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Dragonwilds:Attack training: Difference between revisions

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'''*Perks''': Food perks do '''''NOT''''' stack. Eating another food after consuming a different one overrides its perk(s) with the most recent food eaten. Potions behave like this as well; drinking a new potion will immediately overwrite your active potion buff. While players cannot layer multiple foods or multiple potions, '''one''' potion '''+ one''' food '''perks can be stacked together''' simultaneously.
'''*Perks''': Food perks do '''''NOT''''' stack. Eating another food after consuming a different one overrides its perk(s) with the most recent food eaten. Potions behave like this as well; drinking a new potion will immediately overwrite your active potion buff. While players cannot layer multiple foods or multiple potions, '''one''' potion '''+ one''' food '''perks can be stacked together''' simultaneously.
=== Others ===


== '''Example setup''' ==
== '''Example setup''' ==
Line 126: Line 124:
* Fighting bosses for drops
* Fighting bosses for drops
* Monster runs for rare drops
* Monster runs for rare drops
=== Fight Caves ===
This method assumes you have completed the quest [[Dragonwilds:Icthlarin's Little Helper]] to unlock [[Dragonwilds:Fight Caves]]. To be clear, this method is not available until the game has been completed and you are going for Level 99 Attack. In this method, we will only clear the first 30 waves, as defeating Fuzan is not a valuable use of our time when training Attack due to the long pauses between attack phases, and the amount of area denial the boss uses.
==== Suggested Gear ====
Note that we are using one piece of Mage armor for the -50% Stamina Regen Delay class bonus. This will help our clear speed and survivability in the close quarters encounters. Any piece of Mage Armour is fine. The Head slot was chosen because it allows for the highest melee defense of any combination. You may also swap the Ancestral Hat for any other Mage Head item, assuming it is Masterworked to Power Level 8.
Adamant is suggested if you have not entered the [[Dragonwilds:Scorned Wilderness]] raid yet. However, it is highly recommended to farm enough materials to at least make the [[Dragonwilds:Rune Scimitar]] to increase your damage - again, to improve clear speed. For the Optimal Setup you will need to defeat [[Dragonwilds:Kuldra]] until you receive the Dragon items below, as that is currently the only way to obtain them. The [[Dragonwilds:Fire Cape]] is obtained after defeating [[Dragonwilds:Fuzan]] in the [[Dragonwilds:Fight Caves]] (Challenge Mode). The [[Dragonwilds:Amulet of Glory]] recipe is dropped from [[Dragonwilds:Red Dragon|Red Dragons]].
{| class="wikitable"
!Slot
!Optimal Setup
!Intermediate Setup
|-
|Head
|[[Dragonwilds:Ancestral Hat]]
|[[Dragonwilds:Ancestral Hat]]
|-
|Chest
|[[Dragonwilds:Dragon Platebody]]
|[[Dragonwilds:Adamant Platebody]]
|-
|Legs
|[[Dragonwilds:Dragon Platelegs]]
|[[Dragonwilds:Adamant Platelegs]]
|-
|Back
|[[Dragonwilds:Fire Cape]]
|[[Dragonwilds:Obsidian Cape]]
|-
|Jewelry
|[[Dragonwilds:Amulet of Glory]]
|[[Dragonwilds:Amulet of Strength]]
|-
|Weapon 1
|[[Dragonwilds:Dragon Scimitar]]
|[[Dragonwilds:Rune Scimitar]]
|-
|Off-Hand
|[[Dragonwilds:Dragon Kiteshield]]
|[[Dragonwilds:Adamant Shield]]
|-
|Weapon 2
|[[Dragonwilds:Titan's Wrath]]
|[[Dragonwilds:Thane's Authority]]
|}
For best experience rates, you will need to bring enough [[Dragonwilds:Focused Attack Potion]] or [[Dragonwilds:Super Focused Attack Potion]], and [[Dragonwilds:Glazed Pumpkin Sandwich]] to last you for the duration of your time in the Fight Caves. With full gear, it should take you about 40-45 minutes per trip. If you are using Adamant or Rune, expect 50 minutes to an hour per trip. We take [[Dragonwilds:Glazed Pumpkin Sandwich]] because it applies both the [[Dragonwilds:Knowledgable Nourishment]] perk for the 10% experience buff, as well as [[Dragonwilds:Soul Food]] for a noticeable heal-over-time effect. You will also need to bring enough non-perk food to sustain burst damage throughout the encounter - I recommend around 40 [[Dragonwilds:Stuffed Catfish]] or equivalent.
==== Experience Rates ====
Experience per Hour is based on your combat style, fighting ability, jewelry and applied buffs. With all buffs active, you can expect over 100k experience from one completion of the fight caves, or about 80k per completion without buffs.
{| class="wikitable"
|+Average Experience Rates
!Round
!Experience
!Cumulative
|-
|1
|1935
|1935
|-
|2
|1499
|3434
|-
|3
|1325
|4759
|-
|4
|3124
|7883
|-
|5
|1934
|9817
|-
|6
|1694
|11511
|-
|7
|1527
|13038
|-
|8
|2400
|15438
|-
|9
|2105
|17543
|-
|10
|734
|18277
|-
|11
|3687
|21964
|-
|12
|3142
|25106
|-
|13
|3355
|28461
|-
|14
|3610
|32071
|-
|15
|6129
|38200
|-
|16
|2673
|40873
|-
|17
|3415
|44288
|-
|18
|2134
|46422
|-
|19
|3492
|49914
|-
|20
|9400
|59314
|-
|21
|4082
|63396
|-
|22
|5445
|68841
|-
|23
|1825
|70666
|-
|24
|7147
|77813
|-
|25
|3456
|81269
|-
|26
|3589
|84858
|-
|27
|8046
|92904
|-
|28
|15179
|108083
|-
|29
|3254
|111337
|-
|30
|5247
|116584
|}
(Table is based on actual data recorded during a run where both Food and Potion buffs were active at all times. This specific run took 38 minutes and 15 seconds. Actual experience values per wave were shown to vary - possibly due to number of enemies hit per attack, or which attack in the combo the damage was dealt by. It was observed that hitting groups of enemies often yielded more experience than singling them out. More testing may be needed.)
{{Skill training guides}}
{{Skill training guides}}

Revision as of 11:00, 24 September 2026

Template:External width=70x70 This page details the optimal training methods for levelling up Dragonwilds:Attack. Note: Major combat changes are coming soon, and this guide will be updated and expanded once they are released.

Equipment

Equipment slots

Category Items progression (Late Game → Early Game)
Head Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink
Body Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink
Legs Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink
Trinket Template:Plink Template:Plink / Template:Plink* Template:Plink Template:Plink / Template:Plink N/A N/A
Back Template:Plink Template:Plink Template:Plink Template:Plink N/A N/A

Armour Slots:

  • Dragonwilds:Melee armour – Set Bonus: -33% Block stamina cost , +50% Crit chance after blocking, +25% Damage to staggered targets
    • Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., mithril armour = Black Knight armour). See this for a complete list.
  • Dragonwilds:Trinkets:
    • Amulet of accuracy – Increased Critical Damage by 15%
    • Inspiring amulet of Attack – Increases Attack XP by 5%
    • Amulet of strength – Increases melee Dragonwilds:damage by 12.5%
    • Unholy symbol – Increases melee damage by 15%
      • Dragonwilds:Salve amulet* – Preferred over the Unholy Synbol for undead monsters, as it increases damage against them by 17%
    • Amulet of glory – Increases melee damage by 25%
  • Dragonwilds:Capes:
    • Attack cape – Melee attacks have a small chance at costing no stamina when used.
    • Fire cape – Receiving or blocking damage has a chance to triggering Burning on your attacker. Melee kills on Burning enemies refill stamina.

Weapons

Category Items progression (Late Game → Early Game)

This category is subject to massive changes with the upcoming update affecting Dragonwilds:ascension shards, Cores, and Masterwork Weapons.

Perks

Category Items progression (Late Game → Early Game)
Potions (Focused Attack I & II) Template:Plink Template:Plink Template:Plink Template:Plink
Drinks (Dragonwilds:Fleet Footed) Template:Plink Template:Plink N/A N/A
Drinks (Dragonwilds:Ferocious Fighter) Template:Plink Template:Plink N/A N/A
Food (Dragonwilds:Knowledgable Nourishment) Template:Plink Template:Plink Template:Plink N/A

Food, drinks & potions perks:

*Perks: Food perks do NOT stack. Eating another food after consuming a different one overrides its perk(s) with the most recent food eaten. Potions behave like this as well; drinking a new potion will immediately overwrite your active potion buff. While players cannot layer multiple foods or multiple potions, one potion + one food perks can be stacked together simultaneously.

Example setup

General advices

Methods

  • Fighting the Black Knight Titan
  • Fighting bosses for drops
  • Monster runs for rare drops

Fight Caves

This method assumes you have completed the quest Dragonwilds:Icthlarin's Little Helper to unlock Dragonwilds:Fight Caves. To be clear, this method is not available until the game has been completed and you are going for Level 99 Attack. In this method, we will only clear the first 30 waves, as defeating Fuzan is not a valuable use of our time when training Attack due to the long pauses between attack phases, and the amount of area denial the boss uses.

Suggested Gear

Note that we are using one piece of Mage armor for the -50% Stamina Regen Delay class bonus. This will help our clear speed and survivability in the close quarters encounters. Any piece of Mage Armour is fine. The Head slot was chosen because it allows for the highest melee defense of any combination. You may also swap the Ancestral Hat for any other Mage Head item, assuming it is Masterworked to Power Level 8.

Adamant is suggested if you have not entered the Dragonwilds:Scorned Wilderness raid yet. However, it is highly recommended to farm enough materials to at least make the Dragonwilds:Rune Scimitar to increase your damage - again, to improve clear speed. For the Optimal Setup you will need to defeat Dragonwilds:Kuldra until you receive the Dragon items below, as that is currently the only way to obtain them. The Dragonwilds:Fire Cape is obtained after defeating Dragonwilds:Fuzan in the Dragonwilds:Fight Caves (Challenge Mode). The Dragonwilds:Amulet of Glory recipe is dropped from Red Dragons.

Slot Optimal Setup Intermediate Setup
Head Dragonwilds:Ancestral Hat Dragonwilds:Ancestral Hat
Chest Dragonwilds:Dragon Platebody Dragonwilds:Adamant Platebody
Legs Dragonwilds:Dragon Platelegs Dragonwilds:Adamant Platelegs
Back Dragonwilds:Fire Cape Dragonwilds:Obsidian Cape
Jewelry Dragonwilds:Amulet of Glory Dragonwilds:Amulet of Strength
Weapon 1 Dragonwilds:Dragon Scimitar Dragonwilds:Rune Scimitar
Off-Hand Dragonwilds:Dragon Kiteshield Dragonwilds:Adamant Shield
Weapon 2 Dragonwilds:Titan's Wrath Dragonwilds:Thane's Authority

For best experience rates, you will need to bring enough Dragonwilds:Focused Attack Potion or Dragonwilds:Super Focused Attack Potion, and Dragonwilds:Glazed Pumpkin Sandwich to last you for the duration of your time in the Fight Caves. With full gear, it should take you about 40-45 minutes per trip. If you are using Adamant or Rune, expect 50 minutes to an hour per trip. We take Dragonwilds:Glazed Pumpkin Sandwich because it applies both the Dragonwilds:Knowledgable Nourishment perk for the 10% experience buff, as well as Dragonwilds:Soul Food for a noticeable heal-over-time effect. You will also need to bring enough non-perk food to sustain burst damage throughout the encounter - I recommend around 40 Dragonwilds:Stuffed Catfish or equivalent.

Experience Rates

Experience per Hour is based on your combat style, fighting ability, jewelry and applied buffs. With all buffs active, you can expect over 100k experience from one completion of the fight caves, or about 80k per completion without buffs.

Average Experience Rates
Round Experience Cumulative
1 1935 1935
2 1499 3434
3 1325 4759
4 3124 7883
5 1934 9817
6 1694 11511
7 1527 13038
8 2400 15438
9 2105 17543
10 734 18277
11 3687 21964
12 3142 25106
13 3355 28461
14 3610 32071
15 6129 38200
16 2673 40873
17 3415 44288
18 2134 46422
19 3492 49914
20 9400 59314
21 4082 63396
22 5445 68841
23 1825 70666
24 7147 77813
25 3456 81269
26 3589 84858
27 8046 92904
28 15179 108083
29 3254 111337
30 5247 116584

(Table is based on actual data recorded during a run where both Food and Potion buffs were active at all times. This specific run took 38 minutes and 15 seconds. Actual experience values per wave were shown to vary - possibly due to number of enemies hit per attack, or which attack in the combo the damage was dealt by. It was observed that hitting groups of enemies often yielded more experience than singling them out. More testing may be needed.)

Template:Skill training guides