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Minecraft:Commands/spawnpoint: Difference between revisions

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Fix template calls: add MC/ prefix
 
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== Arguments ==
== Arguments ==
{{argument|targets|entity|player: target|CommandSelector<Player>}}
{{MC/Argument|targets|entity|player: target|CommandSelector<Player>}}
: Specifies the player whose spawn point should be set. If not specified, defaults to the command's executor.
: Specifies the player whose spawn point should be set. If not specified, defaults to the command's executor.
: {{arg desc|je=entity|amount=multiple|type=players|be=player}}
: {{MC/Arg desc|je=entity|amount=multiple|type=players|be=player}}


{{argument|pos|block_pos|spawnPos: x y z|CommandPositionFloat}}
{{MC/Argument|pos|block_pos|spawnPos: x y z|CommandPositionFloat}}
: Specifies the coordinates of the player's new spawn point. If not specified, defaults to the position of the specified player(s) {{in|bedrock}} or the command's execution {{in|java}}.
: Specifies the coordinates of the player's new spawn point. If not specified, defaults to the position of the specified player(s) {{MC/In|bedrock}} or the command's execution {{MC/In|java}}.
: {{IN|java}}, <code><''x''></code> and <code><''z''></code> should be in the range of [-30000000, 30000000), and <code><''y''></code> should be in the range of [-20000000, 20000000).
: {{MC/In|java}}, <code><''x''></code> and <code><''z''></code> should be in the range of [-30000000, 30000000), and <code><''y''></code> should be in the range of [-20000000, 20000000).
: {{IN|bedrock}}, <code><''x''></code> and <code><''z''></code> that are greater than 30,000,000 or less than -30,000,000 are reverted to 30,000,000 and -30,000,000 respectively; <code><''y''></code> values which are greater than 319 and less than -64 are reverted to 319 and -64 respectively.
: {{MC/In|bedrock}}, <code><''x''></code> and <code><''z''></code> that are greater than 30,000,000 or less than -30,000,000 are reverted to 30,000,000 and -30,000,000 respectively; <code><''y''></code> values which are greater than 319 and less than -64 are reverted to 319 and -64 respectively.
: {{IN|java}}:
: {{MC/In|java}}:
:: {{arg desc|je=block_pos}}
:: {{MC/Arg desc|je=block_pos}}
: {{IN|bedrock}}:
: {{MC/In|bedrock}}:
:: {{arg desc|be=CommandPositionFloat}}
:: {{MC/Arg desc|be=CommandPositionFloat}}


{{el|je|short=1}}: {{argument|angle|angle}}
{{MC/El|je|short=1}}: {{MC/Argument|angle|angle}}
: Specifies the yaw angle to spawn with. Defaults to the direction the executor is facing.
: Specifies the yaw angle to spawn with. Defaults to the direction the executor is facing.
: {{arg desc|je=angle}}
: {{MC/Arg desc|je=angle}}


== Result ==
== Result ==
Line 47: Line 47:
== Output ==
== Output ==


{{Output table}}
{{MC/Output table}}
{{Output table|edition=je|On fail|0|0|0}}
{{MC/Output table|edition=je|On fail|0|0|0}}
{{Output table|On success|1|1|the number of players whose spawnpoints are set}}
{{MC/Output table|On success|1|1|the number of players whose spawnpoints are set}}
{{Output table|edition=be|On fail|0}}
{{MC/Output table|edition=be|On fail|0}}
{{Output table|On success|the number of players whose spawnpoints are set}}
{{MC/Output table|On success|the number of players whose spawnpoints are set}}
{{Output table}}
{{MC/Output table}}


== History ==
== History ==
=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.4.2|dev=12w32a|Added {{cmd|spawnpoint|link=none}}.}}
|{{HistoryLine||1.4.2|dev=12w32a|Added {{MC/Cmd|spawnpoint|link=none}}.}}
|{{HistoryLine||1.16|dev=20w12a|Added support for being run in any dimension.}}
|{{MC/HistoryLine||1.16|dev=20w12a|Added support for being run in any dimension.}}
|{{HistoryLine||1.16.2|dev=20w29a|Added {{cd|angle}} parameter for setting the default facing angle of a respawning player.}}
|{{HistoryLine||1.16.2|dev=20w29a|Added {{MC/Cd|angle}} parameter for setting the default facing angle of a respawning player.}}
|{{HistoryLine||1.17|dev=21w10a|{{cmd|setworldspawn|link=none}} now cannot teleport an entity to a position where <x> or <z> exceeds the range of [-30000000, 30000000), or <y> exceeds the range of [-20000000, 20000000).<ref>{{bug|MC-210408|||fixed}}</ref>}}
|{{HistoryLine||1.17|dev=21w10a|{{MC/Cmd|setworldspawn|link=none}} now cannot teleport an entity to a position where <x> or <z> exceeds the range of [-30000000, 30000000), or <y> exceeds the range of [-20000000, 20000000).<ref>{{bug|MC-210408|||fixed}}</ref>}}
|{{HistoryLine||1.21.9|dev=Pre-Release 1|The command now optionally takes in a pitch argument.}}
|{{MC/HistoryLine||1.21.9|dev=Pre-Release 1|The command now optionally takes in a pitch argument.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{MC/HistoryLine|pocket alpha}}
|{{HistoryLine||v0.16.0|dev=build 1|Added {{cmd|spawnpoint|link=none}}.}}
|{{HistoryLine||v0.16.0|dev=build 1|Added {{MC/Cmd|spawnpoint|link=none}}.}}
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|{{cmd|spawnpoint|link=none}} can now be used in the Nether.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|{{MC/Cmd|spawnpoint|link=none}} can now be used in the Nether.}}
|{{HistoryLine||1.21.100|dev=Preview 1.21.100.20|{{cmd|spawnpoint|link=none}} can now be used in the End.}}
|{{HistoryLine||1.21.100|dev=Preview 1.21.100.20|{{MC/Cmd|spawnpoint|link=none}} can now be used in the End.}}
}}
}}


== See also ==
== See also ==
* {{cmd|clearspawnpoint}}
* {{MC/Cmd|clearspawnpoint}}
* {{cmd|setworldspawn}}
* {{MC/Cmd|setworldspawn}}


== Notes ==
== Notes ==
Line 89: Line 89:


== Navigation ==
== Navigation ==
{{Navbox commands}}
{{MC/Navbox commands}}


de:Befehl/spawnpoint
de:Befehl/spawnpoint

Latest revision as of 20:13, 9 April 2026

Template:Infobox command This command sets the spawn point for a player.

This command works in any Minecraft:dimension and can set the player's spawn point into any dimension.Template:Note.

Syntax

  • Java Edition
spawnpoint [<targets>] [<pos>] [<angle>]
  • Bedrock Edition
spawnpoint [player: target] [spawnPos: x y z]

Arguments

Template:El<targets>: entity
Template:El: player: target: CommandSelector<Player>

Specifies the player whose spawn point should be set. If not specified, defaults to the command's executor.
{{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|entity}}{{#vardefine:be-arg|entity}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}

Template:El<pos>: block_pos
Template:El: spawnPos: x y z: CommandPositionFloat

Specifies the coordinates of the player's new spawn point. If not specified, defaults to the position of the specified player(s) in Template:Editions or the command's execution in Template:Editions.
in Template:Editions, <x> and <z> should be in the range of [-30000000, 30000000), and <y> should be in the range of [-20000000, 20000000).
in Template:Editions, <x> and <z> that are greater than 30,000,000 or less than -30,000,000 are reverted to 30,000,000 and -30,000,000 respectively; <y> values which are greater than 319 and less than -64 are reverted to 319 and -64 respectively.
in Template:Editions:
{{#vardefine:onlyje|}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|block_pos}}{{#vardefine:be-arg|}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
in Template:Editions:
{{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|vec3}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
  1. REDIRECT Template:Edition

Template:Rcat: <angle>: angle

Specifies the yaw angle to spawn with. Defaults to the direction the executor is facing.
{{#vardefine:onlyje|}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|angle}}{{#vardefine:be-arg|}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}

Result

Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table

Output

{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-table-lines|-2}}{{#vardefine:output-table-lines-now|}}{{#vardefine:command-num-now|}}{{#vardefine:command-line-now|}}{{#vardefine:commands-num|}}{{#vardefine:output-edition-num-now|}}{{#vardefine:output-edition-line-now|}}{{#vardefine:output-editions-num|}}{{#vardefine:je-outputs-dis|}}

{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On fail}}{{#vardefine:output1-{{#var:output-table-lines}}|0}}{{#vardefine:output2-{{#var:output-table-lines}}|0}}{{#vardefine:output3-{{#var:output-table-lines}}|0}}{{#vardefine:command-row-{{#var:commands-num}}|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-editions-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-edition-{{#var:output-editions-num}}|je}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|1}} {{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On success}}{{#vardefine:output1-{{#var:output-table-lines}}|1}}{{#vardefine:output2-{{#var:output-table-lines}}|1}}{{#vardefine:output3-{{#var:output-table-lines}}|the number of players whose spawnpoints are set}}{{#vardefine:command-row-{{#var:commands-num}}|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}} {{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On fail}}{{#vardefine:output1-{{#var:output-table-lines}}|0}}{{#vardefine:output2-{{#var:output-table-lines}}|N/A}}{{#vardefine:output3-{{#var:output-table-lines}}|N/A}}{{#vardefine:command-row-{{#var:commands-num}}|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-editions-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-edition-{{#var:output-editions-num}}|be}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|1}} {{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On success}}{{#vardefine:output1-{{#var:output-table-lines}}|the number of players whose spawnpoints are set}}{{#vardefine:output2-{{#var:output-table-lines}}|N/A}}{{#vardefine:output3-{{#var:output-table-lines}}|N/A}}{{#vardefine:command-row-{{#var:commands-num}}|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}}

{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-table-lines|-2}}{{#vardefine:output-table-lines-now|}}{{#vardefine:command-num-now|}}{{#vardefine:command-line-now|}}{{#vardefine:commands-num|}}{{#vardefine:output-edition-num-now|}}{{#vardefine:output-edition-line-now|}}{{#vardefine:output-editions-num|}}{{#vardefine:je-outputs-dis|}}

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

See also

  1. REDIRECT Template:Command

Template:Redr

  1. REDIRECT Template:Command

Template:Redr

Notes

Template:Notelist

References

<references/>

External links

Navigation

All editions
Removed
Template:El only
Debug
Removed
Template:Els only
Template:El only
Removed
Template:El only
Removed
Template:Els only
Removed
Joke
Related

de:Befehl/spawnpoint es:Comandos/spawnpoint ja:コマンド/spawnpoint pt:Comandos/spawnpoint ru:Команды консоли/spawnpoint uk:Команди консолі/spawnpoint zh:命令/spawnpoint