Minecraft:Renewability: Difference between revisions
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'''Renewability''' refers to the possibility of an [[Minecraft:item]] or [[Minecraft:block]] to be obtained continuously without exploring new areas or having additional players join. There exist 2 pages with an explanation of it: | '''Renewability''' refers to the possibility of an [[Minecraft:item]] or [[Minecraft:block]] or [[Minecraft:entity]] to be obtained continuously without exploring new areas or having additional players join. There exist 2 pages with an explanation of it: | ||
* [[Minecraft:Renewable resource]]: Resources that can be renewed in [[Minecraft:Survival]], without the use of cheats or duplication exploits. | * [[Minecraft:Renewable resource]]: Resources that can be renewed in [[Minecraft:Survival]], without the use of cheats or duplication exploits. | ||
Latest revision as of 11:19, 12 July 2026
Template:Stub Renewability refers to the possibility of an Minecraft:item or Minecraft:block or Minecraft:entity to be obtained continuously without exploring new areas or having additional players join. There exist 2 pages with an explanation of it:
- Minecraft:Renewable resource: Resources that can be renewed in Minecraft:Survival, without the use of cheats or duplication exploits.
- Minecraft:Non-renewable resource: Resources that can't be renewed in Survival.
The renewability of an Minecraft:item or Minecraft:block includes the use of farms (including Minecraft:automatic farms) and factors in elements such as technically limited but abundant resources. For example, Minecraft:deepslate is abundant, but not actually renewable, as it cannot be obtained beyond its natural generation.