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StarCitizen:Brian Chambers: Difference between revisions

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[[File:Brian Chambers.png|thumb|Brian Chambers]]
[[File:Brian Chambers.png|thumb|Brian Chambers]]
'''Brian Chambers''' is Vice President of Development at [[StarCitizen:Cloud Imperium|Cloud Imperium Games]].
'''Brian Chambers''' was the Vice President of Development at [[StarCitizen:Cloud Imperium|Cloud Imperium Games]].


==Work at CIG==
==Work at CIG==
Brian Chambers started the [[StarCitizen:Foundry 42]] office in Germany with 7 people in 2015 as development director where he focused on building up the team in conjunction with working with [[StarCitizen:Erin Roberts]] on global development. Around mid 2019 with the arrival of a studio manager as part of the restructuration of the company due to growth, he was able to focus more on development and became Vice President of Development.  
Brian Chambers started the [[StarCitizen:Foundry 42]] office in Germany with 7 people in 2015 as development director where he focused on building up the team in conjunction with working with [[StarCitizen:Erin Roberts]] on global development. Around mid 2019 with the arrival of a studio manager as part of the restructuration of the company due to growth, he was able to focus more on development and became Vice President of Development.  


Following end of year discussions in 2019 about the need for more dedicated focus on ''[[StarCitizen:Squadron 42]]'' he became primarily focused on ''Squadron 42''.<ref>[https://youtu.be/sPWc4hlyUu0?t=111 Star Citizen: Calling All Devs - Squadron 42], YouTube, 13 Mar 2020</ref>
Following end of year discussions in 2019 about the need for more dedicated focus on ''[[StarCitizen:Squadron 42]]'' he became primarily focused on it''.''<ref>[https://youtu.be/sPWc4hlyUu0?t=111 Star Citizen: Calling All Devs - Squadron 42], YouTube, 13 Mar 2020</ref>


He left CIG in April 2026 after 11 years.<ref>"[https://x.com/ChambersArt/status/2048355679212097614 <nowiki>After 11 amazing years at CIG it’s time for me to step aside [...]. Time for an overdue break then I’ll determine what’s next [...]</nowiki>]", @ChambersArt, Twitter, Apr 26, 2026</ref>
== Other works ==
== Other works ==
He went to the California Institute of the Arts after which he did special effects for movies and tv for about 6 years where he worked among others on ''Star Trek Voyager''. He progressively worked more and more digitally.
He went to the California Institute of the Arts after which he did special effects for movies and tv for about 6 years where he worked among others on ''Star Trek Voyager''. He progressively worked more and more digitally.
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[[Category:Developers]]
[[Category:Developers]]
[[Category:Worked on Star Trek]]
[[Category:Worked on Star Trek]]
{{SC/Short description|Vice President of Development at Cloud Imperium Games}}
[[Category:Worked at Crytek]]
{{Short description|Vice President of Development at Cloud Imperium Games}}

Latest revision as of 11:19, 4 May 2026

File:Brian Chambers.png
Brian Chambers

Brian Chambers was the Vice President of Development at Cloud Imperium Games.

Work at CIG

Brian Chambers started the StarCitizen:Foundry 42 office in Germany with 7 people in 2015 as development director where he focused on building up the team in conjunction with working with StarCitizen:Erin Roberts on global development. Around mid 2019 with the arrival of a studio manager as part of the restructuration of the company due to growth, he was able to focus more on development and became Vice President of Development.

Following end of year discussions in 2019 about the need for more dedicated focus on StarCitizen:Squadron 42 he became primarily focused on it.<ref>Star Citizen: Calling All Devs - Squadron 42, YouTube, 13 Mar 2020</ref>

He left CIG in April 2026 after 11 years.<ref>"After 11 amazing years at CIG it’s time for me to step aside [...]. Time for an overdue break then I’ll determine what’s next [...]", @ChambersArt, Twitter, Apr 26, 2026</ref>

Other works

He went to the California Institute of the Arts after which he did special effects for movies and tv for about 6 years where he worked among others on Star Trek Voyager. He progressively worked more and more digitally.

He worked on Roughnecks: Starship Troopers Chronicles where he worked with motion capture.

After that he went to work at Shiny Entertainment on Enter the Matrix with the Wachowski's on the cinematics for the cutscenes.

He later went to Rockstar San Diego as Animation Director on Red Dead Redemption, Midnight Club, Grand Theft Auto.

With several other people he started a company which got acquired by THQ. He ended up working at the corporate office of THQ as animation and art director on UFC and WWE.

He went to work for StarCitizen:Crytek in Frankfurt on Ryse where he became Senior Producer.<ref>SCAA Interview with Brian Chambers, Nichole D'Angelo, YouTube, 27 Feb 2017</ref><ref>ATV Interview: Brian Chambers, YouTube, 3 May 2016</ref>

Trivia

See also

References

<references /> Template:Short description