Minecraft:World generation/History: Difference between revisions
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{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java pre-classic}} | |{{HistoryLine|java pre-classic}} | ||
|{{HistoryLine||Cave game tech test|The terrain is rough and full of caves as shown in Notch's video. | |{{HistoryLine||Cave game tech test|The terrain is rough and full of caves as shown in Notch's video. | ||
|Levels are 256×64×256 blocks in size.}} | |Levels are 256×64×256 blocks in size.}} | ||
|{{HistoryLine||rd-132211|The terrain is now flat with one layer of grass and lots of stone under it.}} | |{{HistoryLine||rd-132211|The terrain is now flat with one layer of grass and lots of stone under it.}} | ||
| Line 24: | Line 24: | ||
|{{HistoryLine||0.0.13a|Dirt generation is now two blocks thick. | |{{HistoryLine||0.0.13a|Dirt generation is now two blocks thick. | ||
|Terrain generation changed, terrain is now a little smoother than earlier. | |Terrain generation changed, terrain is now a little smoother than earlier. | ||
|The world no longer generates in islands, but instead, generates lakes within the main land mass, sometimes connecting to the infinite ocean around the world | |The world no longer generates in islands, but instead, generates lakes within the main land mass, sometimes connecting to the infinite ocean around the world.}} | ||
|{{HistoryLine||0.0.13a_03|Lava no longer generates on the surface.}} | |||
|{{HistoryLine||0.0.13a_03|Lava no longer generates on the surface | |||
|{{HistoryLine||0.0.14a|Added sand, gravel, [[Minecraft:ore (feature)|ore blob]]s and trees. | |{{HistoryLine||0.0.14a|Added sand, gravel, [[Minecraft:ore (feature)|ore blob]]s and trees. | ||
|Added world size option: levels can now be Small (128×128), Normal (256×256), or Huge (512×512). | |Added world size option: levels can now be Small (128×128), Normal (256×256), or Huge (512×512). | ||
| Line 36: | Line 34: | ||
|{{HistoryLine||0.0.15a (Multiplayer Test 1)|Gravel now spawns only in water. | |{{HistoryLine||0.0.15a (Multiplayer Test 1)|Gravel now spawns only in water. | ||
|Added modern small trees.}} | |Added modern small trees.}} | ||
|{{HistoryLine||0.0.19a|Reduced the size of shorelines.}} | |||
|{{HistoryLine||0.0.21a|Caves generate slightly differently than before.{{Info needed|In what way}}}} | |{{HistoryLine||0.0.21a|Caves generate slightly differently than before.{{Info needed|In what way}}}} | ||
|{{HistoryLine||0.24_SURVIVAL_TEST|Rougher terrain and more cliffs. | |{{HistoryLine||0.24_SURVIVAL_TEST|Rougher terrain and more cliffs. | ||
|Longer and narrower caves, these get bigger the deeper in the world that you are. | |Longer and narrower caves, these get bigger the deeper in the world that you are. | ||
|Lava generates right above the bedrock layer. | |Lava generates right above the bedrock layer. | ||
|Mushrooms and | |Mushrooms and flowers now generate naturally.}} | ||
|{{HistoryLine|java Indev}} | |{{HistoryLine|java Indev}} | ||
|{{HistoryLine||0.31|dev=20091223-0040|Levels start off as a small size now.}} | |{{HistoryLine||0.31|dev=20091223-0040|Levels start off as a small size now.}} | ||
| Line 50: | Line 48: | ||
|Level shape (square, long, deep). | |Level shape (square, long, deep). | ||
|Level size (small, normal, huge). See below for a guide to map sizes:<ref group=note name=Indev_lvl_sizes>See Notes §</ref> | |Level size (small, normal, huge). See below for a guide to map sizes:<ref group=note name=Indev_lvl_sizes>See Notes §</ref> | ||
|The default setting is Island | |The default level type setting is Island. | ||
|The bottommost layer of the world no longer has an infinite lava sea.{{verify|Between in-106 and in-110|edition=java|type=untestable}} | |The bottommost layer of the world no longer has an infinite lava sea.{{verify|Between in-106 and in-110|edition=java|type=untestable}} | ||
|Flowers removed from terrain generation. | |Flowers removed from terrain generation. | ||
| Line 56: | Line 54: | ||
|{{HistoryLine|||dev=20100107-1851|Added the Hell level theme. | |{{HistoryLine|||dev=20100107-1851|Added the Hell level theme. | ||
|Deep floating maps now have layers of islands.}} | |Deep floating maps now have layers of islands.}} | ||
|{{HistoryLine|||dev=20100109-1939| | |{{HistoryLine|||dev=20100109-1939|Replaced "Original" level type option with "Inland" type option: same as the Original type but with grass instead of water surrounding the map. | ||
|Grass blocks in Hell replaced with dirt. }} | |||
|Grass | |||
|{{HistoryLine|||dev=20100110|Islands now have more sand.}} | |{{HistoryLine|||dev=20100110|Islands now have more sand.}} | ||
|{{HistoryLine|||dev=20100113-2015|Ocean water is still infinite even though other water is finite.}} | |{{HistoryLine|||dev=20100113-2015|Ocean water is still infinite even though other water is finite.}} | ||
| Line 66: | Line 63: | ||
|{{HistoryLine|||dev=20100124-2119|Added the moss stone Starting House for players to spawn in.<ref group=note name=Starting_house>See [[Minecraft:Starting House#History]] for detailed information about Starting House history.</ref>}} | |{{HistoryLine|||dev=20100124-2119|Added the moss stone Starting House for players to spawn in.<ref group=note name=Starting_house>See [[Minecraft:Starting House#History]] for detailed information about Starting House history.</ref>}} | ||
|{{HistoryLine|||dev=20100124-2310|All air directly above bedrock layer is turned into lava.{{verify|Could be as early as in-111-1}}}} | |{{HistoryLine|||dev=20100124-2310|All air directly above bedrock layer is turned into lava.{{verify|Could be as early as in-111-1}}}} | ||
|{{HistoryLine|||dev=20100128-2200|Added Diamond Ore, which gets generated in the world.}} | |{{HistoryLine|||dev=20100128-2200|Added Diamond Ore, which gets generated in the world.{{is this the correct version?|did it actually start generating in this version?}}}} | ||
|{{HistoryLine|||dev=20100130|Re-added the infinite lava sea at the bottom of the map, which is now infinitely deep.}} | |{{HistoryLine|||dev=20100130|Re-added the infinite lava sea at the bottom of the map, which is now infinitely deep.}} | ||
|{{HistoryLine|||dev=20100131-2156|The Lava sea generates only when caves cut through the top layer of bedrock. | |{{HistoryLine|||dev=20100131-2156|The Lava sea generates only when caves cut through the top layer of bedrock. | ||
|The bottom layer of bedrock can rarely have gaps.}} | |The bottom layer of bedrock can rarely have gaps.}} | ||
|{{HistoryLine|||dev=20100201-2227|The Lava no longer spawns on the surface | |{{HistoryLine|||dev=20100201-2227|The Lava no longer spawns on the surface. | ||
|When generating a new level any grass block below flower turns into dirt.}} | |When generating a new level, any grass block below flower turns into dirt.}} | ||
|{{HistoryLine|||dev= | |{{HistoryLine|||dev=20100202|Flowers no longer spawn with dirt under them.}} | ||
|{{HistoryLine||20100212-1210|Hell now starts off bright and gets darkened.}} | |{{HistoryLine||20100212-1210|Hell now starts off bright and gets darkened.}} | ||
|{{HistoryLine||20100213|Hell worlds no longer start off fully bright before getting darkened. | |{{HistoryLine||20100213|Hell worlds no longer start off fully bright before getting darkened. | ||
| Line 79: | Line 76: | ||
|As a side effect of the above change, when there is no good place to spawn a Starting House, it simply won't spawn. This lasts up to the end of Indev.}} | |As a side effect of the above change, when there is no good place to spawn a Starting House, it simply won't spawn. This lasts up to the end of Indev.}} | ||
|{{HistoryLine||20100214|Added the Paradise and Woods themes. | |{{HistoryLine||20100214|Added the Paradise and Woods themes. | ||
|Dirt exposed to enough light upon world generation gets turned into grass (visible in Hell).}} | |Dirt exposed to enough light upon world generation gets turned into grass (visible in Hell). | ||
|Gravel can now once again generate in places not below water.}} | |||
|{{HistoryLine|java infdev}} | |{{HistoryLine|java infdev}} | ||
|{{HistoryLine||20100227-1414|'''The terrain generation changed greatly in this version.'''<ref group=note name=great_worldgen_change>This means that worlds converted from versions before this change the distribution of chunks generated after.</ref> | |{{HistoryLine||20100227-1414|'''The terrain generation changed greatly in this version.'''<ref group=note name=great_worldgen_change>This means that worlds converted from versions before this change the distribution of chunks generated after.</ref> | ||
Revision as of 11:34, 19 May 2026
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Java Edition
Overworld
Pre-Classic to early Infdev
Mid-Infdev to mid-Alpha
Halloween Update terrain generator
Adventure Update terrain generator
The Update that Changed the World terrain generator
Template:Info needed section Template:HistoryTable
Caves & Cliffs terrain generator
The Nether
Template:Info needed section Template:HistoryTable
The End
Bedrock Edition
Overworld
Early Alpha terrain generator
Pre-Caves & Cliffs terrain generator
The terrain generator was made infinite in mid-2014 with the addition of biomes from the then Java 1.7 generator. This world generator lasted until Caves and Cliffs Part 2, which was fully released in late 2021.
Caves & Cliffs terrain generator
The Nether
The End
Legacy Console Edition
Template:Incomplete section Legacy Console Edition was historically updated roughly following Java Edition major releases, and as such, mirrored Java Edition changes for much of its update history.
Overworld
Halloween Update terrain generator
Xbox 360 edition was released with features roughly equivalent to Java Edition Beta 1.6, and therefore matched its terrain generation identically. Template:HistoryTable
Adventure Update terrain generator
Xbox 360 version TU5 released features identical to Java Edition Beta 1.8, and therefore, all seeds have changed. The addition of Jungle biomes in TU12 shuffled positions of all major land biomes, changing a decent portion of world seeds again on Xbox 360. All other console editions except for Nintento Switch edition were initially released with the latter world generation. Template:HistoryTable
The Update that Changed the World terrain generator
Nintendo Switch edition was the only Legacy Console Edition to be initially released during this world generation's stage. Template:HistoryTable
The Nether
The End
New Nintendo 3DS Edition
Overworld
The Nether
The End
Glacier seed comparison
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The seed Glacier in Alpha v1.1.2_01.
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The seed Glacier in Beta 1.7.3.
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The seed Glacier in Beta 1.8.
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The seed Glacier in 1.0.0.
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The seed Glacier in 1.2.5.
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The seed Glacier in 1.6.4. Minor differences.
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The seed Glacier in 1.7.2.
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The seed Glacier in 1.15.2.
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The seed Glacier in 1.18 Experimental Snapshot 1, the first Glacier seed to actually generates glaciers at spawn.
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The seed Glacier in 1.18 experimental snapshot 2.
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The seed Glacier in 1.18 experimental snapshot 5.
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The seed Glacier in 1.20.
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The seed Glacier in 1.12.2 with the "Neo-Beta" Minecraft:Old Customized preset.
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The seed Glacier in Alpha v1.1.2_01, at exactly 0,0.
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The seed Glacier in Beta 1.7.3, at exactly 0,0.
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The seed Glacier in Beta 1.8, at exactly 0,0.
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The seed Glacier in 1.0.0, at exactly 0,0.
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The seed Glacier in 1.1, at exactly 0,0.
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The seed Glacier in 1.2.5, at exactly 0,0.
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The seed Glacier in 1.6.4, at exactly 0,0.
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The seed Glacier in 1.15.2, at exactly 0,0.
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The seed Glacier in 1.18 Experimental Snapshot 1, at exactly 0,0.
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The seed Glacier in 1.18 experimental snapshot 2, at exactly 0,0.
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The seed Glacier in 1.18 experimental snapshot 3, at exactly 0,0.
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The seed Glacier in 1.18 experimental snapshot 4, at exactly 0,0.
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The seed Glacier in 1.20, at exactly 0,0.
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The seed Glacier in 1.12.2 with the "Neo-Beta" preset, at exactly 0,0.
Notes
Map sizes (width × length × height) Square Long Deep Small 128×128×64 256×64×64 64×64×256 Normal 256×256×64 512×128×64 128×128×256 Huge 512×512×64 1024×256×64 256×256×256
Indev world types
- Island: World spawns as a large island surrounded with water, smaller island off the coast are comon too. Border block is water as well, sand generates.
- Floating: World generates in rings of floating islands high in the air. Border block is water. Sand is common although caves often lead into the void.
- Flat: world is a perfectly flat plane with trees growing. Border block is grass. Sand does not generate.
- Original: Resembles classic 0.30 terrain generation
- Inland: