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Dragonwilds:Water Magic: Difference between revisions

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'''Water Magic''' is a [[Dragonwilds:Magic]] skill perk granted at level 7 that allows the player to wield [[Dragonwilds:Water Rune]]s to cast spells. Unlike with Air or Fire spells, Water spells will gradually make enemies slower (peaking at 30% reduced movement) and give players a chance to heal back a certain portion of their health from defeated enemies at higher proficiencies.
{{Infobox Skill Perk
|name = Water Magic
|release = 23 June 2026
|update = Eye on Ashenfall - 0.12.0
|skill = Magic
|level = 7
|description = Conjure the supportive power of Water! Equip Water runes to Damage and Slow your enemies while also healing yourself and your allies. Kills with Water magic have a chance to spawn Water orbs.
}}
'''Water Magic''' is a [[Dragonwilds:Magic]] skill perk granted at level 7 that allows the player to wield [[Dragonwilds:Water Rune]]s to cast spells. Unlike with Air or Fire spells, Water spells gradually make enemies slower (peaking at 30% reduced movement) and give players a chance to heal back a certain portion of their health (via water orbs) from defeated enemies at higher proficiencies.
 
{{Magic}}

Revision as of 11:27, 18 August 2026

Template:Infobox Skill Perk Water Magic is a Dragonwilds:Magic skill perk granted at level 7 that allows the player to wield Dragonwilds:Water Runes to cast spells. Unlike with Air or Fire spells, Water spells gradually make enemies slower (peaking at 30% reduced movement) and give players a chance to heal back a certain portion of their health (via water orbs) from defeated enemies at higher proficiencies.

Template:Magic