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Minecraft:Java Edition pre-Classic rd-132211: Difference between revisions

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** Left-clicking places a block. Right-clicking destroys a block.
** Left-clicking places a block. Right-clicking destroys a block.
** Blocks cannot be placed past the existing border.
** Blocks cannot be placed past the existing border.
** The build limit is Y=64.
** Players can place blocks on the space they are occupying.
** Players can place blocks on the space they are occupying.
** Added a flashing white overlay that displays on the side of a block that the player has their mouse over.
** Added a flashing white overlay that displays on the side of a block that the player has their mouse over.
Line 33: Line 34:
=== World generation ===
=== World generation ===
'''General'''
'''General'''
* Level generation improved to be not so messy and random, as shown in the ''[[Minecraft:Cave game tech test]]'' video, but instead completely flat, which was similar to a [[Minecraft:superflat]] world.
* Level generation improved to be not so messy and random, as shown in the ''[[Minecraft:Cave game tech test]]'' video, but instead completely flat, similarly to a modern [[Minecraft:superflat]] world.
* The build limit is Y=64.
* Blocks generate from Y=0 to Y=43, below Y=0 is essentially the void.
* Blocks generate from Y=0 to Y=43, below Y=0 is essentially the void.
* Visually, Y=43 are always [[Minecraft:grass block]]s, with all other blocks being [[Minecraft:stone]].
* Visually, Y=43 is always [[Minecraft:grass block]]s, with all other blocks being [[Minecraft:stone]].


== Removals ==
=== World generation ===
'''[[Minecraft:Cave]]s'''
'''[[Minecraft:Cave]]s'''
* Caves no longer generate.
* No longer generate.


== Bugs ==
== Bugs ==
''' 3 bugs reported'''
''' 3 bugs reported'''
* [[Minecraft:Block]]s can be placed directly within the space occupied by the player.<ref>TigIRC logs: "''(14:10:09) Zaratustra: I can spawn blocks where I currently exist''" [...] "''(14:10:32) notch: yeah, it's one of those bugs.. I keep ignoring it''" (18:10 UTC, May 16, 2009)</ref> This bug remained in the game until [[Minecraft:Classic 0.0.9a]].
* [[Minecraft:Block]]s can be placed directly within the space occupied by the player.<ref>TigIRC logs: "''(14:10:09) Zaratustra: I can spawn blocks where I currently exist''" [...] "''(14:10:32) notch: yeah, it's one of those bugs.. I keep ignoring it''" (18:10 UTC, May 16, 2009)</ref> This bug remained in the game until [[Minecraft:Classic 0.0.9a]].
* Some players experience extreme levels of lag when getting close to the ground after booting up the game, making it unplayable. The FPS becomes moderately stable and somewhat smoother when the player builds up using blocks, though not completely.<ref>{{cite|url=https://www.minecraftforum.net/forums/support/java-edition-support/3050629-resolved-minecraft-pre-classic-versions-are|title=&#91;RESOLVED&#93; Minecraft pre-classic versions are EXTREMELY slow and unplayable|date=January 10, 2021|author=firwulf|website=Minecraft Forum}}</ref> A tutorial on how to fix this can be found [https://www.reddit.com/r/Minecraft/comments/1pni7p9/tutorial_how_to_eliminate_lag_when_touching_the/ here].
* Some players experience extreme levels of lag, commonly on Intel GPUs, when getting close to the ground after booting up the game, making it completely unplayable with an FPS of 1. The FPS may become moderately playable and somewhat smoother when the player builds up at least 3 blocks.{{#tag:ref|This fix varies across different computers, as sometimes it gets bypassed entirely, and sometimes it does not work.<ref>{{cite|url=https://www.minecraftforum.net/forums/support/java-edition-support/3050629-resolved-minecraft-pre-classic-versions-are|title=&#91;RESOLVED&#93; Minecraft pre-classic versions are EXTREMELY slow and unplayable|date=January 10, 2021|author=firwulf|website=Minecraft Forum}}</ref> A tutorial on how to fix this can be found [https://www.reddit.com/r/Minecraft/comments/1pni7p9/tutorial_how_to_eliminate_lag_when_touching_the/ here].|group=note}}
 
* The camera pivot bug causes the view to rotate around a fixed point in the world instead of rotating on the player's axis. This causes the player's perspective to physically shift when looking around.
* The camera pivot bug causes the view to rotate around a fixed point in the world instead of rotating on the player's axis. This causes the player's perspective to physically shift when looking around.


== Trivia ==
== Trivia ==
* The "rd" before the version number '''old_alpha rd-132211''' stands for ''[[Minecraft:RubyDung]]'', a game Notch was working on before ''Minecraft'', whose codebase was later reused for ''Minecraft''.
* The "rd" before the version number stands for ''[[Minecraft:RubyDung]]'', a game Notch was working on in early 2009 whose codebase was later reused for ''Minecraft''.
* Level data is saved in a single {{cd|level.dat}} file inside the game's root directory, unlike future versions that have dedicated folders.
* Level data is saved in a single {{cd|level.dat}} file inside the game's [[Minecraft:.minecraft|root directory]], unlike future versions that have dedicated folders.
* While the intended level size is 256×64×256, technically a world of any size can be loaded. However, worlds that are too small will have generation put on top of them, and worlds that are too large will fill the entire world and then get cut off.
* While the intended level size is 256×64×256, technically a world of any size can be loaded. However, worlds that are too small will have generation put on top of them, and worlds that are too large will fill the entire world and then get cut off.
* Grass blocks are stored using the same block ID as stone; the difference between them is purely visual.
* Grass blocks are stored using the same block ID as stone; the difference between them is purely visual.
* Despite normally only using 2 block IDs (0 and 1), 0–255 are all possible IDs. Invalid IDs appear as air, but do not get converted into it.
* Despite normally only using 2 block IDs (0 and 1), 0–255 are all possible IDs. Invalid IDs appear as air, but do not get converted into it upon saving the world.
* Because of all of the above, theoretically any [[Minecraft:w:gzip|gzipped file]] called {{cd|level.dat}} can be loaded as a world without issue, including a [[Minecraft:Java_Edition_level_format#level.dat_format|modern level.dat]] file. Note this will likely corrupt the file upon saving, due to the extra generation when the world is undersized, or the trimming applied when it is oversized, or simply any blocks placed/broken.
* Because of all of the above, theoretically any [[Minecraft:w:gzip|gzipped file]] called {{cd|level.dat}} can be loaded as a world without issue, including a [[Minecraft:Java_Edition_level_format#level.dat_format|modern level.dat]] file. Note this will likely corrupt the file upon saving, due to the extra generation when the world is undersized, or the trimming applied when it is oversized, or simply any blocks placed/broken.


== Gallery ==
== Gallery ==
<gallery>
<gallery>
Rd132211 house.png|Picture of a house
File:Rd132211 house.png|A house shown in this version
Rd132211 castle.png|Picture of a castle
File:Rd-132211 Shelter.png|A shelter
Pre-classic rd-132211.png|Picture of a patch of grass
File:Rd132211 castle.png|A castle
Rd-132211.png|A lot of stone
File:Rd-132211 falling.png|Falling over the edge of the world
Rd-132211 falling.png|Falling over the edge
File:Pre-classic rd-132211.png|A patch of grass, from loading a world created in a later version into this version
Rd-132211 stone field.png|Another screenshot from this version, showing a field of stone.
File:Rd-132211.png|A basin of stone, from loading a world created in a later version into this version
7-6-25 rd-132211 megabuild.png|Picture of a partially built town
File:Rd-132211 stone field.png|A field of stone, from loading a world created in a later version into this version
CC-BY 0.3 image of rd-132211.png|Free depiction of this version
File:7-6-25 rd-132211 megabuild.png|A partially built town
File:CC-BY 0.3 image of rd-132211.png|Free depiction of this version
</gallery>
</gallery>
== Notes ==
{{notelist}}


== References ==
== References ==

Latest revision as of 11:07, 23 July 2026

Template:Unreleased Template:No unedited version Template:Infobox version The first labeled Minecraft:pre-Classic version was made on May 13, 2009, at 20:11 UTC.<ref>rd-132211.json</ref> It is the oldest version available in the Minecraft:Minecraft Launcher and the current oldest archived version of Minecraft.

The copy in the launcher was last modified on August 6, 2013, making it technically not original.

Additions

Gameplay

Minecraft:Controls

  • Placing and destroying Minecraft:blocks.
    • Left-clicking places a block. Right-clicking destroys a block.
    • Blocks cannot be placed past the existing border.
    • The build limit is Y=64.
    • Players can place blocks on the space they are occupying.
    • Added a flashing white overlay that displays on the side of a block that the player has their mouse over.
  • The level can be saved by pressing Template:Keys or leaving the game.

Changes

World generation

General

Removals

World generation

Minecraft:Caves

  • No longer generate.

Bugs

3 bugs reported

  • Minecraft:Blocks can be placed directly within the space occupied by the player.<ref>TigIRC logs: "(14:10:09) Zaratustra: I can spawn blocks where I currently exist" [...] "(14:10:32) notch: yeah, it's one of those bugs.. I keep ignoring it" (18:10 UTC, May 16, 2009)</ref> This bug remained in the game until Minecraft:Classic 0.0.9a.
  • Some players experience extreme levels of lag, commonly on Intel GPUs, when getting close to the ground after booting up the game, making it completely unplayable with an FPS of 1. The FPS may become moderately playable and somewhat smoother when the player builds up at least 3 blocks.<ref group="note">This fix varies across different computers, as sometimes it gets bypassed entirely, and sometimes it does not work.<ref>Template:Cite</ref> A tutorial on how to fix this can be found here.</ref>
  • The camera pivot bug causes the view to rotate around a fixed point in the world instead of rotating on the player's axis. This causes the player's perspective to physically shift when looking around.

Trivia

  • The "rd" before the version number stands for Minecraft:RubyDung, a game Notch was working on in early 2009 whose codebase was later reused for Minecraft.
  • Level data is saved in a single Template:Cd file inside the game's root directory, unlike future versions that have dedicated folders.
  • While the intended level size is 256×64×256, technically a world of any size can be loaded. However, worlds that are too small will have generation put on top of them, and worlds that are too large will fill the entire world and then get cut off.
  • Grass blocks are stored using the same block ID as stone; the difference between them is purely visual.
  • Despite normally only using 2 block IDs (0 and 1), 0–255 are all possible IDs. Invalid IDs appear as air, but do not get converted into it upon saving the world.
  • Because of all of the above, theoretically any gzipped file called Template:Cd can be loaded as a world without issue, including a modern level.dat file. Note this will likely corrupt the file upon saving, due to the extra generation when the world is undersized, or the trimming applied when it is oversized, or simply any blocks placed/broken.

Gallery

Notes

Template:Notelist

References

Template:Reflist

Navigation

Template:Navbox Java Edition versions

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