Minecraft:SDL3 scancodes: Difference between revisions
From SAS Gaming Wiki
More actions
Sync: updated from Minecraft |
Sync: updated from Minecraft |
||
| Line 1: | Line 1: | ||
This table contains a list of {{el|je}}'s [[Minecraft:key codes]] alongside their internal SDL numeric IDs and names, alongside the key IDs they map to in Windows, macOS and Linux. | This table contains a list of {{el|je}}'s [[Minecraft:key codes]] alongside their internal SDL numeric IDs and names, alongside the key IDs they map to in Windows, macOS and Linux. | ||
| Line 8: | Line 6: | ||
{{Needs update| | {{Needs update| | ||
* two commits on 2026-08-24 (not in Minecraft yet) | * two commits on 2026-08-24 (not in Minecraft yet) | ||
* 2026-09-03 XFree86 commit}} | * 2026-09-03 XFree86 commit | ||
* later SysReq commit}} | |||
Some Windows scancodes are 16-bit - these are prefixed with {{code|e0}} (hexadecimal) with their final two digits converted into decimal. | Some Windows scancodes are 16-bit - these are prefixed with {{code|e0}} (hexadecimal) with their final two digits converted into decimal. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
| Line 2,026: | Line 2,025: | ||
== Notes == | == Notes == | ||
{{notelist}} | {{notelist}} | ||
{{Navbox input}} | |||
Revision as of 11:33, 16 September 2026
This table contains a list of Template:El's Minecraft:key codes alongside their internal SDL numeric IDs and names, alongside the key IDs they map to in Windows, macOS and Linux.
Note that since Minecraft does not use the latest SDL build all the time, as well as separate bugs, there may be mismatches between what is bindable in-game in Minecraft versus what is defined by the latest iteration of SDL. There are also bugs that may result in unexpected bindings mismatching what is defined in official documentation.
Table
Template:Needs update Some Windows scancodes are 16-bit - these are prefixed with Template:Code (hexadecimal) with their final two digits converted into decimal.