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Dragonwilds:Necromancer's Staff: Difference between revisions

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Sync: updated from Dragonwilds
SyncBot (talk | contribs)
Sync: updated from Dragonwilds
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{{Recipe
{{Recipe
|facility=Mystic Forge
|facility = Mystic Forge
|skill=Artisan
|skill = Artisan
|skillxp=250
|skillxp = 250
|mat1=Undead Bone
|mat1 = Undead Bone
|mat1qty=24
|mat1qty = 24
|mat2=Sacred Oil
|mat2 = Sacred Oil
|mat2qty=6
|mat2qty = 6
|mat3=Fine Thread
|mat3 = Fine Thread
|mat3qty=4
|mat3qty = 4
|mat4=Vault Shard
|mat4 = Vault Shard
|mat4qty=6
|mat4qty = 6
|output1=Necromancer's Staff
|output1 = Necromancer's Staff
|output1qty=1
|output1qty = 1
}}
}}


Line 44: Line 44:


== Journal ==
== Journal ==
{{journal entry|Necromancy isn’t inherently evil, despite what some of the scriptures might say. Whilst some cruelly force the dead into service, others make bargains and pacts with spirits, offering them a chance to influence the mortal world again, rather than simply watch events unfold.
{{journal entry|Necromancy isn’t inherently evil, despite what some of the scriptures might say. Whilst some cruelly force the dead into service, others make bargains and pacts with spirits, offering them a chance to influence the mortal world again, rather than simply watch events unfold.<br><br>In Fellhollow a small group of mages encountered a smoking fissure in the earth. From it they heard strange whispering voices in the darkness, promising them power and knowledge. Greedily they listened, making pacts with the whispering in exchange for the ability to bind the dead to their service.<br><br>In life they performed their arts in secret, raising corpses none would miss, or binding ghosts no one even knew were haunting them. Yet in death, that’s where their true power lay.<br><br>With their souls withered away and consumed by the dread Imaru, the necromancers were no longer limited by the last vestiges of morality, and with the new powers at their command, turned a struggling defence against the undead, into a horror-filled nightmare where each fallen ally would rise as a foe.
 
}}
In Fellhollow a small group of mages encountered a smoking fissure in the earth. From it they heard strange whispering voices in the darkness, promising them power and knowledge. Greedily they listened, making pacts with the whispering in exchange for the ability to bind the dead to their service.
 
In life they performed their arts in secret, raising corpses none would miss, or binding ghosts no one even knew were haunting them. Yet in death, that’s where their true power lay.
 
With their souls withered away and consumed by the dread Imaru, the necromancers were no longer limited by the last vestiges of morality, and with the new powers at their command, turned a struggling defence against the undead, into a horror-filled nightmare where each fallen ally would rise as a foe.}}


== Update history ==
== Update history ==
{{UH|{{UL
{{UH|
|type=update
{{UL
|date=[[Dragonwilds:15 December]] [[Dragonwilds:2025]]
|type = update
|ver=Eye on Ashenfall - 0.10
|date = [[Dragonwilds:23 June]] [[Dragonwilds:2026]]
|update=
|ver = Eye on Ashenfall - 0.12.0
|update =
* Item is now created at the Mystic Forge, as the Smithing Anvil has been removed from the game.
}}
{{UL
|type = update
|date = [[Dragonwilds:15 December]] [[Dragonwilds:2025]]
|ver = Eye on Ashenfall - 0.10
|update =
* Added to game.
* Added to game.
}}}}{{Staves}}{{Weapons}}
}}
}}
 
{{Staves}}
{{Weapons}}

Revision as of 11:08, 27 June 2026

Template:Infobox ItemNecromancer's Staff is a Dragonwilds:Power level 5 two-handed staff that can be crafted with a Dragonwilds:Mystic Forge.

Stats

Template:Infobox Weapon

Recipe

The recipe can be obtained by entering a spectral door and interacting with a dragonkin effigy in the Dragonwilds:Vekchenven Kara Vault

icon_4003.pngRecipe: {{{1}}}

Recipe tree

Template:Crafting Tree

Journal

Template:Journal entry

Update history

Template:UH

Template:Staves Template:Weapons