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Minecraft:Java Edition protocol/Development version: Difference between revisions

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{{packet list|Program Command Block Minecart|set_command_minecart}}
{{packet list|Program Command Block Minecart|set_command_minecart}}
{{packet list|Set Creative Mode Slot|set_creative_mode_slot}}
{{packet list|Set Creative Mode Slot|set_creative_mode_slot}}
{{packet list|Set Game Rule|set_game_rule|change=added}}
{{packet list|Set Game Rules|set_game_rule|change=added}}
{{packet list|Program Jigsaw Block|set_jigsaw_block}}
{{packet list|Program Jigsaw Block|set_jigsaw_block}}
{{packet list|Program Structure Block|set_structure_block}}
{{packet list|Program Structure Block|set_structure_block}}
Line 317: Line 317:
</div>
</div>
</div>
</div>
== Login ==
=== Clientbound ===
==== Login Success ====
{| class="wikitable"
! colspan="3"| {{packet header|clientbound|Login Success}}
|-
! Field Name
! Field Type
! Notes
|-
| Profile
| {{Type|Game Profile}}
|
|- {{added}}
| Session ID
| {{Type|UUID}}
|
|}


== Play ==
== Play ==


=== Clientbound ===
=== Clientbound ===
==== Game Rule Values ====
{| class="wikitable"
! colspan="5"| {{packet header|clientbound|Game Rule Values}}
|-
! colspan="2"| Field Name
! colspan="2"| Field Type
! Notes
|-
| rowspan="2"| Rules
| Name
| rowspan="2"| {{Type|Prefixed Array}}
| {{Type|Identifier}}
|
|-
| Value
| {{Type|String}} (32767)
|
|}


==== Login (play) ====
==== Login (play) ====
Line 424: Line 466:
  | {{Type|Boolean}}
  | {{Type|Boolean}}
  |
  |
|}
==== Low Disk Space Warning ====
{| class="wikitable"
! colspan="3"| {{packet header|clientbound|Low Disk Space Warning}}
|-
! Field Name
! Field Type
! Notes
|-
| colspan="3"| ''no fields''
  |}
  |}


Line 575: Line 629:
  |}
  |}


==== Update Time ====
Time is based on ticks, where 20 ticks happen every second. There are 24000 ticks in a day, making Minecraft days exactly 20 minutes long.
The time of day is based on the timestamp modulo 24000. 0 is sunrise, 6000 is noon, 12000 is sunset, and 18000 is midnight.
The default SMP server increments the time by <code>20</code> every second.
{| class="wikitable"
! colspan="5"| {{packet header|clientbound|Update Time}}
|-
! colspan="2"| Field Name
! colspan="2"| Field Type
! Notes
|-
| colspan="2"| World Age
| colspan="2"| {{Type|Long}}
| In ticks; not changed by server commands.
|- {{deleted}}
| colspan="2"| Time of day
| colspan="2"| {{Type|Long}}
| The world (or region) time, in ticks.
|- {{deleted}}
| colspan="2"| Time of day increasing
| colspan="2"| {{Type|Boolean}}
| If true, the client should automatically advance the time of day according to its ticking rate.
|- {{added}}
| rowspan="4"| Clocks
| Clock ID
| rowspan="4"| {{Type|Prefixed Array}}
| {{Type|VarInt}}
| ID in the <code>minecraft:world_clock</code> registry.
|- {{added}}
| Time
| {{Type|Long}}
| Current time of the clock, in ticks.
|- {{added}}
| Fractional time
| {{Type|Float}}
| Fractional part of the time in ticks, normally a nonnegative number less than 1.
|- {{added}}
| Rate
| {{Type|Float}}
| Rate at which the client should automatically advance the time of the clock, in clock ticks per client tick.
|}
=== Serverbound ===
==== Attack ====
This packet is sent from the client to the server when the client attacks another entity (a player, minecart, etc).
A vanilla server only accepts this packet if the entity being attacked is visible without obstruction and within a 4-unit radius of the player's position.
{| class="wikitable"
! colspan="3"| {{packet header|serverbound|Attack}}
|-
! Field Name
! Field Type
! Notes
|-
| Entity ID
| {{Type|VarInt}}
| The ID of the attacked entity. Note the special case of the ender dragon described on the {{packet|Interact}} packet.
|}
==== Client Status ====
{| class="wikitable"
! colspan="3"| {{packet header|serverbound|Client Status}}
|-
! Field Name
! Field Type
! Notes
|-
| Action ID
| {{Type|VarInt}} {{Type|Enum}}
| See below
|}
''Action ID'' values:
{| class="wikitable"
|-
! Action ID
! Action
! Notes
|-
| 0
| Perform respawn
| Sent when the client is ready to respawn after death.
|-
| 1
| Request stats
| Sent when the client opens the Statistics menu.
|- {{added}}
| 2
| Request game rule values
| Sent when the client opens the Edit Game Rules menu.
|}
==== Interact ====
This packet is sent from the client to the server when the client {{change|attacks or |}}right-clicks another entity (a player, minecart, etc).
A vanilla server only accepts this packet if the entity being {{change|attacked/|}}used is visible without obstruction and within a 4-unit radius of the player's position.
The target {{change|X, Y, and Z fields|offset field}} represent{{change||s}} the difference between the vector location of the cursor at the time of the packet and the entity's position.
Note that middle-click in creative mode is interpreted by the client and sent as a {{packet|Set Creative Mode Slot}} packet instead.
{| class="wikitable"
! colspan="3"| {{packet header|serverbound|Interact}}
|-
! Field Name
! Field Type
! Notes
|-
| Entity ID
| {{Type|VarInt}}
| The ID of the entity to interact. Note the special case described below.
|- {{deleted}}
| Type
| {{Type|VarInt}} {{Type|Enum}}
| 0: interact, 1: attack, 2: interact at.
|- {{deleted}}
| Target X
| {{Type|Optional}} {{Type|Float}}
| Only if Type is interact at.
|- {{deleted}}
| Target Y
| {{Type|Optional}} {{Type|Float}}
| Only if Type is interact at.
|- {{deleted}}
| Target Z
| {{Type|Optional}} {{Type|Float}}
| Only if Type is interact at.
|-
| Hand
| {{change|{{Type|Optional}}|}} {{Type|VarInt}} {{Type|Enum}}
| Only if Type is interact or interact at; 0: main hand, 1: off hand.
|- {{added}}
| Target offset
| {{Type|LpVec3}}
|
|-
| Sneak Key Pressed
| {{Type|Boolean}}
| If the client is pressing the sneak key. Has the same effect as a Player Command Press/Release sneak key preceding the interaction, and the state is permanently changed.
|}


Interaction with the ender dragon is an odd special case characteristic of release deadline&ndash;driven design. 8 consecutive entity IDs following the dragon's ID (<var>id</var> + 1, <var>id</var> + 2, ..., <var>id</var> + 8) are reserved for the 8 hitboxes that make up the dragon:
{| class="wikitable"
! ID offset
! Description
|-
| 0
| The dragon itself (never used in this packet)
|-
| 1
| Head
|-
| 2
| Neck
|-
| 3
| Body
|-
| 4
| Tail 1
|-
| 5
| Tail 2
|-
| 6
| Tail 3
|-
| 7
| Wing 1
|-
| 8
| Wing 2
|}
==== Set Game Rules ====
{| class="wikitable"
! colspan="5"| {{packet header|serverbound|Set Game Rules}}
|-
! colspan="2"| Field Name
! colspan="2"| Field Type
! Notes
|-
| rowspan="2"| Rules
| Name
| rowspan="2"| {{Type|Prefixed Array}}
| {{Type|Identifier}}
|
|-
| Value
| {{Type|String}} (32767)
|
|}
==== Spectator Action ====
Sent when the player left-clicks in spectator mode.
{| class="wikitable"
! colspan="3"| {{packet header|serverbound|Spectator Action}}
|-
! Field Name
! Field Type
! Notes
|-
| Entity ID
| {{Type|VarInt}}
| If 0, the player was not targeting an entity. Otherwise the ID of the targeted entity plus 1.
|}


[[Category:Java Edition protocol]]
[[Category:Java Edition protocol]]
{{license wiki.vg}}
{{license wiki.vg}}

Revision as of 11:07, 19 June 2026

This page documents the changes from release 1.21.10 (protocol 773) to the current release (26.2, protocol 776). The stable protocol documentation is currently lagging behind, and the changes documented here will be merged soon, once they are complete. For previous development version pages, see the Protocol version numbers page.

One who wishes to commandeer the merging of this into the Java Edition protocol pages when an update is made must be sure to respect any changes that may have occurred to the respective packets there.

Contents

Data types

No changes so far.

Packets

Handshaking

Template:Packet list/begin Template:Packet list

|}

Login

Configuration

Play

Template:Packet list/begin Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list

|}

Template:Packet list/begin Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list

|}

Login

Clientbound

Login Success

Template:Packet header
Field Name Field Type Notes
Profile Template:Type
Session ID Template:Type

Play

Clientbound

Game Rule Values

Template:Packet header
Field Name Field Type Notes
Rules Name Template:Type Template:Type
Value Template:Type (32767)

Login (play)

See Minecraft:protocol encryption for information on logging in.

Template:Packet header
Field Name Field Type Notes
Entity ID Template:Type The player's Entity ID (EID).
Is hardcore Template:Type
Dimension Names Template:Type of Template:Type Identifiers for all dimensions on the server.
Max Players Template:Type Was once used by the client to draw the tab list, but now it is ignored.
View Distance Template:Type Render distance (2-32).
Simulation Distance Template:Type Server simulation distance. See Template:Packet.
Reduced Debug Info Template:Type If true, a vanilla client shows reduced information on the Minecraft:debug screen. For servers in development, this should almost always be false.
Enable respawn screen Template:Type Set to false when the doImmediateRespawn gamerule is true.
Do limited crafting Template:Type Whether players can only craft recipes they have already unlocked. Currently unused by the client.
Dimension Type Template:Type The ID of the type of dimension in the minecraft:dimension_type registry, defined by the Registry Data packet.
Dimension Name Template:Type Name of the dimension being spawned into.
Hashed seed Template:Type First 8 bytes of the SHA-256 hash of the world's seed. Used client-side for biome noise
Game mode Template:Type 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
Previous Game mode Template:Type -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
Is Debug Template:Type True if the world is a Minecraft:debug mode world; debug mode worlds cannot be modified and have predefined blocks.
Is Flat Template:Type True if the world is a Minecraft:superflat world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
Has death location Template:Type If true, then the next two fields are present.
Death dimension name Template:Type Template:Type Name of the dimension the player died in.
Death location Template:Type Template:Type The location that the player died at.
Portal cooldown Template:Type The number of ticks until the player can use the last used portal again. Looks like it's an attempt to fix MC-180.
Sea level Template:Type
Online mode Template:Type
Enforces Secure Chat Template:Type

Low Disk Space Warning

Template:Packet header
Field Name Field Type Notes
no fields

Update Teams

Creates and updates teams.

Template:Packet header
Field Name Field Type Notes
Team Name Template:Type (32767) A unique name for the team. (Shared with scoreboard).
Method Template:Type Determines the layout of the remaining packet.
0: create team Team Display Name Template:Type
Friendly Flags Template:Type Bit mask. 0x01: Allow friendly fire, 0x02: can see invisible players on the same team.
Team Prefix Template:Type Displayed before the names of players that are part of this team.
Team Suffix Template:Type Displayed after the names of players that are part of this team.
Name Tag Visibility Template:Type Template:Type 0 = ALWAYS, 1 = NEVER, 2 = HIDE_FOR_OTHER_TEAMS, 3 = HIDE_FOR_OWN_TEAMS
Collision Rule Template:Type Template:Type 0 = ALWAYS, 1 = NEVER, 2 = PUSH_OTHER_TEAMS, 3 = PUSH_OWN_TEAM
Team Color Template:Type Template:Type Used to color the names of players on the team; see below.
Friendly Flags Template:Type Bit mask. 0x01: Allow friendly fire, 0x02: can see invisible players on the same team.
Team Prefix Template:Type Displayed before the names of players that are part of this team.
Team Suffix Template:Type Displayed after the names of players that are part of this team.
Entities Template:Type of Template:Type (32767) Identifiers for the entities in this team. For players, this is their username; for other entities, it is their UUID.
1: remove team no fields no fields
2: update team info Team Display Name Template:Type
Friendly Flags Template:Type Bit mask. 0x01: Allow friendly fire, 0x02: can see invisible entities on the same team.
Team Prefix Template:Type Displayed before the names of players that are part of this team.
Team Suffix Template:Type Displayed after the names of players that are part of this team.
Name Tag Visibility Template:Type Template:Type 0 = ALWAYS, 1 = NEVER, 2 = HIDE_FOR_OTHER_TEAMS, 3 = HIDE_FOR_OWN_TEAMS
Collision Rule Template:Type Template:Type 0 = ALWAYS, 1 = NEVER, 2 = PUSH_OTHER_TEAMS, 3 = PUSH_OWN_TEAM
Team Color Template:Type Template:Type Used to color the names of players on the team; see below.
Friendly Flags Template:Type Bit mask. 0x01: Allow friendly fire, 0x02: can see invisible players on the same team.
Team Prefix Template:Type Displayed before the names of players that are part of this team.
Team Suffix Template:Type Displayed after the names of players that are part of this team.
3: add entities to team Entities Template:Type of Template:Type (32767) Identifiers for the added entities. For players, this is their username; for other entities, it is their UUID.
4: remove entities from team Entities Template:Type of Template:Type (32767) Identifiers for the removed entities. For players, this is their username; for other entities, it is their UUID.

Team Color: The color of a team defines how the names of the team members are visualized; any formatting code can be used. The following table lists all the possible values.

ID Formatting
0-15 Color formatting, same values as in Minecraft:Formatting codes#Color codes.
16 Obfuscated
17 Bold
18 Strikethrough
19 Underlined
20 Italic
21 Reset

Update Time

Time is based on ticks, where 20 ticks happen every second. There are 24000 ticks in a day, making Minecraft days exactly 20 minutes long.

The time of day is based on the timestamp modulo 24000. 0 is sunrise, 6000 is noon, 12000 is sunset, and 18000 is midnight.

The default SMP server increments the time by 20 every second.

Template:Packet header
Field Name Field Type Notes
World Age Template:Type In ticks; not changed by server commands.
Time of day Template:Type The world (or region) time, in ticks.
Time of day increasing Template:Type If true, the client should automatically advance the time of day according to its ticking rate.
Clocks Clock ID Template:Type Template:Type ID in the minecraft:world_clock registry.
Time Template:Type Current time of the clock, in ticks.
Fractional time Template:Type Fractional part of the time in ticks, normally a nonnegative number less than 1.
Rate Template:Type Rate at which the client should automatically advance the time of the clock, in clock ticks per client tick.

Serverbound

Attack

This packet is sent from the client to the server when the client attacks another entity (a player, minecart, etc).

A vanilla server only accepts this packet if the entity being attacked is visible without obstruction and within a 4-unit radius of the player's position.

Template:Packet header
Field Name Field Type Notes
Entity ID Template:Type The ID of the attacked entity. Note the special case of the ender dragon described on the Template:Packet packet.

Client Status

Template:Packet header
Field Name Field Type Notes
Action ID Template:Type Template:Type See below

Action ID values:

Action ID Action Notes
0 Perform respawn Sent when the client is ready to respawn after death.
1 Request stats Sent when the client opens the Statistics menu.
2 Request game rule values Sent when the client opens the Edit Game Rules menu.

Interact

This packet is sent from the client to the server when the client Template:Changeright-clicks another entity (a player, minecart, etc).

A vanilla server only accepts this packet if the entity being Template:Changeused is visible without obstruction and within a 4-unit radius of the player's position.

The target Template:Change representTemplate:Change the difference between the vector location of the cursor at the time of the packet and the entity's position.

Note that middle-click in creative mode is interpreted by the client and sent as a Template:Packet packet instead.

Template:Packet header
Field Name Field Type Notes
Entity ID Template:Type The ID of the entity to interact. Note the special case described below.
Type Template:Type Template:Type 0: interact, 1: attack, 2: interact at.
Target X Template:Type Template:Type Only if Type is interact at.
Target Y Template:Type Template:Type Only if Type is interact at.
Target Z Template:Type Template:Type Only if Type is interact at.
Hand Template:Change Template:Type Template:Type Only if Type is interact or interact at; 0: main hand, 1: off hand.
Target offset Template:Type
Sneak Key Pressed Template:Type If the client is pressing the sneak key. Has the same effect as a Player Command Press/Release sneak key preceding the interaction, and the state is permanently changed.

Interaction with the ender dragon is an odd special case characteristic of release deadline–driven design. 8 consecutive entity IDs following the dragon's ID (id + 1, id + 2, ..., id + 8) are reserved for the 8 hitboxes that make up the dragon:

ID offset Description
0 The dragon itself (never used in this packet)
1 Head
2 Neck
3 Body
4 Tail 1
5 Tail 2
6 Tail 3
7 Wing 1
8 Wing 2

Set Game Rules

Template:Packet header
Field Name Field Type Notes
Rules Name Template:Type Template:Type
Value Template:Type (32767)

Spectator Action

Sent when the player left-clicks in spectator mode.

Template:Packet header
Field Name Field Type Notes
Entity ID Template:Type If 0, the player was not targeting an entity. Otherwise the ID of the targeted entity plus 1.

Template:License wiki.vg