_spear.v1.0}}
* {{cd|animation.humanoid.charging.v1.0}}
* {{MC/Cd|animation.humanoid.charging.v1.0}}
* {{cd|animation.humanoid.damage_nearby_mobs.v1.0}}
* {{MC/Cd|animation.humanoid.damage_nearby_mobs.v1.0}}
* {{cd|animation.humanoid.holding.v1.0}}
* {{MC/Cd|animation.humanoid.holding.v1.0}}
* {{cd|animation.humanoid.look_at_target.default.v1.0}}
* {{MC/Cd|animation.humanoid.look_at_target.default.v1.0}}
* {{cd|animation.humanoid.look_at_target.gliding.v1.0}}
* {{MC/Cd|animation.humanoid.look_at_target.gliding.v1.0}}
* {{cd|animation.humanoid.look_at_target.swimming.v1.0}}
* {{MC/Cd|animation.humanoid.look_at_target.swimming.v1.0}}
* {{cd|animation.humanoid.move.v1.0}}
* {{MC/Cd|animation.humanoid.move.v1.0}}
* {{cd|animation.humanoid.riding.arms.v1.0}}
* {{MC/Cd|animation.humanoid.riding.arms.v1.0}}
* {{cd|animation.humanoid.riding.legs.v1.0}}
* {{MC/Cd|animation.humanoid.riding.legs.v1.0}}
* {{cd|animation.humanoid.sneaking.v1.0}}
* {{MC/Cd|animation.humanoid.sneaking.v1.0}}
* {{cd|animation.humanoid.swimming.v1.0}}
* {{MC/Cd|animation.humanoid.swimming.v1.0}}
* {{cd|animation.humanoid.use_item_progress.v1.0}}
* {{MC/Cd|animation.humanoid.use_item_progress.v1.0}}
* {{cd|animation.idle_arm_1}}
* {{MC/Cd|animation.idle_arm_1}}
* {{cd|animation.idle_back_1}}
* {{MC/Cd|animation.idle_back_1}}
* {{cd|animation.idle_bottom_1}}
* {{MC/Cd|animation.idle_bottom_1}}
* {{cd|animation.idle_torso_1}}
* {{MC/Cd|animation.idle_torso_1}}
* {{cd|animation.iron_golem.attack}}
* {{MC/Cd|animation.iron_golem.attack}}
* {{cd|animation.iron_golem.flower}}
* {{MC/Cd|animation.iron_golem.flower}}
* {{cd|animation.iron_golem.move}}
* {{MC/Cd|animation.iron_golem.move}}
* {{cd|animation.iron_golem.move_to_target}}
* {{MC/Cd|animation.iron_golem.move_to_target}}
* {{cd|animation.iron_golem.walk}}
* {{MC/Cd|animation.iron_golem.walk}}
* {{cd|animation.iron_golem.walk_to_target}}
* {{MC/Cd|animation.iron_golem.walk_to_target}}
* {{cd|animation.llama.baby_transform}}
* {{MC/Cd|animation.llama.baby_transform}}
* {{cd|animation.llama.baby_transform.v1.0}}
* {{MC/Cd|animation.llama.baby_transform.v1.0}}
* {{cd|animation.llama.setup}}
* {{MC/Cd|animation.llama.setup}}
* {{cd|animation.llama.setup.v1.0}}
* {{MC/Cd|animation.llama.setup.v1.0}}
* {{cd|animation.llama_spit.setup}}
* {{MC/Cd|animation.llama_spit.setup}}
* {{cd|animation.magma_cube.move}}
* {{MC/Cd|animation.magma_cube.move}}
* {{cd|animation.minecart.move}}
* {{MC/Cd|animation.minecart.move}}
* {{cd|animation.minecart.move.v1.0}}
* {{MC/Cd|animation.minecart.move.v1.0}}
* {{cd|animation.mooshroom.baby_transform}}
* {{MC/Cd|animation.mooshroom.baby_transform}}
* {{cd|animation.mooshroom.setup}}
* {{MC/Cd|animation.mooshroom.setup}}
* {{cd|animation.mooshroom.setup.v1.0}}
* {{MC/Cd|animation.mooshroom.setup.v1.0}}
* {{cd|animation.npc.baby_transform}}
* {{MC/Cd|animation.npc.baby_transform}}
* {{cd|animation.npc.general}}
* {{MC/Cd|animation.npc.general}}
* {{cd|animation.npc.get_in_bed}}
* {{MC/Cd|animation.npc.get_in_bed}}
* {{cd|animation.npc.move}}
* {{MC/Cd|animation.npc.move}}
* {{cd|animation.npc.raise_arms}}
* {{MC/Cd|animation.npc.raise_arms}}
* {{cd|animation.ocelot.baby_transform}}
* {{MC/Cd|animation.ocelot.baby_transform}}
* {{cd|animation.ocelot.sit}}
* {{MC/Cd|animation.ocelot.sit}}
* {{cd|animation.ocelot.sneak}}
* {{MC/Cd|animation.ocelot.sneak}}
* {{cd|animation.ocelot.sprint}}
* {{MC/Cd|animation.ocelot.sprint}}
* {{cd|animation.ocelot.walk}}
* {{MC/Cd|animation.ocelot.walk}}
* {{cd|animation.ocelot_v1.0.baby_transform}}
* {{MC/Cd|animation.ocelot_v1.0.baby_transform}}
* {{cd|animation.ocelot_v1.0.setup}}
* {{MC/Cd|animation.ocelot_v1.0.setup}}
* {{cd|animation.ocelot_v1.0.sit}}
* {{MC/Cd|animation.ocelot_v1.0.sit}}
* {{cd|animation.ocelot_v1.0.sneak}}
* {{MC/Cd|animation.ocelot_v1.0.sneak}}
* {{cd|animation.ocelot_v1.0.sprint}}
* {{MC/Cd|animation.ocelot_v1.0.sprint}}
* {{cd|animation.ocelot_v1.0.walk}}
* {{MC/Cd|animation.ocelot_v1.0.walk}}
* {{cd|animation.panda.baby_transform}}
* {{MC/Cd|animation.panda.baby_transform}}
* {{cd|animation.panda.lying}}
* {{MC/Cd|animation.panda.lying}}
* {{cd|animation.panda.rolling}}
* {{MC/Cd|animation.panda.rolling}}
* {{cd|animation.panda.sitting}}
* {{MC/Cd|animation.panda.sitting}}
* {{cd|animation.panda.sneezing}}
* {{MC/Cd|animation.panda.sneezing}}
* {{cd|animation.panda.unhappy}}
* {{MC/Cd|animation.panda.unhappy}}
* {{cd|animation.parrot.base}}
* {{MC/Cd|animation.parrot.base}}
* {{cd|animation.parrot.dance}}
* {{MC/Cd|animation.parrot.dance}}
* {{cd|animation.parrot.flying}}
* {{MC/Cd|animation.parrot.flying}}
* {{cd|animation.parrot.moving}}
* {{MC/Cd|animation.parrot.moving}}
* {{cd|animation.parrot.sitting}}
* {{MC/Cd|animation.parrot.sitting}}
* {{cd|animation.parrot.standing}}
* {{MC/Cd|animation.parrot.standing}}
* {{cd|animation.phantom.base_pose}}
* {{MC/Cd|animation.phantom.base_pose}}
* {{cd|animation.phantom.move}}
* {{MC/Cd|animation.phantom.move}}
* {{cd|animation.pig.baby_transform}}
* {{MC/Cd|animation.pig.baby_transform}}
* {{cd|animation.pig.setup}}
* {{MC/Cd|animation.pig.setup}}
* {{cd|animation.pig.setup.v1.0}}
* {{MC/Cd|animation.pig.setup.v1.0}}
* {{cd|animation.piglin.crossbow.charge}}
* {{MC/Cd|animation.piglin.crossbow.charge}}
* {{cd|animation.piglin.crossbow.hold}}
* {{MC/Cd|animation.piglin.crossbow.hold}}
* {{cd|animation.piglin.sword.attack}}
* {{MC/Cd|animation.piglin.sword.attack}}
* {{cd|animation.piglin.hand.attack}}
* {{MC/Cd|animation.piglin.hand.attack}}
* {{cd|animation.piglin.move}}
* {{MC/Cd|animation.piglin.move}}
* {{cd|animation.piglin.admire}}
* {{MC/Cd|animation.piglin.admire}}
* {{cd|animation.piglin.celebrate_hunt}}
* {{MC/Cd|animation.piglin.celebrate_hunt}}
* {{cd|animation.piglin.celebrate_hunt_special}}
* {{MC/Cd|animation.piglin.celebrate_hunt_special}}
* {{cd|animation.pillager.crossbow.charge}}
* {{MC/Cd|animation.pillager.crossbow.charge}}
* {{cd|animation.pillager.crossbow.hold}}
* {{MC/Cd|animation.pillager.crossbow.hold}}
* {{cd|animation.player.attack.positions}}
* {{MC/Cd|animation.player.attack.positions}}
* {{cd|animation.player.attack.rotations}}
* {{MC/Cd|animation.player.attack.rotations}}
* {{cd|animation.player.base_pose.upside_down}}
* {{MC/Cd|animation.player.base_pose.upside_down}}
* {{cd|animation.player.bob}}
* {{MC/Cd|animation.player.bob}}
* {{cd|animation.player.bob.stationary}}
* {{MC/Cd|animation.player.bob.stationary}}
* {{cd|animation.player.bow_equipped}}
* {{MC/Cd|animation.player.bow_equipped}}
* {{cd|animation.player.cape}}
* {{MC/Cd|animation.player.cape}}
* {{cd|animation.player.crossbow_equipped}}
* {{MC/Cd|animation.player.crossbow_equipped}}
* {{cd|animation.player.crossbow_hold}}
* {{MC/Cd|animation.player.crossbow_hold}}
* {{cd|animation.player.glide}}
* {{MC/Cd|animation.player.glide}}
* {{cd|animation.player.holding}}
* {{MC/Cd|animation.player.holding}}
* {{cd|animation.player.holding.zombie}}
* {{MC/Cd|animation.player.holding.zombie}}
* {{cd|animation.player.look_at_target.inverted}}
* {{MC/Cd|animation.player.look_at_target.inverted}}
* {{cd|animation.player.look_at_target.ui}}
* {{MC/Cd|animation.player.look_at_target.ui}}
* {{cd|animation.player.move.arms}}
* {{MC/Cd|animation.player.move.arms}}
* {{cd|animation.player.move.arms.single}}
* {{MC/Cd|animation.player.move.arms.single}}
* {{cd|animation.player.move.arms.stationary}}
* {{MC/Cd|animation.player.move.arms.stationary}}
* {{cd|animation.player.move.arms.statue_of_liberty}}
* {{MC/Cd|animation.player.move.arms.statue_of_liberty}}
* {{cd|animation.player.move.arms.zombie}}
* {{MC/Cd|animation.player.move.arms.zombie}}
* {{cd|animation.player.move.legs}}
* {{MC/Cd|animation.player.move.legs}}
* {{cd|animation.player.move.legs.inverted}}
* {{MC/Cd|animation.player.move.legs.inverted}}
* {{cd|animation.player.move.legs.single}}
* {{MC/Cd|animation.player.move.legs.single}}
* {{cd|animation.player.move.legs.stationary}}
* {{MC/Cd|animation.player.move.legs.stationary}}
* {{cd|animation.player.riding.arms}}
* {{MC/Cd|animation.player.riding.arms}}
* {{cd|animation.player.riding.arms.zombie}}
* {{MC/Cd|animation.player.riding.arms.zombie}}
* {{cd|animation.player.riding.legs}}
* {{MC/Cd|animation.player.riding.legs}}
* {{cd|animation.player.shield_block_main_hand}}
* {{MC/Cd|animation.player.shield_block_main_hand}}
* {{cd|animation.player.shield_block_off_hand}}
* {{MC/Cd|animation.player.shield_block_off_hand}}
* {{cd|animation.player.sleeping}}
* {{MC/Cd|animation.player.sleeping}}
* {{cd|animation.player.sneaking}}
* {{MC/Cd|animation.player.sneaking}}
* {{cd|animation.player.sneaking.inverted}}
* {{MC/Cd|animation.player.sneaking.inverted}}
* {{cd|animation.player.swim}}
* {{MC/Cd|animation.player.swim}}
* {{cd|animation.player.swim.legs}}
* {{MC/Cd|animation.player.swim.legs}}
* {{cd|animation.player.swim.legs.single}}
* {{MC/Cd|animation.player.swim.legs.single}}
* {{cd|animation.player.swim.legs.stationary}}
* {{MC/Cd|animation.player.swim.legs.stationary}}
* {{cd|animation.player.first_person.attack_rotation}}
* {{MC/Cd|animation.player.first_person.attack_rotation}}
* {{cd|animation.player.first_person.attack_rotation_item}}
* {{MC/Cd|animation.player.first_person.attack_rotation_item}}
* {{cd|animation.player.first_person.base_pose}}
* {{MC/Cd|animation.player.first_person.base_pose}}
* {{cd|animation.player.first_person.crossbow_equipped}}
* {{MC/Cd|animation.player.first_person.crossbow_equipped}}
* {{cd|animation.player.first_person.crossbow_hold}}
* {{MC/Cd|animation.player.first_person.crossbow_hold}}
* {{cd|animation.player.first_person.breathing_bob}}
* {{MC/Cd|animation.player.first_person.breathing_bob}}
* {{cd|animation.player.first_person.empty_hand}}
* {{MC/Cd|animation.player.first_person.empty_hand}}
* {{cd|animation.player.first_person.map_hold}}
* {{MC/Cd|animation.player.first_person.map_hold}}
* {{cd|animation.player.first_person.map_hold_attack}}
* {{MC/Cd|animation.player.first_person.map_hold_attack}}
* {{cd|animation.player.first_person.map_hold_main_hand}}
* {{MC/Cd|animation.player.first_person.map_hold_main_hand}}
* {{cd|animation.player.first_person.map_hold_off_hand}}
* {{MC/Cd|animation.player.first_person.map_hold_off_hand}}
* {{cd|animation.player.first_person.swap_item}}
* {{MC/Cd|animation.player.first_person.swap_item}}
* {{cd|animation.player.first_person.vr_attack_rotation}}
* {{MC/Cd|animation.player.first_person.vr_attack_rotation}}
* {{cd|animation.player.first_person.walk}}
* {{MC/Cd|animation.player.first_person.walk}}
* {{cd|animation.polarbear.baby_transform}}
* {{MC/Cd|animation.polarbear.baby_transform}}
* {{cd|animation.polarbear.move}}
* {{MC/Cd|animation.polarbear.move}}
* {{cd|animation.pufferfish.flop}}
* {{MC/Cd|animation.pufferfish.flop}}
* {{cd|animation.pufferfish.swim}}
* {{MC/Cd|animation.pufferfish.swim}}
* {{cd|animation.quadruped.walk}}
* {{MC/Cd|animation.quadruped.walk}}
* {{cd|animation.rabbit.baby_transform}}
* {{MC/Cd|animation.rabbit.baby_transform}}
* {{cd|animation.rabbit.move}}
* {{MC/Cd|animation.rabbit.move}}
* {{cd|animation.ravager.biting}}
* {{MC/Cd|animation.ravager.biting}}
* {{cd|animation.ravager.idle_mouth}}
* {{MC/Cd|animation.ravager.idle_mouth}}
* {{cd|animation.ravager.roaring}}
* {{MC/Cd|animation.ravager.roaring}}
* {{cd|animation.ravager.stunned}}
* {{MC/Cd|animation.ravager.stunned}}
* {{cd|animation.ravager.walk}}
* {{MC/Cd|animation.ravager.walk}}
* {{cd|animation.react_arm_1}}
* {{MC/Cd|animation.react_arm_1}}
* {{cd|animation.react_arm_2}}
* {{MC/Cd|animation.react_arm_2}}
* {{cd|animation.react_back_1}}
* {{MC/Cd|animation.react_back_1}}
* {{cd|animation.react_back_2}}
* {{MC/Cd|animation.react_back_2}}
* {{cd|animation.react_bored_1}}
* {{MC/Cd|animation.react_bored_1}}
* {{cd|animation.react_bored_arm_1}}
* {{MC/Cd|animation.react_bored_arm_1}}
* {{cd|animation.react_bored_back_1}}
* {{MC/Cd|animation.react_bored_back_1}}
* {{cd|animation.react_bored_bottom_1}}
* {{MC/Cd|animation.react_bored_bottom_1}}
* {{cd|animation.react_bored_head_1}}
* {{MC/Cd|animation.react_bored_head_1}}
* {{cd|animation.react_bottom_1}}
* {{MC/Cd|animation.react_bottom_1}}
* {{cd|animation.react_bottom_2}}
* {{MC/Cd|animation.react_bottom_2}}
* {{cd|animation.react_bottom_3}}
* {{MC/Cd|animation.react_bottom_3}}
* {{cd|animation.react_confirm_1}}
* {{MC/Cd|animation.react_confirm_1}}
* {{cd|animation.react_confirm_2}}
* {{MC/Cd|animation.react_confirm_2}}
* {{cd|animation.react_head_1}}
* {{MC/Cd|animation.react_head_1}}
* {{cd|animation.react_head_2}}
* {{MC/Cd|animation.react_head_2}}
* {{cd|animation.react_idle}}
* {{MC/Cd|animation.react_idle}}
* {{cd|animation.react_offer_1}}
* {{MC/Cd|animation.react_offer_1}}
* {{cd|animation.react_offer_2}}
* {{MC/Cd|animation.react_offer_2}}
* {{cd|animation.react_offer_arm_1}}
* {{MC/Cd|animation.react_offer_arm_1}}
* {{cd|animation.react_offer_arm_2}}
* {{MC/Cd|animation.react_offer_arm_2}}
* {{cd|animation.react_offer_back_1}}
* {{MC/Cd|animation.react_offer_back_1}}
* {{cd|animation.react_offer_back_2}}
* {{MC/Cd|animation.react_offer_back_2}}
* {{cd|animation.react_offer_bottom_1}}
* {{MC/Cd|animation.react_offer_bottom_1}}
* {{cd|animation.react_offer_bottom_2}}
* {{MC/Cd|animation.react_offer_bottom_2}}
* {{cd|animation.react_offer_head_1}}
* {{MC/Cd|animation.react_offer_head_1}}
* {{cd|animation.react_offer_head_2}}
* {{MC/Cd|animation.react_offer_head_2}}
* {{cd|animation.react_offer_torso_1}}
* {{MC/Cd|animation.react_offer_torso_1}}
* {{cd|animation.react_offer_torso_2}}
* {{MC/Cd|animation.react_offer_torso_2}}
* {{cd|animation.react_torso_1}}
* {{MC/Cd|animation.react_torso_1}}
* {{cd|animation.react_torso_2}}
* {{MC/Cd|animation.react_torso_2}}
* {{cd|animation.salmon.flop}}
* {{MC/Cd|animation.salmon.flop}}
* {{cd|animation.salmon.swim}}
* {{MC/Cd|animation.salmon.swim}}
* {{cd|animation.sheep.baby_transform}}
* {{MC/Cd|animation.sheep.baby_transform}}
* {{cd|animation.sheep.grazing}}
* {{MC/Cd|animation.sheep.grazing}}
* {{cd|animation.sheep.setup}}
* {{MC/Cd|animation.sheep.setup}}
* {{cd|animation.shield.wield_main_hand_first_person}}
* {{MC/Cd|animation.shield.wield_main_hand_first_person}}
* {{cd|animation.shield.wield_off_hand_first_person}}
* {{MC/Cd|animation.shield.wield_off_hand_first_person}}
* {{cd|animation.shield.wield_main_hand_first_person_blocking}}
* {{MC/Cd|animation.shield.wield_main_hand_first_person_blocking}}
* {{cd|animation.shield.wield_off_hand_first_person_blocking}}
* {{MC/Cd|animation.shield.wield_off_hand_first_person_blocking}}
* {{cd|animation.shield.wield_third_person}}
* {{MC/Cd|animation.shield.wield_third_person}}
* {{cd|animation.shulker.facing}}
* {{MC/Cd|animation.shulker.facing}}
* {{cd|animation.shulker.move}}
* {{MC/Cd|animation.shulker.move}}
* {{cd|animation.shulker.facing.v1.0}}
* {{MC/Cd|animation.shulker.facing.v1.0}}
* {{cd|animation.shulker.move.v1.0}}
* {{MC/Cd|animation.shulker.move.v1.0}}
* {{cd|animation.shulker_bullet.move}}
* {{MC/Cd|animation.shulker_bullet.move}}
* {{cd|animation.silverfish.move}}
* {{MC/Cd|animation.silverfish.move}}
* {{cd|animation.skeleton.attack}}
* {{MC/Cd|animation.skeleton.attack}}
* {{cd|animation.skeleton.attack.v1.0}}
* {{MC/Cd|animation.skeleton.attack.v1.0}}
* {{cd|animation.snowgolem.move.v1.8}}
* {{MC/Cd|animation.snowgolem.move.v1.8}}
* {{cd|animation.snowgolem.arms}}
* {{MC/Cd|animation.snowgolem.arms}}
* {{cd|animation.snowgolem.move}}
* {{MC/Cd|animation.snowgolem.move}}
* {{cd|animation.spider.default_leg_pose}}
* {{MC/Cd|animation.spider.default_leg_pose}}
* {{cd|animation.spider.look_at_target}}
* {{MC/Cd|animation.spider.look_at_target}}
* {{cd|animation.spider.walk}}
* {{MC/Cd|animation.spider.walk}}
* {{cd|animation.spyglass.holding}}
* {{MC/Cd|animation.spyglass.holding}}
* {{cd|animation.spyglass.scoping}}
* {{MC/Cd|animation.spyglass.scoping}}
* {{cd|animation.squid.move}}
* {{MC/Cd|animation.squid.move}}
* {{cd|animation.squid.rotate}}
* {{MC/Cd|animation.squid.rotate}}
* {{cd|animation.strider.look_at_target.default}}
* {{MC/Cd|animation.strider.look_at_target.default}}
* {{cd|animation.strider.walk}}
* {{MC/Cd|animation.strider.walk}}
* {{cd|animation.strider.bristle_flow}}
* {{MC/Cd|animation.strider.bristle_flow}}
* {{cd|animation.trident.wield_first_person}}
* {{MC/Cd|animation.trident.wield_first_person}}
* {{cd|animation.trident.wield_first_person_raise}}
* {{MC/Cd|animation.trident.wield_first_person_raise}}
* {{cd|animation.trident.wield_first_person_raise_shake}}
* {{MC/Cd|animation.trident.wield_first_person_raise_shake}}
* {{cd|animation.trident.wield_first_person_riptide}}
* {{MC/Cd|animation.trident.wield_first_person_riptide}}
* {{cd|animation.trident.wield_third_person}}
* {{MC/Cd|animation.trident.wield_third_person}}
* {{cd|animation.trident.wield_third_person_raise}}
* {{MC/Cd|animation.trident.wield_third_person_raise}}
* {{cd|animation.tripod_camera.neutral}}
* {{MC/Cd|animation.tripod_camera.neutral}}
* {{cd|animation.tropicalfish.flop}}
* {{MC/Cd|animation.tropicalfish.flop}}
* {{cd|animation.tropicalfish.swim}}
* {{MC/Cd|animation.tropicalfish.swim}}
* {{cd|animation.turtle.general}}
* {{MC/Cd|animation.turtle.general}}
* {{cd|animation.turtle.ground_move}}
* {{MC/Cd|animation.turtle.ground_move}}
* {{cd|animation.turtle.move}}
* {{MC/Cd|animation.turtle.move}}
* {{cd|animation.vex.attack.rotations.v1.0}}
* {{MC/Cd|animation.vex.attack.rotations.v1.0}}
* {{cd|animation.vex.move}}
* {{MC/Cd|animation.vex.move}}
* {{cd|animation.villager.baby_transform}}
* {{MC/Cd|animation.villager.baby_transform}}
* {{cd|animation.villager.general}}
* {{MC/Cd|animation.villager.general}}
* {{cd|animation.villager.general.v1.0}}
* {{MC/Cd|animation.villager.general.v1.0}}
* {{cd|animation.villager.get_in_bed}}
* {{MC/Cd|animation.villager.get_in_bed}}
* {{cd|animation.villager.move}}
* {{MC/Cd|animation.villager.move}}
* {{cd|animation.villager.raise_arms}}
* {{MC/Cd|animation.villager.raise_arms}}
* {{cd|animation.vindicator.attack}}
* {{MC/Cd|animation.vindicator.attack}}
* {{cd|animation.vindicator.hand_attack}}
* {{MC/Cd|animation.vindicator.hand_attack}}
* {{cd|animation.vindicator.base}}
* {{MC/Cd|animation.vindicator.base}}
* {{cd|animation.vindicator.riding.arms}}
* {{MC/Cd|animation.vindicator.riding.arms}}
* {{cd|animation.vindicator.riding.legs}}
* {{MC/Cd|animation.vindicator.riding.legs}}
* {{cd|animation.vindicator.walk}}
* {{MC/Cd|animation.vindicator.walk}}
* {{cd|animation.warden.attack}}
* {{MC/Cd|animation.warden.attack}}
* {{cd|animation.warden.dig}}
* {{MC/Cd|animation.warden.dig}}
* {{cd|animation.warden.emerge}}
* {{MC/Cd|animation.warden.emerge}}
* {{cd|animation.warden.hurt}}
* {{MC/Cd|animation.warden.hurt}}
* {{cd|animation.warden.move}}
* {{MC/Cd|animation.warden.move}}
* {{cd|animation.warden.roar}}
* {{MC/Cd|animation.warden.roar}}
* {{cd|animation.warden.sniff}}
* {{MC/Cd|animation.warden.sniff}}
* {{cd|animation.warden.sonic_boom}}
* {{MC/Cd|animation.warden.sonic_boom}}
* {{cd|animation.witch.general}}
* {{MC/Cd|animation.witch.general}}
* {{cd|animation.wither_boss.look_at_target}}
* {{MC/Cd|animation.wither_boss.look_at_target}}
* {{cd|animation.wither_boss.move}}
* {{MC/Cd|animation.wither_boss.move}}
* {{cd|animation.wither_boss.scale}}
* {{MC/Cd|animation.wither_boss.scale}}
* {{cd|animation.wither_skeleton.attack}}
* {{MC/Cd|animation.wither_skeleton.attack}}
* {{cd|animation.wither_skull.move}}
* {{MC/Cd|animation.wither_skull.move}}
* {{cd|animation.wolf.angry}}
* {{MC/Cd|animation.wolf.angry}}
* {{cd|animation.wolf.baby_scaling}}
* {{MC/Cd|animation.wolf.baby_scaling}}
* {{cd|animation.wolf.head_rot_z}}
* {{MC/Cd|animation.wolf.head_rot_z}}
* {{cd|animation.wolf.leg_default}}
* {{MC/Cd|animation.wolf.leg_default}}
* {{cd|animation.wolf.setup}}
* {{MC/Cd|animation.wolf.setup}}
* {{cd|animation.wolf.shaking}}
* {{MC/Cd|animation.wolf.shaking}}
* {{cd|animation.wolf.sitting}}
* {{MC/Cd|animation.wolf.sitting}}
* {{cd|animation.wolf.tail_default}}
* {{MC/Cd|animation.wolf.tail_default}}
* {{cd|animation.zombie.attack_bare_hand}}
* {{MC/Cd|animation.zombie.attack_bare_hand}}
* {{cd|animation.zombie.swimming}}
* {{MC/Cd|animation.zombie.swimming}}
}}
}}



Latest revision as of 19:01, 9 April 2026

Script error: No such module "Exclusive". Template:Stub

This page is a list of vanilla animation names for use with the

  1. REDIRECT Template:Command

Template:Redr command. These can be found in the vanilla resource pack folder under animations.

List of vanilla animations

Template:Columns-list

ja:アニメーション名