Dragonwilds:Zombie: Difference between revisions
From SAS Gaming Wiki
More actions
Sync: updated from Dragonwilds |
Sync: updated from Dragonwilds |
||
| (One intermediate revision by the same user not shown) | |||
| Line 23: | Line 23: | ||
|aggressive = yes | |aggressive = yes | ||
|race = Undead | |race = Undead | ||
|experience = *Melee 114 | |||
*Magic 87 | |||
*Ranged 87 | |||
}} | }} | ||
|text2 = Dowdun Reach | |text2 = Dowdun Reach | ||
| Line 60: | Line 63: | ||
==Journal== | ==Journal== | ||
{{Journal_entry| | {{Journal_entry| | ||
The dead should not move like this, yet these creatures don’t seem to have gotten that message. Undead are normally animated by magic, though some are motivated by stranger things. | |||
These undead are animated by hunger, and the desperate final moments of what is left of their soul. Regrets, need and pain drive muscle, sinew and bone into motion, creating this most pitiable of creatures. | |||
}} | }} | ||
Latest revision as of 11:04, 2 July 2026
Template:External Template:Multi Infobox Zombies are Dragonwilds:Power level 5 and 6 in Dragonwilds:Ashenfall located within the region of Dragonwilds:Fellhollow and Dragonwilds:Dowdun Reach. In Fellhollow, each zombie respawns an additional time to fight the player.
Location
Drops
Template:DropsTableHead Template:DropsLine Template:DropsLine Template:DropsLine Template:DropsTableBottom
Journal
Gallery
See also
- Dragonwilds:Rotsworn Zombie, a withered variant of the Zombie.