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Minecraft:Entity format/Arrow: Difference between revisions

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*** {{nbt inherit/block_state}}
*** {{nbt inherit/block_state}}
** {{nbt|boolean|inGround}}: {{cd|1}} or {{cd|0}} ({{cd|true}}/{{cd|false}}) - If {{cd|true}}, the projectile is stuck in the ground.
** {{nbt|boolean|inGround}}: {{cd|1}} or {{cd|0}} ({{cd|true}}/{{cd|false}}) - If {{cd|true}}, the projectile is stuck in the ground.
** {{nbt|short|life}}: Increments each tick when the projectile is not moving; resets to 0 if it moves. When it ticks to 1200, the projectile despawns.
** {{nbt|short|life}}: Increments each tick when the projectile is not moving; keeps its value if the projectile moves. When it ticks to 1200, the projectile despawns.
** {{nbt|byte|pickup}}: 0 = cannot be picked up by players. 1 = can be picked up by players in survival or creative. 2 = can be picked up by players only in creative.
** {{nbt|byte|pickup}}: 0 = cannot be picked up by players. 1 = can be picked up by players in survival or creative. 2 = can be picked up by players only in creative.
** {{nbt|byte|PierceLevel}}: The amount of remaining times this projectile can pierce through an entity.
** {{nbt|byte|PierceLevel}}: The amount of remaining times this projectile can pierce through an entity.

Revision as of 11:05, 4 September 2026

Minecraft:fr:Format de chunk/Flèche Minecraft:ja:Chunkフォーマット/Arrow Minecraft:pt:Formato de chunk/Flecha Minecraft:uk:Формат чанку/Стріла