ProjectGorgon:Poison: Difference between revisions
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Poison is a [[ProjectGorgon:Damage Types|damage type]]. Often this is an over time effect that bypasses armor. | Poison is a [[ProjectGorgon:Damage Types|damage type]]. Often this is an over time effect that bypasses armor. | ||
Players can also apply this effect at various magnitudes, using either the [[ProjectGorgon:Knife Fighting]], [[ProjectGorgon:Spider]], [[ProjectGorgon:Druid]], [[ProjectGorgon:Battle Chemistry]] or [[ProjectGorgon:Archery]] skill lines and with [[ProjectGorgon:Alchemy]], [[ProjectGorgon:Survival Instincts]]. | Players can also apply this effect at various magnitudes, using either the [[ProjectGorgon:Knife Fighting|Knife Fighting]], [[ProjectGorgon:Spider|Spider]], [[ProjectGorgon:Druid|Druid]], [[ProjectGorgon:Battle Chemistry|Battle Chemistry]] or [[ProjectGorgon:Archery|Archery]] skill lines and with [[ProjectGorgon:Alchemy|Alchemy]], [[ProjectGorgon:Survival Instincts|Survival Instincts]]. | ||
Latest revision as of 00:38, 8 April 2026
Poison is a damage type. Often this is an over time effect that bypasses armor.
Players can also apply this effect at various magnitudes, using either the Knife Fighting, Spider, Druid, Battle Chemistry or Archery skill lines and with Alchemy, Survival Instincts.