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Minecraft:Blaze: Difference between revisions

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== Behavior ==
== Behavior ==
{{anchor|Follow range}}
Each blaze has its own follow range of approximately 42.5 to 53.5 blocks, determined when it spawns.<ref group=note name="blaze-follow-range">The base follow range is 48 blocks. When the blaze spawns, this is multiplied by <code>1 + 0.11485 * (r1 - r2)</code>, where <code>r1</code> and <code>r2</code> are random values from 0 to 1. The resulting value is used for acquiring and retaining targets, determining the horizontal reach of the alert area, and limiting ranged attacks.</ref>
=== Movement ===
=== Movement ===
When a blaze has no target, it wanders randomly over the ground, with a small bias toward lower light levels. Gravity pulls a blaze downward, but while descending it loses 40% of its speed each [[Minecraft:Tick#Game tick|game tick]], causing its downward speed to settle at about 2.3 blocks per second. Blazes attempt to swim upward in [[Minecraft:lava]] or [[Minecraft:water]] {{in|bedrock}}, but sink {{in|java}}. Their pathfinding treats water as untraversable, gives lava a high cost, and does not avoid fire.
When a blaze has no target, it wanders randomly over the ground, with a small bias toward lower light levels. Gravity pulls a blaze downward, but while descending it loses 40% of its speed each [[Minecraft:Tick#Game tick|game tick]], causing its downward speed to settle at about 2.283 blocks per second. Blazes attempt to swim upward in [[Minecraft:lava]] or [[Minecraft:water]] {{in|bedrock}}, but sink {{in|java}}. Their pathfinding treats water as untraversable, gives lava a high cost, and does not avoid fire.


When a blaze has a target, with or without line of sight, it changes its threshold height for upward movement every 5 seconds. This threshold ranges between 6.4 blocks below and 7.4 blocks above the blaze's eyes.{{note|The game generates an offset as <code>0.5 + 6.891 * (r1 - r2)</code>, where <code>r1</code> and <code>r2</code> are independent random values from 0 to 1. The threshold is the blaze's eye height plus this offset.}} While the target's eyes are above that chosen threshold, the blaze accelerates upward, approaching a vertical speed of about 2.2 blocks per second.
When a blaze has a target, with or without line of sight, it changes its threshold height for upward movement every 5 seconds. This threshold ranges between 6.4 blocks below and 7.4 blocks above the blaze's eyes.{{note|The game generates an offset as <code>0.5 + 6.891 * (r1 - r2)</code>, where <code>r1</code> and <code>r2</code> are independent random values from 0 to 1. The threshold is the blaze's eye height plus this offset.}} While the target's eyes are above that chosen threshold, the blaze accelerates upward, approaching a vertical speed of about 2.237 blocks per second.


While its combat behavior is active, a blaze does not wander randomly.
While its combat behavior is active, a blaze does not wander randomly.


=== Targeting ===
=== Targeting ===
Each blaze has its own follow range of approximately 42.5 to 53.5 blocks, determined when it spawns.<ref group=note name="blaze-follow-range">The base follow range is 48 blocks. When the blaze spawns, this is multiplied by <code>1 + 0.11485 * (r1 - r2)</code>, where <code>r1</code> and <code>r2</code> are random values from 0 to 1. The resulting value is used for acquiring and retaining targets, determining the horizontal reach of the alert area, and limiting ranged attacks.</ref> A blaze acquires a player as a target when the player is within its follow range and in its line of sight, though a player who is sneaking or invisible must be closer (see [[Minecraft:Invisibility]]). After losing sight of the player, the blaze continues targeting them for 3 seconds, provided they remain within its follow range.
A blaze acquires a player as a target when the player is within its [[#Follow range|follow range]] and in its line of sight, though a player who is sneaking or invisible must be closer (see [[Minecraft:Invisibility]]). After losing sight of the player, the blaze continues targeting them for 3 seconds, provided they remain within its follow range.


If a blaze is hurt by a living entity, its retaliation behavior begins by targeting the attacker without requiring line of sight.{{note|Notable exceptions: a blaze cannot target a ghast in this way, and a goat's ram does not trigger this behavior.}} Without sight of the attacker, this behavior continues for 15 seconds, provided the attacker remains within the blaze's follow range. Seeing the attacker resets this timer.
If a blaze is hurt by a living entity, its retaliation behavior begins by targeting the attacker without requiring line of sight.{{note|Notable exceptions: a blaze cannot target a ghast in this way, and a goat's ram does not trigger this behavior.}} Without sight of the attacker, this behavior continues for 15 seconds, provided the attacker remains within the blaze's follow range. Seeing the attacker resets this timer.
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[[File:Blaze Shooting.gif|thumb|150px|left|A blaze attacking]]
[[File:Blaze Shooting.gif|thumb|150px|left|A blaze attacking]]
==== Ranged attack ====
==== Ranged attack ====
A blaze's normal attack is a trio of [[Minecraft:small fireball]]s, shot from up to about 48 blocks.<ref group=note name="blaze-follow-range" /> A blaze shoots only when it has a clear line of sight to its target. If line of sight is broken in the middle of its volley, the blaze suspends the remainder of its volley until line of sight returns. When using this attack, the blaze burns with fire for 3 seconds, shoots 3 small fireballs over the course of 0.9 seconds, then extinguishes its flames and waits for 5 seconds before attacking again.
A blaze begins its ranged attack when it can see a target at least 2 blocks away and closer than its [[#Follow range|follow range]]. This distance is measured in a straight line between their feet positions. The blaze charges for 3 seconds, then fires three small fireballs at intervals of 0.3 seconds. The charge ends 0.3 seconds after the third shot, and the blaze waits 5 seconds before charging again.
 
Breaking line of sight interrupts the attack. It resumes if the line of sight returns while the blaze still has the same target. Each fireball is shot in the target's general direction, with some horizontal randomness.{{note|The game first calculates the direction from the center of the blaze's hitbox toward the center of the target's hitbox. For either horizontal component, let <code>c</code> be that component of the direction and <code>D</code> be the straight-line distance described above. The component becomes <code>c + 1.1485 * sqrt(D) * (r1 - r2)</code>, where <code>r1</code> and <code>r2</code> are random values from 0 to 1. The random adjustment therefore ranges from <code>-1.1485 * sqrt(D)</code> to <code>+1.1485 * sqrt(D)</code>, with values near 0 more likely. X and Z are adjusted independently, and no random value is added to Y. Although the direction is calculated between the centers of their hitboxes, the fireball spawns 0.5 blocks above the center of the blaze's hitbox.}}


==== Small fireballs ====
==== Small fireballs ====
Unlike with the [[Minecraft:ghast]] or [[Minecraft:breeze]], a blaze's projectiles ''cannot'' be deflected, but can be [[Minecraft:blocking|blocked]] with a [[Minecraft:shield]]. A blaze shoots its small fireballs with roughly the same lack of accuracy as a [[Minecraft:dispenser]]; however, the blaze's shots maintain the same speed all the way to the target, unlike the dispenser's, which start slow and accelerate. If a neutral or hostile mob is accidentally hit by a fireball, the mob will retaliate against the blaze.
In air, a small fireball fired by a blaze starts at a low speed and accelerates as it travels, approaching 38 blocks per second. In water, it accelerates more slowly and approaches 8 blocks per second.{{note|Each tick, its speed is updated as <code>(speed + 0.1) * 0.95</code> in air and <code>(speed + 0.1) * 0.8</code> in water.}} Small fireballs fired by dispensers follow the same motion.
 
On a successful entity hit, a small fireball deals {{hp|5}} base damage and sets the target on fire for 5 seconds. Against a player, the direct damage is {{hp|3.5}} on Easy, {{hp|5}} on Normal, and {{hp|7.5}} on Hard. A shield blocks both the direct damage and the ignition.
 
A player cannot deflect a small fireball by attacking it, but a [[Minecraft:breeze]] deflects one that collides with it. On block impact, a blaze-fired small fireball can place fire on an adjacent block if {{cmd|gamerule mob_griefing}} is set to <code>true</code>.


{{clear|left}}
==== Melee attack ====
==== Melee attack ====
A blaze that touches its target performs a melee attack once per second that does {{hp|4}} damage on Easy [[Minecraft:difficulty]], {{hp|6}} on Normal, and {{hp|9}} on Hard. This attack is not considered fire damage and does not ignite the target, and as such cannot be prevented by the [[Minecraft:Fire Resistance]] status effect.
A blaze performs a melee attack once per second when it has line of sight on its target and their feet positions are less than 2 blocks apart. The attack deals {{hp|4}} damage to a player on Easy difficulty, {{hp|6}} on Normal, and {{hp|9}} on Hard. It is not fire damage, does not ignite the target, and is not prevented by [[Minecraft:Fire Resistance]].


=== Damage ===
=== Damage ===
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|}
|}


{{el|java}} blazes have no specific behavior for being in water.
{{el|java}} blazes have no specific movement behavior while in water.


=== Appearance ===
=== Appearance ===
The entire blaze texture appears brighter {{in|bedrock}}, similar to the [[Minecraft:drowned]]'s eyes. With [[Minecraft:Vibrant Visuals]], blazes and their fire are actually emissive and glowing, with the side-effect that the environment around a blaze darkens when looking at it.
A blaze emits two large smoke particles each tick. Its model is rendered at maximum block-light brightness but does not emit block light. Its twelve rods rotate continuously, and its charged state is displayed as fire during a ranged attack.
 
The entire blaze texture appears brighter {{in|bedrock}}, similar to the [[Minecraft:drowned]]'s eyes. With [[Minecraft:Vibrant Visuals]], blazes and their fire are actually emissive and glowing, with the side effect that the environment around a blaze darkens when looking at it.


== Sounds ==
== Sounds ==

Revision as of 11:29, 18 August 2026

Template:For Template:Distinguish Template:Infobox entity Template:Relevant tutorial A blaze is a fiery Minecraft:hostile mob found in Minecraft:Nether fortresses and is the only source of Minecraft:blaze rods. It attacks by shooting volleys of three Minecraft:small fireballs or by performing melee attacks at close range, and it often floats upward while targeting a player.

Spawning

Blazes always require a Minecraft:light level of 11 or less to spawn.

They may spawn naturally in Minecraft:Nether fortresses in groups of 2 or 3Template:Only and from 1 to 3Template:Only.

Blazes may also spawn from Minecraft:monster spawners. A Nether fortress can generate up to two blaze spawner platforms, each surrounded by Nether brick fences and reachable via a three-block staircase.

Spawning conditions for blazes:

Template:Mob spawn table

Drops

On death

Template:DropTable Template:Xp Minecraft:experience orbs are dropped if killed by a player or tamed wolf.

Behavior

Template:Anchor Each blaze has its own follow range of approximately 42.5 to 53.5 blocks, determined when it spawns.<ref group=note name="blaze-follow-range">The base follow range is 48 blocks. When the blaze spawns, this is multiplied by 1 + 0.11485 * (r1 - r2), where r1 and r2 are random values from 0 to 1. The resulting value is used for acquiring and retaining targets, determining the horizontal reach of the alert area, and limiting ranged attacks.</ref>

Movement

When a blaze has no target, it wanders randomly over the ground, with a small bias toward lower light levels. Gravity pulls a blaze downward, but while descending it loses 40% of its speed each game tick, causing its downward speed to settle at about 2.283 blocks per second. Blazes attempt to swim upward in Minecraft:lava or Minecraft:water Template:In, but sink Template:In. Their pathfinding treats water as untraversable, gives lava a high cost, and does not avoid fire.

When a blaze has a target, with or without line of sight, it changes its threshold height for upward movement every 5 seconds. This threshold ranges between 6.4 blocks below and 7.4 blocks above the blaze's eyes.Template:Note While the target's eyes are above that chosen threshold, the blaze accelerates upward, approaching a vertical speed of about 2.237 blocks per second.

While its combat behavior is active, a blaze does not wander randomly.

Targeting

A blaze acquires a player as a target when the player is within its follow range and in its line of sight, though a player who is sneaking or invisible must be closer (see Minecraft:Invisibility). After losing sight of the player, the blaze continues targeting them for 3 seconds, provided they remain within its follow range.

If a blaze is hurt by a living entity, its retaliation behavior begins by targeting the attacker without requiring line of sight.Template:Note Without sight of the attacker, this behavior continues for 15 seconds, provided the attacker remains within the blaze's follow range. Seeing the attacker resets this timer.

When this retaliation behavior begins, the damaged blaze alerts every targetless blaze already within an area around it.Template:Note Alerted blazes target the attacker without requiring line of sight.

An alerted blaze can indefinitely keep as its target an attacker it does not see. It loses the target if they change dimensions or die. If it sees the attacker, the usual 3-second limit applies upon losing sight of them again.

Attacking

Template:See also Melee and ranged attacks require line of sight.

File:Blaze Shooting.gif
A blaze attacking

Ranged attack

A blaze begins its ranged attack when it can see a target at least 2 blocks away and closer than its follow range. This distance is measured in a straight line between their feet positions. The blaze charges for 3 seconds, then fires three small fireballs at intervals of 0.3 seconds. The charge ends 0.3 seconds after the third shot, and the blaze waits 5 seconds before charging again.

Breaking line of sight interrupts the attack. It resumes if the line of sight returns while the blaze still has the same target. Each fireball is shot in the target's general direction, with some horizontal randomness.Template:Note

Small fireballs

In air, a small fireball fired by a blaze starts at a low speed and accelerates as it travels, approaching 38 blocks per second. In water, it accelerates more slowly and approaches 8 blocks per second.Template:Note Small fireballs fired by dispensers follow the same motion.

On a successful entity hit, a small fireball deals Template:Hp base damage and sets the target on fire for 5 seconds. Against a player, the direct damage is Template:Hp on Easy, Template:Hp on Normal, and Template:Hp on Hard. A shield blocks both the direct damage and the ignition.

A player cannot deflect a small fireball by attacking it, but a Minecraft:breeze deflects one that collides with it. On block impact, a blaze-fired small fireball can place fire on an adjacent block if Template:Cmd is set to true.

Melee attack

A blaze performs a melee attack once per second when it has line of sight on its target and their feet positions are less than 2 blocks apart. The attack deals Template:Hp damage to a player on Easy difficulty, Template:Hp on Normal, and Template:Hp on Hard. It is not fire damage, does not ignite the target, and is not prevented by Minecraft:Fire Resistance.

Damage

Blazes take damage from the following interactions:

Interaction Damage taken
Minecraft:Fire, Minecraft:lava, or falling No damage
Contact with Minecraft:rain or water Template:Hp damage every 0.5 seconds
Minecraft:Snowball Template:Hp damage
Minecraft:Water bottle Template:Hp damage when thrown within 4 blocks of the blaze
Fully frozen in Minecraft:powder snow Template:Hp freezing damage every 2 secondsTemplate:Note

Template:El blazes have no specific movement behavior while in water.

Appearance

A blaze emits two large smoke particles each tick. Its model is rendered at maximum block-light brightness but does not emit block light. Its twelve rods rotate continuously, and its charged state is displayed as fire during a ranged attack.

The entire blaze texture appears brighter Template:In, similar to the Minecraft:drowned's eyes. With Minecraft:Vibrant Visuals, blazes and their fire are actually emissive and glowing, with the side effect that the environment around a blaze darkens when looking at it.

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Entity data

Template:El: Template:Main Blazes have entity data associated with them that contains various properties.

<section begin="entity data"/>

<section end="entity data"/>

Template:El:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

History

Template:For

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • When throwing a Minecraft:potion of Minecraft:Invisibility on a blaze, the smoke remains visible.
  • According to Minecraft:Jens Bergensten, blazes look the way they do because all mobs in Minecraft are cuboid-shape, so to make them flame-like and magical, he created them as a core surrounded by rotating rods.<ref>Template:Mcnet</ref>
  • Blazes originally didn't have eyes when Jens Bergensten was first creating them and "just looked like a yellow rock". Eyes were added to give it more personality.<ref>Template:YouTube link</ref>
  • Despite not having visible feet, blazes are still capable of making footstep sounds.<ref>Template:Cite bug</ref>
  • According to Minecraft's "Visit the Nether!" blazes are sentient beings made of pure lava. The article theorizes they were created by the original inhabitants of Nether fortresses to serve as guards, but their creators lost control over the blazes and were subsequently destroyed by them.<ref>Template:Mcnet</ref>

Publicity

Gallery

Template:Needs render

Renders

Screenshots

Mojang images

Textures

Other

In other media

Notes

Template:Notelist

References

Template:Reflist

External links

Navigation

Template:Navbox The Nether Template:Navbox entities

Minecraft:cs:Ohnivák Minecraft:de:Lohe Minecraft:es:Blaze Minecraft:fr:Blaze Minecraft:hu:Őrláng Minecraft:it:Blaze Minecraft:ja:ブレイズ Minecraft:ko:블레이즈 Minecraft:nl:Blaze Minecraft:pl:Płomyk Minecraft:pt:Blaze Minecraft:ru:Ифрит Minecraft:uk:Пломінь Minecraft:zh:烈焰人