Minecraft:Non-model-dependent block elements: Difference between revisions
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Sync: updated from Minecraft |
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=== Extra block entity graphics === | === Extra block entity graphics === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java infdev}} | |||
|{{HistoryLine||Minecraft Infdev|dev=20100607|link=Minecraft Infdev|slink=Java Edition Infdev 20100607|Signs have been added as a block, using the previous texture file used for sign entities.}} | |||
|{{HistoryLine|java alpha}} | |||
|{{HistoryLine||v1.0.1|Wall signs have been added, also rendering as an entity rather than as part of the main block mesh.}} | |||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.21.4|dev=24w46a|Many block entities will now render block model elements if assigned them, rather than rendering nothing at all but the entity and only using the model for defining the particles.<ref>https://www.minecraft.net/en-us/article/minecraft-snapshot-24w46a</ref>}} | |{{HistoryLine||1.21.4|dev=24w46a|Many block entities will now render block model elements if assigned them, rather than rendering nothing at all but the entity and only using the model for defining the particles.<ref>https://www.minecraft.net/en-us/article/minecraft-snapshot-24w46a</ref>}} | ||
Revision as of 11:08, 28 May 2026
Template:Exclusive Minecraft:Models are used for defining the fundamental geometry for the vast majority of Minecraft:blocks in the game. Some blocks have additional visual data associated with them which are effectively fixed in nature; while their textures can often be modified, their geometry, positioning and fundamental presence usually cannot be.
Render models, but have additional graphics
Do not render model elements
Particles
Many blocks also emit particles, often passively, and sometimes following certain interactions. It is possible to customize the texture used by the standard "block" particles which are used when breaking, sprinting on or falling on the block. Some blocks will also emit different, unrelated particles; these are fixed to the block ID and often state, and cannot be changed or disabled, nor can other blocks be made to use them.
Passive emitters
Conditional emission
Template:Wip water splashing and bubbles, honey block bonus particles, scraping copper blocks, maybe dripping water and lava? active conduit, enchanting tables? turtle and sniffer eggs? sculk shrieker? sculk soul? vault? creaking heart? geysers? potent sulfur clouds? trial spawner activation? potent sulfur bubbles? touching powder snow? burning out redstone torches? fire when you put it out? rain on leaves and campfires and lava? barriers and lights when held? other dripstone situations? note blocks? lighting rods? do active jukeboxes make particles depending on state or actual playback? placing a wet sponge in the nether? dispenser, dropper, crafter output? decorated pot additions? firefly bush goes in this section as it isn't state dependent, but light dependent
History
Extra block entity graphics
Passive particle emitters
Conditional particle emitters
References
<references />