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Minecraft:Explorer Map: Difference between revisions

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'''Explorer maps''' are a group of 11{{Until|Third Drop 2026}} or 16{{upcoming|Third Drop 2026}} premade [[Minecraft:map]] variants which are marked with the locations of various [[Minecraft:structure]]s.
'''Explorer maps''' are a group of 11{{Until|Third Drop 2026}}/16{{upcoming|Third Drop 2026}} premade [[Minecraft:map]] variants which are marked with the locations of various [[Minecraft:structure]]s.


== Obtaining ==
== Obtaining ==
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=== Locating structures ===
=== Locating structures ===
An explorer map shows a section of terrain that contains a specific [[Minecraft:structure]], marked with a small icon. The structure shown may not be the nearest such structure to the [[Minecraft:player]], the structure depends on when it is graded, where it searches for a structure according to the location of the chest or villager. For loot, the map is generated when the loot is generated (opening the chest, destroying the chest, hopper), for trades, the map is generated when the trade is generated. .The structure sought is similar to the command {{cmd|locate structure}} but with a range of 101×101 if it is generated by loot (maintain the 201×201 range if it is generated by trading), and ignore the structures that have already been found by previous maps, except for the buried treasure map.
An explorer map shows a section of terrain that contains a specific [[Minecraft:structure]], marked with a small icon. The structure shown may not be the nearest such structure to the [[Minecraft:player]], the structure depends on when it is graded, where it searches for a structure according to the location of the chest or villager. For loot, the map is generated when the loot is generated (opening the chest, destroying the chest, hopper), for trades, the map is generated when the trade is generated. The structure sought is similar to the command {{cmd|locate structure}} but with a range of 101×101 if it is generated by loot (maintain the 201×201 range if it is generated by trading), and ignore the structures that have already been found by previous maps, except for the buried treasure map.


An explorer map differs from a normal map in that it shows the area's land-water outline, with an orange striated texture for water and swamps,<ref>{{IN|JE}}, specifically, biomes in the {{tag link|biome|water_on_map_outlines}} biome tag.</ref> and the blank map texture for land.
An explorer map differs from a normal map in that it shows the area's land-water outline, with an orange striated texture for water and swamps,<ref>{{IN|JE}}, specifically, biomes in the {{tag link|biome|water_on_map_outlines}} biome tag.</ref> and the blank map texture for land.
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|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine||26.50|dev=Preview 26.50.24|[[File:Buried Treasure Map JE3.png|32px]] [[File:Desert Village Map JE2.png|32px]] [[File:Jungle Pyramid Explorer Map JE2.png|32px]] [[File:Ocean Monument Explorer Map JE3.png|32px]] [[File:Plains Village Map JE2.png|32px]] [[File:Savanna Village Map JE2.png|32px]] [[File:Snowy Village Map JE2.png|32px]] [[File:Swamp Hut Explorer Map JE2.png|32px]] [[File:Taiga Village Map JE2.png|32px]] [[File:Trial Chambers Explorer Map JE2.png|32px]] [[File:Woodland Mansion Explorer Map JE3.png|32px]] The textures of all explorer maps have been changed.
|{{HistoryLine||26.50|dev=Preview 26.50.24|[[File:Buried Treasure Map JE3.png|32px]] [[File:Desert Village Map JE2.png|32px]] [[File:Jungle Pyramid Explorer Map JE2.png|32px]] [[File:Ocean Monument Explorer Map JE3.png|32px]] [[File:Plains Village Map JE2.png|32px]] [[File:Savanna Village Map JE2.png|32px]] [[File:Snowy Village Map JE2.png|32px]] [[File:Swamp Hut Explorer Map JE2.png|32px]] [[File:Taiga Village Map JE2.png|32px]] [[File:Trial Chambers Explorer Map JE2.png|32px]] [[File:Woodland Mansion Explorer Map JE3.png|32px]] The textures of all explorer maps have been changed.
|[[File:Ancient City Map JE1.png|32px]] [[File:Abandoned Campsite Map JE1.png|32px]] [[File:Desert Pyramid Map JE1.png|32px]] [[File:Mineshaft Map JE1.png|32px]] [[File:Warm Ocean Ruins Map JE1.png|32px]] Added ancient city, abandoned camp, desert pyramid, mineshaft, and warm ocean ruins maps.
|[[File:Ancient City Map JE1.png|32px]] [[File:Abandoned Campsite Map JE1.png|32px]] [[File:Desert Pyramid Map JE1.png|32px]] [[File:Mineshaft Map JE1.png|32px]] [[File:Warm Ocean Ruins Map JE1.png|32px]] Added ancient city, abandoned camp, desert pyramid, mineshaft, and warm ocean ruins maps.}}
}}
|{{HistoryLine|||dev=Preview 26.50.25|"Buried Ancient City Camp Map" has been renamed to "Buried Ancient City Map".|"Buried Mineshaft Camp Map" has been renamed to "Buried Mineshaft Map".|"Desert Temple Camp Map" has been renamed to "Desert Pyramid Map".|"Warm Ocean Ruins Camp Map" has been renamed to "Warm Ocean Ruins Map".}}
}}
}}



Revision as of 11:14, 12 August 2026

Template:Infobox item

Explorer maps are a group of 11Template:Until/16Template:Upcoming premade Minecraft:map variants which are marked with the locations of various Minecraft:structures.

Obtaining

Explorer maps cannot be found in the Minecraft:Creative inventory.

Trading

File:Village Graph.png
A graph showing where the maps from each type of cartographer lead.

Template:Trade sources

Generated loot

Buried treasure maps can be found in Minecraft:ocean ruins and Minecraft:shipwrecks. Template:INUpcoming, an abandoned campsite map can be found in all Minecraft:abandoned camp common chests, and one of seven types of explorer mapTemplate:Note can be found in all abandoned camp secret chests. Template:LootChestItem

Commands

Template:IN, because they are all data variants of the Minecraft:filled map item, they can be obtained with commands such as Template:Cmd, but only when it can find a structure to locate. See Template:Slink for a list of IDs.

Template:INUpcoming, it is possible to obtain each map using the command Template:Cmd, varying its ID; however, the maps will be empty. To obtain a map with a structure, it is necessary to use the Minecraft:item modifier Template:Cd. Below is the complete list of commands for each map. Note that if the structure is not found, the result will be an empty map. Furthermore, with the exception of the buried treasure map, new maps generated from loot or trades will no longer point to the same structure.

Usage

File:Explorer Map Comparison.gif
Unexplored and partially explored woodland explorer maps.

Template:See also

Locating structures

An explorer map shows a section of terrain that contains a specific Minecraft:structure, marked with a small icon. The structure shown may not be the nearest such structure to the Minecraft:player, the structure depends on when it is graded, where it searches for a structure according to the location of the chest or villager. For loot, the map is generated when the loot is generated (opening the chest, destroying the chest, hopper), for trades, the map is generated when the trade is generated. The structure sought is similar to the command Template:Cmd but with a range of 101×101 if it is generated by loot (maintain the 201×201 range if it is generated by trading), and ignore the structures that have already been found by previous maps, except for the buried treasure map.

An explorer map differs from a normal map in that it shows the area's land-water outline, with an orange striated texture for water and swamps,<ref>Template:IN, specifically, biomes in the Template:Tag link biome tag.</ref> and the blank map texture for land.

If the player icon is smaller than it would be on a normal map, that means the player is a great distance away. When the player is less than 1027 blocks away from the map border, the icon returns to the proper size. When the player reaches the map's area of land (512×512), the map fills in like a normal map. Unlike the player icon when inside the map area, the player off-map and off-limits icons do not rotate.Template:Until

The basic functions of a Minecraft:buried treasure explorer map are similar to that of the others. However, instead of showing a structure icon on the map, the treasure's location is marked with a red X. The buried treasure chest is located on the same X and Z coordinates as the middle of the X (the player marker may need to be aligned with the bottom of the middle 2×2 pixel square of the X). To locate the Minecraft:chest spot, hold the treasure map in the hotbar, not in the offhand slot. It is possible for multiple maps to point to the same treasure or structure, since explorer maps lead to the closest location (relative to where they were created) of their target type.

Structure icons
Map Structure Icon
Template:ItemSprite Plains Village Map Template:EnvLink File:Plains Village (texture) JE2.png
Template:ItemSprite Savanna Village Map Template:EnvLink File:Savanna Village (texture) JE1 BE1.png
Template:ItemSprite Taiga Village Map Template:EnvLink File:Taiga Village (texture) JE1 BE1.png
Template:ItemSprite Desert Village Map Template:EnvLink File:Desert Village (texture) JE1 BE1.png
Template:ItemSprite Snowy Village Map Template:EnvLink File:Snowy Village (texture) JE1 BE1.png
Template:ItemSprite Jungle Explorer Map Template:EnvLink File:Jungle Pyramid (texture) JE1 BE1.png
Template:ItemSprite Swamp Explorer Map Template:EnvLink File:Swamp Hut (texture) JE1 BE1.png
Template:ItemSprite Trial Explorer Map Template:EnvLink File:Trial Chambers (texture) JE1.png
Template:ItemSprite Ocean Explorer Map Template:EnvLink File:Monument (texture) JE2.png
Template:ItemSprite Woodland Explorer Map Template:EnvLink File:Mansion (texture) JE2.png
Template:ItemSprite Buried Treasure Map Template:EnvLink File:Red X (texture) JE1.pngTemplate:Only
File:Target X (texture) BE2.pngTemplate:Only
Template:ItemSprite Abandoned Campsite MapTemplate:Upcoming Template:EnvLink File:Abandoned Camp (texture) JE1.png
Template:ItemSprite Ancient City MapTemplate:Upcoming Template:EnvLink File:Ancient City (texture) JE1.png
Template:ItemSprite Desert Pyramid MapTemplate:Upcoming Template:EnvLink File:Desert Pyramid (texture) JE1.png
Template:ItemSprite Mineshaft MapTemplate:Upcoming Template:EnvLink File:Mineshaft (texture) JE1.png
Template:ItemSprite Warm Ocean Ruins MapTemplate:Upcoming Template:EnvLink File:Warm Ocean Ruins (texture) JE1.png

The abandoned campsite map has variations depending on the biome, varying the structure and name of the item. However, in all cases it uses the same icon. The biomes are:

Abandoned camp generated in other biomes do not have exploration maps leading to them. An abandoned camp never generates an exploration map for the same biome as it.

Cloning

Template:Crafting

The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. In Creative mode, cloned explorer maps can be obtained by pick blocking on the explorer map displayed on Minecraft:item frames (the map needs to be out of the Minecraft:player's inventory when using pick block, or else that map moves into the active hotbar slot).

Sounds

Template:JE Template:SoundTable

Template:BE: None

Data values

ID

Template:JE:Template:Until Template:ID table

Template:JE:Template:Upcoming Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table

Template:BE: Template:ID table

Metadata

Template:See also

{{#lst:Map|metadata}}

Item data

Template:JE: Template:See also An explorer map differs from a Minecraft:map in that its map_color and item_name components are set. Additionally, its map_decorations component includes an entry for its target structure. Its map item entry is identical to that of a normal map, except that by the time the player sees it, its colors byte array is pre-filled with explorer maps' characteristic land-water boundary lines and water shading.

Data component format/item name Used in the map name depending on the structure.Template:Until Used in the name of the abandoned campsite map depending on the biome.Template:Upcoming Data component format/map colorTemplate:Until Data component format/map decorations Data component format/map id

Template:Calculator

Template:BE: Template:See also

Achievements

Template:Load achievements

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • Explorer maps fill as the Minecraft:chunks are generated, rather than when the Minecraft:player holds them while in the area; leaving an explorer map while exploring the area still fills the map.
  • Template:IN, inventory editors and add-ons can be used to create Explorer Maps that lead to any structure.

Gallery

Screenshots

Mojang screenshots

See also

Notes

Template:Notelist

References

Template:Reflist

External links

Navigation

Template:Navbox new content Template:Navbox items

Minecraft:de:Entdeckerkarte Minecraft:es:Mapa (localización de estructura) Minecraft:fr:Carte d'exploration Minecraft:ja:探検家の地図 Minecraft:ko:탐험 지도 Minecraft:pl:Mapa badacza Minecraft:pt:Mapa de exploração Minecraft:ru:Карта сокровищ Minecraft:uk:Мапа дослідника Minecraft:zh:探险家地图