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Minecraft:Bedrock Edition Preview 1.21.90.23: Difference between revisions

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{{Infobox version
{{Infobox version
| title = v1.21.90.23
| edition = bedrock
| edition = bedrock
| type = Preview
| type = Preview
Line 20: Line 21:
| next = Preview 1.21.90.25
| next = Preview 1.21.90.25
| nextparent = 1.21.91
| nextparent = 1.21.91
}}
}}<onlyinclude>
<onlyinclude>
 
'''Beta 1.21.90.23''' (ChromeOS, Android), or '''Preview 1.21.90.23''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.21.90]], released on May 7, 2025,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/36415388784909-Minecraft-Beta-Preview-1-21-90-23|title=Minecraft Beta & Preview - 1.21.90.23|website=Minecraft Feedback|date=May 7, 2025}}</ref> which fixes bugs.
'''Beta 1.21.90.23''' (ChromeOS, Android), or '''Preview 1.21.90.23''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.21.90]], released on May 7, 2025,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/36415388784909-Minecraft-Beta-Preview-1-21-90-23|title=Minecraft Beta & Preview - 1.21.90.23|website=Minecraft Feedback|date=May 7, 2025}}</ref> which fixes bugs.


== Changes ==
== Changes ==
=== Gameplay ===
=== General ===
'''[[Minecraft:Vibrant Visuals]]'''
'''Graphical'''
*Updated a variety of MERS textures in Vibrant Visuals:
*Updated a variety of MERS textures in Vibrant Visuals:
**Made Glass Blocks more reflective
**Made Glass Blocks more reflective
Line 38: Line 37:
*The End flash is now visible again in the End in Vibrant Visuals.
*The End flash is now visible again in the End in Vibrant Visuals.


=== General ===
'''[[Minecraft:Locator bar]]'''
'''Locator Bar'''
*The locator bar has been de-experimentified and is now available in non-experimental worlds.
*The Locator Bar has been de-experimentified and is now available in non-experimental worlds.


'''UI'''
'''UI'''
*Chat background opacity can now be controlled with a new accessibility setting.
*Chat background opacity can now be controlled with a new accessibility setting.
=== Mobs ===
'''[[Minecraft:Sheep]]'''
*Due to a bug, they once again use the old texture before [[Minecraft:Preview 1.21.70.25]].<ref>{{bug|MCPE-222211}}</ref>


=== Technical ===
=== Technical ===
'''API'''
'''[[Minecraft:API]]'''
:{{MC/Cd|@minecraft/server 2.0.0}}
:{{cd|@minecraft/server 2.0.0}}
*Released {{MC/Cd|getBlockBelow}} and {{MC/Cd|getBlockAbove}} on {{MC/Cd|Dimension}} to {{MC/Cd|2.0.0}}.
*Released {{cd|getBlockBelow}} and {{cd|getBlockAbove}} on {{cd|Dimension}} to {{cd|2.0.0}}.
*Changed {{MC/Cd|players}} property on {{MC/Cd|PlayAnimationOptions}} to an array of {{MC/Cd|Player}} objects, instead of string names in {{MC/Cd|2.0.0}}.
*Changed {{cd|players}} property on {{cd|PlayAnimationOptions}} to an array of {{cd|Player}} objects, instead of string names in {{cd|2.0.0}}.
*Released error {{MC/Cd|ContainerRulesError}} to {{MC/Cd|2.0.0}}.
*Released error {{cd|ContainerRulesError}} to {{cd|2.0.0}}.
*Removed {{MC/Cd|CameraDefaultOptions}} for {{MC/Cd|V2.0}}.
*Removed {{cd|CameraDefaultOptions}} for {{cd|V2.0}}.
**Added {{MC/Cd|setDefaultCamera(cameraPreset: string, easeOptions?: CameraEaseOptions): void}} to {{MC/Cd|V2.0}}. This will replace passing the {{MC/Cd|CameraDefaultOptions}} into the {{MC/Cd|Camera.setCamera}} function. Will also now reset the position and rotation of third-person cameras back to the values defined in the JSON.
**Added {{cd|setDefaultCamera(cameraPreset: string, easeOptions?: CameraEaseOptions): void}} to {{cd|V2.0}}. This will replace passing the {{cd|CameraDefaultOptions}} into the {{cd|Camera.setCamera}} function. Will also now reset the position and rotation of third-person cameras back to the values defined in the JSON.
 
'''Cameras'''
*The {{cmd|controlscheme}} command no longer requires the "Experimental Creator Camera" toggle.
**The {{cd|camera_relative_strafe}} control scheme remains experimental and still requires the toggle.


'''Components'''
'''Components'''
*Added validation for asset references in particle effect Json:
*Added validation for asset references in particle effect Json:
**texture reference in {{MC/Cd|basic_render_parameters}}
**texture reference in {{cd|basic_render_parameters}}
**block references in {{MC/Cd|minecraft:particle_expire_if_in_blocks}}
**block references in {{cd|minecraft:particle_expire_if_in_blocks}}
**block references in {{MC/Cd|minecraft:particle_expire_if_not_in_blocks}}
**block references in {{cd|minecraft:particle_expire_if_not_in_blocks}}


'''Goals'''
'''Goals'''
*{{MC/Cd|minecraft:rideable}} component's {{MC/Cd|dismount_mode}} is now correctly applied when passengers are forced to dismount by the {{MC/Cd|minecraft:behavior.float}} goal.
*{{cd|minecraft:rideable}} component's {{cd|dismount_mode}} is now correctly applied when passengers are forced to dismount by the {{cd|minecraft:behavior.float}} goal.


== Experimental ==
== Experimental ==
Line 68: Line 74:
=== Additions ===
=== Additions ===
==== Technical ====
==== Technical ====
'''API'''
'''[[Minecraft:API]]'''
:{{MC/Cd|@minecraft/server 2.1.0-beta}}
:{{cd|@minecraft/server 2.1.0-beta}}
*Added enum {{MC/Cd|ContainerRulesErrorReason}} to {{MC/Cd|beta}}. Contains the reasons that {{MC/Cd|ContainerRulesError}} can fail.
*Added enum {{cd|ContainerRulesErrorReason}} to {{cd|beta}}. Contains the reasons that {{cd|ContainerRulesError}} can fail.
*Added interface {{MC/Cd|ContainerRules}} to {{MC/Cd|beta}}. Contains rules that if broken on container operations will throw a {{MC/Cd|ContainerRulesError}}.
*Added interface {{cd|ContainerRules}} to {{cd|beta}}. Contains rules that if broken on container operations will throw a {{cd|ContainerRulesError}}.
*{{MC/Cd|Container}}
*{{cd|Container}}
**Added optional property{{MC/Cd|readonly containerRules?: ContainerRules}} to {{MC/Cd|beta}}. If the rules of the container are broken will throw a {{MC/Cd|ContainerRulesError}}.
**Added optional property{{cd|readonly containerRules?: ContainerRules}} to {{cd|beta}}. If the rules of the container are broken will throw a {{cd|ContainerRulesError}}.
**Added property {{MC/Cd|readonly weight: number}} to {{MC/Cd|beta}}. The total weight of all {{MC/Cd|ItemStacks}} in the container.
**Added property {{cd|readonly weight: number}} to {{cd|beta}}. The total weight of all {{cd|ItemStacks}} in the container.
*{{MC/Cd|ItemStack}}
*{{cd|ItemStack}}
**Added property {{MC/Cd|readonly weight: number}} to {{MC/Cd|beta}}. The total weight all the items in the {{MC/Cd|ItemStack}}.
**Added property {{cd|readonly weight: number}} to {{cd|beta}}. The total weight all the items in the {{cd|ItemStack}}.
*Added class {{MC/Cd|ItemInventoryComponent}} to {{MC/Cd|beta}}. This component will be on all items that contain a {{MC/Cd|minecraft:storage_item}} component and will allow access to its container.
*Added class {{cd|ItemInventoryComponent}} to {{cd|beta}}. This component will be on all items that contain a {{cd|minecraft:storage_item}} component and will allow access to its container.


'''[[Minecraft:Block]]s'''
'''[[Minecraft:Block]]s'''
*Added {{MC/Cd|minecraft:random_offset}} component under the Upcoming Creator Features toggle. This allows for blocks to randomly offset like foliage does in the Vanilla game. Example:
*Added {{cd|minecraft:random_offset}} component under the Upcoming Creator Features toggle. This allows for blocks to randomly offset like foliage does in the Vanilla game.
<syntaxhighlight lang="c++">
{ 
    "format_version": "1.21.80",
    "minecraft:block": {
      "description": {
          "identifier": "test:test_block"
      },
      "components": {
          "minecraft:collision_box": {
            "origin": [-4.0, 4.0, -4.0],
            "size": [8, 8, 8]
          },
          "minecraft:random_offset": {
            "x": {
                // This is the range of possible values we can pick from
                "range": {
                  "min": -4,
                  "max": 4
                },
                // This is the equally spaced steps across the given range
                // Provide 0 for all possible values in the range
                "steps": 16
            },
            "y": {
                "range": {
                  "min": -4,
                  "max": 4
                },
                "steps": 16
            },
            "z": {
                "range": {
                  "min": -4,
                  "max": 4
                },
                "steps": 16
            }
          }
      }
    }
</syntaxhighlight>


=== Changes ===
=== Changes ===
==== Technical ====
==== Technical ====
'''API'''
'''[[Minecraft:API]]'''
*Updated error messaging when imports can't be found.
*Updated error messaging when imports can't be found.
*Removed content warning when a custom component was registered without closures for custom components V2:
*Removed content warning when a custom component was registered without closures for custom components V2:
**This allows {{MC/Cd|data-only}} components to be registered in script and added to blocks and items that only contain parameters without functionality.
**This allows {{cd|data-only}} components to be registered in script and added to blocks and items that only contain parameters without functionality.
 
'''Experimental'''
*The {{MC/Cmd|controlscheme}} command no longer requires the "Experimental Creator Camera" toggle.
**The {{MC/Cd|camera_relative_strafe}} control scheme remains experimental and still requires the toggle.


== Fixes ==
== Fixes ==
Line 144: Line 105:
|188353|Unable to put specific amount of items inside of a bundle using touch controls
|188353|Unable to put specific amount of items inside of a bundle using touch controls
|189501|Attacking a mob or player while sprint jumping randomly removes all of the player's momentum, sometimes even teleporting the player backwards
|189501|Attacking a mob or player while sprint jumping randomly removes all of the player's momentum, sometimes even teleporting the player backwards
|190147|Parrot plays sounds of zombie when imitating drowned
|200698|Vibrant Visuals: Textures turn pink after suspend and resume, opening Settings, or exiting world
|200698|Vibrant Visuals: Textures turn pink after suspend and resume, opening Settings, or exiting world
|201604|Ghasts and Happy Ghasts are not affected by splash potions that hit their top
|201604|Ghasts and Happy Ghasts are not affected by splash potions that hit their top
Line 151: Line 113:
|206924|Vibrant Visuals: Reflections flicker severely on higher than default FOV
|206924|Vibrant Visuals: Reflections flicker severely on higher than default FOV
|212409|Vibrant Visuals: Artifacts on clouds when viewing them up close
|212409|Vibrant Visuals: Artifacts on clouds when viewing them up close
|216825|The {{MC/Cd|faceLocation}} property of custom component player interact events is not relative to the block
|216825|The {{cd|faceLocation}} property of custom component player interact events is not relative to the block
|217105|Vibrant Visuals: Certain items are too bright
|;previous
|;previous
|217768|Particles with material {{MC/Cd|particles_blend}} do not render correctly with Vibrant Visuals
|217768|Particles with material {{cd|particles_blend}} do not render correctly with Vibrant Visuals
|218070|Some mobs' animations are frozen
|218148|Evokers do not show spellcasting arms
|otherissuescount=22}}
|otherissuescount=22}}
'''Other'''
'''Other'''
Line 170: Line 135:
*Fixed a bug where Parrots imitating a Drowned used Zombie sounds.
*Fixed a bug where Parrots imitating a Drowned used Zombie sounds.
*Fixed a bug where sliders move super fast when using gamepad. Added a timeout to avoid this problem.
*Fixed a bug where sliders move super fast when using gamepad. Added a timeout to avoid this problem.
*Fixed a crash when blocks that specify non-existent textures as {{MC/Cd|carried_textures}} are held in hand.
*Fixed a crash when blocks that specify non-existent textures as {{cd|carried_textures}} are held in hand.
*Fix for incorrect normals and/or crashes when holding certain items in hand with Vibrant Visuals enabled.
*Fix for incorrect normals and/or crashes when holding certain items in hand with Vibrant Visuals enabled.
*Fixed an issue where entities are rendering and animating twice.
*Fixed an issue where entities are rendering and animating twice.
*Fixed a crash with the Debug Drawing system after using the {{MC/Cmd|reload}} command.
*Fixed a crash with the Debug Drawing system after using the {{cmd|reload}} command.
*Fixed an issue where Debug Drawing primitives wouldn't be visible after using the {{MC/Cmd|reload}} command.
*Fixed an issue where Debug Drawing primitives wouldn't be visible after using the {{cmd|reload}} command.
*Fixed an issue where Debug Drawing primitives wouldn't be visible for new players joining the world.
*Fixed an issue where Debug Drawing primitives wouldn't be visible for new players joining the world.
*Fixed the {{MC/Cd|minecraft:follow_orbit}} camera not having the correct control scheme in its allow list.
*Fixed the {{cd|minecraft:follow_orbit}} camera not having the correct control scheme in its allow list.
*The touch screen d-pad control now shows the correct buttons when using camera relative control schemes.</onlyinclude>
*The touch screen d-pad control now shows the correct buttons when using camera relative control schemes.</onlyinclude>


== References ==
== References ==
{{MC/Reflist}}
{{reflist}}


== Navigation ==
== Navigation ==
{{MC/Navbox Bedrock Edition versions|1.2x}}
{{Navbox Bedrock Edition versions|1.2x}}
 
[[Category:Bedrock Edition 1.21.90 betas]]


de:Bedrock Edition beta 1.21.90.23
[[Minecraft:de:Bedrock Edition beta 1.21.90.23]]
pt:Edição Bedrock Preview 1.21.90.23
[[Minecraft:pt:Edição Bedrock Preview 1.21.90.23]]
ru:Preview 1.21.90.23 (Bedrock Edition)
[[Minecraft:ru:Preview 1.21.90.23 (Bedrock Edition)]]
uk:Preview 1.21.90.23 (Bedrock Edition)
[[Minecraft:uk:Preview 1.21.90.23 (Bedrock Edition)]]
zh:基岩版1.21.90.23
[[Minecraft:zh:基岩版1.21.90.23]]

Latest revision as of 11:07, 23 October 2026

Template:Infobox version Beta 1.21.90.23 (ChromeOS, Android), or Preview 1.21.90.23 (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta/Preview version for Minecraft:Bedrock Edition 1.21.90, released on May 7, 2025,<ref>Template:Cite</ref> which fixes bugs.

Changes

General

Graphical

  • Updated a variety of MERS textures in Vibrant Visuals:
    • Made Glass Blocks more reflective
    • Tweaked metallics on Cauldrons and Ancient Debris
    • Tweaked emissives on Eyeblossom
    • Added emissive to the Ender Crystal Block to match item icon
    • Added MERS textures for Happy Ghast and Harnesses
    • Adjusted the Glow Lichen block emissive
  • Improved Snell's window effect when looking up from underwater in Vibrant Visuals.
  • The End flash is now visible again in the End in Vibrant Visuals.

Minecraft:Locator bar

  • The locator bar has been de-experimentified and is now available in non-experimental worlds.

UI

  • Chat background opacity can now be controlled with a new accessibility setting.

Mobs

Minecraft:Sheep

Technical

Minecraft:API

Template:Cd

Cameras

  • The Template:Cmd command no longer requires the "Experimental Creator Camera" toggle.
    • The Template:Cd control scheme remains experimental and still requires the toggle.

Components

Goals

Experimental

These additions and changes are accessible by enabling the "Beta APIs" and "Upcoming Creator Features" experimental toggles.

Additions

Technical

Minecraft:API

Template:Cd

Minecraft:Blocks

  • Added Template:Cd component under the Upcoming Creator Features toggle. This allows for blocks to randomly offset like foliage does in the Vanilla game.

Changes

Technical

Minecraft:API

  • Updated error messaging when imports can't be found.
  • Removed content warning when a custom component was registered without closures for custom components V2:
    • This allows Template:Cd components to be registered in script and added to blocks and items that only contain parameters without functionality.

Fixes

Template:Fixes Other

  • Harness is no longer invisible on a Happy Ghast when equipped by a Dispenser.
  • Empty open Bundle icon now renders correctly when Bundles are tapped with Touch Controls.
  • Marking read only structures for deletion along with editable ones no longer disables the delete button.
  • Saving a large structure from a selection on the Structure Panel no longer makes the game unresponsive.
  • Fixed projectiles not being fired in the correct direction when using custom cameras and touch input.
  • Using a custom equippable block item in creative mode will no longer duplicate the item and equip it; it will simply place the block in the world.
  • Fixed an issue with Leather armor having a stripe of emissive across the texture.
  • Fixed a z-fighting issue between water and leaf blocks in Vibrant Visuals.
  • Fixed an issue where Vibrant Visuals would sometimes apply to worlds that do not correctly support it.
  • Fixed Enderman held blocks not being shaded correctly in Vibrant Visuals.
  • Fixed an issue with moving blocks (e.g. blocks held by Endermen, TNT inside of minecarts) not casting shadows in Vibrant Visuals.
  • Fixed a crash happening on PS5 when loading a world with leashed entities.
  • Fixed a bug where Parrots imitating a Drowned used Zombie sounds.
  • Fixed a bug where sliders move super fast when using gamepad. Added a timeout to avoid this problem.
  • Fixed a crash when blocks that specify non-existent textures as Template:Cd are held in hand.
  • Fix for incorrect normals and/or crashes when holding certain items in hand with Vibrant Visuals enabled.
  • Fixed an issue where entities are rendering and animating twice.
  • Fixed a crash with the Debug Drawing system after using the Template:Cmd command.
  • Fixed an issue where Debug Drawing primitives wouldn't be visible after using the Template:Cmd command.
  • Fixed an issue where Debug Drawing primitives wouldn't be visible for new players joining the world.
  • Fixed the Template:Cd camera not having the correct control scheme in its allow list.
  • The touch screen d-pad control now shows the correct buttons when using camera relative control schemes.

References

Template:Reflist

Navigation

Template:Navbox Bedrock Edition versions

Minecraft:de:Bedrock Edition beta 1.21.90.23 Minecraft:pt:Edição Bedrock Preview 1.21.90.23 Minecraft:ru:Preview 1.21.90.23 (Bedrock Edition) Minecraft:uk:Preview 1.21.90.23 (Bedrock Edition) Minecraft:zh:基岩版1.21.90.23