Dragonwilds:Water Magic: Difference between revisions
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'''Water Magic''' is a [[Dragonwilds:Magic]] skill perk granted at level 7 that allows the player to wield [[Dragonwilds:Water Rune]]s to cast spells. Unlike with Air or Fire spells, Water spells | {{Infobox Skill Perk | ||
|name = Water Magic | |||
|release = 23 June 2026 | |||
|update = Eye on Ashenfall - 0.12.0 | |||
|skill = Magic | |||
|level = 7 | |||
|description = Conjure the supportive power of Water! Equip Water runes to Damage and Slow your enemies while also healing yourself and your allies. Kills with Water magic have a chance to spawn Water orbs. | |||
}} | |||
'''Water Magic''' is a [[Dragonwilds:Magic]] skill perk granted at level 7 that allows the player to wield [[Dragonwilds:Water Rune]]s to cast spells. Unlike with Air or Fire spells, Water spells gradually make enemies slower (peaking at 30% reduced movement) and give players a chance to heal back a certain portion of their health (via water orbs) from defeated enemies at higher proficiencies. | |||
{{Magic}} | |||
Revision as of 11:27, 18 August 2026
Template:Infobox Skill Perk Water Magic is a Dragonwilds:Magic skill perk granted at level 7 that allows the player to wield Dragonwilds:Water Runes to cast spells. Unlike with Air or Fire spells, Water spells gradually make enemies slower (peaking at 30% reduced movement) and give players a chance to heal back a certain portion of their health (via water orbs) from defeated enemies at higher proficiencies.