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Minecraft:Non-model-dependent block elements: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
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* {{BlockLink|Oak Leaves}}
* {{BlockLink|Oak Leaves}}
* {{BlockLink|Jungle Leaves}}
* {{BlockLink|Acacia Leaves}}
* {{BlockLink|Dark Oak Leaves}}
* {{BlockLink|Mangrove Leaves}}
| Falling leaves
| Falling leaves
| [[File:Dummy cube with oak leaves particles.png|160px]]
| [[File:Dummy cube with leaves particles.png|160px]]
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| Falling leaves
| Falling leaves
| [[File:Dummy cube with spruce leaves particles.png|160px]]
| [[File:Dummy cube with spruce leaves particles.png|160px]]
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* {{BlockLink|Jungle Leaves}}
| Falling leaves
| [[File:Dummy cube with jungle leaves particles.png|160px]]
|-
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* {{BlockLink|Acacia Leaves}}
| Falling leaves
| [[File:Dummy cube with acacia leaves particles.png|160px]]
|-
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* {{BlockLink|Dark Oak Leaves}}
| Falling leaves
| [[File:Dummy cube with dark oak leaves particles.png|160px]]
|-
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* {{BlockLink|Mangrove Leaves}}
| Falling leaves
| [[File:Dummy cube with mangrove leaves particles.png|160px]]
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=== Extra block entity graphics ===
=== Extra block entity graphics ===
{{info needed section|
* when each block's model could be changed in 1.8, even though only particles were affected (note: despite the fact that not all blocks became remodellable at once, not being able to change a block's model in a given version does not qualify it for this page)
* document April Fools' blocks somehow, perhaps in a dedicated subsection. gold chests, potato signs and potato signs are obvious, however there may be much more esoteric blocks in other versions to note as well}}
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java infdev}}
|{{HistoryLine|java infdev}}
|{{HistoryLine||Minecraft Infdev|dev=20100607|link=Minecraft Infdev|slink=Java Edition Infdev 20100607|Signs have been added as a block, using the previous texture file used for sign entities.}}
|{{HistoryLine||Minecraft Infdev|dev=20100607|link=Minecraft Infdev|slink=Java Edition Infdev 20100607|Standing [[Minecraft:sign]]s have been added as a block, using the previous texture file used for sign entities.}}
|{{HistoryLine|||dev=20100625-1917|slink=Java Edition Infdev 20100625-1917|[[Minecraft:Spawner]]s have been added; an entity is rendered within to indicate what is spawned.}}
|{{HistoryLine|java alpha}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.0.1|Wall signs have been added, also rendering as an entity rather than as part of the main block mesh.}}
|{{HistoryLine||v1.0.1|Wall signs have been added, also rendering as an entity rather than as part of the main block mesh.}}
|{{HistoryLine||v1.1.0|Spawners no longer contain a miniature model of the mob that is to be spawned.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.2|Spawners once again contain a miniature model of the mob that is to be spawned.}}
|{{HistoryLine||1.8|dev=Pre-release|[[Minecraft:Chest]]s now render as entities; prior to this version they were part of the block mesh like other blocks. This change has been instituted to accommodate the new opening animation.}}
|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.21.4|dev=24w46a|Many block entities will now render block model elements if assigned them, rather than rendering nothing at all but the entity and only using the model for defining the particles.<ref>https://www.minecraft.net/en-us/article/minecraft-snapshot-24w46a</ref>}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|[[Minecraft:Enchanting table]]s have been added; the main body of the table is rendered as part of the chunk mesh, but the rotating, openable book renders as an entity.
|[[Minecraft:End Portal (block)|End portal]]s have been added, using a new, dedicated starfield effect. A normal untinted grass block texture plane exists on the underside, implying that the block can use normal geometry at this point, unlike in later versions.}}
|{{HistoryLine||1.3.1|dev=12w21a|[[Minecraft:Ender chest]]s have been implemented, using the same rendering system as chests.}}
|{{HistoryLine||1.4.2|dev=12w32a|[[File:Dummy cube with beacon beam 12w32a.png|32px]] [[Minecraft:Beacon]]s have been added, whose beams are rendered separately from the block mesh.}}
|{{HistoryLine|||dev=12w36a|Five types of [[Minecraft:head]]s ([[Minecraft:zombie head]], [[Minecraft:creeper head]], [[Minecraft:skeleton skull]], [[Minecraft:wither skeleton skull]], [[Minecraft:creeper head]]) have been added, which render as entities.
|[[File:Dummy cube with beacon.png|32px]] A bonus object is now rendered inside of beacons, resembling the [[Minecraft:end crystal]].}}
|{{HistoryLine|||dev=12w38a|[[File:Dummy cube with beacon beam 12w38a.png|32px]] The beacon's beam is now a 3D object, unlike previously, where it rendered as a series of translucent rectangles.
|[[File:Dummy cube.png|32px]] The object added to placed beacon blocks in 12w36a has been removed.}}
|{{HistoryLine|||dev=12w40a|[[File:Dummy cube with beacon beam 12w40a.png|32px]] The beacon's beam geometry has been changed, alongside the assigned texture.}}
|{{HistoryLine||1.5|dev=13w01a|[[Minecraft:Trapped chest]]s have been implemented, using the same rendering system as chests and ender chests.}}
|{{HistoryLine||1.8|dev=14w30a|[[Minecraft:Banner]]s have been added, which render as entities.}}
|{{HistoryLine||1.9|dev=15w31a|[[Minecraft:Dragon head]]s have been added, which render as entities.
|[[Minecraft:End Gateway (block)|End gateway]]s have been added, which use the same starfield rendering system as end portals.}}
|{{HistoryLine|||dev=15w33a|End gateways now use a different starfield effect from end portals, such that the texture remains fixed in place regardless of viewing angle and position.}}
|{{HistoryLine||1.11|dev=16w39a|16 distinct types of [[Minecraft:shulker box]] have been added, which render as entities.}}
|{{HistoryLine|||dev=16w40a|End portal blocks now use the same rendering system as end gateway blocks, with a slightly different texture application.}}
|{{HistoryLine||1.12|dev=17w15a|[[Minecraft:Bed]]s now render as entities; prior to this version they were part of the block mesh like other blocks. This change has been instituted to accommodate the alternate colors in a way that would not exceed the block ID limit, however this system considerably outlasted the circumstances requiring it.}}
|{{HistoryLine||1.13|dev=18w10b|A seventeenth shulker box variant has been implemented, which uses much the same rendering system.}}
|{{HistoryLine|||dev=18w15a|[[Minecraft:Conduit]]s have been added, which render as entities.}}
|{{HistoryLine||1.14|dev=18w43a|Birch, spruce, jungle, acacia and dark oak signs, alongside their wall variants, have been implemented, using the same rendering system as oak signs and oak wall signs.}}
|{{HistoryLine|||dev=?|[[Minecraft:Bell]]s, specifically the bell itself, now render as entities due to the introduction of a swinging animation. The stand they hang from remains customizable through the usual block model system.}}
|{{HistoryLine|||dev=19w02a|[[Minecraft:Lectern]]s may now hold books; the same model is used as with the enchanting table with different behaviour.}}
|{{HistoryLine|||dev=?|[[Minecraft:Campfire]]s can now hold items; these are rendered independently of the block model of the campfire itself.}}
|{{HistoryLine||1.15|dev=19w41a|[[File:Dummy cube with beacon beam.png|32px]] The beacon beam geometry has changed once again, removing inner faces.}}
|{{HistoryLine|||dev=?|Chest blocks now render individual halves per block for large chests, rather than having one block render the large chest in its entirety and the other block be completely invisible.}}
|{{HistoryLine||1.16|dev=20w06a|Crimson and warped signs, alongside their wall variants, have been implemented, using the same rendering system as preceding such signs.}}
|{{HistoryLine|||dev=20w15a|[[Minecraft:Soul campfire]]s have been added, which use an identical system to ca,fires for rendering items.}}
|{{HistoryLine||1.19|dev=22w11a|Mangrove signs and mangrove wall have been implemented, using the same rendering system as preceding such signs.}}
|{{HistoryLine||1.19.3|dev=22w42a|Ten variants of [[Minecraft:hanging sign]] have been added (oak, birch, spruce, jungle, acacia, dark oak, mangrove, bamboo, crimson, warped), which can either be placed on the ceiling or wall, resulting in 20 distinct block IDs; in either case, all of these render as entities as typical signs do.
|Bamboo signs and bamboo wall have been implemented, using the same rendering system as preceding such signs.}}
|{{HistoryLine|||dev=22w46a|[[Minecraft:Piglin head]]s have been added, which render as entities.}}
|{{HistoryLine||1.19.4|dev=23w07a|[[Minecraft:Decorated pot]]s have been added, which render as entities.
|[[Minecraft:Suspicious sand]] and [[Minecraft:suspicious gravel]] have been added; the item that emerges during brushing is rendered independently of the block model of the block itself.
|Cherry signs and cherry hanging signs, alongside their wall variants, have been implemented, using the same rendering system as preceding such signs.}}
|{{HistoryLine||1.20.3|dev=23w45a|[[Minecraft:Trial spawner]]s have been added; much like regular spawners, a miniaturised version of the output mob is displayed within.}}
|{{HistoryLine||1.20.5|dev=24w13a|[[Minecraft:Vault]]s have been added; much like spawners, a miniaturised version of the potential output item pool is displayed within.}}
|{{HistoryLine||1.21.2|dev=24w40a|Pale oak signs and pale oak hanging signs, alongside their wall variants, have been implemented, using the same rendering system as preceding such signs.}}
|{{HistoryLine||1.21.4|dev=24w46a|Many block entities will now render block model elements if assigned them, rather than rendering nothing at all but the entity and only using the model for defining the particles.<ref>https://www.minecraft.net/en-us/article/minecraft-snapshot-24w46a</ref>
|For unknown reasons, end portal and end gateway blocks,<ref>{{bug|MC-279011}}</ref>, as well as moving piston blocks, were not given this treatment and continue to ignore custom model geometry.}}
|{{HistoryLine||1.21.9|dev=25w31a|[[Minecraft:Copper golem statue]]s have been added, which render as entities.
|[[Minecraft:Copper chest]]s have been implemented, using the same rendering system as chests, ender chests and trapped chests.
|[[Minecraft:Shelves]] have been added; the three slots for items render independently of the block model of the shelf itself.}}
|{{HistoryLine|java upcoming}}
|{{HistoryLine|java upcoming}}
|{{HistoryLine||26.2|dev=snap3|Beds now use block models fully rather than only for particles, changing them from [[File:Dummy cube with white bed head.png|32px]] to [[File:Dummy cube.png|32px]].}}
|{{HistoryLine||26.2|dev=snap3|Beds now use block models fully rather than only for particles, changing them from [[File:Dummy cube with white bed head.png|32px]] to [[File:Dummy cube.png|32px]].}}

Revision as of 11:10, 29 May 2026

Template:Exclusive Minecraft:Models are used for defining the fundamental geometry for the vast majority of Minecraft:blocks in the game. Some blocks have additional visual data associated with them which are effectively fixed in nature; while their textures can often be modified, their geometry, positioning and fundamental presence usually cannot be.

Render models, but have additional graphics

Blocks Relevant element Render
Entire block File:Dummy cube with chest.png
Entire block File:Dummy cube with copper golem statue.png
Entire block File:Dummy cube with shulker box.png
Entire blockTemplate:Until File:Dummy cube with white bed head.png
Entire block File:Dummy cube with white banner.png
Entire block File:Dummy cube with white wall banner.png
Entire block File:Dummy cube with conduit.png
Entire block File:Dummy cube with decorated pot.png
Entire block File:Dummy cube with creeper head.png
Entire block File:Dummy cube with creeper wall head.png
Entire blockTemplate:Until
Text
File:Dummy cube with oak sign.png
Entire blockTemplate:Until
Text
File:Dummy cube with oak wall sign.png
Entire blockTemplate:Until
Text
File:Dummy cube with oak hanging sign.png
Entire blockTemplate:Until
Text
File:Dummy cube with oak wall hanging sign.png
Beam File:Dummy cube with beacon beam.png
Bell itself File:Dummy cube with bell.png
Book File:Dummy cube with rotating book.png
Book File:Dummy cube with stationary book.png
Entity inside File:Dummy cube with small spawner entity.png
Items inside File:Dummy cube with vault item.png
Items inside File:Dummy cube with shelf items.png
Items placed File:Dummy cube with campfire items.png
Item during extraction File:Dummy cube with suspicious item.png

Do not render model elements

Template:Non-remodellable blocks

Particles

Many blocks also emit particles, often passively, and sometimes following certain interactions. It is possible to customize the texture used by the standard "block" particles which are used when breaking, sprinting on or falling on the block. Some blocks will also emit different, unrelated particles; these are fixed to the block ID and often state, and cannot be changed or disabled, nor can other blocks be made to use them.

Passive emitters

Blocks Relevant element Render
Small spores File:Dummy cube with mycelium particles.png
Smoke File:Dummy cube with fire particles.png
Embers
Smoke
Cosy smoke
Signal smoke
Smoke
Cosy smoke
Signal smoke
File:Dummy cube with soul campfire particles.png
Orange flames
Smoke
File:Dummy cube with candle particles.png
Orange flames
Smoke
File:Dummy cube with candle cake particles.png
Orange flames
Smoke
File:Dummy cube with torch particles.png
Blue flames
Smoke
File:Dummy cube with soul torch particles.png
Green flames
Smoke
File:Dummy cube with copper torch particles.png
Red smoke File:Dummy cube with redstone torch particles.png
Red smoke File:Dummy cube with redstone repeater particles.png
Red smoke File:Dummy cube with redstone wire particles.png
Red smoke File:Dummy cube with redstone ore particles.png
Red smoke File:Dummy cube with lever particles.png
Red smoke File:Dummy cube with sculk sensor particles.png
Purple smoke
Purple smoke File:Dummy cube with respawn anchor particles.png
Purple smoke File:Dummy cube with nether portal particles.png
Smoke Template:Bug
Purple smoke Template:Bug
Blue dripping
Blue dripping File:Dummy cube with wet sponge particles.png
Yellow dripping File:Dummy cube with beehive particles.png
Purple dripping File:Dummy cube with crying obsidian particles.png
Orange flames
Smoke
File:Dummy cube with furnace particles.png
Smoke File:Dummy cube with blast furnace particles.png
Smoke File:Dummy cube with smoker particles.png
Orange flames
Falling particles
AoE particles
File:Dummy cube with spore blossom particles.png
Sparkling particles File:Dummy cube with end rod particles.png
Falling leaves File:Dummy cube with leaves particles.png
Falling leaves File:Dummy cube with birch leaves particles.png
Falling leaves File:Dummy cube with spruce leaves particles.png
Falling leaves File:Dummy cube with cherry leaves particles.png
Falling leaves File:Dummy cube with pale oak leaves particles.png
Suspension Template:Bug
Embers Template:Bug
Bubbles Template:Bug

Conditional emission

Template:Wip water splashing and bubbles, honey block bonus particles, scraping copper blocks, maybe dripping water and lava? active conduit, enchanting tables? turtle and sniffer eggs? sculk shrieker? sculk soul? vault? creaking heart? geysers? potent sulfur clouds? trial spawner activation? potent sulfur bubbles? touching powder snow? burning out redstone torches? fire when you put it out? rain on leaves and campfires and lava? barriers and lights when held? other dripstone situations? note blocks? lighting rods? do active jukeboxes make particles depending on state or actual playback? placing a wet sponge in the nether? dispenser, dropper, crafter output? decorated pot additions? firefly bush goes in this section as it isn't state dependent, but light dependent

History

Extra block entity graphics

Template:Info needed section Template:HistoryTable

Passive particle emitters

Conditional particle emitters

References

<references />