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ProjectGorgon:Warden: Difference between revisions

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imported>LadyHeliopteryx
Training {{msg:BASEPAGENAME}}: fixed Skitters name
 
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|skilltype        = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->
|skilltype        = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->
|maxlevel        = 90 <!-- List without bonus levels -->
|maxlevel        = 90 <!-- List without bonus levels -->
|req              = [[ProjectGorgon:Beast Forms]] <!-- Any other skills needed to gain this skill -->
|req              = [[ProjectGorgon:Beast Forms|Beast Forms]] <!-- Any other skills needed to gain this skill -->
|skilltrainers    = [[ProjectGorgon:Barnaby]], [[ProjectGorgon:Tangle]], [[ProjectGorgon:Backfat]]
|skilltrainers    = [[ProjectGorgon:Barnaby|Barnaby]], [[ProjectGorgon:Tangle|Tangle]], [[ProjectGorgon:Backfat|Backfat]]
}}
}}
{{Quote|
{{Quote|
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}}
}}
== {{msg:BASEPAGENAME}} Overview==
== {{msg:BASEPAGENAME}} Overview==
Warden is a combat skill exclusive to [[ProjectGorgon:Beast Forms]], relying heavily on electricity damage, although some Warden abilities use or can be modified to apply fire damage.
Warden is a combat skill exclusive to [[ProjectGorgon:Beast Forms|Beast Forms]], relying heavily on electricity damage, although some Warden abilities use or can be modified to apply fire damage.
=== In-Game Description ===
=== In-Game Description ===
Skill in using the secret powers of the Wardens.
Skill in using the secret powers of the Wardens.


=== Training {{msg:BASEPAGENAME}} ===
=== Training {{msg:BASEPAGENAME}} ===
* To learn the Warden skill you must have {{Favor|Friends}} or higher favor with [[ProjectGorgon:Suspicious Cow]]  in Eltibule, [[ProjectGorgon:Red]] in Kur, or [[ProjectGorgon:Norbert]] in Animal Town in Sun Vale. Speak with one of those NPCs with whom you have sufficient favor, and complete a series of quests to become a Warden: [[ProjectGorgon:The Sacred Grotto Password]], [[ProjectGorgon:The External Resource Coordinator]], [[ProjectGorgon:The Warden Test]], and [[ProjectGorgon:Return to the Sacred Grotto]].  After completing these quests and speaking with Milton, the player must select the option in Milton's talk menu: "I am up to speed", in order to become a warden.
* To learn the Warden skill you must have {{Favor|Friends}} or higher favor with [[ProjectGorgon:Suspicious Cow|Suspicious Cow]]  in Eltibule, [[ProjectGorgon:Red|Red]] in Kur, or [[ProjectGorgon:Norbert|Norbert]] in Animal Town in Sun Vale. Speak with one of those NPCs with whom you have sufficient favor, and complete a series of quests to become a Warden: [[ProjectGorgon:The Sacred Grotto Password|The Sacred Grotto Password]], [[ProjectGorgon:The External Resource Coordinator|The External Resource Coordinator]], [[ProjectGorgon:The Warden Test|The Warden Test]], and [[ProjectGorgon:Return to the Sacred Grotto|Return to the Sacred Grotto]].  After completing these quests and speaking with Milton, the player must select the option in Milton's talk menu: "I am up to speed", in order to become a warden.
* [[ProjectGorgon:Barnaby]] in the [[ProjectGorgon:Sacred Grotto]] can uncap levels 51-60, and 61-70.
* [[ProjectGorgon:Barnaby|Barnaby]] in the [[ProjectGorgon:Sacred Grotto|Sacred Grotto]] can uncap levels 51-60, and 61-70.
* [[ProjectGorgon:Backfat]] in the [[ProjectGorgon:Fae Realm]] can uncap levels 71-80.
* [[ProjectGorgon:Backfat|Backfat]] in the [[ProjectGorgon:Fae Realm|Fae Realm]] can uncap levels 71-80.
* Levels 81-90 are unlocked by [[ProjectGorgon:Big Footed Jim]] deep beneath [[ProjectGorgon:Povus]].
* Levels 81-90 are unlocked by [[ProjectGorgon:Big Footed Jim|Big Footed Jim]] deep beneath [[ProjectGorgon:Povus|Povus]].
* Levels 91-100 are unlocked by [[ProjectGorgon:Skitters]] at [[ProjectGorgon:Statehelm]].
* Levels 91-100 are unlocked by [[ProjectGorgon:Skitters|Skitters]] at [[ProjectGorgon:Statehelm|Statehelm]].
* Prodigy levels are unlocked by [[ProjectGorgon:Skitters]] at [[ProjectGorgon:Statehelm]].
* Prodigy levels are unlocked by [[ProjectGorgon:Skitters|Skitters]] at [[ProjectGorgon:Statehelm|Statehelm]].


== Connected Skills ==
== Connected Skills ==
Line 29: Line 29:
* None
* None
===== Secondary Skills: =====
===== Secondary Skills: =====
* [[ProjectGorgon:Cow]], [[ProjectGorgon:Deer]], [[ProjectGorgon:Giant Bat]], [[ProjectGorgon:Pig]], [[ProjectGorgon:Rabbit]], [[ProjectGorgon:Spirit Fox]] - These [[ProjectGorgon:Beast Forms]] are all well-augmented by the [[ProjectGorgon:Warden]] skill.
* [[ProjectGorgon:Cow|Cow]], [[ProjectGorgon:Deer|Deer]], [[ProjectGorgon:Giant Bat|Giant Bat]], [[ProjectGorgon:Pig|Pig]], [[ProjectGorgon:Rabbit|Rabbit]], [[ProjectGorgon:Spirit Fox|Spirit Fox]] - These [[ProjectGorgon:Beast Forms|Beast Forms]] are all well-augmented by the [[ProjectGorgon:Warden|Warden]] skill.


===== Related Skills: =====
===== Related Skills: =====
* [[ProjectGorgon:Nature Appreciation]] - While [[ProjectGorgon:Warden]]s seek to protect animal-kind, they retain a fondness for their natural environments.
* [[ProjectGorgon:Nature Appreciation|Nature Appreciation]] - While [[ProjectGorgon:Warden|Warden]]s seek to protect animal-kind, they retain a fondness for their natural environments.
* [[ProjectGorgon:Survival Instincts]] - This skill replaces [[ProjectGorgon:Armor Patching]] for [[ProjectGorgon:Beast Forms]], but has the advantage of needing no kits or other consumables.
* [[ProjectGorgon:Survival Instincts|Survival Instincts]] - This skill replaces [[ProjectGorgon:Armor Patching|Armor Patching]] for [[ProjectGorgon:Beast Forms|Beast Forms]], but has the advantage of needing no kits or other consumables.


===== Synergy Levels =====
===== Synergy Levels =====
Bonus [[ProjectGorgon:Synergy Levels]] for [[ProjectGorgon:Warden]] can be obtained from the following skills and levels:
Bonus [[ProjectGorgon:Synergy Levels|Synergy Levels]] for [[ProjectGorgon:Warden|Warden]] can be obtained from the following skills and levels:
:;[[ProjectGorgon:Cow]]
:;[[ProjectGorgon:Cow|Cow]]
:: Level 38.
:: Level 38.
:;[[ProjectGorgon:Deer]]
:;[[ProjectGorgon:Deer|Deer]]
:: Level 41.
:: Level 41.
:;[[ProjectGorgon:Druid]]
:;[[ProjectGorgon:Druid|Druid]]
::Level 32.
::Level 32.
:;[[ProjectGorgon:Giant Bat]]
:;[[ProjectGorgon:Giant Bat|Giant Bat]]
:: Level 29
:: Level 29
:;[[ProjectGorgon:Lycanthropy]]
:;[[ProjectGorgon:Lycanthropy|Lycanthropy]]
:: Level 32
:: Level 32
:;[[ProjectGorgon:Nature Appreciation]]
:;[[ProjectGorgon:Nature Appreciation|Nature Appreciation]]
:: Level 35
:: Level 35
:;[[ProjectGorgon:Pig]]
:;[[ProjectGorgon:Pig|Pig]]
:: Level 31
:: Level 31
:;[[ProjectGorgon:Rabbit]]
:;[[ProjectGorgon:Rabbit|Rabbit]]
:: Level 32
:: Level 32
:;[[ProjectGorgon:Spider]]
:;[[ProjectGorgon:Spider|Spider]]
:: Level 32
:: Level 32
:;[[ProjectGorgon:Survival Instincts]]
:;[[ProjectGorgon:Survival Instincts|Survival Instincts]]
:: Level 32
:: Level 32


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== {{msg:BASEPAGENAME}} Mechanics ==
== {{msg:BASEPAGENAME}} Mechanics ==
=== Warden Alerts ===
=== Warden Alerts ===
[[ProjectGorgon:Warden]] members learn a [[ProjectGorgon:Lore]] recipe called '''Check Active Warden Alerts'''. This recipe will show which NPC is offering a Warden Alert Quest at the moment of its casting. Warden Alert Quests usually require the killing of 12-15 specific creatures in the same zone as the NPC that offered the quest. Most of the Warden Alert Quests award Warden points, quest-giver favor, and also [[ProjectGorgon:Vervadium]] in higher level zones. Each Warden Alert is active for a full day, so you can do them whenever you want, and there is no forced start time, unlike [[ProjectGorgon:Druid]] Events.  
[[ProjectGorgon:Warden|Warden]] members learn a [[ProjectGorgon:Lore|Lore]] recipe called '''Check Active Warden Alerts'''. This recipe will show which NPC is offering a Warden Alert Quest at the moment of its casting. Warden Alert Quests usually require the killing of 12-15 specific creatures in the same zone as the NPC that offered the quest. Most of the Warden Alert Quests award Warden points, quest-giver favor, and also [[ProjectGorgon:Vervadium|Vervadium]] in higher level zones. Each Warden Alert is active for a full day, so you can do them whenever you want, and there is no forced start time, unlike [[ProjectGorgon:Druid|Druid]] Events.  


Warden points can be used to purchase skill upgrades in the [[ProjectGorgon:Sacred Grotto]], as well as a number of useful animal-related items from [[ProjectGorgon:Milton]].
Warden points can be used to purchase skill upgrades in the [[ProjectGorgon:Sacred Grotto|Sacred Grotto]], as well as a number of useful animal-related items from [[ProjectGorgon:Milton|Milton]].


Warden Alerts do not penalize you for declining to participate in them, but a Warden must complete at least one Warden Alert per Moon Cycle or their Warden abilities will deactivate and require a ritual to reactivate. ('''Note''': This is the planned eventual behavior. At present, Warden abilities deactivation does not occur regardless of Warden Alert participation, and there is no 'reactivation' quest implemented yet. However, you may still wish to complete Warden Alerts in order to earn Warden points, favor, and other rewards.)
Warden Alerts do not penalize you for declining to participate in them, but a Warden must complete at least one Warden Alert per Moon Cycle or their Warden abilities will deactivate and require a ritual to reactivate. ('''Note''': This is the planned eventual behavior. At present, Warden abilities deactivation does not occur regardless of Warden Alert participation, and there is no 'reactivation' quest implemented yet. However, you may still wish to complete Warden Alerts in order to earn Warden points, favor, and other rewards.)
Line 78: Line 78:


=== Warden Reactivation Ritual ===
=== Warden Reactivation Ritual ===
The [[ProjectGorgon:Warden]] Reactivation Ritual has not yet been implemented. Warden abilities at the present time do not deactivate even if no Warden Alerts have been completed in the last lunar cycle.
The [[ProjectGorgon:Warden|Warden]] Reactivation Ritual has not yet been implemented. Warden abilities at the present time do not deactivate even if no Warden Alerts have been completed in the last lunar cycle.


=== Equipment ===
=== Equipment ===
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{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
== Warden Experience Table ==
== Warden Experience Table ==
{{Spoiler|Click Expand to view the Experience Table for Warden. New [[ProjectGorgon:Warden]]s begin at Level 30.|
{{Spoiler|Click Expand to view the Experience Table for Warden. New [[ProjectGorgon:Warden|Warden]]s begin at Level 30.|
{{:Xptables/TypicalCombatSkill}}
{{:Xptables/TypicalCombatSkill}}
}}
}}


== Trivia ==
== Trivia ==
The warden skill originated as a [[ProjectGorgon:Charged Pig]] skill, but ultimately grew in scope until it became a skill that pairs with all [[ProjectGorgon:Beast Forms]].
The warden skill originated as a [[ProjectGorgon:Charged Pig|Charged Pig]] skill, but ultimately grew in scope until it became a skill that pairs with all [[ProjectGorgon:Beast Forms|Beast Forms]].


[[ProjectGorgon:Butterfly|Butterflies]] are able to become wardens and use the Warden abilities.  
[[ProjectGorgon:Butterfly|Butterflies]] are able to become wardens and use the Warden abilities.  


[[ProjectGorgon:Red]] in [[ProjectGorgon:Kur Mountains]] is a Warden, but [[ProjectGorgon:Mittens]] is not.  
[[ProjectGorgon:Red|Red]] in [[ProjectGorgon:Kur Mountains|Kur Mountains]] is a Warden, but [[ProjectGorgon:Mittens|Mittens]] is not.  


[[ProjectGorgon:Lumpfuzz]] is a Warden.
[[ProjectGorgon:Lumpfuzz|Lumpfuzz]] is a Warden.


[[ProjectGorgon:Backfat]] is a Warden.
[[ProjectGorgon:Backfat|Backfat]] is a Warden.


[[Category:Skills]][[Category: Beast Skills]]
[[Category:Skills]][[Category: Beast Skills]]

Latest revision as of 01:31, 8 April 2026

Warden

Skill in using the secret powers of the Wardens.
Skill Type:
Combat Skill
Max Level:
90
Requirements:
Skill Trainers:
"

Skill in using the secret powers of the Wardens.

Warden Overview

Warden is a combat skill exclusive to Beast Forms, relying heavily on electricity damage, although some Warden abilities use or can be modified to apply fire damage.

In-Game Description

Skill in using the secret powers of the Wardens.

Training Warden

Connected Skills

Sub-Skills:
  • None
Secondary Skills:
Related Skills:
Synergy Levels

Bonus Synergy Levels for Warden can be obtained from the following skills and levels:

Cow
Level 38.
Deer
Level 41.
Druid
Level 32.
Giant Bat
Level 29
Lycanthropy
Level 32
Nature Appreciation
Level 35
Pig
Level 31
Rabbit
Level 32
Spider
Level 32
Survival Instincts
Level 32

Warden/AbilityOverview

Warden/Abilities

Warden Mechanics

Warden Alerts

Warden members learn a Lore recipe called Check Active Warden Alerts. This recipe will show which NPC is offering a Warden Alert Quest at the moment of its casting. Warden Alert Quests usually require the killing of 12-15 specific creatures in the same zone as the NPC that offered the quest. Most of the Warden Alert Quests award Warden points, quest-giver favor, and also Vervadium in higher level zones. Each Warden Alert is active for a full day, so you can do them whenever you want, and there is no forced start time, unlike Druid Events.

Warden points can be used to purchase skill upgrades in the Sacred Grotto, as well as a number of useful animal-related items from Milton.

Warden Alerts do not penalize you for declining to participate in them, but a Warden must complete at least one Warden Alert per Moon Cycle or their Warden abilities will deactivate and require a ritual to reactivate. (Note: This is the planned eventual behavior. At present, Warden abilities deactivation does not occur regardless of Warden Alert participation, and there is no 'reactivation' quest implemented yet. However, you may still wish to complete Warden Alerts in order to earn Warden points, favor, and other rewards.)

Warden Alert Quests
Requirements Rewards
Barghests Loose
  • Kill Barghests in the Mountains South of Gazluk Keep x15
  • Talk to Trekker

Rewards

"

I hope you got enough of them! Maybe you should check in on me tomorrow... see if I got eaten. Nah, nah, I'm kidding, I'll be fine. Thanks! Want a shiny rock?

Gnasher Invasion
  • Kill Gnashers x12
  • Talk to Mysterious Cow

Rewards

"

Are the gnashers thwarted? And I mean murder-thwarted, not that sad kind of thwarting where they come back! They're gone, right?

Oh good. That was scary! Thanks for finally answering the summons. Now get out of here, you're blowing my cover!

Ice Slick Explosion
  • Kill [Huge or Normal] Ice Slicks in Southern Valley x15
  • Talk to Trekker

Normal Ice Slicks are closer to the Kur Mountains portal,
and Huge Ice Slicks are closer to the New Prestonbule Cave portal.

Rewards

"

You're back! I just got back myself a bit ago. There's still more slimes than I'm happy with, but I think I can take it from here. I appreciate your backup! Here, take this, nobody'll miss it.

March of the Elementals
  • Kill Nature Elementals x15
  • Talk to Lumpfuzz

Rewards

"

So I overheard the elven seer talking about nature elementals. She says they only form when certain types of magic erupt. And she's never seen this many spontaneously appear before. So there's something bad going on down beneath town... but that's not a "today" problem. That's a "some other day" problem. Here's something I got for ya.

Mummy Outbreak!
  • Kill Mummies in Northwest Gazluk x15
    (they are found outside Foothills cave)
  • Talk to Trekker

Rewards

"

Thanks. Um, when you report in, can you not tell them mummies creep me out? I'd never hear the end of it! Here. Take these warming rocks as a bribe. Don't worry, Fluffikins said they're safe.

Razorslash Panther Invasion
  • Kill Razorslash Panthers x15
  • Talk to Red

Rewards

"

Oh, thanks. Sorry I was freaking out earlier. It turns out the turrets can handle the panthers just fine! Yeah, a panther came too close, got zapped, and just ran away. So Mittens and I weren't in any immediate danger. But other foxes still were, so thank you for helping us!

Sand Dogs of Doom
  • Kill Sand Dogs x15
  • Talk to Lumpfuzz

Rewards

"

Thanks. We're fighting the good fight here. And don't worry, most of those sand dogs are dumb as shit. And the ones that can talk? Super racist. Against werewolves, at least.

I'll clean up the rest when the sun sets. You can get outta here.

Snail Invasion
  • Kill Snails x12
  • Talk to Mysterious Cow

Rewards

"

Well, that's a few snails down... maybe that's enough... but if there's still too many snails out here in a few days, I'm calling you again! You can't just leave a whole herd of cows to die! You're wardens! And I DEMAND... okay... I'm calming down... deep moos... deep moos... look, I've been pretty wound up about these snails. I don't mean to be rude. Here: this is a little snack for your trouble!

The External Resource Coordinator
  • Speak with Norbert

Rewards

The Warden Test
  • Obtain Bananas x10
  • Touch Meditation Spots in Sun Vale x5
  • Kill Ranalon in Sun Vale x10
  • Speak with Norbert

Rewards

Tornadoes and Spiders!
  • Kil 15x Tornados and Tornado Spiders
  • Talk to Lumpfuzz
Werewolf Invasion
  • Kill Werewolves x12
  • Talk to Red

Rewards

"

Did you figure out what they were up to? No? Well, I'll keep trying to gather intel. Thanks again, friend.

Werewolf Overflow
  • Kill Werewolves x15
  • Talk to Jace Soral

Rewards

"

Impressive work! Now I'm starting to understand why the Wardens exist. And don't worry: I may be a human, but I'm no snitch. I promised to keep your organization secret, and I will. So nobody'll ever know about your heroism today. Except us. Here, it's for you. I hope collars aren't offensive or nothin'.

Yeti Hook Beasts
  • Kill Marauding Hook Beasts x15
  • Talk to Red

Rewards

"

You took care of the hook beasts? Thank you! I know this was a tough request. Here: this is a necklace a friend made for me, but I think you'll have more use for it. You make me proud to have been a Warden.

Warden Reactivation Ritual

The Warden Reactivation Ritual has not yet been implemented. Warden abilities at the present time do not deactivate even if no Warden Alerts have been completed in the last lunar cycle.

Equipment

...

Warden/Treasure Effects Warden/Stat Bonuses Warden/Level Up Rewards

Warden Experience Table

Click Expand to view the Experience Table for Warden. New Wardens begin at Level 30.


Trivia

The warden skill originated as a Charged Pig skill, but ultimately grew in scope until it became a skill that pairs with all Beast Forms.

Butterflies are able to become wardens and use the Warden abilities.

Red in Kur Mountains is a Warden, but Mittens is not.

Lumpfuzz is a Warden.

Backfat is a Warden.