Minecraft:Isotropic: Difference between revisions
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Blocks whose textures are {{w|pseudorandom}}ly rotated based on their position in the world are known as '''isotropic'''. The rotation of a block depends solely on its coordinates, and not the [[Minecraft:world seed]]. This means that, for example, grass blocks in a 5×5 area will always have the same rotation at the same coordinates in different worlds, and this will not be changed by a [[Minecraft:player]] breaking or replacing them. | Blocks whose textures are {{w|pseudorandom}}ly rotated based on their position in the world are known as '''isotropic'''. The rotation of a block depends solely on its coordinates, and not the [[Minecraft:world seed]]. This means that, for example, grass blocks in a 5×5 area will always have the same rotation at the same coordinates in different worlds, and this will not be changed by a [[Minecraft:player]] breaking or replacing them. | ||
Revision as of 11:05, 2 August 2026
Template:WIP Template:Orphan Blocks whose textures are Template:Wly rotated based on their position in the world are known as isotropic. The rotation of a block depends solely on its coordinates, and not the Minecraft:world seed. This means that, for example, grass blocks in a 5×5 area will always have the same rotation at the same coordinates in different worlds, and this will not be changed by a Minecraft:player breaking or replacing them.