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Minecraft:Bedrock Edition Preview 1.21.90.21: Difference between revisions

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*Ambient sand sounds can now play in all biomes.
*Ambient sand sounds can now play in all biomes.
**The frequency and conditions for the sounds are now completely independent of the biome the blocks are in.
**The frequency and conditions for the sounds are now completely independent of the biome the blocks are in.
*Sand, red sand, and terracotta blocks no longer make ambient wind sounds ({{code|block.sand.wind}}).
*Sand, red sand, and terracotta blocks no longer make ambient wind sounds ({{MC/Code|block.sand.wind}}).
**They still make sand sounds ({{code|block.sand.idle}}).
**They still make sand sounds ({{MC/Code|block.sand.idle}}).


'''[[Minecraft:Short Dry Grass]] and [[Minecraft:Tall Dry Grass]]'''
'''[[Minecraft:Short Dry Grass]] and [[Minecraft:Tall Dry Grass]]'''
*Short dry grass and tall dry grass can now make ambient wind sounds ({{code|block.sand.wind}}) when above 2 sand, red sand, or terracotta blocks.
*Short dry grass and tall dry grass can now make ambient wind sounds ({{MC/Code|block.sand.wind}}) when above 2 sand, red sand, or terracotta blocks.


=== Items ===
=== Items ===
Line 70: Line 70:
=== Mobs ===
=== Mobs ===
'''Blaze'''
'''Blaze'''
*Increased blaze attack sound distance to 32 to match {{JE}}.
*Increased blaze attack sound distance to 32 to match {{MC/JE}}.
*Blaze's attack distance has been increased from 16 to 48 blocks to match its target detection range.
*Blaze's attack distance has been increased from 16 to 48 blocks to match its target detection range.


Line 80: Line 80:


'''Zoglin'''
'''Zoglin'''
*Decreased zoglin speed when chasing the player to match {{JE}}.
*Decreased zoglin speed when chasing the player to match {{MC/JE}}.


'''Zombified Piglin'''
'''Zombified Piglin'''
*Baby zombified piglins can no longer have golden swords equipped.
*Baby zombified piglins can no longer have golden swords equipped.
*Decreased the speed of zombified piglins when chasing the player to match {{JE}}.
*Decreased the speed of zombified piglins when chasing the player to match {{MC/JE}}.


=== Gameplay ===
=== Gameplay ===
Line 99: Line 99:
=== Technical ===
=== Technical ===
'''API'''
'''API'''
:{{cd|@minecraft/server 2.0.0}}
:{{MC/Cd|@minecraft/server 2.0.0}}
*Added {{cd|isValid}} property on {{cd|Camera}} from {{cd|beta}} to {{cd|stable}}.
*Added {{MC/Cd|isValid}} property on {{MC/Cd|Camera}} from {{MC/Cd|beta}} to {{MC/Cd|stable}}.
*Moved {{cd|TicksPerDay}} from {{cd|beta}} to {{cd|stable}}.
*Moved {{MC/Cd|TicksPerDay}} from {{MC/Cd|beta}} to {{MC/Cd|stable}}.
*Moved enum {{cd|ScriptTintMethod}} from {{cd|beta}} to {{cd|stable}}.
*Moved enum {{MC/Cd|ScriptTintMethod}} from {{MC/Cd|beta}} to {{MC/Cd|stable}}.
*Moved enum {{cd|ScriptBlockMapColorComponent}} from {{cd|beta}} to {{cd|stable}}.
*Moved enum {{MC/Cd|ScriptBlockMapColorComponent}} from {{MC/Cd|beta}} to {{MC/Cd|stable}}.


'''[[Minecraft:Block]]s'''
'''[[Minecraft:Block]]s'''
*Replaced {{cd|emitter_intensity}} with {{cd|emitter_particle_count}} in {{cd|block_destruction.json}} and {{cd|block_slide.json}}. This is to go in line with the particle count field in the {{cd|BlockDestructionParticlesComponent}}. {{cd|emitter_intensity}} will still be used in the previous versions of these files.
*Replaced {{MC/Cd|emitter_intensity}} with {{MC/Cd|emitter_particle_count}} in {{MC/Cd|block_destruction.json}} and {{MC/Cd|block_slide.json}}. This is to go in line with the particle count field in the {{MC/Cd|BlockDestructionParticlesComponent}}. {{MC/Cd|emitter_intensity}} will still be used in the previous versions of these files.


'''Components'''
'''Components'''
*The {{cd|minecraft:input_air_controlled}} component no longer requires {{cd|use_beta_features}}.
*The {{MC/Cd|minecraft:input_air_controlled}} component no longer requires {{MC/Cd|use_beta_features}}.


== Experimental ==
== Experimental ==
Line 117: Line 117:
==== Technical ====
==== Technical ====
'''API'''
'''API'''
:{{cd|@minecraft/server 2.1.0-beta}}
:{{MC/Cd|@minecraft/server 2.1.0-beta}}
*Added enum {{cd|LiquidSettings}} in {{cd|beta}}.  
*Added enum {{MC/Cd|LiquidSettings}} in {{MC/Cd|beta}}.  
*Added optional property {{cd|liquidSettings}} to scripting interfaces {{cd|JigsawPlaceOptions}} and {{cd|JigsawStructurePlaceOptions}} in {{cd|beta}}. Defaults to {{cd|ApplyWaterlogging}}.
*Added optional property {{MC/Cd|liquidSettings}} to scripting interfaces {{MC/Cd|JigsawPlaceOptions}} and {{MC/Cd|JigsawStructurePlaceOptions}} in {{MC/Cd|beta}}. Defaults to {{MC/Cd|ApplyWaterlogging}}.
*New {{cd|cheatsRequired}} property on {{cd|CustomCommand}} interface.
*New {{MC/Cd|cheatsRequired}} property on {{MC/Cd|CustomCommand}} interface.
**If undefined or {{cd|true}} (default is {{cd|true}}), custom command execution requires that cheats are enabled. If {{cd|false}}, then the custom command can execute without cheats enabled.
**If undefined or {{MC/Cd|true}} (default is {{MC/Cd|true}}), custom command execution requires that cheats are enabled. If {{MC/Cd|false}}, then the custom command can execute without cheats enabled.
*Removed {{cd|Player.isOp()}}.
*Removed {{MC/Cd|Player.isOp()}}.
*Added read-only property {{cd|layerPermissionLevel}} to {{cd|Player}}.
*Added read-only property {{MC/Cd|layerPermissionLevel}} to {{MC/Cd|Player}}.
*Added property {{cd|commandPermissionLevel}} to {{cd|Player}}.
*Added property {{MC/Cd|commandPermissionLevel}} to {{MC/Cd|Player}}.
*Added {{cd|PlayerPermissionLevel}} enum with {{cd|Visitor}}, {{cd|Member}}, {{cd|Operator}} values.
*Added {{MC/Cd|PlayerPermissionLevel}} enum with {{MC/Cd|Visitor}}, {{MC/Cd|Member}}, {{MC/Cd|Operator}} values.


'''Block Components'''
'''Block Components'''
*Added field {{cd|uv_lock}} to {{cd|minecraft:geometry}} block component behind Upcoming Creator Features experiment.
*Added field {{MC/Cd|uv_lock}} to {{MC/Cd|minecraft:geometry}} block component behind Upcoming Creator Features experiment.
**UV locking will allow faces to have the same texture orientations as the default geometry state, regardless of how {{cd|minecraft:transformation}} component rotates the geometry.
**UV locking will allow faces to have the same texture orientations as the default geometry state, regardless of how {{MC/Cd|minecraft:transformation}} component rotates the geometry.


'''[[Minecraft:Commands]]'''
'''[[Minecraft:Commands]]'''
*Added optional property {{cd|liquidSettings}} to {{cmd|place structure}} and {{cmd|place jigsaw}} commands. Defaults to {{cd|apply_waterlogging}}.
*Added optional property {{MC/Cd|liquidSettings}} to {{MC/Cmd|place structure}} and {{MC/Cmd|place jigsaw}} commands. Defaults to {{MC/Cd|apply_waterlogging}}.


'''Components'''
'''Components'''
*The {{cd|BlockDestructionParticles}} component has a new field allowing creators to determine the amount of particles that are generated on the destruction of the block.
*The {{MC/Cd|BlockDestructionParticles}} component has a new field allowing creators to determine the amount of particles that are generated on the destruction of the block.


'''Jigsaw'''
'''Jigsaw'''
*Added optional property {{cd|liquid_settings}} to {{cd|minecraft:jigsaw}} JSON to allow control over handling liquids when placing structures. Defaults to {{cd|apply_waterlogging}}.
*Added optional property {{MC/Cd|liquid_settings}} to {{MC/Cd|minecraft:jigsaw}} JSON to allow control over handling liquids when placing structures. Defaults to {{MC/Cd|apply_waterlogging}}.


=== Changes ===
=== Changes ===
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*Mobs will no longer clip through blocks sometimes when viewing them at a distance when they auto step up a block.
*Mobs will no longer clip through blocks sometimes when viewing them at a distance when they auto step up a block.
*Pigs saddled by hand no longer drop two saddles when killed. (All pigs saddled by hand between 1.21.70 and now will still drop their duplicated saddles on death.)
*Pigs saddled by hand no longer drop two saddles when killed. (All pigs saddled by hand between 1.21.70 and now will still drop their duplicated saddles on death.)
*Fixed a bug with the {{cd|minecraft:geometry}} component where the full block geometry identifier {{cd|minecraft:geometry.full_block}} was being ignored for several behaviors, including:
*Fixed a bug with the {{MC/Cd|minecraft:geometry}} component where the full block geometry identifier {{MC/Cd|minecraft:geometry.full_block}} was being ignored for several behaviors, including:
**Mob spawning (mobs with custom spawn rules can now spawn on blocks using full block geometry)
**Mob spawning (mobs with custom spawn rules can now spawn on blocks using full block geometry)
**Chest obstruction (blocks with full block geometry will now obstruct Chests)
**Chest obstruction (blocks with full block geometry will now obstruct Chests)
Line 173: Line 173:
**Vine growth (Vines will now spread to blocks using full block geometry)
**Vine growth (Vines will now spread to blocks using full block geometry)
**Breathability (Mobs and actors can no longer breathe in blocks using full block geometry)
**Breathability (Mobs and actors can no longer breathe in blocks using full block geometry)
*Fixed incorrect warning for using valid entity with event identifier in {{cd|minecraft:entity_placer}} component.
*Fixed incorrect warning for using valid entity with event identifier in {{MC/Cd|minecraft:entity_placer}} component.
*Fixed {{cd|query.health}} to work for the Wither to properly reflect the elapsed ticks since it started dying.
*Fixed {{MC/Cd|query.health}} to work for the Wither to properly reflect the elapsed ticks since it started dying.
*Jigsaw structures being placed in water no longer replace water incorrectly.</onlyinclude>
*Jigsaw structures being placed in water no longer replace water incorrectly.</onlyinclude>


== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
{{MC/Navbox Bedrock Edition versions|1.2x}}


[[Category:Bedrock Edition 1.21.90 betas]]
[[Category:Bedrock Edition 1.21.90 betas]]

Latest revision as of 19:24, 9 April 2026

Template:Infobox version Beta 1.21.90.21 (ChromeOS, Android), or Preview 1.21.90.21 (Windows, Xbox, PlayStation), or Preview 1.21.90.22 (iOS, iPadOS), is the second beta/Preview version for Minecraft:Bedrock Edition 1.21.90, released on April 29, 2025,<ref>Template:Cite</ref> which fixes bugs.

Changes

Blocks

Minecraft:Beacon

  • Maximum beacon beam height is now 2048.

Minecraft:Dead Bush

  • Dead bush ambient sounds now have a slightly increased chance of playing.

Minecraft:Dried Ghast

  • The recipe for the dried ghast block has been updated to now require a soul sand block rather than a bone block.

Template:Crafting

Minecraft:Sand, Minecraft:Red Sand, Minecraft:Terracotta

  • Ambient sand sounds no longer requires sky access to play.
  • Ambient sand sounds now have a slightly decreased chance to play.
  • Ambient sand sounds can now play in all biomes.
    • The frequency and conditions for the sounds are now completely independent of the biome the blocks are in.
  • Sand, red sand, and terracotta blocks no longer make ambient wind sounds (block.sand.wind).
    • They still make sand sounds (block.sand.idle).

Minecraft:Short Dry Grass and Minecraft:Tall Dry Grass

  • Short dry grass and tall dry grass can now make ambient wind sounds (block.sand.wind) when above 2 sand, red sand, or terracotta blocks.

Items

Minecraft:Lead

Template:Crafting

Mobs

Blaze

  • Increased blaze attack sound distance to 32 to match Java Edition.
  • Blaze's attack distance has been increased from 16 to 48 blocks to match its target detection range.

Ghastling

  • Ghastlings can now follow happy ghasts.

Minecraft:Piglin

  • Piglins can now give dried ghast blocks when bartered with.

Zoglin

  • Decreased zoglin speed when chasing the player to match Java Edition.

Zombified Piglin

  • Baby zombified piglins can no longer have golden swords equipped.
  • Decreased the speed of zombified piglins when chasing the player to match Java Edition.

Gameplay

Accessibility

  • Text to speech will select an appropriate voice if available when changing in-game language on Android, iOS, and Windows 10/11.

General

Minecraft:Multiplayer

  • Gamertags are used on all platforms to identify players in cross-platform multiplayer games.

Graphics

  • The local player's vehicle will now always be eligible for rendering, no matter the orientation of the model compared to the render bounding box.

Technical

API

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Minecraft:Blocks

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Components

  • The
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Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features" and "Locator Bar" experimental toggles.

Additions

Technical

API

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    • If undefined or
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  • Removed
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Block Components

  • Added field
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    • UV locking will allow faces to have the same texture orientations as the default geometry state, regardless of how
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Minecraft:Commands

  • Added optional property
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Components

  • The
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Template:Redr component has a new field allowing creators to determine the amount of particles that are generated on the destruction of the block.

Jigsaw

  • Added optional property
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Template:Redr JSON to allow control over handling liquids when placing structures. Defaults to

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Changes

Gameplay

Locator Bar

  • The distance of players now modifies the size of the locator bar player dot instead of the opacity.

Fixes

Template:Fixes Other

  • Dispensing a lava bucket on a waterlogged Dried Ghast no longer duplicates the Dried Ghast.
  • Fixed an issue where swapping item slots during an attack against a mob would re-select the original item slot used during the attack instead of staying on the new inventory slot item.
  • Fixed a bug in Vibrant Visuals where materials with certain properties rendered black.
  • Mobs will no longer clip through blocks sometimes when viewing them at a distance when they auto step up a block.
  • Pigs saddled by hand no longer drop two saddles when killed. (All pigs saddled by hand between 1.21.70 and now will still drop their duplicated saddles on death.)
  • Fixed a bug with the
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Template:Redr component where the full block geometry identifier

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Template:Redr was being ignored for several behaviors, including:

    • Mob spawning (mobs with custom spawn rules can now spawn on blocks using full block geometry)
    • Chest obstruction (blocks with full block geometry will now obstruct Chests)
    • Grass and Farmland survival (Grass and Farmland will turn into Dirt with a block using full block geometry above them)
    • Nylium survival (Nylium will turn into Netherrack with a block using full block geometry above it)
    • Vine growth (Vines will now spread to blocks using full block geometry)
    • Breathability (Mobs and actors can no longer breathe in blocks using full block geometry)
  • Fixed incorrect warning for using valid entity with event identifier in
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Template:Redr component.

  • Fixed
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Template:Redr to work for the Wither to properly reflect the elapsed ticks since it started dying.

  • Jigsaw structures being placed in water no longer replace water incorrectly.

References

<references group="">

 </references>

Navigation

Template:BlockSprite Demo
(Guide)
Template:BlockSprite 0.1
(Guide)
Template:FileLink 0.2
(Guide)
Template:BlockSprite 0.3
(Guide)
Template:BlockSprite 0.4
(Guide)
Template:BlockSprite 0.5
(Guide)
Template:ItemSprite 0.6
(Guide)
Template:ItemSprite 0.7
(Guide)
v0.7.0
Template:LegacyItemSprite 0.8
(Guide)
v0.8.0
Template:LegacyBlockSprite 0.9
(Guide)
v0.9.0
Template:EnvSprite 0.10
(Guide)
v0.10.0
Template:ItemSprite 0.11
(Guide)
v0.11.0
Template:EnvSprite 0.12
(Guide)
v0.12.1
Template:ItemSprite 0.13
(Guide)
v0.13.0
Template:ItemSprite Overworld Update
(Guide)
v0.14.0
Template:EntitySprite Friendly Update
(Guide)
v0.15.0
Realms
v0.15.1
Template:ItemSprite Boss Update
(Guide)
v0.16.0
Template:EntitySprite Ender Update
(Guide)
1.0.0
1.0.3
1.0.4
1.0.5
1.0.6
Template:ItemSprite Discovery Update
(Guide)
1.1.0
1.1.1
1.1.3
Template:FileLink Better Together Update
(Guide)
1.2.0
1.2.3
1.2.5
1.2.6
1.2.10
1.2.13
Template:ItemSprite Update Aquatic (Phase One)
(Guide)
1.4.0
Template:BlockSprite Update Aquatic (Phase Two)
(Guide)
1.5.0
Template:EntitySprite 1.6
(Guide)
1.6.0
Template:BlockSprite 1.7
(Guide)
1.7.0
Template:EntitySprite 1.8
(Guide)
1.8.0
Template:EntitySprite 1.9
(Guide)
1.9.0
Template:BlockSprite Texture Update
(Guide)
1.10.0
Template:EffectSprite Village & Pillage
(Guide)
1.11.0
Template:BlockSprite 1.12
(Guide)
1.12.0
Template:EntitySprite 1.13
(Guide)
1.13.0
Template:EntitySprite Buzzy Bees
(Guide)
1.14.0
1.14.1
1.14.20
1.14.30
Template:ItemSprite Nether Update
(Guide)
1.16.0
1.16.20
1.16.100
1.16.200
RTX Beta
1.16.210
1.16.220
Template:BlockSprite Caves & Cliffs: Part I
(Guide)
1.17.0
1.17.10
1.17.30
1.17.40
Template:BlockSprite Caves & Cliffs: Part II
(Guide)
1.18.0
1.18.10
1.18.30
Template:BlockSprite The Wild Update
(Guide)
1.19.0
1.19.10
1.19.20
1.19.30
1.19.40
1.19.50
1.19.60
1.19.70
1.19.80
Template:ItemSprite Trails & Tales
(Guide)
1.20.0
1.20.10
1.20.30
1.20.40
Template:EntitySprite Bats and Pots
(Guide)
1.20.50
1.20.60
1.20.70
Template:EntitySprite Armored Paws
(Guide)
1.20.80
Template:ItemSprite Tricky Trials
(Guide)
1.21.0
1.21.20
1.21.30
Template:ItemSprite Bundles of Bravery
(Guide)
1.21.40
Template:BlockSprite The Garden Awakens
(Guide)
1.21.50
1.21.60
Template:BlockSprite Spring to Life
(Guide)
1.21.70
1.21.80
Template:EntitySprite Chase the Skies
(Guide)
1.21.90
1.21.100
Template:EntitySprite The Copper Age
(Guide)
1.21.111*
1.21.120
Template:ItemSprite Mounts of Mayhem
(Guide)
1.21.130
26.0
Template:Nowrap

Template:Article other

de:Bedrock Edition beta 1.21.90.21 ja:Bedrock Edition Preview 1.21.90.21 pt:Edição Bedrock Preview 1.21.90.21 ru:Preview 1.21.90.21 (Bedrock Edition) uk:Preview 1.21.90.21 (Bedrock Edition) zh:基岩版1.21.90.21