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Minecraft:Darkness: Difference between revisions

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|particle={{EffectSprite|particle-darkness}} #292721 (black) (seen with [[Minecraft:commands]])
|particle={{EffectSprite|particle-darkness}} #292721 (black) (seen with [[Minecraft:commands]])
|type=Negative
|type=Negative
|id = darkness
}}
}}
'''Darkness''' is a [[Minecraft:status effect]] that impairs a [[Minecraft:player]]'s vision. It is caused by the activation of a naturally-generated [[Minecraft:sculk shrieker]], or by being within detection range of a [[Minecraft:warden]].
'''Darkness''' is a [[Minecraft:status effect]] that impairs a [[Minecraft:player]]'s vision. It is caused by the activation of a naturally-generated [[Minecraft:sculk shrieker]], or by being within detection range of a [[Minecraft:warden]].
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With the Darkness effect, the screen's brightness slowly cycles every few seconds between complete darkness, and relative visibility where they can see within a distance of roughly 14 blocks. The strength of this pulsing effect can be adjusted using the "Darkness Pulsing"{{only|java|short=1}}/"Darkness effect strength"{{only|bedrock|short=1}} slider under the [[Minecraft:accessibility settings]], which is normally at 100%; when set to 0%, the player's vicinity does not darken at all, but fog still restricts their vision.
With the Darkness effect, the screen's brightness slowly cycles every few seconds between complete darkness, and relative visibility where they can see within a distance of roughly 14 blocks. The strength of this pulsing effect can be adjusted using the "Darkness Pulsing"{{only|java|short=1}}/"Darkness effect strength"{{only|bedrock|short=1}} slider under the [[Minecraft:accessibility settings]], which is normally at 100%; when set to 0%, the player's vicinity does not darken at all, but fog still restricts their vision.


[[File:Darkness_effect.gif|thumb|The Darkness effect with Darkness Pulsing 100%.]]
[[File:Darkness_effect.gif|thumb|The Darkness effect with Darkness Pulsing 100%]]


Unlike other status effects, Darkness does not cause [[Minecraft:particles]] to appear around the player when it is naturally activated, nor does its icon appear in the player's [[Minecraft:heads-up display]] {{in|java}}.<ref>{{bug|MC-249416|||WAI}}</ref> This is similar to when an effect is given using the {{cmd|effect}} command with the {{cd|hideParticles}} argument set to {{cd|true}}. However, the particles do appear when {{cd|hideParticles}} is set to {{cd|false}}, and the effect's icon can be seen when entering the player's [[Minecraft:inventory]].
Unlike other status effects, Darkness does not cause [[Minecraft:particles]] to appear around the player when it is naturally activated, nor does its icon appear in the player's [[Minecraft:heads-up display]] {{in|java}}.<ref>{{bug|MC-249416|||WAI}}</ref> This is similar to when an effect is given using the {{cmd|effect}} command with the {{cd|hideParticles}} argument set to {{cd|true}}. However, the particles do appear when {{cd|hideParticles}} is set to {{cd|false}}, and the effect's icon can be seen when entering the player's [[Minecraft:inventory]].
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  | Every 6 seconds, to players within 20 blocks
  | Every 6 seconds, to players within 20 blocks
  |}
  |}
 
== Immune mobs ==
== Immune mobs ==
*[[Minecraft:Wither]]s and [[Minecraft:ender dragon]]s are immune to Darkness.
*[[Minecraft:Wither]]s and [[Minecraft:ender dragon]]s are immune to Darkness.
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{{ID table
{{ID table
|edition=java
|edition=java
|shownumericids=1
|generatetranslationkeys=y
|generatetranslationkeys=y
|displayname=Darkness
|displayname=Darkness
|spritetype=effect
|spritetype=effect
|nameid=darkness
|nameid=darkness
|id=33
|foot=1}}
|foot=1}}


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{{ID table
{{ID table
|edition=bedrock
|edition=bedrock
|shownumericids=1
|shownumericids=y
|generatetranslationkeys=y
|generatetranslationkeys=y
|displayname=Darkness
|displayname=Darkness
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|{{HistoryLine|||dev=22w12a|Re-added Darkness.}}
|{{HistoryLine|||dev=22w12a|Re-added Darkness.}}
|{{HistoryLine|||dev=22w15a|Darkness is now needed for the "How Did We Get Here?" advancement.}}
|{{HistoryLine|||dev=22w15a|Darkness is now needed for the "How Did We Get Here?" advancement.}}
|{{HistoryLine||1.20.2|dev=23w32a|The game no longer uses numeric values when storing mob effects to world. Prior to the removal of numeric IDs, this effect's numeral ID was 33.}}
}}
}}



Latest revision as of 11:05, 24 August 2026

Template:Distinguish Template:Infobox effect Darkness is a Minecraft:status effect that impairs a Minecraft:player's vision. It is caused by the activation of a naturally-generated Minecraft:sculk shrieker, or by being within detection range of a Minecraft:warden.

Effect

Darkness, when applied, dims the player's vision using a thick black Minecraft:fog similar to Minecraft:Blindness. After the effect initiates, the fog steadily closes in around the player, diminishing the player's eyesight. The player can only see about 14 blocks away. With Minecraft:Vibrant Visuals, all directional light sources are disabled, making the scene appear as in a cave. All fog types apart from default air fog still use their colors. When the effect wears off, the fog retreats and the player's vision reverts to normal.

With the Darkness effect, the screen's brightness slowly cycles every few seconds between complete darkness, and relative visibility where they can see within a distance of roughly 14 blocks. The strength of this pulsing effect can be adjusted using the "Darkness Pulsing"Template:Only/"Darkness effect strength"Template:Only slider under the Minecraft:accessibility settings, which is normally at 100%; when set to 0%, the player's vicinity does not darken at all, but fog still restricts their vision.

File:Darkness effect.gif
The Darkness effect with Darkness Pulsing 100%

Unlike other status effects, Darkness does not cause Minecraft:particles to appear around the player when it is naturally activated, nor does its icon appear in the player's Minecraft:heads-up display Template:In.<ref>Template:Bug</ref> This is similar to when an effect is given using the Template:Cmd command with the Template:Cd argument set to Template:Cd. However, the particles do appear when Template:Cd is set to Template:Cd, and the effect's icon can be seen when entering the player's Minecraft:inventory.

Causes

Cause Potency Length Notes
Template:BlockLink (naturally generated) I 0:13 When activated, to players within 40 blocks
Template:EntityLink I 0:13 Every 6 seconds, to players within 20 blocks

Immune mobs

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Advancements

Template:Load advancements

History

Reveal

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Template:Issue list

References

Template:Reflist

See also

Navigation

Template:Navbox effects

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