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Minecraft:Terrain.png: Difference between revisions

From SAS Gaming Wiki
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Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
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|content=
|content=
* 12w36a beacon item form texture: the interior cube
* 12w36a beacon item form texture: the interior cube
* Was the lava texture added in in-20100110 truly unused, or was it used for the flowing lava texture, which, if it existed, was either unused or just looked like still lava? Was the flowing lava texture even added in this version, or was it added in a prior version and it used the grass top in that position as a placeholder?
* Likewise, a placeholder texture for fire wasn't added until a June 17th Infdev, despite fire being added more than six months earlier. Did fire even have a dedicated placeholder texture spot prior to this, and the dedicated placeholder texture just put in said space afterwards to mark it?
* The June 7, 2010 water/lava texture mapping bug implies there may be two different fire textures, even at this point, way before Beta 1.2. Does this mean two placeholder spots?
* The June 7, 2010 water/lava texture mapping bug implies there may be two different fire textures, even at this point, way before Beta 1.2. Does this mean two placeholder spots?
* How can placeholder textures be made to appear? There is a way to make them appear circa Beta 1.7.3 by having the game paused as soon as it opens with an animated block in view (results differ with double clicking vs the open world button). Version range for this, and are there any other ways in other versions? Could be useful for testing the unobtainable item forms for fire and gears to see which of the two textures they use for items, as well as the burning on fire first person overlay and burning mob overlay.
* How can placeholder textures be made to appear? There is a way to make them appear circa Beta 1.7.3 by having the game paused as soon as it opens with an animated block in view (results differ with double clicking vs the open world button). Version range for this, and are there any other ways in other versions? Could be useful for testing the unobtainable item forms for fire and gears to see which of the two textures they use for items, as well as the burning on fire first person overlay and burning mob overlay.
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|{{HistoryLine|||dev=20091231-1856|[[File:200912251916 terrain.png|left|128px]] [[File:Torch JE2.png|32px]] [[File:Wall Torch (N) JE2.png|32px]] [[File:Wall Torch (E) JE2.png|32px]] [[File:Wall Torch (S) JE2.png|32px]] [[File:Wall Torch (W) JE2.png|32px]] The torch texture has changed.}}
|{{HistoryLine|||dev=20091231-1856|[[File:200912251916 terrain.png|left|128px]] [[File:Torch JE2.png|32px]] [[File:Wall Torch (N) JE2.png|32px]] [[File:Wall Torch (E) JE2.png|32px]] [[File:Wall Torch (S) JE2.png|32px]] [[File:Wall Torch (W) JE2.png|32px]] The torch texture has changed.}}
|{{HistoryLine|||dev=20100109-1939|[[File:201001091853 terrain.png|left|128px]] [[File:Oak Sapling JE4.png|32px]] The texture for oak saplings has changed.
|{{HistoryLine|||dev=20100109-1939|[[File:201001091853 terrain.png|left|128px]] [[File:Oak Sapling JE4.png|32px]] The texture for oak saplings has changed.
|[[File:Lava (placeholder texture) JE1 BE1.png|32px]] The old grass block top texture duplicate has been replaced by a copy of the old lava texture. It is not known if it is used or not - it may be a placeholder texture for flowing lava, assuming said texture has been added to the game at this point or prior, and is either unused or simply looks identical to still lava.{{info needed}}}}
|[[File:Lava (placeholder texture) JE1 BE1.png|32px]] The old grass block top texture duplicate has been replaced by a copy of the old lava texture, likely for the [[Minecraft:fire]] placeholder texture.}}
|{{HistoryLine|||dev=20100124-2119|[[File:201001241646 terrain.png|left|128px]] [[File:Chest (N) JE1.png|32px]] [[File:Chest (E) JE1.png|32px]] [[File:Chest (S) JE1.png|32px]] [[File:Chest (W) JE1.png|32px]] [[File:Large Chest JE1.png|52px]] The textures for [[Minecraft:chest]]s have been added.}}
|{{HistoryLine|||dev=20100124-2119|[[File:201001241646 terrain.png|left|128px]] [[File:Chest (N) JE1.png|32px]] [[File:Chest (E) JE1.png|32px]] [[File:Chest (S) JE1.png|32px]] [[File:Chest (W) JE1.png|32px]] [[File:Large Chest JE1.png|52px]] The textures for [[Minecraft:chest]]s have been added.}}
|{{HistoryLine|||dev=20100128-2200|[[File:201001281702 terrain.png|left|128px]] [[File:Diamond Ore JE1 BE1.png|32px]] [[File:Block of Diamond JE1.png|32px]] The textures for [[Minecraft:diamond ore]] and [[Minecraft:blocks of diamond]] have been added.
|{{HistoryLine|||dev=20100128-2200|[[File:201001281702 terrain.png|left|128px]] [[File:Diamond Ore JE1 BE1.png|32px]] [[File:Block of Diamond JE1.png|32px]] The textures for [[Minecraft:diamond ore]] and [[Minecraft:blocks of diamond]] have been added.
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|[[File:Flowing Water (placeholder texture) JE2 BE1.png|32px]] [[File:Flowing Lava (placeholder texture) JE2 BE1.png|32px]] The placeholder textures for flowing water and flowing lava{{verify|we still need to determine if that early Indev duplicate really is a placeholder for flowing lava and is functionally separate from still lava}} are now 32x32 instead of 16x16, to account for the new geometry and texture mapping of flowing fluids which require a larger texture to account for the rotation of said texture.
|[[File:Flowing Water (placeholder texture) JE2 BE1.png|32px]] [[File:Flowing Lava (placeholder texture) JE2 BE1.png|32px]] The placeholder textures for flowing water and flowing lava{{verify|we still need to determine if that early Indev duplicate really is a placeholder for flowing lava and is functionally separate from still lava}} are now 32x32 instead of 16x16, to account for the new geometry and texture mapping of flowing fluids which require a larger texture to account for the rotation of said texture.
|All of the fluid placeholder textures (still water, still lava, flowing water and flowing lava) have been moved to the bottom-right corner of <samp>terrain.png</samp>.}}
|All of the fluid placeholder textures (still water, still lava, flowing water and flowing lava) have been moved to the bottom-right corner of <samp>terrain.png</samp>.}}
|{{HistoryLine||20100617-1531|[[File:201006171635 terrain.png|left|128px]] [[File:Fire (placeholder texture) JE1.png|32px]] A placeholder texture for [[Minecraft:fire]] has been added.}}
|{{HistoryLine||20100617-1531|[[File:201006171635 terrain.png|left|128px]] [[File:Fire (placeholder texture) JE1.png|32px]] The  fire placeholder texture has been changed to no longer have the same texture as the lava placeholder.}}
|{{HistoryLine||20100618|[[File:201006181348 terrain.png|left|128px]] [[File:Rail (NS) JE1.png|32px]] [[File:Rail (EW) JE1.png|32px]] [[File:Rail (NE) JE1.png|32px]] [[File:Rail (ES) JE1.png|32px]] [[File:Rail (SW) JE1.png|32px]] [[File:Rail (NW) JE1.png|32px]] [[File:Rail (Ns) JE1.png|32px]] [[File:Rail (nS) JE1.png|32px]] [[File:Rail (Ew) JE1.png|32px]] [[File:Rail (eW) JE1.png|32px]] The textures for [[Minecraft:rail]]s have been added.
|{{HistoryLine||20100618|[[File:201006181348 terrain.png|left|128px]] [[File:Rail (NS) JE1.png|32px]] [[File:Rail (EW) JE1.png|32px]] [[File:Rail (NE) JE1.png|32px]] [[File:Rail (ES) JE1.png|32px]] [[File:Rail (SW) JE1.png|32px]] [[File:Rail (NW) JE1.png|32px]] [[File:Rail (Ns) JE1.png|32px]] [[File:Rail (nS) JE1.png|32px]] [[File:Rail (Ew) JE1.png|32px]] [[File:Rail (eW) JE1.png|32px]] The textures for [[Minecraft:rail]]s have been added.
|[[File:Oak Door JE3 BE1.png|32px]] [[File:Oak Door (Right) JE3.png|32px]]  [[File:Ladder (N) JE1.png|32px]] [[File:Ladder (E) JE2.png|32px]] [[File:Ladder (S) JE2.png|32px]] [[File:Ladder (W) JE1.png|32px]]The textures for oak doors and ladders have been darkened.
|[[File:Oak Door JE3 BE1.png|32px]] [[File:Oak Door (Right) JE3.png|32px]]  [[File:Ladder (N) JE1.png|32px]] [[File:Ladder (E) JE2.png|32px]] [[File:Ladder (S) JE2.png|32px]] [[File:Ladder (W) JE1.png|32px]]The textures for oak doors and ladders have been darkened.

Revision as of 11:28, 17 June 2026

Template:Exclusive Template:Outdated feature

File:Terrain.png
terrain.png in 13w01b, the last Java Edition version to actually use this file.

terrain.png was a Minecraft:texture atlas found inside Minecraft:minecraft.jar. It was used to store the game's Minecraft:block and Minecraft:fluid textures, the block Minecraft:breaking animation, and some Minecraft:items. It has been superseded with minecraft_textures_atlas_.pngs, obtainable in the screenshots folder upon doing Template:Key in modern versions.

Format

terrain.png is a fixed-width 256×256-pixel file that is split into different 16×16 squares which correspond to the texture for each block found in-game.

Usage

Before the introduction of Minecraft:texture packs, terrain.png had to be manually edited or replaced in order to change any textures found in-game. The file would have to be placed inside an edited minecraft.jar file in order to work.

Empty regions

File:Placeholder Texture JE1 BE1.png

Template:Main Unused sections of the texture are occupied by lilac squares, which distantly resemble the Minecraft:missing texture used from 13w16a onward. The paintings sheet also used this purple texture, however other atlases, like Minecraft:items.png and Minecraft:particles.png, did not.

These regions are solely intended to mark unused spaces on the sheet. Despite this, there are several cases of these texture regions unintentionally being used by blocks, items and other features. The following list names some significant examples where this texture was used (full lists for each edition are available with example screenshots and version ranges: Java, Bedrock, Console)

History

Java Edition

Template:Info needed section Template:HistoryTable

Bedrock Edition

Template:More images Template:Info needed section Template:HistoryTable

Legacy Console Edition

Template:More images Template:Info needed section Template:HistoryTable

Pi Edition

Template:HistoryTable

Gallery

References

Template:Reflist

See also


Navigation

Template:Navbox texture atlases

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