Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

ProjectGorgon:Prism: Difference between revisions

From SAS Gaming Wiki
imported>BetaNotus
Adding mob.
 
Strip ProjectGorgon: prefix from link display text
 
Line 11: Line 11:
| vineffective = Psychic, Poison
| vineffective = Psychic, Poison
}}
}}
[[ProjectGorgon:Prism]] are seemingly magical constructs which do not attack when damaged. They are often found in clusters.
[[ProjectGorgon:Prism|Prism]] are seemingly magical constructs which do not attack when damaged. They are often found in clusters.
== Locations ==
== Locations ==
{{MOB Location
{{MOB Location
Line 25: Line 25:
== Miscellaneous ==
== Miscellaneous ==
{|
{|
{{Header|[[ProjectGorgon:Skinning]]}}
{{Header|[[ProjectGorgon:Skinning|Skinning]]}}
|-
|-
| None
| None
|-
|-
{{Header|[[ProjectGorgon:Butchering]]}}
{{Header|[[ProjectGorgon:Butchering|Butchering]]}}
|-
|-
|None
|None

Latest revision as of 00:41, 8 April 2026

Prism
File:Prism.png
Health7127Armor4917Rage4735
Anatomy:
Effective:
Crushing, Fire, Nature
Very Effective:
Electricity
Ineffective:
Cold
Very Ineffective:
Psychic, Poison


Prism are seemingly magical constructs which do not attack when damaged. They are often found in clusters.

Locations

Vidaria
Vitals: Health 7127 Armor 4917 Rage 4735
Location: Northern Manticore fields.
Loot Level: 95

Combat Abilities

Resilient

Miscellaneous

Skinning
None
Butchering
None

Reported Loot

General Loot

Level 95 Equipment
Common