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Minecraft:World generation/History: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
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|When generating a new level, any grass block below flower turns into dirt.}}
|When generating a new level, any grass block below flower turns into dirt.}}
|{{HistoryLine|||dev=20100202|Flowers no longer spawn with dirt under them.}}
|{{HistoryLine|||dev=20100202|Flowers no longer spawn with dirt under them.}}
|{{HistoryLine||20100211-2327|Water no longer generates at the edges of an Inland type world.}}
|{{HistoryLine||20100212-1210|Hell now starts off bright and gets darkened.}}
|{{HistoryLine||20100212-1210|Hell now starts off bright and gets darkened.}}
|{{HistoryLine||20100213|Hell worlds no longer start off fully bright before getting darkened.
|{{HistoryLine||20100213|Hell worlds no longer start off fully bright before getting darkened.
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|Terrain now appears to come in large islands.
|Terrain now appears to come in large islands.
|Terrain can now generate high enough to be higher than the world height limit, causing it to be cut off.
|Terrain can now generate high enough to be higher than the world height limit, causing it to be cut off.
|[[Minecraft:Monolith]]s now have the potential to generate.{{verify|we need to find one, and preferably provide a seed (accessible via the world's level.dat NBT}}
|[[Minecraft:Monolith]]s now have the potential to generate (For example, on seed -6742213483932320748 at X{{=}}-27000 and Z{{=}}13000).
|Trees appear to generate more frequently now.}}
|Trees appear to generate more frequently now.}}
|{{HistoryLine||20100616-1808|'''The terrain generation changed slightly in this version.'''<ref group=note name=slight_worldgen_change />
|{{HistoryLine||20100616-1808|'''The terrain generation changed slightly in this version.'''<ref group=note name=slight_worldgen_change />

Revision as of 11:16, 14 June 2026

Template:Wip Template:Missing information

Java Edition

Overworld

Pre-Classic to early Infdev

Template:HistoryTable

Mid-Infdev to mid-Alpha

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Halloween Update terrain generator

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Adventure Update terrain generator

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The Update that Changed the World terrain generator

Template:Info needed section Template:HistoryTable

Caves & Cliffs terrain generator

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The Nether

Template:Info needed section Template:HistoryTable

The End

Template:HistoryTable

Bedrock Edition

Overworld

Early Alpha terrain generator

Template:Info needed section

Template:HistoryTable

Pre-Caves & Cliffs terrain generator

The terrain generator was made infinite in mid-2014 with the addition of biomes from the then Java 1.7 generator. This world generator lasted until Caves and Cliffs Part 2, which was fully released in late 2021.

Template:HistoryTable

Caves & Cliffs terrain generator

Template:Info needed section

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The Nether

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The End

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Legacy Console Edition

Template:Incomplete section Legacy Console Edition was historically updated roughly following Java Edition major releases, and as such, mirrored Java Edition changes for much of its update history.

Overworld

Halloween Update terrain generator

Xbox 360 edition was released with features roughly equivalent to Java Edition Beta 1.6, and therefore matched its terrain generation identically. Template:HistoryTable

Adventure Update terrain generator

Xbox 360 version TU5 released features identical to Java Edition Beta 1.8, and therefore, all seeds have changed. The addition of Jungle biomes in TU12 shuffled positions of all major land biomes, changing a decent portion of world seeds again on Xbox 360. All other console editions except for Nintento Switch edition were initially released with the latter world generation. Template:HistoryTable

The Update that Changed the World terrain generator

Nintendo Switch edition was the only Legacy Console Edition to be initially released during this world generation's stage. Template:HistoryTable

The Nether

Template:HistoryTable

The End

Template:HistoryTable

New Nintendo 3DS Edition

Overworld

Template:HistoryTable

The Nether

Template:HistoryTable

The End

Template:HistoryTable

Glacier seed comparison

Template:More images

Notes

Template:Cleanup Template:Notelist

Map sizes (width × length × height)
Square Long Deep
Small 128×128×64 256×64×64 64×64×256
Normal 256×256×64 512×128×64 128×128×256
Huge 512×512×64 1024×256×64 256×256×256

Indev world types

  • Island: World spawns as a large island surrounded with water; smaller island(s) off the coast are common too. Border block is water as well. Sand generates.
  • Floating: World generates in rings of floating islands high in the air. Border block is water. Sand is common. Caves often lead into the void.
  • Flat: World is a perfectly flat plane with trees growing. Border block is grass. Sand does not generate.
  • Original: Resembles Classic 0.30 terrain generation.
  • Inland: Same as Original, but border block is grass instead of water.

Minecraft:pt:Geração de mundo/Histórico