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Minecraft:Stretch Lands: Difference between revisions

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The [[Minecraft:Stretch Lands]] happen through multiple variations as the Minecraft world starts breaking down, from the terrain having slightly blocky appearance to the world having a similar appearance as the edge [[Minecraft:Far Lands]].
The [[Minecraft:Stretch Lands]] happen through multiple variations as the Minecraft world starts breaking down, from the terrain having slightly blocky appearance to the world having a similar appearance as the edge [[Minecraft:Far Lands]].


The world beyond the 32-bit integer limit starts breaking down in various ways before the Stretch Lands happen, [[Minecraft:mountains]] will overflow similar to how it happens in [[Minecraft:Bedrock Edition]], caves will generate in a more blocky formation and some biomes will overflow and generate as stone similar to a [[Minecraft:Stony Shore]].
The world beyond the 32-bit integer limit starts breaking down in various ways before the Stretch Lands happen, [[Minecraft:mountains]] will overflow similar to how it happens in [[Minecraft:Bedrock Edition]], caves will generate in a more blocky formation and some biomes will overflow and generate as stone similar to a [[Minecraft:Stony Shore]].
 
The most likely answer for the Stretch Lands happening is that the [[Minecraft:Farther lands|Farther]], [[Minecraft:Fartherer Lands|Fartherer]] and the [[Minecraft:Furthest Lands|Farthest Lands]] happen before the actual Far Lands, making the terrain have a Far Lands appearance.
 
== Variations ==
 
=== First Variation ===
The first breakdown of terrain happens at roughly 30 - 40 Quadrillion blocks which is close to the exact number the Farther Lands happen if you times that number by 33 Million. (''1,004,065,811 x 33,554,432'')
 
The terrain starts having a noticeably blocky appearance.


== History ==
== History ==
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|{{HistoryLine||1.14|dev=18w46a|The Stretch Lands generates beyond the 32-Bit Limit (2,147,483,647) due to world generation changes.}}
|{{HistoryLine||1.14|dev=18w46a|The Stretch Lands generates beyond the 32-Bit Limit (2,147,483,647) due to world generation changes.}}
}}
}}


== Navigation ==
== Navigation ==

Revision as of 11:19, 18 May 2026

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File:Stretched terrain Near Post 1.14 Farlands.png
The Stretch Lands at their Final Variant.
File:Farlands1114.png
First Variant of the Stretch Lands as Biome blending begins to break.

The Stretch Lands is a terrain generation error similar to the Minecraft:Far Lands that occur beyond the 32-bit integer limit (2,147,483,647).

Description

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Because the Minecraft:Far Lands were moved so far away starting in 18w46a, a new set of Minecraft:Far Lands actually occur beyond the 32-bit integer limit and before the actual Minecraft:Far Lands.

The Minecraft:Stretch Lands happen through multiple variations as the Minecraft world starts breaking down, from the terrain having slightly blocky appearance to the world having a similar appearance as the edge Minecraft:Far Lands.

The world beyond the 32-bit integer limit starts breaking down in various ways before the Stretch Lands happen, Minecraft:mountains will overflow similar to how it happens in Minecraft:Bedrock Edition, caves will generate in a more blocky formation and some biomes will overflow and generate as stone similar to a Minecraft:Stony Shore.

The most likely answer for the Stretch Lands happening is that the Farther, Fartherer and the Farthest Lands happen before the actual Far Lands, making the terrain have a Far Lands appearance.

Variations

First Variation

The first breakdown of terrain happens at roughly 30 - 40 Quadrillion blocks which is close to the exact number the Farther Lands happen if you times that number by 33 Million. (1,004,065,811 x 33,554,432)

The terrain starts having a noticeably blocky appearance.

History

Java Edition

Template:HistoryTable


Navigation

Template:Navbox removed features