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Dragonwilds:Mining training: Difference between revisions

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'''Armour Slots:'''
'''Armour Slots:'''


* Recommendation : [[Dragonwilds:Mage armour|Mage Armour]] Hat and or/ Body – -50% Stamina Regen Delay for a single piece equipped. Can be mixed with other armour pieces of the player's prefered combat style.
* Recommendation : [[Dragonwilds:Mage Armour]] Hat and or/ Body – -50% Stamina Regen Delay for a single piece equipped. Can be mixed with other armour pieces of the player's prefered combat style.
** Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., Infinity Armour = Lunar Garou Armour). See [[Dragonwilds:Armour|this]] for a complete list.
** Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., Infinity Armour = Lunar Garou Armour). See [[Dragonwilds:Armour|this]] for a complete list.
* [[Dragonwilds:Leggings Of Lightness]] – Increases the player's maximum carry weight by 50 and reduces the amount of fall damage the player takes
* [[Dragonwilds:Leggings of lightness]] – Increases the player's maximum carry weight by 50 and reduces the amount of fall damage the player takes
'''Trinkets''':
'''Trinkets''':
* [[Dragonwilds:Unholy Symbol]] – +15% more damage on mining nodes
* [[Dragonwilds:Unholy symbol]] – +15% more damage on mining nodes
* [[Dragonwilds:Amulet of Glory]] – +25% more damage on mining nodes
* [[Dragonwilds:Amulet of glory]] – +25% more damage on mining nodes
* [[Dragonwilds:Inspiring Ring of Mining]] – +5% experience boost in Mining
* [[Dragonwilds:Inspiring ring of Mining]] – +5% experience boost in Mining
** Due to the unique mechanics of Dragonwilds, the Unholy Symbol or Amulet of Glory might be preferred over the Inspiring Ring of Mining '''''when not using''''' the Rocksplosion spell. [[Dragonwilds:Mining training#General advices|See down below]].
** Due to the unique mechanics of Dragonwilds, the Unholy Symbol or Amulet of Glory might be preferred over the Inspiring Ring of Mining '''''when not using''''' the Rocksplosion spell. [[Dragonwilds:Mining training#General advices|See down below]].


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* [[Dragonwilds:Knowledgable Nourishment]] – Increases the player's Experience gain in all Skills by 10%
* [[Dragonwilds:Knowledgable Nourishment]] – Increases the player's Experience gain in all Skills by 10%
* [[Dragonwilds:Foreman's Feast]] – Reduces the [[Dragonwilds:Stamina]] cost of [[Dragonwilds:Mining]] by 33%
* [[Dragonwilds:Foreman's Feast]] – Reduces the [[Dragonwilds:stamina]] cost of [[Dragonwilds:Mining]] by 33%
* [[Dragonwilds:Focused Mining]] – Increases the experience gained when training the Mining skill by 15%
* [[Dragonwilds:Focused Mining]] – Increases the experience gained when training the Mining skill by 15%
* [[Dragonwilds:Focused Mining II]] – Increases the experience gained when training the Mining skill by 30%
* [[Dragonwilds:Focused Mining II]] – Increases the experience gained when training the Mining skill by 30%
* [[Dragonwilds:Fleet-Footed Infusion]] – Reduces the Stamina cost of sprinting by 50%
* [[Dragonwilds:Fleet-footed infusion]] – Reduces the Stamina cost of sprinting by 50%


'''*Perks''': Food perks do '''''NOT''''' stack. Eating another food after consuming a different one overrides its perk(s) with the most recent food eaten. Potions behave like this as well; drinking a new potion will immediately overwrite your active potion buff. While players cannot layer multiple foods or multiple potions, '''one''' potion '''+ one''' food '''perks can be stacked together''' simultaneously.
'''*Perks''': Food perks do '''''NOT''''' stack. Eating another food after consuming a different one overrides its perk(s) with the most recent food eaten. Potions behave like this as well; drinking a new potion will immediately overwrite your active potion buff. While players cannot layer multiple foods or multiple potions, '''one''' potion '''+ one''' food '''perks can be stacked together''' simultaneously.
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|[[File:Magical Mending.png|frameless|width=60x60]]
|[[File:Magical Mending.png|frameless|width=60x60]]
|[[Dragonwilds:Magical Mending]]
|[[Dragonwilds:Magical Mending]]
|Very useful spell allowing the player to repair their pickaxes anywhere without a [[Dragonwilds:Blacksmith's Bench|Blacksmith's bench]].
|Very useful spell allowing the player to repair their pickaxes anywhere without a [[Dragonwilds:blacksmith's bench]].
|-
|-
|[[File:Internal Alchemy.png|frameless|width=60x60]]
|[[File:Internal Alchemy.png|frameless|width=60x60]]
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|[[File:Lodestone.png|frameless|width=60x60]]
|[[File:Lodestone.png|frameless|width=60x60]]
|[[Dragonwilds:Lodestone]]
|[[Dragonwilds:Lodestone]]
|Can be [[Dragonwilds:Construction|built]] then used with [[Dragonwilds:Law Rune]]s for fast travelling. Allows fast travel between ore nodes.
|Can be [[Dragonwilds:Construction|built]] then used with [[Dragonwilds:law rune]]s for fast travelling. Allows fast travel between ore nodes.
|-
|-
|[[File:Ore & Stone Storage.png|frameless|width=67x67]]
|[[File:Ore & Stone Storage.png|frameless|width=67x67]]
|[[Dragonwilds:Ore & Stone Storage]]
|[[Dragonwilds:Ore & stone storage]]
|Player-built massive storage for up to 4752 mining-related resources
|Player-built massive storage for up to 4752 mining-related resources
|}
|}
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[[File:West Umbral Sands Adamantite Mining Route.png|thumb|'''West Umbral Sands Adamantite Mining Route''' Note that most mining areas in the desert are '''very''' dangerous. See [[Ashenfall|this]] for the blank map, or [[Dragonwilds:Adamantite Ore Node|this]] for the Adamantite Ore Nodes locations only.|left]]Once players unlock the massive desert of [[Dragonwilds:Umbral Sands]], they gain access to [[Dragonwilds:Adamantite Ore Node|Adamantite]] and [[Dragonwilds:Gypsum Node|Gypsum]] nodes. While these nodes offer the highest Mining Experience per ore in the game, extracting them is a high-risk activity located in highly dangerous areas.
[[File:West Umbral Sands Adamantite Mining Route.png|thumb|'''West Umbral Sands Adamantite Mining Route''' Note that most mining areas in the desert are '''very''' dangerous. See [[Ashenfall|this]] for the blank map, or [[Dragonwilds:Adamantite Ore Node|this]] for the Adamantite Ore Nodes locations only.|left]]Once players unlock the massive desert of [[Dragonwilds:Umbral Sands]], they gain access to [[Dragonwilds:Adamantite Ore Node|Adamantite]] and [[Dragonwilds:Gypsum Node|Gypsum]] nodes. While these nodes offer the highest Mining Experience per ore in the game, extracting them is a high-risk activity located in highly dangerous areas.


Mining in the desert requires careful preparation because the vast majority of node locations are swarming with high-level hostile mobs ([[Dragonwilds:KotHaar]], [[Dragonwilds:Red Dragon]]s, [[Dragonwilds:Wild Ruby Vine]]s, [[Dragonwilds:Kalphite]]s, ''and the inoffensive-looking [[Dragonwilds:Goat]]s!)'' putting players under constant aggression. Additionally, players must actively manage the environmental [[Dragonwilds:Scorch|Scorching Heat]] mechanic to survive prolonged trips.
Mining in the desert requires careful preparation because the vast majority of node locations are swarming with high-level hostile mobs ([[Dragonwilds:KotHaar]], [[Dragonwilds:red dragon]]s, [[Dragonwilds:wild ruby vine]]s, [[Dragonwilds:kalphite]]s, ''and the inoffensive-looking [[Dragonwilds:goat]]s!)'' putting players under constant aggression. Additionally, players must actively manage the environmental [[Dragonwilds:Scorch]] mechanic to survive prolonged trips.


Because several Gypsum and Coal nodes spawn in close proximity to Adamantite nodes, the most efficient strategy is to focus primarily on Adamantite and harvest nearby Gypsum and Coal as secondary resources while in the area. Players should not go out of their way to solely mine Gypsum and Coal for training purposes. Despite the high danger and environmental hazards, the experience yield makes mining in the desert '''well worth the effort'''.
Because several Gypsum and Coal nodes spawn in close proximity to Adamantite nodes, the most efficient strategy is to focus primarily on Adamantite and harvest nearby Gypsum and Coal as secondary resources while in the area. Players should not go out of their way to solely mine Gypsum and Coal for training purposes. Despite the high danger and environmental hazards, the experience yield makes mining in the desert '''well worth the effort'''.


Note that the [[Dragonwilds:Desert Robes]] and [[Dragonwilds:Frosted Flavours|Cooling drinks]] can prove useful while skilling in the desert, though players should keep in mind that the robes offer very little defensive bonuses.
Note that the [[Dragonwilds:desert robes]] and [[Dragonwilds:Frosted Flavours|cooling drinks]] can prove useful while skilling in the desert, though players should keep in mind that the robes offer very little defensive bonuses.


A good strategy for [[Dragonwilds:Armour|well-geared]] players is to clear the mobs along the critical paths first. Eliminating these threats makes mining smoother and prevents interruptions. While this requires strong combat gear, it allows players to mine nodes with far less interference.
A good strategy for [[Dragonwilds:Armour|well-geared]] players is to clear the mobs along the critical paths first. Eliminating these threats makes mining smoother and prevents interruptions. While this requires strong combat gear, it allows players to mine nodes with far less interference.

Revision as of 11:04, 17 August 2026

Template:External width=70x70This page details the optimal training methods for levelling up Dragonwilds:Mining. Unlike its predecessors, Dragonwilds does not require specific Mining levels to equip Dragonwilds:pickaxes or mine Dragonwilds:ores.

Equipment

Equipment slots

Category Items progression (Late Game → Early Game)
Pickaxes Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink
Head Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink N/A
Body Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink N/A
Legs Template:Plink N/A N/A N/A N/A N/A N/A
Trinket Template:Plink Template:Plink Template:Plink N/A N/A N/A N/A

Tools:

  • Pickaxe – Your main tool to train Mining

Armour Slots:

  • Recommendation : Dragonwilds:Mage Armour Hat and or/ Body – -50% Stamina Regen Delay for a single piece equipped. Can be mixed with other armour pieces of the player's prefered combat style.
    • Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., Infinity Armour = Lunar Garou Armour). See this for a complete list.
  • Dragonwilds:Leggings of lightness – Increases the player's maximum carry weight by 50 and reduces the amount of fall damage the player takes

Trinkets:

Perks

Category Items progression (Late Game → Early Game)
Potions (Focused Mining I & II) Template:Plink Template:Plink Template:Plink Template:Plink
Drinks (Dragonwilds:Fleet Footed) Template:Plink Template:Plink N/A N/A
Food (Dragonwilds:Knowledgable Nourishment + Dragonwilds:Foreman's Feast) Template:Plink Template:Plink N/A N/A
Food (Dragonwilds:Knowledgable Nourishment) Template:Plink Template:Plink Template:Plink N/A

Food & Potions perks:

*Perks: Food perks do NOT stack. Eating another food after consuming a different one overrides its perk(s) with the most recent food eaten. Potions behave like this as well; drinking a new potion will immediately overwrite your active potion buff. While players cannot layer multiple foods or multiple potions, one potion + one food perks can be stacked together simultaneously.

Spells

Image Spell Benefit
width=60x60 Dragonwilds:Rocksplosion Conjure a powerful blast to break apart stone boulders and ore.
width=60x60 Dragonwilds:Magical Mending Very useful spell allowing the player to repair their pickaxes anywhere without a Dragonwilds:blacksmith's bench.
width=60x60 Dragonwilds:Internal Alchemy When used, it refreshes any active buffs from food or drink. This spell does not affect buffs received from potions or other perk-giving items aside from food and drink.
width=60x60 Personal chest Offers weightless storage for up to 1,980 ores and stones, massively increasing the duration of training trips.

Miscellaneous

Image Item / Structure Benefit
width=60x60 Dragonwilds:Lodestone Can be built then used with Dragonwilds:law runes for fast travelling. Allows fast travel between ore nodes.
width=67x67 Dragonwilds:Ore & stone storage Player-built massive storage for up to 4752 mining-related resources

Example setup

General advices

While training Mining, players should generally follow regional progression and focus on gathering the highest-tier ore currently unlocked. However, upon reaching later regions like Dowdun Reach, a single region's mining nodes can be completely depleted, causing temporary downtime. To maintain efficient training when nodes are depleted, players should cycle back through previous regions and mine lower-tier nodes in descending order (e.g., Adamantite → Mithril → Coal). Cycling lower than Coal is generally not recommended (or even possible) as the drastically reduced experience rates diminish the efficiency.

Players should cast Dragonwilds:Rocksplosion every time it refreshes to rapidly clear nodes. Although the spell (seems to?) apply a slight experience penalty per action, the sheer volume and speed of cleared ores and stones make it incredibly efficient.

It is possible to bring both a damage-boosting trinket and an experience-boosting one and swap between the two. When casting Rocksplosion, it is prefered to wear the Inspiring Ring of Mining for a slight experience boost, as the spell guarantees to destroy all the ores in one-shot.

Ores Routes

Copper and Tinwidth=60x60width=60x60

Iron width=60x60

Coal width=60x60

Mithril width=60x60

File:Mithril mining areas.png
Locations of Mithril Ore Nodes in relation to the nearest Lodestones (player-built) and Nodestones (fixed).

width=60x60Adamantite (+Gyspum and Coal) width=60x60

File:East desert adamantite mining route.png
North-East Umbral Sands Adamantite Mining. Click on the image to zoom in. See this for the blank map, or this for the Adamantite Ore Nodes locations only.
File:West Umbral Sands Adamantite Mining Route.png
West Umbral Sands Adamantite Mining Route Note that most mining areas in the desert are very dangerous. See this for the blank map, or this for the Adamantite Ore Nodes locations only.

Once players unlock the massive desert of Dragonwilds:Umbral Sands, they gain access to Adamantite and Gypsum nodes. While these nodes offer the highest Mining Experience per ore in the game, extracting them is a high-risk activity located in highly dangerous areas.

Mining in the desert requires careful preparation because the vast majority of node locations are swarming with high-level hostile mobs (Dragonwilds:KotHaar, Dragonwilds:red dragons, Dragonwilds:wild ruby vines, Dragonwilds:kalphites, and the inoffensive-looking Dragonwilds:goats!) putting players under constant aggression. Additionally, players must actively manage the environmental Dragonwilds:Scorch mechanic to survive prolonged trips.

Because several Gypsum and Coal nodes spawn in close proximity to Adamantite nodes, the most efficient strategy is to focus primarily on Adamantite and harvest nearby Gypsum and Coal as secondary resources while in the area. Players should not go out of their way to solely mine Gypsum and Coal for training purposes. Despite the high danger and environmental hazards, the experience yield makes mining in the desert well worth the effort.

Note that the Dragonwilds:desert robes and cooling drinks can prove useful while skilling in the desert, though players should keep in mind that the robes offer very little defensive bonuses.

A good strategy for well-geared players is to clear the mobs along the critical paths first. Eliminating these threats makes mining smoother and prevents interruptions. While this requires strong combat gear, it allows players to mine nodes with far less interference.

The annotated maps on the sides may be difficult to read for players unfamiliar with the Umbral Sands region due to the amount of information they contain. See the blank version here, or the Adamantite Ore node map here.

File:South East Desert Adamantite Mining.png
South-East Umbral Sands Adamantite Mining. Click on the image to zoom in. See this for the blank map, or this for the Adamantite Ore Nodes locations only.
File:Adamantite mining route desert lava.png
width=381x381

Misc. Routes

Dowdun Reach - The Demon Gate

Dowdun Reach - The Lake

First accessed during the Dragonwilds:Black Knight's Fortress quest, the Lake contains a huge variety of mining nodes such as silver, gold, coal and limestone. Players can build a Lodestone right next to the Nodestone in the Courtyard for easy access to the Nodestone network. Note that each Nodestone needs to be activated before being able to use them from the Nexus. See this.

File:Fast travel from and to Dowdun Reach Lake.png
Lodestone ↔ Nexus Lodestone ↔ Nexus ↔ Lake Nodestone

Template:Skill training guides