Minecraft:Minecraft Movie Voting Event: Difference between revisions
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Sync: updated from Minecraft |
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When voting, a window asks if you want to cast a vote, and that the vote can be changed later. When done, a "You Have Voted For This Build!" toast appears, and a green "Voted!" text appears above your username. | When voting, a window asks if you want to cast a vote, and that the vote can be changed later. When done, a "You Have Voted For This Build!" toast appears, and a green "Voted!" text appears above your username. | ||
=== Builds === | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
| Line 68: | Line 69: | ||
!Build By | !Build By | ||
!Build Description | !Build Description | ||
!Image | !Image | ||
|- | |- | ||
| | | {{Visible anchor|Lightning Rod Lighthouse}} | ||
|Francisco C. M. | |Francisco C. M. | ||
| A unique base atop a small iceberg of oxidized copper, tuff bricks, and dark prismarine. Two towers connected by a bridge. The lightning rod channels raw energy to power the base. | | A unique base atop a small iceberg of oxidized copper, tuff bricks, and dark prismarine. Two towers connected by a bridge. The lightning rod channels raw energy to power the base. | ||
| | |[[File:AMCM2 The Lightning Rod Lighthouse.jpg|200px]] | ||
{{ | |- | ||
| {{Visible anchor|Copper Badlands Castle}} | |||
|Rosanna C. | |||
| A castle built using the new copper blocks. Really tough to fit within the space, but such a fun challenge. Also experimented with glazed terracotta. | |||
|[[File:AMCM2 Copper Badlands Castle.jpg|200px]] | |||
|- | |||
| {{Visible anchor|Tree Village}} | |||
|Ben V. | |||
| Giant custom trees whose trunks merge into a single vertical structure — more like an entire village suspended among the branches than one house in a tree. | |||
|[[File:AMCM2 Tree Village.jpg|200px]] | |||
|} | |||
=== Materials & Blueprints === | |||
{| class="wikitable" | |||
|+ | |||
!Name | |||
!Render | |||
!Materials | |||
!Blueprint | |||
|- | |||
|Lightning Rod Lighthouse | |||
|[[File:MMVE The Lightning Rod Lighthouse render.png|200px]] | |||
| | |||
{{Container | {{Container | ||
|title = Lightning Rod Lighthouse | |title = Lightning Rod Lighthouse | ||
| Line 135: | Line 157: | ||
* 2 {{EntityLink|id=baby-polar-bear|link=Polar Bear|text=Baby Polar Bear}} | * 2 {{EntityLink|id=baby-polar-bear|link=Polar Bear|text=Baby Polar Bear}} | ||
* 1 {{EntityLink|id=cold-pig|link=Pig#Cold|text=Cold Pig}} | * 1 {{EntityLink|id=cold-pig|link=Pig#Cold|text=Cold Pig}} | ||
|Blueprint (16 x 16 base, 33 high); | |||
{{Collapse|content= | |||
{{layered blueprint|name=Lightning Rod Lighthouse|default=Layer 33 | |||
|L=Waxed Oxidized Cut Copper | |||
|l=Waxed Oxidized Cut Copper Stairs | |||
|M=Waxed Oxidized Cut Copper Slab | |||
|z=Waxed Oxidized Cut Copper Slab -rot180 | |||
|m=Waxed Weathered Copper | |||
|N=Waxed Oxidized Copper | |||
|n=Waxed Oxidized Copper Grate | |||
|O=Waxed Oxidized Copper Chain | |||
|A=Sea Lantern | |||
|B=Cyan Wool | |||
|C=crafting-table-top | |||
|D=Dark Prismarine | |||
|d=Dark Prismarine Stairs | |||
|e=Dark Prismarine Stairs -rot180 | |||
|E=Dark Prismarine Slab -rot180 | |||
|F=Tuff Bricks | |||
|G=Tuff Brick Stairs | |||
|g=Tuff Brick Stairs -rot180 | |||
|H=Tuff Brick Slab | |||
|h=Tuff Brick Slab -rot180 | |||
|I=Tuff Brick Wall | |||
|J=chiseled-tuff-bricks-top | |||
|K=Polished Tuff | |||
|W=water-top | |||
|S=Snow | |||
|P=Packed Ice | |||
|----Layer 1| | |||
WWWPPPPPPPPPPWWW | |||
WWPPPPPPPPPPPPPW | |||
WPPPPPPPPPPPPPPP | |||
PPPPPPPPPPPPPPPP | |||
PPPPPPPPPPPPPPPP | |||
PPPPPPPPPPPPPPPP | |||
PPPPPPPPPPPPPPPW | |||
PPPPPPPPPPPPPPPW | |||
WPPPPPPPPPPPPPPW | |||
PPPPPPPPPPPPPPPP | |||
PPPPPPPPPPPPPPPP | |||
PPPPPPPPPPPPPPPP | |||
PPPPPPPPPPPPPPPP | |||
WPPPPPPPPPPPPPPW | |||
WWPPPPPPPPPPPPPW | |||
WWWPPPPPWPPPPPWW | |||
|----Layer 2| | |||
SPPPPSSPPP | |||
SPPPPPPPPPPPS | |||
SPPPPPPPPPPPPPS | |||
SPPPPPPPPPPPPPPS | |||
SPPPPPPPPPPPPPPS | |||
SPPPPPPPPPPPPPPS | |||
SPPPPPPPPPPPPPP | |||
SSPPPPPPPPPPPPP | |||
PPPPPPPPPPPPPP | |||
SPPPPPPPPPPPPPPS | |||
PPPPPPPPPPPPPPPS | |||
PPPPPPPPPPPPPPPS | |||
SPPPPPPPPPPPPPSS | |||
SPPPPPPPPPPPPS | |||
SPPPPPPPPPPPS | |||
SSPPS PPPSS | |||
|----Layer 3| | |||
SSPS PPS | |||
SPPPPSPPPPP | |||
SPPPPPPPPPPPP | |||
SPPPPPPPPPPPPP | |||
PPPPPPPPPPPPPP | |||
PPPPPPPPPPPPPS | |||
SPPPPPPPPPPPPS | |||
PPPPPPPPPPPPS | |||
PPPPPPPPPPPPPS | |||
PPPPPPPPPPPPPS | |||
PPPPPPPPPPPPPPP | |||
SPPPPPPPPPPPPPS | |||
SPPPPPPPPPPPP | |||
PPPPPPPPPPPS | |||
SPPPPPPPPPS | |||
PS SPS | |||
|----Layer 4| | |||
S SP | |||
SPPS PPPPS | |||
PPPPPPPPPPPP | |||
SPPPPPPPPPPPP | |||
SPPPPPPPPPPPPS | |||
SPPPPPPPPPPPP | |||
SPPPPPPPPPPS | |||
SPPPPPPPPPSS | |||
SPPPPPPPPPPPS | |||
PPPPPPPPPPPPP | |||
SPPPPPPPPPPPPPS | |||
PPPPPPPPPPPPP | |||
PPPPPPPPPPPS | |||
SPPPPPPPPPP | |||
PPPPSPPPS | |||
S S | |||
|----Layer 5| | |||
S | |||
SS SPPP | |||
SFgSSSPPPPPS | |||
SGgSJSPPPPPP | |||
SSFgSSSPPPPP | |||
SSSSSSSPPPPS | |||
SPPPSSSSPS | |||
PPPPPSSSS | |||
PPPPPPPSSSS | |||
PPPPPPPPPSSJS | |||
PPPPPPPPPSSSS | |||
SPPPPPPPPSSJS | |||
PPPPPPPSSSS | |||
PPPPPSSSSS | |||
PPSS SSS | |||
|----Layer 6| | |||
PPP | |||
IFg PPPPP | |||
GgF PPPPPS | |||
IFg PPPPP | |||
SPPP | |||
SPS S | |||
SPPPP | |||
PPPPPPS | |||
SPPPPPPPP F | |||
SPPPPPPPP | |||
PPPPPPPP F | |||
SPPPPPS | |||
PPPPS | |||
SP | |||
|----Layer 7| | |||
PFF | |||
IFg PPPPP | |||
GF FPPPF | |||
IFg PPPPK | |||
PFP | |||
S | |||
PPPS | |||
SPPPPP | |||
PPPPPPPP K | |||
PPPPPPPP | |||
PPPPPPPF F | |||
PPPPP | |||
SPPP | |||
S | |||
|----Layer 8| | |||
FFK | |||
IKgFPPPF | |||
GgFPPPF | |||
IFGFPPPF | |||
FFF | |||
hhh | |||
KFP | |||
PPPPP | |||
PPPPPPPF F | |||
FPPPPPPF | |||
PPPPPPFK F | |||
PPPPP | |||
KPF | |||
|----Layer 9| | |||
ghg | |||
DDD | |||
IFDFFFDg | |||
GFFFFDh | |||
IFDFFFDg | |||
FFFh | |||
KKK | |||
FFF ggg | |||
FPPPF ggg | |||
FPPPPPFFggF | |||
KPPPPPFFggg | |||
FPPPPPFFggF | |||
FPPPK | |||
FFF | |||
|----Layer 10| | |||
IeI | |||
DDD | |||
ID CDI | |||
De | |||
ID DI | |||
D D | |||
ghg I I | |||
hFFFh I I | |||
hFFFFFh I I | |||
gFFFBFFFFFGF | |||
hFFBBBFFFFFF | |||
gFFFBFFFFFFK | |||
hFFFFFh | |||
hFFFh | |||
ghg | |||
|----Layer 11| | |||
I I | |||
DnD | |||
ID DI | |||
n | |||
ID DI | |||
D D | |||
IeI I I | |||
GDDDG | |||
GD DG | |||
ID DII I | |||
eD I | |||
IDC DIIII | |||
GD DG | |||
GDDDG | |||
IeI | |||
|----Layer 12| | |||
I I | |||
DnD | |||
ID DI | |||
D n | |||
ID DI | |||
DDD | |||
I I I I | |||
DnD | |||
D D | |||
ID DI | |||
n | |||
ID DI | |||
D D | |||
DnD | |||
I I | |||
|----Layer 13| | |||
GhG | |||
DDD | |||
GD DG | |||
hD Dh | |||
GD DG | |||
DDD | |||
I I GhG | |||
DnD | |||
D D | |||
ID DI | |||
n D | |||
ID DI | |||
D D | |||
DnD | |||
I I | |||
|----Layer 14| | |||
H | |||
DDD | |||
D D | |||
HD DH | |||
D D | |||
DDD | |||
GhG H | |||
eDDDe | |||
eD De | |||
GD DG | |||
hD Dh | |||
GD DG | |||
eD De | |||
eDDDe | |||
GhG | |||
|----Layer 15| | |||
eee | |||
EDDDE | |||
eD De | |||
eD De | |||
eD De | |||
EDDDE | |||
H eee | |||
DDDDD | |||
DD DD | |||
D D | |||
HD DH | |||
D D | |||
DD DD | |||
DDDDD | |||
H | |||
|----Layer 16| | |||
lll | |||
MLLLM | |||
lL Ll | |||
lL Ll | |||
lL Ll | |||
MLLLM | |||
lll | |||
DDDDD | |||
DD DD | |||
D D | |||
D D | |||
D D | |||
DD DD | |||
DDDDD | |||
|----Layer 17| | |||
MLM | |||
ML LM | |||
L L | |||
ML LM | |||
MLM | |||
ghg | |||
dDDDd | |||
dDFFFDd | |||
gDFFFFFDg | |||
hDFFFFFDh | |||
gDFFFFFDg | |||
dDFFFDd | |||
dDDDd | |||
ghg | |||
|----Layer 18| | |||
l | |||
LLL | |||
lL Ll | |||
LLL | |||
l | |||
IeI | |||
DDD | |||
D D A | |||
ID DI | |||
eD De | |||
ID DI | |||
D D | |||
DDD | |||
IeI | |||
|----Layer 19| | |||
MLM | |||
LLL | |||
MLM | |||
A | |||
I I | |||
DnD | |||
D D O | |||
ID DI | |||
n n | |||
ID DI | |||
A D D | |||
DnD | |||
I I | |||
A | |||
|----Layer 20| | |||
l | |||
lLl | |||
l | |||
O A | |||
I I | |||
DnD | |||
A D D O | |||
ID DI | |||
n n | |||
ID DI | |||
O D D A | |||
DnD | |||
I I | |||
A O | |||
|----Layer 21| | |||
L | |||
O O | |||
GhG | |||
eDDDe | |||
O eD De O | |||
GD DG | |||
hD Dh | |||
GD DG | |||
O eD De O | |||
eDDDe | |||
GhG | |||
O O | |||
|----Layer 22| | |||
N | |||
O O | |||
H | |||
DDDDD | |||
O DD D O | |||
D D | |||
HD DH | |||
D D | |||
O DD DD O | |||
DDDDD | |||
H | |||
O O | |||
|----Layer 23| | |||
z | |||
M | |||
zMLMz | |||
M | |||
O O z | |||
eeeee | |||
ED DE | |||
OeDD DeO | |||
e De | |||
e e | |||
eD e | |||
OeDD DDeO | |||
EDDDDDE | |||
eeeee | |||
O O | |||
|----Layer 24| | |||
M | |||
MLM | |||
M | |||
lllll | |||
lLLLLLl | |||
lLL LLl | |||
lLL LLl | |||
lL Ll | |||
lL Ll | |||
lL Ll | |||
lLL LLl | |||
lLL LLl | |||
lLLLLLl | |||
lllll | |||
|----Layer 25| | |||
MMM | |||
MLLLM | |||
MLLLLLM | |||
MLL LLM | |||
MLL LLM | |||
MLL LLM | |||
MLLLLLM | |||
MLLLM | |||
MMM | |||
|----Layer 26| | |||
lll | |||
MLLLM | |||
lL Ll | |||
lL Ll | |||
lL Ll | |||
MLLLM | |||
lll | |||
|----Layer 27| | |||
lLl | |||
lLLLl | |||
LLLLL | |||
lLLLl | |||
lLl | |||
|----Layer 28| | |||
MNM | |||
NNN | |||
MNM | |||
|----Layer 29| | |||
N | |||
NNN | |||
N | |||
|----Layer 30| | |||
NNN | |||
NNNNN | |||
NNNNN | |||
NNNNN | |||
NNN | |||
|----Layer 31| | |||
NmN | |||
NNNNN | |||
mNNNm | |||
NNNNN | |||
NmN | |||
|----Layer 32| | |||
NNN | |||
NNNNN | |||
NNNNN | |||
NNNNN | |||
NNN | |||
|----Layer 33| | |||
NNN | |||
NNN | |||
NNN | |||
}} | |||
}} | }} | ||
|- | |- | ||
| Copper Badlands Castle | |Copper Badlands Castle | ||
| | |[[File:MMVE Copper Badlands Castle render.png|200px]] | ||
| | |||
| | | | ||
{{Container | {{Container | ||
|title = Copper Badlands Castle | |title = Copper Badlands Castle | ||
| Line 199: | Line 765: | ||
* 2 {{EntityLink|Copper Golem}} | * 2 {{EntityLink|Copper Golem}} | ||
* 2 {{EntityLink|Armadillo}} | * 2 {{EntityLink|Armadillo}} | ||
| | |||
{{Collapse|content= | |||
Blueprint (16 x 16 base, 33 high); | |||
{{layered blueprint|name=Copper Badlands Castle|default=Layer 1 | |||
|A= | |||
|----Layer 1| | |||
|----Layer 2| | |||
|----Layer 3| | |||
|----Layer 4| | |||
|----Layer 5| | |||
|----Layer 6| | |||
|----Layer 7| | |||
|----Layer 8| | |||
|----Layer 9| | |||
|----Layer 10| | |||
|----Layer 11| | |||
|----Layer 12| | |||
|----Layer 13| | |||
|----Layer 14| | |||
|----Layer 15| | |||
|----Layer 16| | |||
|----Layer 17| | |||
|----Layer 18| | |||
|----Layer 19| | |||
|----Layer 20| | |||
|----Layer 21| | |||
|----Layer 22| | |||
|----Layer 23| | |||
|----Layer 24| | |||
|----Layer 25| | |||
|----Layer 26| | |||
|----Layer 27| | |||
|----Layer 28| | |||
|----Layer 29| | |||
|----Layer 30| | |||
|----Layer 31| | |||
|----Layer 32| | |||
|----Layer 33| | |||
}} | |||
}} | }} | ||
|- | |- | ||
| Tree Village | |Tree Village | ||
| | |[[File:MMVE Tree Village render.png|200px]] | ||
| | |||
| | | | ||
{{Container | {{Container | ||
|title = Tree Village | |title = Tree Village | ||
| Line 281: | Line 884: | ||
|Water, 40 | |Water, 40 | ||
| | | | ||
}} | |||
| | |||
{{Collapse|content= | |||
Blueprint (16 x 16 base, 33 high); | |||
{{layered blueprint|name=Tree Village|default=Layer 1 | |||
|A= | |||
|----Layer 1| | |||
|----Layer 2| | |||
|----Layer 3| | |||
|----Layer 4| | |||
|----Layer 5| | |||
|----Layer 6| | |||
|----Layer 7| | |||
|----Layer 8| | |||
|----Layer 9| | |||
|----Layer 10| | |||
|----Layer 11| | |||
|----Layer 12| | |||
|----Layer 13| | |||
|----Layer 14| | |||
|----Layer 15| | |||
|----Layer 16| | |||
|----Layer 17| | |||
|----Layer 18| | |||
|----Layer 19| | |||
|----Layer 20| | |||
|----Layer 21| | |||
|----Layer 22| | |||
|----Layer 23| | |||
|----Layer 24| | |||
|----Layer 25| | |||
|----Layer 26| | |||
|----Layer 27| | |||
|----Layer 28| | |||
|----Layer 29| | |||
|----Layer 30| | |||
|----Layer 31| | |||
|----Layer 32| | |||
|----Layer 33| | |||
}} | }} | ||
}} | }} | ||
|} | |} | ||
== Sounds == | == Sounds == | ||
Revision as of 11:10, 7 July 2026
Template:WIPTemplate:Needs renderTemplate:Exclusive Template:Infobox server
Minecraft Movie Voting Event is an event server made in collaboration with Minecraft:Noxcrew. This event is set inside at a movie theater where players could participate to vote for which of three finalists of the Template:AMCM builds they want to see in Minecraft:A Minecraft Movie Squared.<ref>Template:Mcnet</ref> The event will run from July 2 to July 6, 2026.
Description
When joining the world, players spawn on a red carpet in front of a theatre, surrounded by paparazzi and a crowd.
From there, they can access the theatre lobby.
Lobby
Upon entering the lobby, players can learn more about the event by using the buttons. In the center of the lobby is a VIP cow in a photocall that players can take a screenshot with.
On the left of the lobby, a bar staffed by a drink attendant is located; interacting with the attendant allows the player to choose between a Fizz Pop, a Fizzy Pop, or a Phizzy Pop, each of which grants a different potion effect when consumed, and can be stacked up to 16. On the right, a cloakroom staffed by a cloakroom attendant is available; interacting with this attendant allows the player to obtain a VIP Coat, which can be equipped as wearable armor. Both the drinks and the VIP Coat can be claimed an unlimited number of times.
| Image | Name | Effect |
|---|---|---|
| Fizz Pop | When Template:Control, gives player 15 seconds of Minecraft:Speed. | |
| Fizzy Pop | When consumed, gives player 15 seconds of Minecraft:Jump Boost. | |
| Phizzy Pop | When consumed, gives player 5 seconds of Minecraft:Levitation. | |
| VIP Coat | Can be worn on the upper body of the player. |
-
The drinks attendant
-
The cloakroom attendant
-
The VIP cow photocall
Auditorium
Once through the lobby, players can access the auditorium. The three finalist builds are displayed on the stage, where players can visit each build and read its description on the accompanying plaques. Voting booths are positioned in front of the stage, each aligned with its corresponding build. After casting a vote, players can change their selection by submitting a new vote at a different voting booth.
Players can access the auditorium balconies via side entrances, either by staircases or by completing a parkour. The left-side parkour is themed around a Minecraft:mountain, while the right-side parkour is themed around the Minecraft:badlands.
Finalists
The finalists are presented with a lectern in front of it, showing the name of the build and containing a small description. The winner of the contest will be announced on July 10, 2026.
When voting, a window asks if you want to cast a vote, and that the vote can be changed later. When done, a "You Have Voted For This Build!" toast appears, and a green "Voted!" text appears above your username.
Builds
| Name | Build By | Build Description | Image |
|---|---|---|---|
| Template:Visible anchor | Francisco C. M. | A unique base atop a small iceberg of oxidized copper, tuff bricks, and dark prismarine. Two towers connected by a bridge. The lightning rod channels raw energy to power the base. | File:AMCM2 The Lightning Rod Lighthouse.jpg |
| Template:Visible anchor | Rosanna C. | A castle built using the new copper blocks. Really tough to fit within the space, but such a fun challenge. Also experimented with glazed terracotta. | File:AMCM2 Copper Badlands Castle.jpg |
| Template:Visible anchor | Ben V. | Giant custom trees whose trunks merge into a single vertical structure — more like an entire village suspended among the branches than one house in a tree. | File:AMCM2 Tree Village.jpg |
Materials & Blueprints
| Name | Render | Materials | Blueprint |
|---|---|---|---|
| Lightning Rod Lighthouse | File:MMVE The Lightning Rod Lighthouse render.png |
Template:Container Some mobs were added for set dressing; |
Blueprint (16 x 16 base, 33 high); |
| Copper Badlands Castle | File:MMVE Copper Badlands Castle render.png |
Template:Container Some mobs were added for set dressing; |
|
| Tree Village | File:MMVE Tree Village render.png |
Sounds
Quotes
Trivia
- Players can get outside of the map bounds by drinking Phizzy Pop (for Minecraft:Levitation) between the unlit Nether portal and the building entrance, to levitate between the center two light bulbs (coordinates 50, 102, 208.5) and get above the barriers. Here, the entire map can be seen floating in the void, as well as some copies of the candidate builds placed with Minecraft:structure blocks.
Gallery
Promotional images
-
Server Artwork
-
Notification to join server
-
Server banner
-
Cover art for Instagram post advertising the event<ref>Template:Cite Instagram</ref>
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Post from X (formerly known as Twitter) with all three contenders' builds<ref>Template:Tweet</ref>
Sprites
-
Animation that shows above the vote button on the title screen
-
Server icon
Renders
-
Cloakroom Attendant
-
Drinks Attendant
-
Paparazzi
-
Piglin
-
Villager
-
Villager 1
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Villager 2
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Villager 3
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Villager 4
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Villager 5
-
Villager 6
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VIP Cow
Animations
-
Piglin idling
-
Piglin sitting
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Piglin special animation
-
Villager idling
-
Villager sitting
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Villager chatting
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Villager special animation 1
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Villager special animation 2
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Villager special animation 3
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Paparazzi taking pictures
-
VIP Cow idling
-
VIP Cow special animation 1
-
VIP Cow special animation 2
Dialogue boxes
-
Cloakroom Attendant
-
Drinks Attendant
-
Security
-
VIP Cow
Ore UI
-
Information
-
More Information
-
Lightning Rod Lighthouse Description
-
Copper Badlands Castle Description
-
Tree Village Description
-
Lightning Rod Lighthouse Vote prompt
-
Copper Badlands Castle Vote prompt
-
Tree Village Vote prompt
-
Confirm Vote
References
<references />