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Dragonwilds:Air Magic: Difference between revisions

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Sync: updated from Dragonwilds
SyncBot (talk | contribs)
Sync: updated from Dragonwilds
 
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|description = Summon the unrelenting force of Air! Equip Air runes to unleash the power of wind against an enemy, dealing high single target damage and knocking your enemies down!
|description = Summon the unrelenting force of Air! Equip Air runes to unleash the power of wind against an enemy, dealing high single target damage and knocking your enemies down!
}}
}}
'''Air Magic''' is a [[Dragonwilds:Magic]] skill perk granted at level 1 that allows the player to wield [[Dragonwilds:air rune]] to cast spells. Unlike with water or fire spells, air spells will stun some enemies, providing nice crowd control and decent damage, with the secondary attack performing a large AoE at the target/destination, knocking up certain enemies when hit.
'''Air Magic''' is a [[Dragonwilds:Magic]] skill perk granted at level 1 that allows the player to wield [[Dragonwilds:air rune]] to cast spells. Unlike with water or fire spells, air spells will stun some enemies, providing nice crowd control and decent damage, with the secondary attack performing a large AoE at the target/destination, knocking down certain enemies when hit.


{{Magic}}
{{Magic}}

Latest revision as of 11:00, 17 October 2026

Template:Infobox Skill Perk Air Magic is a Dragonwilds:Magic skill perk granted at level 1 that allows the player to wield Dragonwilds:air rune to cast spells. Unlike with water or fire spells, air spells will stun some enemies, providing nice crowd control and decent damage, with the secondary attack performing a large AoE at the target/destination, knocking down certain enemies when hit.

Template:Magic